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View Full Version : 3D artwork of my gnome fury


Rynn19
02-16-2007, 09:35 PM
<p>Hi everyone, </p><p>I recently made some new art of my gnome fury. I changed her looks a bit since last time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Back then some people commented that because she was the only one in the illustration it wasn't obvious that she is supposed to be smaller then say a human.  So this time I put a human fighter type of character next to her. Some people now think that she is a giant though, lol. Anyways, I'm rather pleased with the result. The lighting of this scene took ages, and from start to completion it took me about two and a half weeks due to the very long render times, and endless fiddling with every part of the scene setup. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Apart from the 3D work I did some postwork to clean up a few things, add some magic effects to the staff and to add the border.</p><p>I always welcome some constructive advice. So feel free to share some if you want. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><img src="http://www.silentinspiration.com/images/necromancerslair_hires.jpg" border="0"></p>

Krilinye
02-16-2007, 09:46 PM
Poser? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Rynn19
02-16-2007, 09:57 PM
<p>Well I start of in poser 4 and make, pose, dress, etc the characters I'll need.  Then I move on to everything I'll be needing for the scene composition.  I save everything as a pz3 seperatly, close poser and open up Vue esprit 4. (I'll hopefully be moving upto Vue 6 and poser 5 soon)</p><p>In vue 4 I start importing everything, the characters, every part of the scene and start putting everything where I want it. I didn't have to do much landscaping with this render, but mostly the landscaping is done around this time in the creation process too. Then I start the long and tiresome process of changing textures so they look better.  After that I started the crazy process of getting the atmosphere and lighting done.  Every flame you can see has a pointlight attached to it.  The eventual final render time took about 10 hours. After that I opened the render into Paint shop pro and started post working to clean up some weird shadows and stuff, add the magic effects and eventualy the border, title and copyright. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>That's about it, hehe. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Krilinye
02-17-2007, 06:31 AM
<p>Is not bad <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Altho i still have troubles getting used to the big garl not being a giant and the "gnome" not being a normal humanoid <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I dunno if you know this, but its pretty much the basics into drawing humanoids <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>On a human, everything can be compared to each other.</p><p>The forearm is as long as your shins, your upper-arm(?) is as long as your thighs(?), your upper-arm is also as long as your head is high (from beginning of neck to the end of the head) </p><p>There is a few more rules about bodies but thats the basics.</p><p>On gnomes, their heads tend to be slightly bigger than normal, and their arms are usually a little shorter than their legs whos also "unnaturally" small compared to humans/the rest of their body. Gnomes tend to be more "tight builded" and more compact.</p><p>Its hard to create a gnome without having a counter "weight" (A new humanoid in normal size)</p><p>Like the lightning etc tho <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Very nicely done</p>

Rynn19
02-18-2007, 05:55 AM
You have a point there. Thank you for the advice, I appreciate it a lot! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ama
02-18-2007, 12:20 PM
Not bad and I have to say I wish gnome women looked like that in game.  At the moment they look like halfling children that have had stunted growth cycles. 

Rynn19
02-18-2007, 06:39 PM
<p>Hah, finaly someone who feels the same way as me about how gnomes should look. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Although what Krilinye wrote made a lot of sense too.</p><p>Thanks for the comment Amana. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

kajirala
02-18-2007, 07:23 PM
<p>Amana's right lol gnome women should look like that lol... seriously though i hipe someday they will look like that</p>

KerowynnKaotic
02-18-2007, 10:57 PM
<p>I remember your original.   healer / tree / flying dragons & castle in the background. </p><p>Was a pretty picture.  </p><p>This is a pretty picture, as well. </p><p>--- </p><p>btw.  </p><p>What is with your human's scimitar?  She looks like she should be dragging a wooden club. </p>

Rynn19
02-21-2007, 01:28 PM
Thank you both for your comments. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

cba3
02-21-2007, 03:13 PM
<p>This picture is very well done.  You do some nice work.</p><p>When I first looked at it, I was running in window mode and thought there'd be a 3rd character that was the gnome.  I can see how people might think your human was a giantess, I think she looks human but still tall, like an elegant barbarian perhaps.</p><p>The gnome I thought was either a child or an elf.  She is very elf-like to me.  Gnomes arent so pretty hehe.  </p><p>Im no expert on proportions as others have said here and Im totally incapeable of producing any work like this, I thought Id tell you how it looked to me.  </p><p>Nice drawing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

xXBubblez
02-21-2007, 09:54 PM
<span style="color: #66ffff">amazing great work!</span>

Rynn19
03-01-2007, 06:27 PM
<p>Thanks again for the comments, I really appreciate it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That is the great thing about posting in these forums. Usualy I get much more constructive comments that tell me what I can improve, while on art sites people usualy just say everything looks great. But how can I improve and learn if I don't get comments like here on proportions. So thanks again to everyone. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>cba321 - gnomes are indeed not pretty in game. I guess in my imagination they are completely different then the ones we see in game, hihi <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" />. Next time I really need to work on the proportions though.  <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p>Kerowynnkaotic - she's actualy not holding a scimitar, it is a two sided blade, or whatever it is called. You can barely see the other part of the blade behind her upper arm. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>