View Full Version : wild regen agi aa? how much do master regens tick for?
TheLastB
03-13-2007, 10:40 AM
<p>interested to know if the agi aa ability wild regen is worth all the points - and if the upgraded single hot is worth using over a warden single target hot in a group/raid situation?</p><p>the ad3 single regen is about 425 I belive and the master is 485 - this is over 10sec - by removing 1tick does this give a 20% increase in regen power (ie. 500, 595 respectively) and would this be an upgrade over the single target warden hot?</p>
Kishra
03-13-2007, 11:01 AM
Wrong thread. Try the warden section, not the Fury section.
TheLastB
03-13-2007, 11:38 AM
not wrong thread - I posted hypothetical numbers and the question about whether a wild regen fury would be better than warden single hot just as extra info.....what Im really interested in is the actual numbers from an ad3 regen and master regen stance.
Cale2281
03-13-2007, 01:09 PM
<p>Edit: The base heal amount for Greater Bloodflow is Ad3 -- 421 Master I -- 482 The base heal amount for Greater Chloroplast is Ad3 -- 379-464 Master I -- 433 - 530</p><p>Equally equipped with no AA, the master regens for both spells will average the same per tick (wardens get a range, fury is constant number) so on raids, I have historically cast the single target regen on the tank from outside of the MT group.</p><p>I think however that you misunderstand the effect on the Wild Regen AA. A tick doesn't get "removed" really. Instead of ticking once every 2 secs, the 2 HoTs are reduced in duration so that greater bloodflow might tick every 1 sec (I don't have the AA so I'm not sure about the actual speed). Your heals won't get bigger just faster.</p><p>You might consider that the druid with the most + heals should be casting the heals where they are needed most. So if your tank is getting pounded, this person should be casting the single target regen there. I have +150 to heals so my regen regularly ticks for 558 on first tick and 512 on the remaining ones. Also the healer claymore will increase this by 20% so critting with the claymore proc will heal for over 800 on the first tick and the mid 700 on the remaining ones.</p><p>Druids might also consider the effect of crit heals on a Warden's spells since every heal has a range. A warden's critical heal will be bigger than a fury's so with a bunch of crits and +heal items those heals would be better. </p>
TheBu
03-14-2007, 10:51 AM
<p>I think it heals for 492 then ticks 5 more times in 8 secs with a recast at 6secs and a casting time of 2 secs. I think each tick is 1.6 secs our hot does not have a range. but can be increase with heals, smmmetry and crits</p><p>Thats without a crit but maybe a few symmetry.</p>
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