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chrystolr
03-07-2007, 02:10 AM
Being on the pvp server I took tunare as my deity, 1 min root+stifle basically guaranteed a victory but all miracles and blessing were nerfed but I kept the deity. Being the only deity that actually offers something directly for rangers I decided to test the rarely used blessing trueshot. Adds a 10 min buff that rewards +20 range and 10% and 100 true shot arrows. Howerver the thing with the arrows they are labeled no zone! If I zone they all dissappear. For not having the ability to zone with these plus the  fact its a blessing thats on a 1 hour timer I really think these should be upgraded a ton. Not only in damage but in  hit bonus and range. Thoughts? <img src="http://img.photobucket.com/albums/v297/Coatol/EQ2_000000.jpg" border="0">

TuxDave
03-07-2007, 05:51 PM
<p>I'm fine with the no-zone thing because Miracles/Blessings shouldn't be something you can save up and use all over the place for extended periods of time.  You use it prior to a tough encounter, tough set of events etc....  </p><p>However I am kinda unhappy with the minus hit chance and range.  I figure miracle arrows should be better than the Bow summoning T8 arrows mainly because of it's severely limited use.   When compared to other miracles/blessings, they're spells that cannot be matched by anything else normally obtained.  Why should the arrows be any different?</p>

chrystolr
03-07-2007, 06:12 PM
I have a big problem with the no zone. Its not like temporary items where if you log off they disappear, if I die or zone they disappear! They should be temporary! So if your raiding and have this up or just adventuring and die you lose all of them. Which makes them useless on a pvp server really, constantly dying, zoning ect. They should have increase in range and hit bonus, and be labled only temporary...not no zone.

Vifarc
03-08-2007, 10:45 AM
Disappointing. Tunare is my useless goddess.

Kradun
03-10-2007, 05:29 AM
Those arrows must hit hella hard.    But as for the accuracy thing and PvP.  it really shouldnt matter too much if you took the extension line and run gracelessness poison(too expensive for me). With killing instinct and focus aim your ranged attack score will be so high that usually only a brawler type will block it, unless the other person has some special tsunami-esque ability that can block ranged. Brawlers will succeed in an avoidance check because of the way their avoidance works.  They get more chances to roll a save vs physical damage than other classes.  It's just too bad that they have a better chance of avoiding your auto attack because auto attacks dont get any extra to-hit modifiers like CA's have attached to em.