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View Full Version : Wannahaves: would be nice for pvp


Megrim15
02-19-2007, 06:08 PM
<p>Since we are Coercers and have these strong and powerfull minds, why can't we sense out other, maybe weaker, minds in the area? Much like a scouts tracking skill. I used to play Achaea, which is a MUD and there where monks with Mindsense. Please give us? Pretty, pretty please?</p><p><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Ibunubi
02-20-2007, 03:37 AM
<p>The force is strong with this one... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> j/k.</p><p>I don't know if I'd want it. If you ever played Dark Forces 2: Jedi Knight, the Force Seeing ability is what I imagined when I read your post. It tinted your screen Green, cost mana over time, and you were able to see enemies because artificial barriers (walls, doors, etc) turned Translucent and people became bright green.</p><p>It would be cool, but I can't see us getting it because then everyone would want a Tracking ability.</p>

Norrsken
02-20-2007, 07:34 AM
I actually think "track" as it is called, with its current functionality should rather be called "radar" or "sixth sense" and be a mage only skill. Really, its quite far from tracking.

Etan
02-20-2007, 09:13 AM
<cite>Megrim15 wrote:</cite><blockquote><p>I used to play Achaea, which is a MUD and there where monks with Mindsense. Please give us? Pretty, pretty please?</p></blockquote>You used to play Achaea?  I think I helped playtest that game way back. Did you play Avalon as well?

Balrok
02-20-2007, 01:38 PM
<p>It would be nice.. but over kill.  Coercers are so much the sh&t in pvp, it's not even funny.  At 54 I can kill any class that is 63 and below 95% of the time.  That is a 9 lvl gap... with track, no Q would be safe.  muhahaha!</p><p> By the way, my gear sucks.</p><p>Exur</p>

Norrsken
02-20-2007, 02:29 PM
<cite>Balrok wrote:</cite><blockquote><p>It would be nice.. but over kill.  Coercers are so much the sh&t in pvp, it's not even funny.  At 54 I can kill any class that is 63 and below 95% of the time.  That is a 9 lvl gap... with track, no Q would be safe.  muhahaha!</p><p> By the way, my gear sucks.</p><p>Exur</p></blockquote>Yup. ITs pretty much Mez Apply reactives. Toss a pet at them, watch them blow themselves up in 3 seconds flat.

Megrim15
02-20-2007, 04:16 PM
<p>Yeah I know it would be overkill heheh. But hey just wishfull thinking. I know we rock at pvp, but I play at odd times, so usually not too much Q's around. So I was hoping there was some way of finding them!</p><p>@ Etan I started to play Achaea some 5 years ago, and been on and off since then. When they (Iron Realms) started Lusternia I checked it out for a while but then went back to Achaea. Still love it sometimes, although I think it is a little bit to serious at times. Also played Discworld Mud...hilarious!</p>

Balrok
02-20-2007, 04:34 PM
do what I did... I created a Q scout to /camp... track .. /camp back and kill Q's.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />