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Aull
03-07-2007, 11:28 AM
Ok this one confuses me. I am 4,4, &8 in strgth line up. If I use a combat ability does this make me stop fighting? What is it when it is said "with a slow delay you should be able to work in a combat ability"? Is it not possible to use a ca when ever needed or am I doing something wrong here. I just don't understand the auto attack thing. Someone please explain this. Thanks

Raidi Sovin'faile
03-08-2007, 01:38 AM
Autoattack can't go off during a CA and cooldown. It will still count the time for recharging your autoattack, but it won't actually "attack" during that time. If you are chaining CA's, autoattack will go off in between as long as the delay recharge for your autoattack is done. So with longer delay weapons, you can use your 0.5s CA cast time and the cooldown and not have autoattack sitting there waiting to attack. If your delay on the weapon is less than 1s after haste modifiers, then you'll probably slow down your autoattack when chaining CA's one after another. That isn't to say that it's not worth the haste, because you still get the benefit when you aren't using CA's. The meat of the issue is that if you have a slow delay weapon that does the same damage over time (so bigger hits with longer delay), you won't interupt your autoattack during CA's, and get the full potential of the autoattack damage even while going ape with CA's. Unarmed is a fairly slow weapon at base, something like 2.5s (I don't remember exactly, so don't quote me on that). If you use /weaponstats you can see your weapon delay with haste factored in. With fully maxed haste (125% at 200 haste), you'd have around 0.9375s delay. This would be just under the ~1s mark on your CA + cooldown. Since most bruisers will NEVER see 200 haste anyways, it probably won't matter anyways... even at ~100 Haste (getting 100% haste modifier), you'll be at around 1.25s delay, so you are in the clear. Monks on the other hand, have a much easier time hitting high haste, so the Agi line probably helps them more by reducing the cooldown time between CA's.

tt66
03-08-2007, 08:39 AM
Kaisoku@Mistmoore wrote: <blockquote>Monks on the other hand, have a much easier time hitting high haste, so the Agi line probably helps them more by reducing the cooldown time between CA's. </blockquote> I have <b>always </b>wondered what the point of reducing the reuse timers by 0.1s was!