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Prandtl
02-27-2007, 03:08 PM
<p>When GU32 goes live, there will be a change in how many points we have to spend for final abilities on the Predator (KoS) AA lines.  We will still have to spend 24 to finish a line, but instead of 8AA for the final ability we now only spend 2.  This means that we have a few "left over" AA's to place.</p><p>I am thinking 4/6/4/8/2 AGI, 8/4/4/8 INT and 1 STR</p><p>Any suggestions?</p>

Star
02-27-2007, 04:48 PM
4/6/4/8/2 AGI, 7/4/4/8/2 INT

Malchore
02-27-2007, 04:53 PM
<p>My plan is 4-6-4-8-2 AGI and 4-7-4-8-2 INT.</p><p>Slowly making my way through Poisoning and Multi-Shot trees for Ranger (EoF) AA tree.</p><p>One thing I was curious about was the use of Shortbows for those of us going down the INT and Poisoning AA abilities.  I understand that with full haste effects it can be difficult to perfectly time all your autoattack shots between CA casts using a shortbow.  But since shortbows can fire twice the arrows in the same amount of time you're doubling your poison proc chances.  (And any proc that may be on the bow itself.)  Since arrows won't be consumed on CAs anymore maybe the extra arrow consumption from autoattack using a shortbow can be offset.  Autoattack damage might go down a bit due to CA cast times, but if you can get twice the procs maybe it's worth it.</p>

Star
02-27-2007, 05:57 PM
<cite>Malchore wrote:</cite><blockquote><p>My plan is 4-6-4-8-2 AGI and 4-7-4-8-2 INT.</p><p>Slowly making my way through Poisoning and Multi-Shot trees for Ranger (EoF) AA tree.</p><p>One thing I was curious about was the use of Shortbows for those of us going down the INT and Poisoning AA abilities.  I understand that with full haste effects it can be difficult to perfectly time all your autoattack shots between CA casts using a shortbow.  But since shortbows can fire twice the arrows in the same amount of time you're doubling your poison proc chances.  (And any proc that may be on the bow itself.)  Since arrows won't be consumed on CAs anymore maybe the extra arrow consumption from autoattack using a shortbow can be offset.  Autoattack damage might go down a bit due to CA cast times, but if you can get twice the procs maybe it's worth it.</p></blockquote> The problem with your train of thought is that you cannot proc if you don't get a shot off (because your AA is delayed by a CA). Also because of a shortbows lower delay you have a lower chance to proc <b>per shot</b> than a longbow. All in all because our CAs have a long cast time longbows > shortbows, even if you're going down the INT path. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Malchore
02-27-2007, 06:21 PM
<cite>Star wrote:</cite><blockquote><p>Also because of a shortbows lower delay you have a lower chance to proc <b>per shot</b> than a longbow. </p></blockquote>DOH!  I forgot that detail.  You're right thx.

Prandtl
02-27-2007, 06:52 PM
Why go for the final INT line Intoxication AA?  Would it do more DPS then the extra INT would help my procs?  Especially since it only procs on melee..   Just curious

chrystolr
02-27-2007, 07:00 PM
Being on pvp I would have  a much different look on the AA, But int would improve the crit chance of poison procs and our offensive stance proc I believe. That plus the end ability with the 2 min long dot tht deals heavy damage would be nice as well. I think thats the reasoning behind int aa line? I think with max spell crit its like 50%? And with most likely players planing for raids, a debuffed encounter+ caustic which does over 500 your looking at huge damage from the crit.

dremtak
02-27-2007, 07:29 PM
i played on the pvp server when it started and rolled a ranger, i recently have been playing him again and wow what a difference from what they can do now versus what they were able to do when pvp first came out. my ranger is currently locked at 26 as i wanted to do quests and such to work on attaining aa's. i have been workin on the agi line , i see alot of people here are favoring the intel line because of added damage int gives, does int affect all ranged only abbilities? yes this is my first time playing a scout lol also is the agility line the line i should be investing in first or does anyone have suggestions on an order of attaining them. keeping in mind this is a pvp server and i mostly pvp. also are there anymore "ranger effecting" changes coming with gu32?

pseudocide
02-27-2007, 08:04 PM
<p> i'm on pvp</p><p> str 5-4-8; agi 4-4-6-8-2; wis 8</p><p>if i decide that the extra resists from wisdom aren't worth 8 points i will get the final ability in the str line</p>

Nagous
02-27-2007, 11:56 PM
<p>  For KoS line with aa respec from GU 32 on a pvp server i would still got agi and int lines.  Agi line max out crits and in combat run speed, int line max out spell crits and take intoxication.  Intoxication is going to destroy people on pvp servers.  IMO this is the only spec for pvp.  Other options of course would be if you like to melee, but really, we aren't designed to melee.  If you want to solo pvp alot, use your EoF aa's to get the snare/root/hookshot lines for extra tricks.  The true key to ranger domination is keeping your oponent out of melee range and out of power if they are healers.  Mental breach is your friend, true story.</p><p> Good example of healer fights in this video.</p><p><a href="http://www.irongaming.com/croix/newpvpvid1.zip" target="_blank" rel="nofollow">http://www.irongaming.com/croix/newpvpvid1.zip</a></p><p>it's in Divx format, so will play on media player if you have divx codecs or on any divx player.</p>

Ranja
02-28-2007, 12:29 PM
<cite>chrystolred wrote:</cite><blockquote>Being on pvp I would have  a much different look on the AA, But int would improve the crit chance of poison procs and <b>our offensive stance proc</b> I believe. That plus the end ability with the 2 min long dot tht deals heavy damage would be nice as well. I think thats the reasoning behind int aa line? I think with max spell crit its like 50%? And with most likely players planing for raids, a debuffed encounter+ caustic which does over 500 your looking at huge damage from the crit. </blockquote>Actually Strength affects our offensive stance proc. It is the only proc that strength affects. I know it is weird. But not more wierd than intelligence making our posions proc for more.

Kradun
02-28-2007, 12:31 PM
Stamina AA's ftw.  Bonus hp + tsunami = hawtness

jjlo69
02-28-2007, 01:02 PM
<p>well i was personally thinking this</p><p>agi 4/5/5/8/2(24 total)  int 4/4/4/8(20 total) then the last 6 im gonna toy with and probley spend a coupe times on respecs</p><p>oh and the looking at malchore set up i like it as well; however, you do relize the super poison aa is only triggered off melee attack and one trigger so that to me at least is more a 'sin aa and not a rangers</p>

Prandtl
02-28-2007, 01:14 PM
Looks like this is going to take some experimentation..

Malchore
02-28-2007, 05:04 PM
<cite>jjlo69 wrote:</cite><blockquote><p>well i was personally thinking this</p><p>agi 4/5/5/8/2(24 total)  int 4/4/4/8(20 total) then the last 6 im gonna toy with and probley spend a coupe times on respecs</p><p>oh and the looking at malchore set up i like it as well; however, you do relize the super poison aa is only triggered off melee attack and one trigger so that to me at least is more a 'sin aa and not a rangers</p></blockquote><p>When I wrote my post yesturday, I thought about writting another paragraph debating if I'll go 5-8-4-8-0 INT or 4-7-4-8-2 INT.  I decided to just go with the latter and keep my debate to myself.  I've seen other posts, however, where other rangers are asking if the final AA ability in INT line is worth it or not.</p><p>The fact that it's applied with a melee attack doesn't bother me.  I always try to sit in the 5m behind a mob to get my other attacks off when appropriate.</p><p>Also, I'm only level 56 and mostly farming heroic instances with a small group of guildies right now.  When I get to 70 and raid consistently, I'll likely take a serious look at a respec at that time.  The guildies are higher level than I, and often times (like, in poets palace) the mobs are orange so any debuff I use to allow me to hit them will help.</p><p>P.S. Side note here, but when in instances where the mobs or orange and red, even when I use my Focus Aim ability to give a big boost to my ranged skill, and with Swindler's Luck buff running, I still miss every shot.  I'm almost wondering if that ranged buff is broken.  (Currently using the lvl 52 Mastercrafted imbued longbow.  Sandalwood I think it is.  Once I complete raincaller quest, maybe because it's higher level and a better tier I'll hit orange more often.)</p>

chrystolr
02-28-2007, 05:11 PM
For pvp seeing how alot of rangers take shield in hand and go defensive. 4/4/8 str line maxing out the parry AA. Then range 4/4/4/8/2. Theres 30 AA there and with the additional 4/4/4/4/2 in stamina you will have spent 49 and got the 6 second 100% parry skill which in the fast pace of pvp will rule..especially with the 10 second long parry belt. Except the AA is only on a 2 min timer. And with 3 more..I think the max AA you can have is 52, either way you have additional AA to put in what ever you like, maybe the increase of HP from the sta line or point blank shot ect. Either way I see that as the best pvp set up.

chrystolr
02-28-2007, 05:21 PM
oops looks like i forgot to add a set of AA <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> I thought that looked to good to be true. Well I would still go with 4/4/8 for str maxing out parrying. The 4/4/4/8/2 for agi maxing out range crit. That leaves you with 39 including 1 for beginning our AA.  I dont think that the melee crit is worth getting and the last line in str line isn't either, it only helps 2 of our skills and sniper shot is so worthless being a grey CA...especially on pvp where rain of arrows hits for more.

Domyr Farseeker
02-28-2007, 05:23 PM
Except...you need to spend 22 in each line to open up the last skill. The update notes were kinda vague, and I'd seen conflicting info on the forums. I respec'd mine this afternoon from AGI 4/4/4/8/0 (had 4 pts held in STR waiting for this GU) to 4/6/4/8/2.

dremtak
02-28-2007, 05:28 PM
those doing agi and int line on predator tree and are on pvp server do you recommend attaining the int line first then the agi line or vice versa?

chrystolr
02-28-2007, 05:35 PM
<cite>dremtak wrote:</cite><blockquote>those doing agi and int line on predator tree and are on pvp server do you recommend attaining the int line first then the agi line or vice versa? </blockquote>agi liine first. Poise increases our casting by 30%. Int line in pvp is best for the last ability dot, blurs vision and very long lasting painful dot. And blured vision in pvp can cause a lot of trouble. As for 22 aa. Still ill be able to have agi 4/4/4/8/2 and str 4/4/8 with left overs to put else where. Whether in another AA or just add on.

Domyr Farseeker
02-28-2007, 07:54 PM
<p>"As for 22 aa. Still ill be able to have agi 4/4/4/8/2 and str 4/4/8 with left overs to put else where."</p><p>Not unless you're seeing something different than what I'm looking at right now. I'm on the achievement screen of one of my other toons respec'ing his aa's. I've got 4/4/4/8/0 in his AGI line, and the end ability is not selectable. I need to add 2 more points (total of 22) to that line <i>before</i> I'm able to put the 2 points into the last slot (total of 24 per line). Unless I'm bugged, you need to add 2 more points to your AGI line to get to Poise.<i> </i></p>

chrystolr
02-28-2007, 08:46 PM
Domyr Farseeker wrote: <blockquote><p>"As for 22 aa. Still ill be able to have agi 4/4/4/8/2 and str 4/4/8 with left overs to put else where."</p><p>Not unless you're seeing something different than what I'm looking at right now. I'm on the achievement screen of one of my other toons respec'ing his aa's. I've got 4/4/4/8/0 in his AGI line, and the end ability is not selectable. I need to add 2 more points (total of 22) to that line <i>before</i> I'm able to put the 2 points into the last slot (total of 24 per line). Unless I'm bugged, you need to add 2 more points to your AGI line to get to Poise.<i> </i></p></blockquote>So from the looks of it you only save an additional 6 AA.  So you cant go 4/4/4/4/ and then the end abilty, you actually have to put more then 4 into that line which is the minimum. IMO thats stupid, while most people do have more then just 4 in there tree if it didnt require you to have 22 in one line to get the final ability you optimize alot better. Nothing really changes that much aside from the fact that you can now add additional AA's to the completed tree's you've already done. So probably the 2 tree's you chose you will most likely spend the additional AA points in then rather then greater optimize a 3rd tree you'r left with only 2 if you chose to get 2 end abilities.

Prandtl
03-02-2007, 05:41 PM
<p>I decided to go with my original thought: 4/6/4/8/2 AGI and 8/4/4/8 INT for PvE</p><p>I suspect that the extra poison damage from my int being higher would outweigh any extra damage from Intoxication, especially since it is melee only.  Ideal for our assassin cousins, though.</p>

jjlo69
03-03-2007, 12:00 PM
<cite>Malchore wrote:</cite><blockquote><cite>jjlo69 wrote:</cite><blockquote><p>well i was personally thinking this</p><p>agi 4/5/5/8/2(24 total)  int 4/4/4/8(20 total) then the last 6 im gonna toy with and probley spend a coupe times on respecs</p><p>oh and the looking at malchore set up i like it as well; however, you do relize the super poison aa is only triggered off melee attack and one trigger so that to me at least is more a 'sin aa and not a rangers</p></blockquote><p>When I wrote my post yesturday, I thought about writting another paragraph debating if I'll go 5-8-4-8-0 INT or 4-7-4-8-2 INT.  I decided to just go with the latter and keep my debate to myself.  I've seen other posts, however, where other rangers are asking if the final AA ability in INT line is worth it or not.</p><p>The fact that it's applied with a melee attack doesn't bother me.  I always try to sit in the 5m behind a mob to get my other attacks off when appropriate.</p><p>Also, I'm only level 56 and mostly farming heroic instances with a small group of guildies right now.  When I get to 70 and raid consistently, I'll likely take a serious look at a respec at that time.  The guildies are higher level than I, and often times (like, in poets palace) the mobs are orange so any debuff I use to allow me to hit them will help.</p><p>P.S. Side note here, but when in instances where the mobs or orange and red, even when I use my Focus Aim ability to give a big boost to my ranged skill, and with Swindler's Luck buff running, I still miss every shot.  I'm almost wondering if that ranged buff is broken.  (Currently using the lvl 52 Mastercrafted imbued longbow.  Sandalwood I think it is.  Once I complete raincaller quest, maybe because it's higher level and a better tier I'll hit orange more often.</p></blockquote>i actually respeced after i didnt like what i had done and grabbed the final poison it is nice probley keep it.

Gareorn
03-03-2007, 10:15 PM
<p>Intoxication is very nice.  I didn't realize how much damage it does - I basically got it for the debuff and the title.  When it lasts for the full 48 seconds you get the initial hit and eight ticks of damage.  That's 9 hits for 800 to 1000 each when I crit, and it crits a lot.</p><p>I also put two extra points in PBS because I can use it from the sweet spot without interupting my ranged auto-attack, and two extra points in INT to up my poison damage a little.</p><p>AGI 4/6/4/8/2</p><p>INT 6/4/4/8/2</p><p>Has given me a nice little boost.  Between the AA respect and the new arrows, I'm showing about 100 -150 extra DPS zone-wide.  Not too shabby.  What is working well for others?</p><p>Oh, and I really like the "Nightshade" title.<img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></p>