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Walford
02-25-2007, 06:00 PM
<p>I am having trouble isolating the procs of my Double Attack AA, both in their animations and in the combat spam.   Does anyone have any suggestions on how I can see this easier?  Will double attack proccing affect my insertion of CA's?</p><p>Thanks for the help.</p><p>Canul</p><p>Ranger 70  <Renegades> AB</p>

AfflictedOne
02-25-2007, 07:39 PM
<p>Well the double attack procs will exactly the same time that your normal autoattack goes off.  So the best way to see it is to just make sure you throw out a combat art between every autoattack ( or 2 combat arts ).  Which you should be doing anyway since there's prolly at least a 3.5 second delay between autoattacks.  A lot of times with all the procs/etc that go on during combat it's pretty hard to pick out the rounds that double attack unless you're watching real close or have a really big window open but that's what scroll back is for afterwards.</p><p> Basically you just play the same with double attack as you would without it.</p>

LoreLady
02-26-2007, 01:07 PM
It works - sometimes your procs and stuff will show up first before your double attack but its there.. Double attack does not work on any CA. Double attack does not work the way procs work it is a strict 10% chance, everything else is under a 3s normalization to make all %ages the same.. You will see it go off literally one in every 10 attacks. IMHO though - all double attacks need to be normalized.

Arleonenis
03-06-2007, 06:53 PM
<cite>LoreLady wrote:</cite><blockquote>Double attack does not work the way procs work it is a strict 10% chance, everything else is under a 3s normalization to make all %ages the same.. You will see it go off literally one in every 10 attacks. <b>IMHO though - all double attacks need to be normalized</b>. </blockquote> i agree with this point with my whole heart, It should be done like that than we poor peoples with long delay weapons could do some serious damage that would be worthy of T1 (with best and rearest equipment in game) so please send some /bug reports on this issue to our friendly game masters so this will be brought to they attention

Kala Asuras
03-07-2007, 03:55 AM
<cite>Arleonenis wrote:</cite><blockquote><cite>LoreLady wrote:</cite><blockquote>Double attack does not work the way procs work it is a strict 10% chance, everything else is under a 3s normalization to make all %ages the same.. You will see it go off literally one in every 10 attacks. <b>IMHO though - all double attacks need to be normalized</b>. </blockquote> i agree with this point with my whole heart, It should be done like that than we poor peoples with long delay weapons could do some serious damage that would be worthy of T1 (with best and rearest equipment in game) so please send some /bug reports on this issue to our friendly game masters so this will be brought to they attention </blockquote>No it really shouldn't be normalized because in a sense it already is.  Double attack already takes into account the delay time because its damage depends upon your weapon damage.  Weapon damage is directly correlated to delay.  You crit for 8k and bam, you double attack for a total of 16k.  I promise you no assassin is going to have a double attack add 8k in one hit.  Their weapons are faster so they will see more but lower double attacks.