EvilIguana9
02-18-2007, 02:52 PM
Like the DoF collections before them, EoF collections stink. Every collection has 1 exceedingly rare piece and like 4 to 8 annoyingly common pieces. Basically, the only "challenge" is finding the single rare item, the rest of the pieces are completely and utterly redundant. The only purpose they serve is to take up inventory space while you are adventuring until you get to the broker to check their prices and then destroy them, and to look similar enough to the rare ones that you'll sooner or later accidentally delete one worth 20pp assuming it's another worthless draw. Actually, when I said every collection has only 1 piece worth finding I sort of lied. EoF has one collection where every piece is equally rare. That one single recognition collection that requires one of each of the exceedingly rare harvests from every other EoF collection. One quest that effectively doubles the demand for the harvests that are so hard to find. If you were to buy the pieces for that quest off the broker you'd easily spend over 100pp. KoS collections were much better. Actually, a convincing case could be made that most of the KoS collections were too easy to complete. I can understand that the developers wanted something that took a bit more time to finish. But they went ridiculously over the line with EoF. There are three ways to solve the problem and restore some level of sensibility to this aspect of the game: 1. Make every piece of the collection equally rare, then adjust the number of shinies on Faydwer to whatever level they feel is reasonable. This is the best all around solution but also the one that would require the most effort. 2. Put some type of marker on the rare ones so you don't accidentally delete them and you know which ones to immediately delete after you've already added them to your book. Label them fabled or legendary (actually I'd vote mythical, but the devs probably disagree). This solves part of the problem, but it still leaves handling a ton of worthless harvests to the player. 3. Get rid of every collectible but the rare ones, then just make harvesting what would have been a non rare shiny result in no item and a message to the effect of "You found nothing of particular value". This would solve the mechanical problems but would sort of destroy any lore aspect to the collection quests. That's my 2 cents.