View Full Version : Bare Fist, (Math and you)
Dandeli
03-07-2007, 08:44 AM
I was messing around and if you take: <span style="color: #ff0000">(weapon minimum Damage + Maximum Damage) / delay</span> You will be within 1.0 DR of any weapon. I checked this against a lot of weapons. It seems on most weapons I checked I was 1.0 DR less usually. So if it was a 43.0 DR weapon I'd come out somewhere in the 42.3 range. You can try this yourself. Now this is for the damage listed on weapons. If you do /weaponstats the base damage is higher. This is because of your strength. If you take all your gear off, and buffs, you will get the base damage listed on your weapons. Two weapons for comparisson Pristine Conditioned Rosewood Knotted Club: 17-52 1.6 delay Listed DR: 43.5 Equation DR: 43.125 (see? pretty close) Bonetooth Skewer base damage: 14-56 1.2 delay Listed DR: 58.2 Equation DR: 58.33333 (Prett darn close to listed DR) Bare Fists: (using /weaponstats at lvl 70, naked, no buffs) <span style="color: #ffff00"> Bare Fists (Not STR Spec, lvl 70) 50-83 base damage 2.5 delay. Using my equation above : </span> <span style="color: #ff0000">53.2</span><span style="color: #ffff00"><span style="color: #ff0000"> DR</span> (+ or - 1.0 DR)</span> <span style="color: #ffff00"> Bare Fists (STR AA Spec, lvl 68, sorry Im' not 70 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> dammit dammit dammit, should stil be close enough for comparrision) 59-99 2.5 delay Using Equation above: </span><span style="color: #ff0000">63.2</span><span style="color: #ffff00"><span style="color: #ff0000"> DR</span> (+ or - 1.0 DR) </span> I hope this make sense and helps. If someone already posted this sorry WELLL SORRRRRRRRRYYYY give them a kiss for me. OASIST west Side GFAY BOOYAH *Flashes Fae SIgn*
Gungo
03-07-2007, 12:32 PM
Good job i beleive someone did the same a while back and came out nearly the same value. I do believe lvl 70 will add a bit more damage. The good news is like everyone said unless you got fabled wpns or high end legendary or possibly mastercrafted and adorned wpns its best to stay the strength line.
Raidi Sovin'faile
03-08-2007, 01:25 AM
Yeah, I did this a while back. Don't worry tho, it was quite a while ago... I'd have to spend about 30 minutes digging through my own posts to find it, so don't sweat it, heh. The only problem I've come across is that comparing dual wield (or 1handed with double attack) to twohanded weapons isn't exact. Even though you can get around 120 DR with two dual wield weapons, or barehanded at 70 and 96% double attack... it's about equal to a twohanded weapon that's more around 106-108 or so. Either the DR is a complete lie, or dual wields have some issue getting it's full potential of damage compared to twohanded weapons. In the end, to get a rough estimate of how a set of dual wields compare, you basically add them together and bring it down to around ~90%. So 120 DR dual wields would equate to around ~108 DR twohanded weapon. You do get the option of a second proc though, which can definately sway things depending on the proc (powertap or lifetap gives a much larger bonus than just straight up damage).
Kaisoku@Mistmoore wrote: <blockquote>The only problem I've come across is that comparing dual wield (or 1handed with double attack) to twohanded weapons isn't exact. Even though you can get around 120 DR with two dual wield weapons, or barehanded at 70 and 96% double attack... it's about equal to a twohanded weapon that's more around 106-108 or so. Either the DR is a complete lie, or dual wields have some issue getting it's full potential of damage compared to twohanded weapons. </blockquote> I've seen this claim before, but what's the source of it? Parsing using only autoattack? I imagine it's possible that the EQ won't let you attack twice simultaneously, and so the offhand weapon has to wait until the main weapon attacks (maybe including the reuse timer?) but I would have thought that once the weapons were "out of sync" then they'd be doing the same damage? But then you'd have more autoattacks being postponed by CAs, I guess.. Well, after several months of toting a Flapping Wing, I've switched to DW a pair of spanners, so I guess some testing is in order!
Rayche
03-28-2007, 08:20 PM
Simple auto-attack wouldn't be a good test. You need to fight just the same way you always have, and parse that out. I use a fabled 2 hander (At level 51, I'm using the Fabled 2h staff of the boar I think it's called) and I'm spamming combat arts constantly, so I almost always get in one or two regular swings between combat arts. I think this would be the same case with any weapons, so the heavier hitting weapon you have, the more benefit you get when using a lot of combat arts. I might change my tune once I outlevel my 2 hander. I used to love fist wraps and batons.
Raidi Sovin'faile
04-10-2007, 05:20 AM
<p>The reason there's a difference between some weapons when spamming CA's is because autoattack can't go off during the Cast time and only goes off at the end of the Recovery time.</p><p>So if you have a weapon with a delay that's faster than 1s, (0.5s cast time and 0.5s recovery time), it's going to have to wait until 1s anyways.. meaning it's delay is actually lengthened during CA's.</p><p>Now most weapons have longer than 1s delay... but when you add in haste, that's where you can see a major difference. And if you are spamming, it can happen with delays longer than 1s, since it will have to wait on the next CA to finish as well.</p><p>For our CA spamming... the "perfect" modified by haste Delay would be in the X.9s spot. So 0.9s, 1.9s, 2.9s, etc. These would time near perfectly with our arts and ALWAYS go up within 0.1s of when they are ready.</p><p>If you are even a little smidge over the 1.0s mark, it will end up waiting until the next CA is done, which can be up to another 0.99999s away.</p><p>This is a lot of min/maxing... but can make a noticeable difference in DPS. The good thing is, you can get the weapon you want and tweak your Haste to try and get it in line with your CA's. The "best" combination would be one that has the largest DR and lines up perfectly with the highest Haste you can manage to get.</p><p>Crits are another level of complication too... trying to find a weapon that has the highest DR, but also the largest ratio in damage. Vraksakin Claw Club... with it's 4s delay (easily manipulated into working with our CA's) and 1-429 damage range becomes one of the single most desireable weapons we can lay hands on.</p>
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