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Squigglle
03-03-2007, 04:25 PM
What do you think would be a good raiding AA set up? atm i got manaburn, and i am going to get str and wis. any tips or ideas?

duuf
03-04-2007, 03:44 PM
IMO Do Wis first  7 in freehand.8 in brainstorm 2 in sagaicty (maximize brainstorm 1st) Then  str 6 in deflecting staff 8 in  spell expertise 2 in  catalyst. (maximize spell expertise 1st) Then cold and heat are both excellent choices on the wizard side. Personally I have more points in cold love that extra fusion range.

Teh_Person
03-04-2007, 04:35 PM
I also went wis line, however it tends to be more effective to go down agi line than str from what I have seen. you might try asking some people around the parse threads which one they use. As for the wiz tree, same advice, heat and cold trees both great, be sure to max out fusion, surging tempest, ball of lava, and incapacitate. Other than that, I'd say spend the rest in whatever spells you like. Of course, experimenting for yourself is always the best way to go if you'd really like to find out what will max out your dps.

AvatarCHRIS
03-04-2007, 08:16 PM
<cite>duuf wrote:</cite><blockquote>IMO Do Wis first  7 in freehand.8 in brainstorm 2 in sagaicty (maximize brainstorm 1st) Then  str 6 in deflecting staff 8 in  spell expertise 2 in  catalyst. (maximize spell expertise 1st) Then cold and heat are both excellent choices on the wizard side. Personally I have more points in cold love that extra fusion range. </blockquote> Why 6 in deflecting staff?

daray
03-04-2007, 08:45 PM
<cite>AvatarCHRIS wrote:</cite><blockquote><cite>duuf wrote:</cite><blockquote>IMO Do Wis first  7 in freehand.8 in brainstorm 2 in sagaicty (maximize brainstorm 1st) Then  str 6 in deflecting staff 8 in  spell expertise 2 in  catalyst. (maximize spell expertise 1st) Then cold and heat are both excellent choices on the wizard side. Personally I have more points in cold love that extra fusion range. </blockquote> Why 6 in deflecting staff?</blockquote>Presumably because you need 22 points spent in the line to unlock the last ability <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

duuf
03-05-2007, 12:32 PM
Yah 6 points in deflecting staff was to me the least "wasteful" of the points needed to open the final ability

Darien al'Staff
03-05-2007, 12:34 PM
I'm personally not a fan of manaburn.... *shrugs* Str:  4 4 4 8 2 (and throw in extra poitns...somwhere) Wis:  4 7 4 8 2 Iceshape + extended Frigid Gift=teh awesome btw.

duuf
03-05-2007, 12:39 PM
I wasnt a fan of manaburn  to begin with either. Howver when a less cabapable wiz began to knock my wiz off the top of the dps charts with it. And when the raid leader began to call for it in raid. I respecced. Now I am very much a fan.

Darien al'Staff
03-05-2007, 12:43 PM
O<cite>duuf wrote:</cite><blockquote>I wasnt a fan of manaburn  to begin with either. Howver when a less cabapable wiz began to knock my wiz off the top of the dps charts with it. And when the raid leader began to call for it in raid. I respecced. Now I am very much a fan. </blockquote>Perhaps, but with the less-than-capable wizard with manaburn (and he's actually not a bad wizard) also in the raid, i'm still able to smoke them in 90% of fights.

EagleEye4
03-05-2007, 02:40 PM
this is my spec for my wizard in raids i go agility 4-4-6-8-2 and wisdom 4-7-4-8-2 combining the fast cast/recast with massive damage/low power costs makes me hit the parse hard and consistent.

Lakespookie
03-06-2007, 12:31 PM
<p>aye i have to agree with the whole mana burn opinion </p><p>in any long duration named fight i would out dps our manaburn wizzy, the problem lies in the fact that because he was puting out sick numbers every 3 fight on trash he was getting vymn main caster group etc.. and the one advantage to mnaburnis that if [I cannot control my vocabulary] starts going bad youcan gaurantte apretty large hit on a named if you have free hand up....</p><p> but zonewide i was usually about 50-100 points off not in the main caster group so that tells you how effective manaburn really is ..... </p><p> note: the above means i was in a melee dps group with no int buffs or hate reduction would die repededly and still managed to be that close...granted i knew i was going to die alot considering no hate reduction and being speced fast casting, but it proves my point put me in the main caster group with hate reduction, an extra 70-150 int if i get vymn and synergisim and i know i got him.</p><p>lol but hey people get eatten up by those instant numbers...</p><p>as far as AA's id agree with eagle agi 4 4 6 8 2 so you can get in and out faster for fusion and wiz 4 7 4 8 2 cause you cant negelect the power reductions means you can cast more spells after you ht your power regens after a burn.</p>

duuf
03-06-2007, 12:52 PM
Some of the tricks that SOE is playing with the end level mobs are: 1.) At about 10 to 15% the mob heals it self. 2.) At about 10 to 15% the mob sets off  a massive aoe 3.) At about 10 to 15% the mob spawns adds. 4.) At about 10 to 15% the mob mem wipes 5.) Any combination of the above. One of the best answers to that is manaburn / lifeburn.  In a recent raid our wiz hit 93k on his manaburn on such a mob. The mob was very close to deader after that and went down easily. When the raid leader is making manaburn an important part of the raid strategy it may be time to consider it a "necessary" spell for a raiding wiz.

SacDaddy420
03-06-2007, 08:37 PM
It aint neccessary.

duuf
03-07-2007, 03:08 AM
Is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

duuf
03-07-2007, 03:11 AM
Challenge is on see if u can come up with a shorter response sac

HerzenFunia
03-07-2007, 04:51 AM
<cite>Lakespookie wrote:</cite><blockquote><p>aye i have to agree with the whole mana burn opinion </p><p>in any long duration named fight i would out dps our manaburn wizzy, the problem lies in the fact that because he was puting out sick numbers every 3 fight on trash he was getting vymn main caster group etc.. and the one advantage to mnaburnis that if [I cannot control my vocabulary] starts going bad youcan gaurantte apretty large hit on a named if you have free hand up....</p><p> but zonewide i was usually about 50-100 points off not in the main caster group so that tells you how effective manaburn really is ..... </p><p> note: the above means i was in a melee dps group with no int buffs or hate reduction would die repededly and still managed to be that close...granted i knew i was going to die alot considering no hate reduction and being speced fast casting, but it proves my point put me in the main caster group with hate reduction, an extra 70-150 int if i get vymn and synergisim and i know i got him.</p><p>lol but hey people get eatten up by those instant numbers...</p><p>as far as AA's id agree with eagle agi 4 4 6 8 2 so you can get in and out faster for fusion and wiz 4 7 4 8 2 cause you cant negelect the power reductions means you can cast more spells after you ht your power regens after a burn.</p></blockquote> mb problem is not in manaburn, but in your other wizards?