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Roriondesexiest
02-26-2007, 11:54 AM
<p>Did you all see the post in test about how the nameds in unrest will be unstunnable and unmezzable (obviously un-charmable)</p><p>Why do they continue to do this to us?</p>

Fawlyn
02-26-2007, 02:23 PM
<p>I just hope unrest is as difficult as Nizara or mistmoore castle(minus the network lag), maybe even harder. I'm seriously tired of lame instances that offer no challenge aside from the first or 2nd run through the zone. Sony needs to implement dynamic zones where mobs spawn in random places or zone layout is dynamic. Would give new meaning to dungeon crawl.</p>

Philiac
02-26-2007, 02:40 PM
<p>Welcome to the estate of Unrest!!</p><p>Coercers need not apply!</p><p><b>*** Unrest ***</b></p><p>The seven loot dropping named in Unrest can no longer be stunned, stifled, dazed, or mezzed.</p><p>EDIT: <a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=349504" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=349504</a></p>

TuxDave
02-28-2007, 02:42 PM
Yeah, I wonder if this is the opposite of Nizara where in Nizara you really needed a enchanter but in here an enchanter becomes extra useless.  If it's not controllable... doesn't that make the battle a burn fest?

Macord
02-28-2007, 03:26 PM
<p>Not that coercers flame much, but let me begin by saying I've never played Test and don't know what Unrest is about in EQ2.  The note says the seven loot-dropping named can't be stunned, mezzed, etc.  Unless there are only 7 mobs in there, wouldn't we still be useful getting to the named?  If they are encounters, couldn't we also mez their buddies?  Use a pet from the zone against them?  I agree the named themselves may be complete burn jobs now, but I don't think we really need to overreact and pretend we're not helpful or useful at all in the zone.</p><p>Or is looking at the glass as half full wrong now?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

TuxDave
02-28-2007, 03:30 PM
<cite>Macord wrote:</cite><blockquote><p>Not that coercers flame much, but let me begin by saying I've never played Test and don't know what Unrest is about in EQ2.  The note says the seven loot-dropping named can't be stunned, mezzed, etc.  Unless there are only 7 mobs in there, wouldn't we still be useful getting to the named?  If they are encounters, couldn't we also mez their buddies?  Use a pet from the zone against them?  I agree the named themselves may be complete burn jobs now, but I don't think we really need to overreact and pretend we're not helpful or useful at all in the zone.</p><p>Or is looking at the glass as half full wrong now?  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> Yeah, it all depends on the mobs up to the names.  If we're still staring at encounters of 3 ^^^ who all tail whip like mad in Nizara then the place will be an 'enchanter must' zone again.  I'm not sure if Sony is gonna do something like that again (I haven't played on test).  So if I had to make a guess, I would say that having a coercer is beneficial for the mobs up to the name but not necessary and once to the names we're just mana batteries.  And in those cases.. I'd rather bring my ranger.  Zones like OoB and CoV are a snore job for me since all I do is go dps anyways.

Awsomeo420
03-01-2007, 10:27 AM
I'd Almost be all for the idea of some named mobs Being tagged Epicx1, but then we'd be siting back going  how come Conj's can solo epic x1 and we cant because there immune 1/3 of the fight to are CC

Varg_MM
03-02-2007, 03:29 AM
The change is pretty much a non-issue with the exception of the really annoying repopping mez/stun/stifle/root ignoring shade at the end. He doesn't even give immunity messages either, just ignores the effects. You'll get tired of him fast. Either way, it's not worth the drama in this thread.

nscragg
03-12-2007, 01:22 PM
Keryath@Crushbone wrote: <blockquote>The change is pretty much a non-issue with the exception of the really annoying repopping mez/stun/stifle/root ignoring shade at the end. He doesn't even give immunity messages either, just ignores the effects. You'll get tired of him fast. Either way, it's not worth the drama in this thread. </blockquote> So far, I haven't been impressed with Unrest.  Nizara clone?  NOT!  LOL.  Cleared Unrest; no wipes first time in the zone.  Anyway, while the only Coercer abilities that we can even use are mezzes and stuns (if other than named encounters or shades) its pretty much a crowd control marathon.  The one thing that does miff me though is our inability to charm in Unrest.  I just don't feel like a Coercer (or that I get my 50pp worth out of Domination M1) when we can't even charm in Unrest. To your point though, I'm always amazed at how many people start griping about changes in general before they even experience first hand. Lat

chily
03-12-2007, 01:34 PM
<cite>nscragg wrote:</cite><blockquote>......when we can't even charm in Unrest. </blockquote><p> You can charm there, but only slow movinging mobs lol. for example Doomed Visitiors are not charmable. I charmed a Jack-O-Latern from outside and then a Will-O-Wisp from the top.</p>

nscragg
03-12-2007, 03:03 PM
Let me clarify; stuff I wanted to charm, I couldn't.  After a while, I gave up trying <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Chillispike@Splitpaw wrote: <blockquote><cite>nscragg wrote:</cite><blockquote>......when we can't even charm in Unrest. </blockquote><p> You can charm there, but only slow movinging mobs lol. for example Doomed Visitiors are not charmable. I charmed a Jack-O-Latern from outside and then a Will-O-Wisp from the top.</p></blockquote>

catweaver
03-12-2007, 08:09 PM
The enraged kitties from the bar area do a decent amount of melee damage - with master domination I was seeing 700-2500 hits.