View Full Version : Lu 32 Mit Changes
Ghravn
03-01-2007, 11:17 PM
Has anyone noticed a big change in our ability to solo with LU32 ? I am a lvl 40 Inq with 448 in sta , 445 in str and 21 points in battle cleric. Most of my combat spells are masters and my equip is mostly legendary. Some of it needs to be replaced soon but none of it has greyed out. My hammer and buckler are high 30's EOF treasured drops. I am sitting at 1900 mit and 12% avoidance , 160 or so in sta and str and 120 in wis. And after this update I am getting my armored butt kicked by things I could take on before. The day before the lu went live I was in RoV soloing named. Incidentally I only do this when there are no lvl appropriate groups hunting there. I was able to kill the crimson butcher - it was a very tough fight but I could kill him about 1/2 the time. Now after the LU I was rapidly killed twice by him. I noticed his max hits went from about 220 to 330+. The second time I duo'd with a 38 Brig , with average to poor armor. All the time he was hitting me for 200 - 330 hp per shot , the rest of his encounter were barely scratching me at 40-50 hp per hit. Even with skull crack always on and stacking the group reactive with single target reactive I still went down in short order. At which point he went for the brig and triple shotted her ( She was offensive stance and lvl 38 , medium to poor armor with good weapons ). This wouldn't bother me to much except I noticed later that the lvl 30 clay golems wandering the corridors were much harder as well. Before they never got me to less than 80% health and I only needed one reactive , now I needed to reactive myself 2-3 times and if I wasnt carefull or I had bad luck with an interrupt they would take me to the red and potentially kill me. I realize that there were mit changes but should they be this severe ? My percentage to mitigate a lvl 40 opponent is 45 now where before this lu it was 50.5. Any suggestions ? I am hestitant on blowing most of my savings on t5 armor upgrades since I can still do ok with lesser targets but I like big game hunting the most and I would much rather use my cash to buy a horse.
deadstar
03-03-2007, 01:40 PM
<p>I'm 70 in full fabled w/ battle cleric.</p><p> Since the update, blue ^^^ non-named i have never had a problem soloing are hard as hell.</p><p> I also had a pali friend of mine tell me he was having a much harder time soloing Poets, something he does everyday.</p><p>Meanwhile a conji in my guild, wearing his pajamas, is happily soloing all the named in Catacombs.</p><p> Maybe it's the hangover... but i'm not amused. <img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" /></p>
Graymane
03-05-2007, 02:44 AM
<p>Can anyone confirm this please?</p><p>70 Inquis here, full fabled/adorned/high dps..... I couldn't really understand the patch notes concerning the Mit changes. Personally ive noticed a lage differance in my soloing, before the LU32 I could handle an add or two in SoS farming nameds, latley it seems im getting hit a hell of alot harder then normal and can't seem to keep up with it. </p><p>Im finding it's no longer worth it to use my Battle cleric AA's unless backup healing. Any chance we could get a few of your thoughts on this? I haven't done any testing, but I can def noticed a change.</p><p>-Graymane 70 Inquisitor of <Stasis> - Nektulos</p>
Somatic
03-06-2007, 01:34 PM
Yes there was a significant change to plate class dmg in last patch. Before patch (fully fabled out--so this should not be shocking) I could sleep through zones like Oblisk, as the only healer, with Plate tank. After patch--> Same plate tank takes huge hits of dmg. Also I take huge hits of damage. my theory: They upped the dmg dirges / guardians / troubadors can do. This upped dmg helped out heroic monsters of those types than the Player characters of that type. What is funny about this is now it seems like Brusiers are the best tanks in group setups. Also, I now think Assasins and brigs can tank better than my fabled out tank friend. --this only appears to be a factor in single group encounters (and obviously solo). Epic encounters seems all about the same to me. There are similar comments in all plate based forums......something was changed, Plate players got a stealth nerf in the past patch, i'm 100 percent sure.
Wilin
03-08-2007, 06:46 PM
<p>As a guardian who solos occasionally, I've noticed a big difference. Even some of the green heroics in SoS who used to only tap me before GU32 are hitting hard. They're still not hitting often, but when they do, they're hitting harder than before GU32.</p><p> And my mitigation has gone up by 650 since the update...something is wrong but I'm not sure if the right people are taking notice.</p>
Israphil
03-09-2007, 10:12 AM
I've noticed it too...I used to be able to solo heal while tanking CoV, and now I need a second healer to keep me up if I'm using enhanced fanaticism...[Removed for Content] SoE and their nerfage! It has gotten a little bit tougher. I notice it mainly when I pull agro on multiple yellow+ heroics; they tend to smack the crap out of me with quickness now.
I think I have at least part of the answer, from the GU32 patch notes: <span style="font-size: 10pt; font-family: Arial"><b>*** Classes & General Combat***</b></span> <span style="font-size: 10pt; font-family: Arial"> Dirge: Increased weapon autoattack damage to match Rogue tables.</span> <span style="font-size: 10pt; font-family: Arial">Troubador:Increased weapon autoattack damage to match Rogue tables.</span> <span style="font-size: 10pt; font-family: Arial">Guardian: Increased weapon autoattack damage to match all other Fighters tables.</span> <span style="font-size: 10pt; font-family: Arial">Paladin: Increased weapon autoattack damage to match all other Fighters tables. All the mobs out there have classes too. I'll bet a great many of them benefit from these changes. </span><span style="font-size: 10pt; font-family: Arial"><b> </b></span>
Graymane
03-17-2007, 09:17 PM
<p>Ya thought so....Kinda upset over this one.</p><p>I realize there might have been a need to up the mobs dps, but cmon this totally nerfed our Battle Cleric abilities.....I did NOT want to be a battlecleric in the first place, but found the new AA's to be usefull in solo questing, some farming and Duo's. Im a raid cleric to begin with so switching to battlecleric AA's wasn't an easy choice for me. Triage/detriment AA's are next to worthless imo...only semi usefull/more of a slap in the face healing AA's we get are...</p><p>50% reduction to rez timers - on our raids we use non-healer classes to rez during tough fights.</p><p>Detriment Debuffs - This doesn't add a whole lot to our debuffs at all, Maladroit being our only thing that can really assist a raid, but it's not that powerfull. Not to mention ive personally ive never heard a raid leader specifically seaching for an inquis for this ability. Infact, ive never had anyone inquire about this ability at all.</p><p>Sure, I can still solo 69+^^^ if I pound back 6 cups of coffee...and wanna be hella low on power after every fight.</p><p>-Graymane 70 Inquisitor of <Stasis> - Nektulos</p>
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