View Full Version : I had a question for the Necromancers here
Instigator
02-22-2007, 12:53 AM
<p>Hello,</p><p>I had a quick question how would a 70 warden, conj and necro fair as a trio... would we be able to do a fair ammount of instances and open dungeons?? or would we be incredibly limited... the other option I we have is replacing the necro with a swashy... any input would be really appreciated.</p>
MadLordOfMilk
02-22-2007, 02:19 AM
<p>Necro w/tainted heals, lifeburn, and STA line</p><p>Conj w/Hydromancer and w/e DPS setup they want</p><p>Warden healing</p><p> Yeah... that would just about own anything. Just the necro described above can solo heroics up to lv66-ish w/o much effort (EoF zones don't count, they're much harder =P), higher if they're willing to really work at it. W/the hate transfer the hate of the pet goes up enough where it shouldn't lose aggro. Hydromancer greatly reduces the damage taken in the group overall, which helps even more if it DOES somehow lose aggro. The warden is really just there as a failsafe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Instigator
02-22-2007, 02:40 AM
<cite>MadLordOfMilk wrote:</cite><blockquote><p>Necro w/tainted heals, lifeburn, and STA line</p><p>Conj w/Hydromancer and w/e DPS setup they want</p><p>Warden healing</p><p> Yeah... that would just about own anything. Just the necro described above can solo heroics up to lv66-ish w/o much effort (EoF zones don't count, they're much harder =P), higher if they're willing to really work at it. W/the hate transfer the hate of the pet goes up enough where it shouldn't lose aggro. Hydromancer greatly reduces the damage taken in the group overall, which helps even more if it DOES somehow lose aggro. The warden is really just there as a failsafe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> great! thank you so much for the advice! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />
MadLordOfMilk
02-22-2007, 07:48 PM
Oh, as an aside, the Tainted Heals screw up the ability of the necro to root mobs - can only root one at any given time, casting again cancels the other one out, it's a bug.
Shailas
02-22-2007, 09:23 PM
Does anyone know the names of those +dmg adornments by chance?
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