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View Full Version : Is there an immunity from snare (slow) effects in PVP?


Elephanton
03-09-2007, 02:21 PM
<p>Does not look to me like there is any immunity in PVP for snare effects at all, am I right?</p><p>As a ranger, I start from back shot which slows my target, then the slow effect is usually removed shortly after that due to me doing constant CA damage which breaks that 5% trigger for snare removal, but I am still able to use my other snare on the target <b>immediately</b> after that 1st snare is gone - and the second snare always sticks fine.</p><p>Also when I am fooling around with yellow brigands with my fae being on out-of-combat regen, they keep me snared most of the timed and it does not look like I get any immunity to this.</p><p>Any comments/thoughts?</p>

Norrsken
03-09-2007, 02:50 PM
<cite>ElephantonRU wrote:</cite><blockquote><p>Does not look to me like there is any immunity in PVP for snare effects at all, am I right?</p><p>As a ranger, I start from back shot which slows my target, then the slow effect is usually removed shortly after that due to me doing constant CA damage which breaks that 5% trigger for snare removal, but I am still able to use my other snare on the target <b>immediately</b> after that 1st snare is gone - and the second snare always sticks fine.</p><p>Also when I am fooling around with yellow brigands with my fae being on out-of-combat regen, they keep me snared most of the timed and it does not look like I get any immunity to this.</p><p>Any comments/thoughts?</p></blockquote>No, there are no immunities to snare effects. I find this a good thing. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And I bet you as a ranger does too. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Elephanton
03-09-2007, 03:00 PM
<p>Thanks, for quick reply, that's what my experience is telling me as well...</p><p>But, someone who is arguing with me about this refers to the <a href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=pvp_combat&section=development" target="_blank" rel="nofollow">official PVP ruleset</a>, see the quote below</p><p>Any thoughts?</p><p><span style="font-size: xx-small"><b><i>Control Spells </i></b> Control spells (<span style="color: #cc0000"><b>Snare</b></span>, Root, Stun, Fear, Charm, Stifle, Mez, and Pacify) will carry an immunity placed on the target for 2x the duration of the spell. Essentially, if you are rooted for 10 seconds, you will be immune from any root effects for the duration of that root and for 10 seconds after the spell wears off.</span></p>

Oneira
03-09-2007, 03:07 PM
I'm glad you brought this up because I was wondering the same thing.  Now I know why rangers can perma-kite me and basically kill me without me ever getting a swing in. Personally I find it pretty incomprehensible that SOE doesn't give snare immunity.  Now that Brigs have been cut down to size, thanks for making rangers the new gods of PvP.   Perma-snare + t1 ranged damage + run speed in and out of combat + track.  Ufff, makes me wanna dust off my warden. Any of us classes that have to melee are just walking tokens for rangers everywhere.   Thanks SOE

Elephanton
03-09-2007, 03:27 PM
<p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p>

Elephanton
03-09-2007, 03:43 PM
<p>BTW Oneira, that was your 666th message, kinda funny, good reflection of EQ2 Warden fate.</p><p>I hear you, my main is Warden and it is shelved now.</p>

tass
03-09-2007, 04:10 PM
sure theres immunity. Hit the dispell button snares the attacker, give em the finger and walk away.

Zaviur
03-09-2007, 04:31 PM
<cite>Oneira wrote:</cite><blockquote>I'm glad you brought this up because I was wondering the same thing.  Now I know why rangers can perma-kite me and basically kill me without me ever getting a swing in. Personally I find it pretty incomprehensible that SOE doesn't give snare immunity.  Now that Brigs have been cut down to size, thanks for making rangers the new gods of PvP.   Perma-snare + t1 ranged damage + run speed in and out of combat + track.  Ufff, makes me wanna dust off my warden. Any of us classes that have to melee are just walking tokens for rangers everywhere.   Thanks SOE </blockquote> Sorry to disappoint you but rangers are far from the gods of pvp you're trying to make them out to be. 

Norrsken
03-09-2007, 04:45 PM
<cite>ElephantonRU wrote:</cite><blockquote><p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p></blockquote> with runspeeds being [Removed for Content] up the way they are, we really need to be able to stack them. Bring some potions if someone is kiting you.

Oneira
03-09-2007, 04:47 PM
<cite>Zaviur wrote:</cite><blockquote><cite>Oneira wrote:</cite><blockquote>I'm glad you brought this up because I was wondering the same thing.  Now I know why rangers can perma-kite me and basically kill me without me ever getting a swing in. Personally I find it pretty incomprehensible that SOE doesn't give snare immunity.  Now that Brigs have been cut down to size, thanks for making rangers the new gods of PvP.   Perma-snare + t1 ranged damage + run speed in and out of combat + track.  Ufff, makes me wanna dust off my warden. Any of us classes that have to melee are just walking tokens for rangers everywhere.   Thanks SOE </blockquote> Sorry to disappoint you but rangers are far from the gods of pvp you're trying to make them out to be.  </blockquote>I know, but still, the snare stacking and no immunity to snares is just not right.  Not for rangers or anybody.    I realize that rangers have their vulnerabilities against select classes, but their strengths against far more  classes is just overwhelming, i.e. their kiting ability. 

Oneira
03-09-2007, 04:54 PM
Ulvhamne@Nagafen wrote: <blockquote><cite>ElephantonRU wrote:</cite><blockquote><p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p></blockquote> with runspeeds being [I cannot control my vocabulary] up the way they are, we really need to be able to stack them. Bring some potions if someone is kiting you. </blockquote> ANd they'll just snare you again because there's no immunity.  When snares are slowing you 67%, do you really need to stack them?  Plus, in combat run speeds aren't nearly as high. 

Oneira
03-09-2007, 04:59 PM
<cite>ElephantonRU wrote:</cite><blockquote><p>BTW Oneira, that was your 666th message, kinda funny, good reflection of EQ2 Warden fate.</p><p>I hear you, my main is Warden and it is shelved now.</p></blockquote> <eerie music time>   I hadn't realized that! Wardens are pretty tough in pvp though. Especially when they have a lot of AAs so they can go the melee route.  I just found em kinda boring after a while.  I'd take a ranger on with my warden any day, but my poor guardian?  ufff, rangers just laugh at me as I run after them at 50% speed with 12 arrows sticking in me and 12 more on the way.

Norrsken
03-09-2007, 05:15 PM
<cite>Oneira wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>ElephantonRU wrote:</cite><blockquote><p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p></blockquote> with runspeeds being [I cannot control my vocabulary] up the way they are, we really need to be able to stack them. Bring some potions if someone is kiting you. </blockquote> ANd they'll just snare you again because there's no immunity.  When snares are slowing you 67%, do you really need to stack them?  Plus, in combat run speeds aren't nearly as high.  </blockquote>Furies get 45% incombat runspeed. 50 if its a fae. and they cure them, so yeah. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And well, use freedom of mind? Immune to snares for 10 seconds, bash their head in, when they place another snare, cure it, and pretty much most of their snares ought to be down. Which should give you 20-30 seconds of snarefree time to kill someone. And, I play classes without snares for the most part. Yeah, my sk has one, on a timer that is so long that I can only use it once every 1 on 1 fight.

Ameniel
03-09-2007, 05:31 PM
Ulvhamne@Nagafen wrote: <blockquote><cite>Oneira wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>ElephantonRU wrote:</cite><blockquote><p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p></blockquote> with runspeeds being [I cannot control my vocabulary] up the way they are, we really need to be able to stack them. Bring some potions if someone is kiting you. </blockquote> ANd they'll just snare you again because there's no immunity.  When snares are slowing you 67%, do you really need to stack them?  Plus, in combat run speeds aren't nearly as high.  </blockquote>Furies get 45% incombat runspeed. 50 if its a fae. and they cure them, so yeah. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And well, use freedom of mind? Immune to snares for 10 seconds, bash their head in, when they place another snare, cure it, and pretty much most of their snares ought to be down. Which should give you 20-30 seconds of snarefree time to kill someone. And, I play classes without snares for the most part. Yeah, my sk has one, on a timer that is so long that I can only use it once every 1 on 1 fight. </blockquote><p>What do you cure a snare with? I have all types of cures and have never found one that works. Cure elemental, arcane, piecring, slashing, mental, etc etc</p><p>Also I was'nt aware that freedom of mind gave immunity to snares. </p>

xXBubblez
03-09-2007, 05:34 PM
<span style="color: #66ffff">IMO -- if all the other control effects have an immunity attached to them snare should too</span>

chrystolr
03-09-2007, 05:53 PM
Ulvhamne@Nagafen wrote: <blockquote><cite>ElephantonRU wrote:</cite><blockquote><p>Does not look to me like there is any immunity in PVP for snare effects at all, am I right?</p><p>As a ranger, I start from back shot which slows my target, then the slow effect is usually removed shortly after that due to me doing constant CA damage which breaks that 5% trigger for snare removal, but I am still able to use my other snare on the target <b>immediately</b> after that 1st snare is gone - and the second snare always sticks fine.</p><p>Also when I am fooling around with yellow brigands with my fae being on out-of-combat regen, they keep me snared most of the timed and it does not look like I get any immunity to this.</p><p>Any comments/thoughts?</p></blockquote>No, there are no immunities to snare effects. I find this a good thing. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And I bet you as a ranger does too. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>Im a ranger and I would LOVE for snare to have immunity more then anything else! People don't always understand rangers, we can be snared too and up close were useless. Having range CA isn't really an advantage because we have to constantly run out of range just to attack which is a lot different then running up close in range to attack. Being the only class who has to do that puts on an island of our own...and its lonely. That, plus having classes like brigand who have a snare...then another large snare that then resnares on termination of the snare makes for quick death. Or furies root with a snare on termination. Give snares a immunity along with taunts.

Norrsken
03-09-2007, 06:12 PM
<cite>Ameniel wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>Oneira wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>ElephantonRU wrote:</cite><blockquote><p>So is everyone confident that in current implementation snare effects carry no immunity whatsoever, and there is a bug in the official PVP combat ruleset description?</p><p>Just because snares stack, only this fact alone tells me that there are no immunity for snares. You can't stack 2 roots, every root afte 1st one is resisted with IMMUNE pop up, yet you can stack 3 snares together (I do it all the time with my swashy: cold throw, then regular snare, then Undercut, and my foe pretty much stands still)...</p></blockquote> with runspeeds being [I cannot control my vocabulary] up the way they are, we really need to be able to stack them. Bring some potions if someone is kiting you. </blockquote> ANd they'll just snare you again because there's no immunity.  When snares are slowing you 67%, do you really need to stack them?  Plus, in combat run speeds aren't nearly as high.  </blockquote>Furies get 45% incombat runspeed. 50 if its a fae. and they cure them, so yeah. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And well, use freedom of mind? Immune to snares for 10 seconds, bash their head in, when they place another snare, cure it, and pretty much most of their snares ought to be down. Which should give you 20-30 seconds of snarefree time to kill someone. And, I play classes without snares for the most part. Yeah, my sk has one, on a timer that is so long that I can only use it once every 1 on 1 fight. </blockquote><p>What do you cure a snare with? I have all types of cures and have never found one that works. Cure elemental, arcane, piecring, slashing, mental, etc etc</p><p>Also I was'nt aware that freedom of mind gave immunity to snares. </p></blockquote>It varies depending who casts it, but normally arcane. And my cures work just fine.

Elephanton
03-10-2007, 06:43 AM
<p>Well, basically I was just confused with the description in official PVP ruleset and whole idea of this topic was to clear this snare immunity thing up (thanks everyone btw), but not to ask for a change of the current behavior.</p><p>Personally I think the way snares currently work are just fine, especially given insane post-EOF run speeds for many classes. Even with no immunity from snares, my super twinked ranger is having hardest time on T3 with brawlers and brigands - they always get to me anyway, no matter how hard I try with my all the way upgraded snares.</p><p>Another thing why I think it works fine - this has never been brought up on forums before, meaning it works "as expected" for us, players.</p>

Radigazt
03-10-2007, 09:30 AM
<p>Snare doesn't have an immunity and that's the way it should be.  The ONLY reason the other effects have immunity timers is because it gives people a sincere feeling of hopelessness.  Stifling you can't use your spells/ca's and you feel like a sitting duck.  Stuns have immunity timers becuase there are sooooooo many classes in the game that could perma-stunlock someone and  y ou'd die before you came out of stunlock (Monks/Bruisers, Swashies/Brigs, and that's just solo!).  Root has an immunity timer because mages can root and nuke you, but if they can continually root you, many mele classes wouldn't stand a chance.  But snares, they just make escaping a fight very hard, which actually promotes PvP, and thus is a good rule.  Even snared a mele class can catch up to someone.  Snares can be cured with Cure Arcane potions.  Almost all snares are single-target except for the level 28+ Brig combat art AoE snare, and I think some mage AoE roots have a snare component after the root breaks.  It gives a role to those classes and it's not overpowered IMHO.  </p><p>Snares are effective debuffs, but they're not overpowered in the least.  If someone wants to run away, and you have only one snare on them (because I can only think of Brigs and maybe Swashies that have more than 1 snare) they're still able to get away.  </p>

Cocytus
03-11-2007, 04:21 AM
<p>Snares are more counter-able than all other forms of control. They don't need immunity.</p><p>Also, it's too late in the game to make that severe a change.</p>

chrystolr
03-11-2007, 04:47 AM
<cite>Cocytus wrote:</cite><blockquote><p>Snares are more counter-able than all other forms of control. They don't need immunity.</p><p>Also, it's too late in the game to make that severe a change.</p></blockquote>Its never to late to make a change in a game...We've taken away no zoning, no evac while in combat, healing puts you into combat ect. Haha, theres always gona be room for changes in pvp. Theres always gona be changes in pvp and this actually seems more of probable change then any others.

Norrsken
03-11-2007, 05:15 AM
<cite>chrystolred wrote:</cite><blockquote><cite>Cocytus wrote:</cite><blockquote><p>Snares are more counter-able than all other forms of control. They don't need immunity.</p><p>Also, it's too late in the game to make that severe a change.</p></blockquote>Its never to late to make a change in a game...We've taken away no zoning, no evac while in combat, healing puts you into combat ect. Haha, theres always gona be room for changes in pvp. Theres always gona be changes in pvp and this actually seems more of probable change then any others. </blockquote> Scuse me, but No Zoning in pvp have not been taken away, nor has it yet been put in. and because its a big change it is gonna be on a pvp test server for a while until they get most the exploits ironed out.