View Full Version : 2boxing wizzy choice, teh chanter!
Mareth
03-12-2007, 08:24 PM
I've asked two times in the wizzy channel which class is best to 2box with a wiz, first time a few people said coercer, second time everyone said illus. Looking at the buffs, the illus seems to have the edge, so can someone with a coercer on tow (looking at you Illum) say why coercers are great? My coercer is only 42, so betreying her wouldn't make me lose any masters I wouldn't replace anyway, so that's a non-issue for me. But time-compression is making me drool.
The-Plethora
03-13-2007, 09:46 AM
I have a 70 Wizard and 70 Coercer and imo its an unbeatable 2 box combination. I have my wizard specced for single huge hits with AA's in freehand, catalyst, spell expertise and manaburn. I will give you a quick run down of my casting orders for nameds... 1. Wizard and coercer both mesmerise at the same time. This is better than rooting as there will be no castings. Occasionally one mez will fail so you have the backup. Wizard mez line is very useful and overlooked by most. 2. With the target mezzed I cancel the wizard mez whilst continuing the coercer one and have wiz / coercer both use their single target roots 3. Hex dolls, both cast at the same time. The wiz uses hex of chaos and the coercer uses hex of shadows. 4. Coercer uses the damaged psyche line debuff 5. Wizard now uses catalyst and ice nova for a big hit, just before the cast gets off the coercer starts casting the single target mez, this is so the knockback effect of ice nova stuns the target briefly just in time for the mez to take effect again. 6. Now for the big hit, use freehand sorcery to add 30% damage and then use manaburn which is unresistable. Freehand sorcery does ideed stack with manaburn. 7. Coercer uses single target mez to coincide with the end of manaburn before it can get a spell off. You will now have a mostly dead mob. 8. You also now have a wizard with no power. On your coercer use channel (if you have it yet) to redistribute the groups power so both players now have almost half power (A big reason in itself to go coercer over illusionist) 9. Now is a good time for both wiz and coe to reapply their single target root spells and for the rest of the fight (if there is any to go) I use ball of lava and right before the end of the cast use coercer mez to stop any casting of the mob. 10. If target has any health left you can now simply use fusion whilst the target is mesmerised. And thats your lot, one dead named! One thing to perhaps be aware of is procs, I dont use grizzlle wand when in duo as the proc can go off when you are casting a root or mesmerise when is never good. You will obviously get a few deaths along the way but you can do a lot with this combo, I am not the best but I can duo most of the halls of fate, nest and some other instances along with pretty much any nameds. The highest I have done as a duo is vanquisher Baleros ther lvl 74 heroic named vampire in the main hall of mistmoore castle. (some seem to be stun immune these days). Another big point about coercers is stuns, I believe that they get an extra stun compared to illusionists. If you are doing normal heroic mobs both use group root and then the coercer can use 3 stuns, the single target, the group stun and also the psychic wail aoe line at the end. Thats something like 15 seconds of pure damage when your target cant cast or even move. Also crowd control is very handy, you can completely remove a mob from an encounter by charming it or use it to your advantage by charming high hitting mobs like corpse candles in KOS and tear through heroics in seconds. Thats all the duo stuff but you will be very valued in groups and especially raids for your damage enhancers, hate increasers and mana regen. I have put all my coercer AA's into mana regen and its rare in a raid that the group is completely out of power. Phew! hope that helps!
Mareth
03-13-2007, 11:44 AM
Wow, that certainly was a lot of info and lots to think about, thanks a lot for your input! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Azmoran
03-16-2007, 02:06 PM
I also have a 70Wiz/70Coercer that I can 2 box. I think Coercer is better then Illu. So /agree The-Plethora
HomeChicken
03-18-2007, 04:47 PM
yah coercer is a good duo, but out of everything you listed there for why coercer > illusionist, i think basicly everythign there an illusionist can do, but now lets talk about buffs... coercer will give you + dps (yah worthless) deagro (worthless when duoing) regen and some other random buffs now lets think about illusionist they give you synergism, super sweet damage proc, time compression (time compression >>>> anything a coercer will buff you, especially in a duo), and hell they can summon their pet if you dont care about their resists / power buffs and then its like trioing illusionist >>> coercer for two boxing as a wizard hands down
Mareth
03-18-2007, 09:25 PM
Home@Antonia Bayle wrote: <blockquote>yah coercer is a good duo, but out of everything you listed there for why coercer > illusionist, i think basicly everythign there an illusionist can do, but now lets talk about buffs... coercer will give you + dps (yah worthless) deagro (worthless when duoing) regen and some other random buffs now lets think about illusionist they give you synergism, super sweet damage proc, time compression (time compression >>>> anything a coercer will buff you, especially in a duo), and hell they can summon their pet if you dont care about their resists / power buffs and then its like trioing illusionist >>> coercer for two boxing as a wizard hands down </blockquote>Aah, thanks for a view from the other side. Time compression is awesome, now doubt about that.
Nightwo|f
03-19-2007, 03:53 PM
For duoing I would think time compression to be pretty useless, especially with named as you'll be choosing your nukes carefully (IN, BoL, Fusion, etc) rather than throwing everything you have at it like you would when raiding. The charm ability that coercers get would seem more useful for 2boxing characters through instances/nameds.
Mareth
03-19-2007, 07:56 PM
Nightwo|f wrote: <blockquote>For duoing I would think time compression to be pretty useless, especially with named as you'll be choosing your nukes carefully (IN, BoL, Fusion, etc) rather than throwing everything you have at it like you would when raiding. The charm ability that coercers get would seem more useful for 2boxing characters through instances/nameds. </blockquote>I don't see how time compression would be less usefull, would it not be an advantage to be able to chew threw mobs faster, get more novas per minute etc? I am also considering how usefull it would be as just a buffbot in groups, here both classes have good strenghts, since the coercer would provide very good aggro managment for the whole group.
Azmoran
03-20-2007, 01:03 PM
<p>You're not throwing everything at it because then you are breaking your roots and the mob will come and beat the crud out of you. It's not about speed of spells it's about playing it smart, and with Coercer, if you are in a good zone, you can get a healer/nuker pet to tank as your Wizard blasts.</p><p>DPS buff is great on your charmed pet. Deagro is great on your Wizard so your Coercer pet can maintain aggro better. Oh and did I mention hate buff also works great on the Coercer pet?</p><p>This is duoing classes, not trying to use one class to just be a buff bot to try and make your other class some kind of uber killing machine while the other guy does nothing.</p><p> Does HomeChicken actually 2 box Wizard/Illu?</p>
MugnMo
03-21-2007, 05:43 PM
<p>While I two box a warlock / coercer, I have no issues just burning through the mobs rather than the selective casting. By timing the stuns appropriately, I can keep a mob stunned for 30+ seconds before I have to start dealing with anything else (stun reactives then add another 12 or 20 seconds of stuns with the mob just getting off a few hits). Illusionist (and correct me if I'm wrong) don't have as many stuns as a coercer do making this a little less viable.</p><p> Personally, I start off with with 3 roots (two from the warlock, one from the coercer) and start to burn. If I'm dealing with a caster, I'll also through a stiffle here if I'm worried about it beating up on me from a distance. Once all the roots are broken I'll switch to a stun cycle. I clear Obelisk of Blight quite regularly with the two, and don't have to worry about playing slow and waiting on recast timers.</p>
HomeChicken
03-23-2007, 12:46 PM
no i dont duelbox a wizard / illusionist but i have duoed more than plenty with wizard / illu sure coercer would be more defensive than an illu but i dunno about you all but when im soloing as a wizard (or duoing with an illu) im not really caring about being defensive and safe, i just burn mobs to the ground, its super easy and TC and the other buffs an illu brings over a coercer makes mobs dead a lot faster, who here wants to take as long as physically possible to kill the mobs? or who just wants them dead as fast as they can so they move on to the next mob i guess its totally up to your play style which one you choose, coercer = more defensive, maybe safer, illu = mobs die a lot faster
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