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Rothgar
03-13-2007, 07:23 PM
I've just finished making some changes to the Arrow Rip line of combat arts. Starting with the next Game Update, Arrow Rip will return to you the last ammo item that was consumed by auto-attack.  So if you shoot a crafted arrow, you will get that exact arrow back from Arrow Rip. Here is the downside.  Arrow Rip will only remember the last ammo you used since the previous Arrow Rip.  You will not be able to use Arrow Rip to "dupe" arrows by hitting it over and over again.  So, if you Arrow Rip twice with no auto-attacks in between, the second Arrow Rip will only deal damage and not summon an arrow.  As long as your auto-attack goes off between Arrow Rips it will always summon an arrow. This change should be going out with the rest of GU33 to the test server very soon if anyone would like to check it out.

eevviill0
03-13-2007, 07:28 PM
<span style="color: #ff3300">wow thx now we can all have a use for arrow rip besides extra bit of dps</span><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Deathbane27_aka_Mook
03-13-2007, 07:31 PM
So if we're one of those cheap or dirt poor rangers that actually uses those arrows, we should stock up like mad before the patch.  :p

Nulad
03-13-2007, 07:43 PM
Sounds good to me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <mumble> Poison icon colours to match poison vial colours? </mumble> Thankyou again Rothgar, you rock <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Giland
03-13-2007, 07:50 PM
sounds like a winner to me. Sometimes I hated to use rip cause it summoned a different type of arrow than what I actually used, so I always kept the first slot in my quiver empty on purpose so they were also the first used. Won't have to do that anymore. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Prandtl
03-13-2007, 08:01 PM
<cite>Deathbane27_aka_Mook wrote:</cite><blockquote>So if we're one of those cheap or dirt poor rangers that actually uses those arrows, we should stock up like mad before the patch.  :p </blockquote> not at all.  Rip always returned a crappy arrow, especially in T7.  Now it can return a current tier crafted or summoned arrow.  I'll be ditching my indium forever.  I just wonder if it will do the same with Bazkul globs...?

Gareorn
03-13-2007, 08:36 PM
<cite>Rothgar wrote:</cite><blockquote>I've just finished making some changes to the Arrow Rip line of combat arts. Starting with the next Game Update, Arrow Rip will return to you the last ammo item that was consumed by auto-attack.  So if you shoot a crafted arrow, you will get that exact arrow back from Arrow Rip. <b>Here is the downside.  Arrow Rip will only remember the last ammo you used since the previous Arrow Rip.  You will not be able to use Arrow Rip to "dupe" arrows by hitting it over and over again.  So, if you Arrow Rip twice with no auto-attacks in between, the second Arrow Rip will only deal damage and not summon an arrow.  As long as your auto-attack goes off between Arrow Rips it will always summon an arrow. </b> This change should be going out with the rest of GU33 to the test server very soon if anyone would like to check it out. </blockquote> That's fair.  I think many of us just delete the arrows that Rip gives us now anyway.  This will free up another slot in the quiver.  Very nice!

EQ2Magroo
03-13-2007, 09:35 PM
This is great news, although perhaps not for the reasons the devs expect. It won't fully replace all out arrows (nor should it IMO) and if we say we consume 12 arrows per minute, and the timer on this is 20 seconds, then this will give us 3 back, leaving a "shortfall" of 9. But as every little helps I'm not really complaining, especially when you compare it to our scarey ammo usage before LU32. However the great thing about this change is that this means Rip will no longer drop crappy arrows into my quiver any time I have a spare slot. Yay ! You can't believe what a pain this was having to micro-manage your inventory all the time during combat. One question on the specifics...does it reset the ammo only on *Ranged* AA, or will Melee AA or either CAs also reset it ? In other words, can I target grey mob, hit Arrow Rip, (use a ranged CA), switch to melee AA and then Rip again after 20 seconds ? This would give you a way to build up a stock as CAs no longer consume ammo. However I would think you would have to be an idiot or very very poor to do this as it would take you a minimum of 33 mins to collect 100 arrows assuming constant grey killing and it would be more efficient just to spend 5g and buy them. I have to hand it to the devs though, they've got a thing for this Ranger love now, and long may it continue...<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> *looks around for the nerf bat hidden behind Rothgar's back*

TerriBlades
03-13-2007, 09:54 PM
<p>Very nice change Rothgar. </p><p>No long will we have to worry about dumping an extra stack of useless arrows or watching our quiver to make sure they start taking up that first slot during a raid. I approve. </p><p>Keep making changes like this, and I might have to redo my sig <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Rothgar
03-13-2007, 10:02 PM
<cite>EQ2Magroo wrote:</cite><blockquote>One question on the specifics...does it reset the ammo only on *Ranged* AA, or will Melee AA or either CAs also reset it ? In other words, can I target grey mob, hit Arrow Rip, (use a ranged CA), switch to melee AA and then Rip again after 20 seconds ? This would give you a way to build up a stock as CAs no longer consume ammo. However I would think you would have to be an idiot or very very poor to do this as it would take you a minimum of 33 mins to collect 100 arrows assuming constant grey killing and it would be more efficient just to spend 5g and buy them. I have to hand it to the devs though, they've got a thing for this Ranger love now, and long may it continue...<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> *looks around for the nerf bat hidden behind Rothgar's back* </blockquote>Just to avoid confusion, Arrow Rip will always be usable after the 20 second recast timer.  However, it will only rip the arrow if you actually shot an arrow at the target with auto-attack.  Since melee attacks and CA's dont actually consume an arrow, they won't allow Arrow Rip to rip an arrow out.  The reason this limitation is on Arrow Rip is to keep someone from ripping out more arrows than they actually used.  Previously when it summoned an indium arrow this wasn't really a concern.  But now that Arrow Rip can summon Viscid Globs, Tenderwood Arrows, or whatever uber ammo you might be using, we don't want this to be a way to dupe items. Oh, and I agree about poison icon colors versus vial colors.  I constantly have to mouseover my purple or yellow icon to see what it is before I refresh my poison so I don't accidentally refresh the wrong one.  I'll see what I can do.

TaleraRis
03-13-2007, 11:59 PM
I would suggest that if auto attack is used prior to use it return that ammo, but if no auto attack is used, that is still returns our summoned for that tier. This way some of us who actually do use those arrows in a pinch won't be left out in the cold. Plus it isn't likely a soloer will have a chance to use auto attack between Arrow Rips, so it gives them at least some return to use. Otherwise, it becomes a benefit only for some groupers and mostly raiding playstyles.

EomerFarst
03-14-2007, 12:20 AM
<p>It would be even better if Rangers had visable quivers and the AR animation pulled an arrow out the mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Well I can dream anyway :p</p>

Magnethjelmen2
03-14-2007, 04:40 AM
Ahh, that is nice. Was tired of those sucky arrows you got from it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Nulad
03-14-2007, 05:25 AM
<cite>Rothgar wrote:</cite><blockquote> Oh, and I agree about poison icon colors versus vial colors.  I constantly have to mouseover my purple or yellow icon to see what it is before I refresh my poison so I don't accidentally refresh the wrong one.  I'll see what I can do. </blockquote>*Dances around the room* <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TuxDave
03-14-2007, 06:10 AM
That's a pretty awesome change!  Thanks for the consideration!

lilmohi
03-14-2007, 10:13 AM
<cite>TaleraRis wrote:</cite><blockquote>I would suggest that if auto attack is used prior to use it return that ammo, but if no auto attack is used, that is still returns our summoned for that tier. This way some of us who actually do use those arrows in a pinch won't be left out in the cold. Plus it isn't likely a soloer will have a chance to use auto attack between Arrow Rips, so it gives them at least some return to use. Otherwise, it becomes a benefit only for some groupers and mostly raiding playstyles. </blockquote><p> Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </p><p>This is a great change both for practical and roleplay purposes.</p>

Prandtl
03-14-2007, 04:29 PM
I have a feeling Rothgar has been playing his ranger more...

TaleraRis
03-14-2007, 08:26 PM
<cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them.

dubbs
03-14-2007, 11:36 PM
I imagine the point of this change is to fix the stacking issues with "ripping" different tiers of arrows.  It is not intended to eliminate arrow usage so all the complaints about not being able to ranged enough to get back enough arrows are invalid.  Arrow consumption has already been fixed and if anything I now have a severe over-abundance of arrows.

TerriBlades
03-14-2007, 11:40 PM
<cite>TaleraRis wrote:</cite><blockquote><cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them. </blockquote><p> During solo play, assuming you are fighting solo mobs, how often are you really going to use arrow rip? Twice? Three times? Three times seems unlikely unless you pulled more then one, or have several from a linked encounter. With the changes we just had with arrows only being used on auto attacks, I cant see where anyone would make losing one or two arrows a big deal. Arrow consumption shouldnt be an issue any longer. If you ask me, getting 1 arrow I'd actually use is far better then getting 3 arrows I'd just delete. </p><p>Maybe I'm over looking something, but I havet read anything yet that would warrent any negative feedback from this change. </p>

Star
03-15-2007, 10:24 AM
<cite>TaleraRis wrote:</cite><blockquote><cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them. </blockquote> Hmmmm you should be seeing some ranged AA for sure even soloing with the root -> step back -> ranged CA method. I say this because, well one I usually do. I melee for a bit, root, then step back and my CA fires and in immeadiately followed by a ranged AA. As long as the CA gets off the AutoAttack will if the delay is up, it's instant cast.

Nagous
03-15-2007, 12:53 PM
  Yes, if you aren't rooting/snaring and kiting slightly while soloing, you must only be killing green down arrows.  Even on single ups i use pretty much the same attacks, pull with whatever CA is, but generally a big hit or snare, if the mob is still alive by the time it gets to you, cheap shot, longblade, emberstrike, cycle through other melee skills and then point blank shot to move 2 steps back and get a free autoattack in before meleeing again.   Obviously, on dbl ups or triple ups you're just going to kite with fettering poisons and snares generally, but i can see plenty of value in this change even for the soloers.

TaleraRis
03-15-2007, 08:44 PM
<cite>TerriBlades wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them. </blockquote><p> During solo play, assuming you are fighting solo mobs, how often are you really going to use arrow rip? Twice? Three times? Three times seems unlikely unless you pulled more then one, or have several from a linked encounter. With the changes we just had with arrows only being used on auto attacks, I cant see where anyone would make losing one or two arrows a big deal. Arrow consumption shouldnt be an issue any longer. If you ask me, getting 1 arrow I'd actually use is far better then getting 3 arrows I'd just delete. </p><p>Maybe I'm over looking something, but I havet read anything yet that would warrent any negative feedback from this change. </p></blockquote>With this logic, why even change it at all, if it's never going to be any benefit to anyone because no one will ever use it? The only thing changing it so Arrow Rip returns the same as a summoned arrow will do is let those who are between summons of their arrows be able to enhance their supply. I'm not against tying specialty arrows to auto attack, but it should at least return what we can summon ourselves for that tier.

TerriBlades
03-15-2007, 09:17 PM
<cite>TaleraRis wrote:</cite><blockquote><cite>TerriBlades wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them. </blockquote><p> During solo play, assuming you are fighting solo mobs, how often are you really going to use arrow rip? Twice? Three times? Three times seems unlikely unless you pulled more then one, or have several from a linked encounter. With the changes we just had with arrows only being used on auto attacks, I cant see where anyone would make losing one or two arrows a big deal. Arrow consumption shouldnt be an issue any longer. If you ask me, getting 1 arrow I'd actually use is far better then getting 3 arrows I'd just delete. </p><p>Maybe I'm over looking something, but I havet read anything yet that would warrent any negative feedback from this change. </p></blockquote>With this logic, why even change it at all,<b><span style="color: #ff0000"> if it's never going to be any benefit to anyone because no one will ever use it?</span></b> The only thing changing it so Arrow Rip returns the same as a summoned arrow will do is let those who are between summons of their arrows be able to enhance their supply. I'm not against tying specialty arrows to auto attack, but it should at least return what we can summon ourselves for that tier. </blockquote><p>Im sorry, but WHAT? What are you talking about? Where did I say it wouldnt be any benefit because no one would use it? I said its BETTER that I get back 1 arrow I would use as opposed to the 3 three I would toss in its current state. Im not sure what you read, but I think you got it backwards. As of right now, I destroy my indium arrows I get back from Arrow Rip. The last thing I want is for one of those to make it into my quiver. </p><p>How is this going to allow anyone to enhance their supply? Its not even remotely possible. You fire off an auto attack, 1 arrow is removed from your quiver, you use Arrow rip... that last arrow fired from your quiver has been returned. If you dont fire another auto attack and use Arrow rip again, you get NOTHING!</p><p>I personally like the idea of getting your last auto attacked arrow back, no matter what type of arrow was used. Its better then being able to return what you can summon for yourselves, because you can use a higher teir / type / quality arrow and get that same type of arrow returned to you.</p><p>Honestly TaleraRis, have you even played your ranger lately? It takes a good while to use a stack of arrows these days.</p>

Tobann
03-16-2007, 06:22 PM
Im just wondering when its going to go live? anyone heard? Then I put arrow rip back on my hotbar. Buaf  70 Ranger Befallen.

Anxi
03-16-2007, 06:33 PM
<cite>Rothgar wrote:</cite><blockquote>This change should be going out with the rest of GU33 to the test server very soon if anyone would like to check it out. </blockquote> QFE

TaleraRis
03-16-2007, 08:35 PM
<cite>TerriBlades wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>TerriBlades wrote:</cite><blockquote><cite>TaleraRis wrote:</cite><blockquote><cite>lilmohi wrote:</cite><blockquote>Even solo'ers do tons of ranged autoattack if they want.  Pop a stun or root, run back and use a CA, odds are you will also do a autoattack too.  Then when the mob closes with you, you have another arrow to rip out of him.  Since the CA will still do damage the only reason you would want this is so you can farm greys for arrows.  </blockquote> You've noticed this in your soloing then? With a 4 second root  and a 4 second stun, I as a soloer usually have time for the CA and then the mob has closed in too close for ranged. I auto attack a lot when Rain Caller or my Manacles proc, but if this is a change going in across the board for all rangers, what about those lower level rangers who do not have a stun proc on their bow or shoulders that stifle or access to stun/stifle poisons? They would have to rely on our 4 second root, 4 second stun or the (I believe max is 2.5 second) stun of Point Blank Shot to get both the CA off and auto attack. Or they can just use those tools for only auto attack so they get *some* return from Arrow Rip and lose out on the damage potential the CAs might have brought them. </blockquote><p> During solo play, assuming you are fighting solo mobs, how often are you really going to use arrow rip? Twice? Three times? Three times seems unlikely unless you pulled more then one, or have several from a linked encounter. With the changes we just had with arrows only being used on auto attacks, I cant see where anyone would make losing one or two arrows a big deal. Arrow consumption shouldnt be an issue any longer. If you ask me, getting 1 arrow I'd actually use is far better then getting 3 arrows I'd just delete. </p><p>Maybe I'm over looking something, but I havet read anything yet that would warrent any negative feedback from this change. </p></blockquote>With this logic, why even change it at all,<b><span style="color: #ff0000"> if it's never going to be any benefit to anyone because no one will ever use it?</span></b> The only thing changing it so Arrow Rip returns the same as a summoned arrow will do is let those who are between summons of their arrows be able to enhance their supply. I'm not against tying specialty arrows to auto attack, but it should at least return what we can summon ourselves for that tier. </blockquote><p>Im sorry, but WHAT? What are you talking about? Where did I say it wouldnt be any benefit because no one would use it? I said its BETTER that I get back 1 arrow I would use as opposed to the 3 three I would toss in its current state. Im not sure what you read, but I think you got it backwards. As of right now, I destroy my indium arrows I get back from Arrow Rip. The last thing I want is for one of those to make it into my quiver. </p><p>How is this going to allow anyone to enhance their supply? Its not even remotely possible. You fire off an auto attack, 1 arrow is removed from your quiver, you use Arrow rip... that last arrow fired from your quiver has been returned. If you dont fire another auto attack and use Arrow rip again, you get NOTHING!</p><p>I personally like the idea of getting your last auto attacked arrow back, no matter what type of arrow was used. Its better then being able to return what you can summon for yourselves, because you can use a higher teir / type / quality arrow and get that same type of arrow returned to you.</p><p>Honestly TaleraRis, have you even played your ranger lately? It takes a good while to use a stack of arrows these days.</p></blockquote>YOU may not use it. *I* wouldn't use it. I destroy indium as well, whenever I even use my Arrow Rip CA. I'm not thinking of the higher level rangers. I'm thinking of lower level rangers who WOULD have potential to resupply themselves between summons with the same kind of arrow they can summon, should they use their arrow pulling CA. Your benefit to it wouldn't change, nor would mine. We would still receive the same arrows our auto attacks sent off before. Someone without the tools to get in as many auto attacks wouldn't be left in the cold, however, because my only suggestion is to make the arrow pulling CA*always* return something, and if an auto attack wasn't made, then just to return a summoned arrow of that tier. I don't see any reason for it to return nothing, as that would negatively affect those where auto attack isn't as big of a factor of their playstyle, since they would have a CA that is virtually useless to them, and it would favor one "flavor" of ranger over another. There's a certain measure of flexibility in tactics for a ranger and narrowing that scope just makes us all into cookie cutter cutouts of one another.

coltla
03-17-2007, 10:45 AM
<cite>Rothgar wrote:</cite><blockquote><cite>EQ2Magroo wrote:</cite><blockquote>One question on the specifics...does it reset the ammo only on *Ranged* AA, or will Melee AA or either CAs also reset it ? In other words, can I target grey mob, hit Arrow Rip, (use a ranged CA), switch to melee AA and then Rip again after 20 seconds ? This would give you a way to build up a stock as CAs no longer consume ammo. However I would think you would have to be an idiot or very very poor to do this as it would take you a minimum of 33 mins to collect 100 arrows assuming constant grey killing and it would be more efficient just to spend 5g and buy them. I have to hand it to the devs though, they've got a thing for this Ranger love now, and long may it continue...<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> *looks around for the nerf bat hidden behind Rothgar's back* </blockquote>Just to avoid confusion, Arrow Rip will always be usable after the 20 second recast timer.  However, it will only rip the arrow if you actually shot an arrow at the target with auto-attack.  Since melee attacks and CA's dont actually consume an arrow, they won't allow Arrow Rip to rip an arrow out.  The reason this limitation is on Arrow Rip is to keep someone from ripping out more arrows than they actually used.  Previously when it summoned an indium arrow this wasn't really a concern.  But now that Arrow Rip can summon Viscid Globs, Tenderwood Arrows, or whatever uber ammo you might be using, we don't want this to be a way to dupe items. Oh, and I agree about poison icon colors versus vial colors.  I constantly have to mouseover my purple or yellow icon to see what it is before I refresh my poison so I don't accidentally refresh the wrong one.  I'll see what I can do. </blockquote>The recent changes along with LU 33 have made the game as fun for me as it was back when I started.  (Now if only we can get back to the proc crazy days when I could solo yellow ^^^.<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />)  Seriously though, thanks for the changes, keep up the good work!!!<img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

Vifarc
03-17-2007, 11:51 AM
Please, when I use Rip, I want first to tear the mob's wound with th arrow. So, don't care if I can't put the arrow in my full inventory... I wan't to survive first killing the bad guy. Then, when inventory full, may Rip tell us it's full, but with damage. I prefer loosing an arrow than being shy with the mob.

coltla
03-17-2007, 01:55 PM
<cite>Vifarc wrote:</cite><blockquote>Please, when I use Rip, I want first to tear the mob's wound with th arrow. So, don't care if I can't put the arrow in my full inventory... I wan't to survive first killing the bad guy. Then, when inventory full, may Rip tell us it's full, but with damage. I prefer loosing an arrow than being shy with the mob. </blockquote> I can understand that, but you probably use regular summoned arrows.  Think of it from the perspective of those of us who don't.

TerriBlades
03-17-2007, 06:34 PM
<cite>coltlane wrote:</cite><blockquote><cite>Vifarc wrote:</cite><blockquote>Please, when I use Rip, I want first to tear the mob's wound with th arrow. So, don't care if I can't put the arrow in my full inventory... I wan't to survive first killing the bad guy. Then, when inventory full, may Rip tell us it's full, but with damage. I prefer loosing an arrow than being shy with the mob. </blockquote> I can understand that, but you probably use regular summoned arrows.  Think of it from the perspective of those of us who don't. </blockquote>How does using a summoned arrow v/s a crafted arrow (or some other nice arrow) change the perspective? If you fire your bow before you ever melee the mob, you are already getting back that arrow. If its a solo mob, it will most likely be dead before you use Rip again, if its heroic... well you prolly wont just stand their and allow it to beat on you. In a group, or a raid, you'll have plenty of auto attacks in between Rip. The only person this would effect in a negative way would be those rangers that are (dare I say it) melee only. And if they are melee only, I dont think they are going to care one way or another of they get an arrow back.

coltla
03-17-2007, 07:27 PM
<cite>TerriBlades wrote:</cite><blockquote><cite>coltlane wrote:</cite><blockquote><cite>Vifarc wrote:</cite><blockquote>Please, when I use Rip, I want first to tear the mob's wound with th arrow. So, don't care if I can't put the arrow in my full inventory... I wan't to survive first killing the bad guy. Then, when inventory full, may Rip tell us it's full, but with damage. I prefer loosing an arrow than being shy with the mob. </blockquote> I can understand that, but you probably use regular summoned arrows.  Think of it from the perspective of those of us who don't. </blockquote>How does using a summoned arrow v/s a crafted arrow (or some other nice arrow) change the perspective? If you fire your bow before you ever melee the mob, you are already getting back that arrow. If its a solo mob, it will most likely be dead before you use Rip again, if its heroic... well you prolly wont just stand their and allow it to beat on you. In a group, or a raid, you'll have plenty of auto attacks in between Rip. The only person this would effect in a negative way would be those rangers that are (dare I say it) melee only. And if they are melee only, I dont think they are going to care one way or another of they get an arrow back.</blockquote>Simple. If I don't care what type of arrow I use, this change means nothing. If I always make sure I'm using the best I can get, then getting back the same thing is a very good thing.      I destroyed indium arrows and made sure the first slot in my bag was player crafted.  I checked frequently to make sure crappy indium arrows didn't get a chance to fill that slot.  The damage is unchanged with the attack, and a plus was added for many of us.  That was my only point.