PDA

View Full Version : Mystic AA line for EoF and Kos. What is best?


Vy
03-12-2007, 03:00 PM
<p>I have always had trouble deciding what would be the best areas to place my points in regards to the Mystic's AA areas.  I currently 2box a Monk/Mystic duo at around lvl 54.</p><p>EoF tree: I boosted the SOW and all both HP/Sta buffs to max. Eventually Avatar, and poison AoE.</p><p>I respecced recently to work towards getting the wards on the cures, and trying to get to Ancient Balm upgrade. </p><p>KoS tree: Lots of trouble finding something I liked. Trying to get 8 ranks in Herbal Expertise, since I cure so very often.     <span style="color: #66ff00">Herbal Expertise (Rank 8 ) Basic single target cure spells have reduced casting and recovery times, and cost less power. Maximum Rank8   Effects: with 8 ranks</span></p><ul><li><span style="color: #66ff00">Increases the speed of basic cure spells, by improving casting speed by 100%, recovery and reuse timers by 32%,and reduces power cost by 48%.</span></li></ul><p>I would appreciate as much feedback as possible <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Quick link to <a href="http://keithratliff.com/eq2/staging/mystic.htm" target="_blank" rel="nofollow">Shaman AA Calculator</a>.</p>

Korpo
03-12-2007, 03:29 PM
I happen to like a ton of points in the AGI line, for 100% melee crits and the berserk buff, plus a ton of points into turning your spells into CAs and the proc in bear form. Ups the mystic's DPS by quite a bit.

Vy
03-12-2007, 06:10 PM
<p>A vast number of these seem to be based arond the pet, which really stinks since I don't care for using the pet. I also think its kinda useless, IE 3 hits its dead most often.</p><p>Anyone find a good combination that didn't put focus towards pets?</p><p>So far I see 2 items of use in the Agility line: <span style="color: #66ff00">Ancestral Authority (Rank 8 ) -  Increases the Chieftain's chances at critical melee damage. Passive Spell Effects: </span></p><ul><li><span style="color: #66ff00">Increases Melee Crit Chance of caster by 100%</span></li></ul><p><span style="color: #66ff00">Ancestral Spirits (Rank 8 ) - Increases the Chieftain's chances at critical healing. Effects: </span></p><ul><li><span style="color: #66ff00">Increases Heal Crit Chance of caster by 16.0%</span></li></ul>

ScurvyTRatt
03-12-2007, 08:09 PM
<p>My build is one that avoids using the pet, I have the agility line and the stamina line with 8 in the critical hit and heal, and 8 in the speedy cures.</p><p>At first I had the buff line from EoF, and I often partner with either a monk or a dirge. The line worked fantastic when grouped with just one other person. After the SoW nerf its not worth 5 points anymore, just get a freebie carpet. I switched over to the cures and working on the melee damage increasers.</p><p> If you are going to play 2 characters, with your primary as the monk, I would suggest going with the buff line, The extra bolster time may not seem like much but it was nice and so was the proc increasers when using adorned weaponry. Also, if you are playing the monk as a main I would go with getting lots of dog stuff. The wards from the dog attacks are nice and make the mystic work less hard. Also, loading puppy up with a lot of attacks is helpful, and I think there are AAs to make the dog immune to AoE attacks.</p><p>The wards on cures are nice, but not great. It caps at 150 points which is a drop in the bucket. And if you are curing that much you will be spending more time on the Mystic than the monk!</p><p>My monk partner missed my buff spec so much that he leveled up his own mystic that he two boxes with. I think his is strength and intel lines with the EoF buff tree and some of the cure tree (just enough for immunization).</p>

Vy
03-14-2007, 12:05 AM
<p>oo0ooh you got my attention with the freebie carpet.  Do you have a link for more info on that?</p>

Korpo
03-14-2007, 12:39 PM
<cite>Vy wrote:</cite><blockquote><p>oo0ooh you got my attention with the freebie carpet.  Do you have a link for more info on that?</p></blockquote>There's a quick quest line in DoF that gives you a 40% speed carpet. It starts with one called Threads of the Desert (I think) near the gambling goblin in Sinking Sands.

Triyton
03-14-2007, 03:23 PM
Xolanne@Nagafen wrote: <blockquote><p><span style="color: #3300cc">.....</span></p><p><span style="color: #3300cc">The wards on cures are nice, but not great. It caps at 150 points which is a drop in the bucket. And if you are curing that much you will be spending more time on the Mystic than the monk!</span></p><p><span style="color: #3300cc">.....</span></p><p><span style="color: #ffffff">I think that is the trauma cure only, since that protects against any traumatic damage you get only half the ward of the other cures.</span></p><p><span style="color: #ffffff">As to Ancient Balm I left it alone, It is great and I have had it Master I for a long time but I don't need it very often.  Usually when not in the MT group and the MT says "I'm stunned" or "Charmed".  I put my points into the other cures including the group cure, which I use a good bit.</span></p></blockquote>