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View Full Version : GU32 Achievement reset. The Good and the Bad!


Lokanu
02-25-2007, 06:24 PM
**This is not a post for flaming, it's just the opinion from a player who's bug-tested a number of MMO's for over 3 years. Me.** Is it just me or am I not the only one feeling shorted by the method of single tree resets given due to drastic changes being made? To clarify my meaning I'll explain. First off, the last node in the Class AA tree is being reduced from 8 points to 2 points. Great idea, I love it. Secondly, they're giving a free reset for the tree to accomodate this change. Now, this is typically the typical kind of reponse that goes with such change. On first look, it seems great. But to some players it's a slap in the face. Especially the long-term players who've probably been through similar issues before. There are many players without a full 50/50 AA points to fill their trees. The problem by restricting the reset completely to 1 tree is that you forfeit any idea the player might have on their playstyle. To clarify, lets say you planned your characters progression to start off maxing 1 line in your class tree. Then spend points in the new tree given with EoF. A choice many have done to accent their choice in playstyle. By restricting the reset fully to one tree, they now have 6 wasted points sitting outside the plan they chose to play their toon with. And for players with a large number of AA's, it gets harder to find more sometimes and 6 points can feel like a LOT of wasted time to some. With this type of change, I feel it's only right to allow those 6 points to be used in either tree, but "only" if they were previously used to fill the last node that required 8 points. I know exactly how much work this would put on SOE's shoulders, and I've been in that position before, but it's the right thing to do when such a change is done.

Shahksah
02-25-2007, 06:35 PM
<p>Resetting AA again with GU32?  F'ing brilliant.  I just paid a plat last night to respect my crusader line ><.  Wish I had read this earlier.</p><p>I do agree.  The way that SoE Devs have been implementing AA changes has done nothing but insult game launch players the whole way.  I'm a casual player.  I rarely have the time to go out and just farm AA.  I'm one of the guys with 120 days played and am still TRYING to grind out aa.  I love watching all the new toons at level 50 with 85 aa.  I also really love the way that whole new trees of aa are just thrown out to the masses, but since I was one of the peeps that joined at launch 1, I can't PAY to respect and invest the points that I EARNED in my class tree.  I have to leave them in the archetype tree.  If you're gonna make me PAY to choose a different way for me to invest MY points, I [Removed for Content] well DESERVE the right to put them WHEREVER I want....</p>

Mareth
02-25-2007, 06:53 PM
While I don't play on test, the reports I've heard from it, is that the 6 points WILL be free to use in either tree.

sah
02-25-2007, 07:23 PM
<cite>Lokanu wrote:</cite><blockquote>There are many players without a full 50/50 AA points to fill their trees. The problem by restricting the reset completely to 1 tree is that you forfeit any idea the player might have on their playstyle. To clarify, lets say you planned your characters progression to start off maxing 1 line in your class tree. Then spend points in the new tree given with EoF. A choice many have done to accent their choice in playstyle. By restricting the reset fully to one tree, they now have 6 wasted points sitting outside the plan they chose to play their toon with. And for players with a large number of AA's, it gets harder to find more sometimes and 6 points can feel like a LOT of wasted time to some. With this type of change, I feel it's only right to allow those 6 points to be used in either tree, but "only" if they were previously used to fill the last node that required 8 points. I know exactly how much work this would put on SOE's shoulders, and I've been in that position before, but it's the right thing to do when such a change is done.</blockquote>It will still cost a minimum of 24 points within a line to get the end ability so you have to spend those 6 points in the line with the end ability you want...

EtoilePirate
02-25-2007, 08:56 PM
When my characters on Test respecced (I have two that had reached the end-level of an AA line), the 6 points WERE free for use in EITHER AA tree.  Also, it takes 22 points, not 24, in a line to open up the end skill.  End result?  For my Fury it was about the same, but my Assassin basically ended up with one or two "free" AA points to use that she hadn't formerly had.

Spyderbite
02-25-2007, 11:09 PM
<cite>Lokanu wrote:</cite><blockquote>There are many players without a full 50/50 AA points to fill their trees.</blockquote>*looks at his own 13 AA points and realizes this a discussion for the power gamers* /me bows out respectfully... <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" />

Llach
02-26-2007, 04:33 AM
<cite>EtoilePirate wrote:</cite><blockquote>When my characters on Test respecced (I have two that had reached the end-level of an AA line), the 6 points WERE free for use in EITHER AA tree.  Also, it takes 22 points, not 24, in a line to open up the end skill.  End result?  For my Fury it was about the same, but my Assassin basically ended up with one or two "free" AA points to use that she hadn't formerly had. </blockquote> Thanks EtoilePirate for clarifying that.  Just goes to show that people would be well served asking about something before they start throwing their toys out of the pram (points at <b>Shahksah</b>).

goboy
02-26-2007, 09:53 AM
<cite>EtoilePirate wrote:</cite><blockquote>When my characters on Test respecced (I have two that had reached the end-level of an AA line), the 6 points WERE free for use in EITHER AA tree.  Also, it takes 22 points, not 24, in a line to open up the end skill.  End result?  For my Fury it was about the same, but my Assassin basically ended up with one or two "free" AA points to use that she hadn't formerly had. </blockquote><p> To clarify even further.  After the change, all of your AA are reset with some of the points being totally reset.  If you had any end abilities in the line, you receive the difference in the new cost vs the old cost as a complete reset.  </p><p>For me, this gave me 43 points in my sorcerer tree and 6 points I could use on either tree.  If I had purchased both end lines, then that would have been 37 and 12 resepectively</p>

Emerix
02-26-2007, 10:47 AM
<p>i dont get the problem . if you want the last spell of a line just like you had before when everything went down your plan  then you still have to put the same number of AAs int he same line as before . So basically only couple of your skills get stronger .</p><p>of course if you didnt get the final skills of the line then you dont lose anything .</p>

Bozidar
02-26-2007, 11:29 AM
<cite>Lokanu wrote:</cite><blockquote>**This is not a post for flaming, it's just the opinion from a player who's bug-tested a number of MMO's for over 3 years. Me.** </blockquote>heh.  Do you feel funny now that you realize you still have to spend those other points to get to the last ability in the tree?  It's not freeing up six points for you to use willy-nilly wherever you want.  If you want a KoS AA line, it costs just as much as it used to, you just get more bang for your buck.

DngrMou
02-26-2007, 03:46 PM
<p>OMG!  </p><p>A free respec, and people are complaining about it!  </p>

Wilin
02-26-2007, 04:26 PM
I currently have 28 points spent in a single line(which includes the end ability). So after this, I will only have to spend 24 points in that line. So effectively I will gain 2 AA in the abilities of that line PLUS 4 AA to spend anywhere. That's not bad.

Zexxii
02-26-2007, 05:20 PM
what I don't understand, is why they never gave us a total reset to begin with? Twas a crappy thing to do to those of us with AA on our primary tree pre-EOF, we were stuck with however many points we had in that tree, if they are going to give a free reset, make it ALL the points to be available to BOTH trees.

Emerix
02-27-2007, 08:36 AM
because many people would have put most points into their eof lines at eof release day . and that shouldnt happen .

Zexxii
02-27-2007, 12:43 PM
<p>um... why not?  </p><p>the amount of AA gained from level 10 on, by a newly rolled Fae or w/e toon, is WAY more compared to the old way of starting at 20 with quests and rewards not designed to produce nearly as much AA as the EoF zones appear to provide.  Show those of us with much older toons some love.</p>

Emerix
02-27-2007, 01:29 PM
because something that just came out shouldnt be like old withing 30 minutes. this way people who were 70 when eof came out actually had somethig to work and look foward to . Especially those whose KOS AAs are worthless junk (TM)

SouthernAvenger
02-27-2007, 02:29 PM
FYI, you get a free reset every LU

Rhyll Moonwarder
02-27-2007, 03:03 PM
<p>My paladin has 50pts in KoS line and 17 in the EoF line.  At the time I thought 8 points was too expensive for the end abilities that unlocked, so I chose to invest my points elewhere on the KoS line.</p><p>If you notice, I don't have enough to open up my last ability in my EoF line, however if I respec and take the last two abilities, I may be able to transfer some points to the EoF side.  So last night I got my respec, and I had 3x choices.  I got an KoS respec, and EoF repec and the character respec ( guess that's the racial, and professnonal choices).  I know I respec'd once for free after KoS came out, but not since.  All 3 respec's were absolutely free!!  So now I have filled 2 lines to the end of my KoS side, hoping that with the respec in LU32, that I can move the 2+2 points to the EoF side and get me from 17 points to 21 points.  That much closer to my end ability in the EoF line I want.</p><p>We shall soon see if this works. </p>

Jaggid
02-27-2007, 03:22 PM
<p>You get 6 points to add to a new tree, I don't see any issue.  They lowered the cost on something, you extra points in a new tree or add back to that same tree, either way is a bonus</p>