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View Full Version : Macro logic?


Falkeri
02-22-2007, 07:18 PM
Is there any way to use any kind of programming tests in macros? Like something to test if an ability is avialable for use, and if it is use it, but if its not use another ability?  Or to test if you're in a group, and if so use a certain command? Basically I want to have a button that will apply my stealth finishers shadowflame and shadowlunge.  My first thought was simply : ; usea shadow lunge; usea shadowflame Which I figured would use shadow lunge if it was up, and if not roll though to shadowflame. The problem comes with the button queueing...if I hit hidden attack to drop myself to stealth, then immediately hit my finisher key, it puts shadow lunge into queue but then immediately replaces it with shadowflame.  So the only time Shadow Lunge actually goes off is if I wait until my Hidden Attack is already finished to hit the key in which case there is no point in having a button queue at all.  Also, is there a macro command to cycle through NPC targets? Any help with this would be appreciated =)

Emperors
02-23-2007, 12:45 AM
<p>I don't personally do this as I don't use shadowflame very often, but you could do it this way.</p><p>/useability Longblade</p><p>/useability Ranger's Blade</p><p>/useability Emberstrike</p><p>The above macro is for the T7 version of the skills.  Basically, if you hit the button while Longblade was available it would queue Ranger's Blade first.  Since Ranger's Blade has a longer recast than both Longblade and Emberstrike, when Longblade comes back up you can then hit the macro again and it will start with Longblade, skip Ranger's Blade because it isn't ready and automatically queue up Emberstrike.</p><p>Hope this is what you were looking for.</p>