View Full Version : Lets talk AA specs. Pros and Cons of your choice/choices that you have tried running
Kradun
02-15-2007, 03:16 AM
I'm a ranger on the Nagafen server and I have tried out multiple AA specs(paying 10 plat too many times makes it hard to test all the AA's) Here is my breakdown of what I have tried: Agi/Sta 44458 44448 Pros: Ton of Hp especially with the Marr Spear house item. Benefit of pois + ranged crits at 5...tsunami ftw(and this one blocks ranged attacks too unlike monks) Cons: Loss in initial burst Dps... Tsunami from any class still does not block any debuffs that coem from Brigands, but will stop the damage... although your mit is at 0 afterwards anyways(pre-eof) Agi/Str 44888 458 Pros: Ton of kiting power in pk encounters with rediculous amounts of crits added on top(especially with GM elixer of tactics) Poise! Cons: Loss in initial burst Dps Agi/Int(I was curious about the melee poison final ability. it comboed well when running away with lunging joust) 44458 44448 Pros: poison crits + poise = tons of up front DPS. cons: too expensive for my tastes Agi/Int v1.5 44488 i forgot what i did but i put 8 in the armor coating Pros: crits crits crits of course + poise Cons: umm.... Nightshades armor only procs while ur incombat so your not gonna avoid the initial attacks of your opponent until you engage them. My idea here was to see if my armor would act like a lung puncture and allow me to dodge tons of attacks while running in defensive stance. .... FAIL and of course the standard gank them ranger set up.... Agi/Str 44458 44448 Pros: with eof and the multishot line... huge initial dps burst. reduced cooldowns. Cons: Rangers proc poison like mad, lose a lot of benefit of the int line. My final conclusion: [Removed for Content] im still lost at to what I really want. The way I see it is that I want to do the poison line for proc damage, but proc damage is only semi-reliable on the ranger class(moreso than other classes though : D). Also it is rediculously expensive to buy poisons as an exile at 50% market charge. Now im set as a blademaster/archer for the burst dps in PvP and PvE. It allows me to farm mobs for poison money : (. I really enjoyed the Stamina line though for th eHP bonus and tsunami ability. Conclusion of th econclusion: I'm so hopelessly lost on AA's. All of them are so good and I jsut wish i could have them all a la EQ1 style <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. I would love to hear the rest of the community's outlook on the ranger AA's for some more insight and maybe closure so I can stop blowing 10 plat a respec. <33 to my fellow Rangers Kradun Nu`Dark aka Lodhus Chyld of Eq1's butcherblock
Pharly
02-15-2007, 05:32 AM
<p>Ill start by saying i dont play on a PvP server myself, so some of the more defensive AA (I.E. pred's stamina line) aren't my cup of tea.</p><p> Originally i had the 4-4-4-5-8 Agi / 4-4-4-4-8 str set up. This was all nice till i started raiding alot more and it just wasnt putting forth the dps. Perfectionist combined with sniper / rain made for a nice burst on some encounters, but that was once every 10 minutes (for sniper anyway).</p><p>I have since respec'd to 4-4-4-8-8 agi / 5-4-4-8-0 int. For raiding dps, nothing compares to this set up for the predador AAs. I have started shelling out for GM caustic more and more, and now i use nothing less. Sure its expensive but its worth it, i couldn't imagine using anything else <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</p><p>For EoF AA, im sure its pretty safe to say that the Multishot line is a given (with all but stream of arrows maxed - yuck!). I dropped 5 points in caustic, as it works nice with pred's int line. Then got Extension (more so for the accuracy boost than the range, but its fun shooting from 40 meters at times) and maxed all of the short buff extenders. 5 more seconds on focus aim is godly, it helped way more than i thought. For the last 5 points i threw them into....Pathfinding! That makes 100 aa.</p><p> This is from a pure offensive perspective, i dont have players coming at me all the time. If i did play pvp i would do something like Stamina line / Agi line / Multishot / Trapping.</p>
Kradun
02-15-2007, 06:28 AM
My EoF lines( i have 100 AA's ) are actually really cool. I have multi shot maxed and extension done with minimal points spent(1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. then i have 5 in improved sprint for kiting, 5 in imporved snares and my last extra point in .4 seconds on lunging joust it makes for killer kiting (the trapping line isnt too hot. hook shot is buggy and the other skills in it are kinda stinky) check it out here <a href="http://files.filefront.com/Kiteywmv/;6748721;;/fileinfo.html" target="_blank" rel="nofollow">http://files.filefront.com/Kiteywmv...;/fileinfo.html</a> Put em in combat sprint for 2.5 seconds to burn one tick of sprint and let em burn all their mana. works liek a charm
nirav21
02-15-2007, 03:01 PM
<cite>Kradun wrote:</cite><blockquote>My EoF lines( i have 100 AA's ) are actually really cool. I have multi shot maxed and extension done with minimal points spent(1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. then i have 5 in improved sprint for kiting, 5 in imporved snares and my last extra point in .4 seconds on lunging joust it makes for killer kiting (the trapping line isnt too hot. hook shot is buggy and the other skills in it are kinda stinky) check it out here <a href="http://files.filefront.com/Kiteywmv/;6748721;;/fileinfo.html" target="_blank" rel="nofollow">http://files.filefront.com/Kiteywmv...;/fileinfo.html</a> Put em in combat sprint for 2.5 seconds to burn one tick of sprint and let em burn all their mana. works liek a charm </blockquote> Lately my Tsunami has not been working. I am not sure if its a bug or the duration is just to short.
Zendi_Perma
02-15-2007, 03:33 PM
<cite>Pharly wrote:</cite><blockquote><p>Ill start by saying i dont play on a PvP server myself, so some of the more defensive AA (I.E. pred's stamina line) aren't my cup of tea.</p><p> Originally i had the 4-4-4-5-8 Agi / 4-4-4-4-8 str set up. This was all nice till i started raiding alot more and it just wasnt putting forth the dps. Perfectionist combined with sniper / rain made for a nice burst on some encounters, but that was once every 10 minutes (for sniper anyway).</p><p>I have since respec'd to 4-4-4-8-8 agi / 5-4-4-8-0 int. For raiding dps, nothing compares to this set up for the predador AAs. I have started shelling out for GM caustic more and more, and now i use nothing less. Sure its expensive but its worth it, i couldn't imagine using anything else <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</p><p>For EoF AA, im sure its pretty safe to say that the Multishot line is a given (with all but stream of arrows maxed - yuck!). I dropped 5 points in caustic, as it works nice with pred's int line. Then got Extension (more so for the accuracy boost than the range, but its fun shooting from 40 meters at times) and maxed all of the short buff extenders. 5 more seconds on focus aim is godly, it helped way more than i thought. For the last 5 points i threw them into....Pathfinding! That makes 100 aa.</p><p> This is from a pure offensive perspective, i dont have players coming at me all the time. If i did play pvp i would do something like Stamina line / Agi line / Multishot / Trapping.</p><p>Ditto.</p></blockquote>
Kradun
02-15-2007, 03:58 PM
Nisox, the tsunami skill is buggy as heck. Sometimes if u get hit by a stun or interrupt it will cast and be on cooldown and not give u the effect this especially happens when u fight rogues and their interrupt stance stops ur skill. I partly think its because of the extremely fast casting time(even faster with poise). The game thinks the skill went off, but it realyl didnt if you know what i mean. I've tested this theory too with my roommate, a swashbuckler.
nirav21
02-16-2007, 12:05 AM
<p>Yea i understand what your saying. Its kinda sucks, since Rogues, especially brigands you wana use it over. </p>
afeather
02-16-2007, 04:29 AM
I know exactly what you mean about wanting them all lol. I was suprised that no one posting put more than 4 points typically in the raise stat part of a tree. I was thinking of taking the agility tree to the end and then use the remaining Kos points To raise strength and Intelligence 8 times and the remainder in stamina. Any comments on the pros and cons of that stratagy?
LoreLady
02-16-2007, 11:59 AM
Ive tried and tested every line cept the stealth line.. Whatever you decide to pick - remember poise and 22%ranged crit trumps everything. With the new change coming out shortly, you will be able to go down the STR line with the above.. The int line is good, but not until your guild starts pumping out 17k+ dps so you can keep up with power and not until you get extra proc gear. The dps advantage between the int line and str line is minimal, and overlaps depending on what zone your doing.
Ranja
02-16-2007, 12:47 PM
<cite>afeather wrote:</cite><blockquote>I know exactly what you mean about wanting them all lol. I was suprised that no one posting put more than 4 points typically in the raise stat part of a tree. I was thinking of taking the agility tree to the end and then use the remaining Kos points To raise strength and Intelligence 8 times and the remainder in stamina. Any comments on the pros and cons of that stratagy? </blockquote>I would rethink that. A couple of points in stats is not a make or break deal whereas alot of those abilities you are missing out on will hurt you. Granted some of the abilities are a waste but Int crits is nice when combined with the caustic increase from the EoF tree. The opening blade attack is nice as well if you use a sword and PvP as well as the stamina line double attack.
Kradun
02-16-2007, 01:31 PM
as for putting AA points into stats... Let your gear do that for you, because gear cannot give you effects like your AA's can. So you are putting yourself at a huge disadvantage if u decide to put eait in str sta agi or int w/e
Kradun
02-16-2007, 01:46 PM
/back to agi sta till LU 32
nirav21
02-16-2007, 10:41 PM
<p>I would tell you guys what i think about AAs so far. I might not be 100% right.</p><p>EOF AAs</p><p>Extension and Double Arrow lines are without the question best for pvp and pve. </p><p>KOS AAs</p><p> For PVE.</p><p>AGI/Int is by far the best choice for dpsing. Since after this next update. you can put all 8 pnts in Rng crit, spell crit, Int final ability and Poise. Which you arent able to do atm, making AGI/Int dps somewhat equivlant to AGI/STR.</p><p>For PVP</p><p>Now here is where it gets intresting. When you pvping at a mediocre char lvl and difficulty lvl The person who unloads the most dmg the first and fast as possible wins.</p><p>However when you get into T7, high end pvp where your enemy is very good and you also know you stuff. Than i think the one who takes the most hits and still survives to do his damage wins. </p><p>So i think health is one of the most important asspect for T7 Ranger who mostly solo pvps. Thus i would say</p><p>AGI/STA line is best with the next update letting you put 8 points in increasing your health to like 10% i think, and 8 points in range crit and also get poise and impenetrable.</p><p>So i would say AGI-44782/STA-64842 after the next update for high health, rng crit, poise, impenetrable, incomat run speed, and extra sta. </p>
Kradun
02-16-2007, 11:46 PM
That is exactly what im ognna spec to on the next update, unless i can somehow stockpile thousands of poisons.
nirav21
02-17-2007, 01:37 PM
<p>Also with the skill impenetrable I noticed something yesterday.</p><p>While training through the mobs. </p><p>If i use it before they hit me it would work.</p><p>If i use it while there hitting me sometime it wont work, sometime it will.</p><p>So it is like what you say, but we have to figure out what would the optimum time will be to use it in pvp. </p>
Kradun
02-17-2007, 02:05 PM
in pvp i cheapshot then burn it and it usually never fails unless thay have immunity to stun.
afeather
02-18-2007, 12:35 PM
I was thinking of taking all the poison skills from the EoF tree and the int stat boost in the posion line of the KoS tree (to increase how often they processed) but to be honest the skills in the posion KoS tree didn't seem that interesting to me. What do others know I don't hehe?
RonlaenJere
02-18-2007, 03:00 PM
So if it remains true from test that end lines will cost 2 points and you need 22 points in a line to choose them, what are people thinking would be best choice for someone currently doing agi/int? To reach that 22 point was thinking of throwing extra points in the stats as such: agi 6-4-4-8-2 & int 6-4-4-8-2 adding up to 49 points with the initial ability. After that I suppose maybe throw an extra point in str for good measure.
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