PDA

View Full Version : SoW Enhancement Change now on test


Pijotre
02-14-2007, 12:08 AM
Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%. WE HAVE TO STOP THEM ... I love 60% runspeed with JBoots To be found here: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=347177" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=347177</a>

Caldabuse
02-14-2007, 01:09 AM
I can understand them making it 5%... the tooltip says 5%, I can see the argument that it was "Oh, it was always intended to be 5%, 6% gives Mystics an unfair advantage" and so on. But 4%? It's like they just decided to kick us for fun with that. That's lower than the Warden equivalent, I believe. Is there some pressing balance issue that requires Mystics to be slower than Wardens?

katalmach
02-14-2007, 09:45 AM
<p>Oh for god's sake.. it's like everytime I'm happy with something SOE takes it away (yeah I know I'm going to sound awfully whiney in this post, but bah, this really made me quite upset, so indulge me)!</p><p> Don't take our runspeed away! Please. I love it, it's amazing, and there's really no reason to remove it. Bards not happy? Well give them a 52% until-cancelled group run speed spell then - that would make them faster than mystics, without making mystics unhappy and unbalancing the game. </p><p>And if you absolutely MUST destroy this awesomely fun part of playing my mystic, and suck out the last bit of love and enjoyment I had with the class, then whatever you do, do not make us slower than wardens! Ugh, we were the fastest (run speed wise) healer - fine if you feel you MUST nerf us, but don't make us WORSE than anybody else in the process!</p>

Kizee
02-14-2007, 10:48 AM
<p>Hrm...</p><p>The change is posted under the PVP section of changes. Is this going to be a PVP change only or a across the board change?</p><p>[edit] nm... should have coffee before posting. <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /></p>

WarreSammontakoja
02-14-2007, 11:41 AM
Hmm... im giving up hope on seeing some change for mystics that is actually usefull rather than a nerf in patch notes... Then again... cant remember when Mystics were mentioned in any kind of patch notes =P

BroKenWingZ
02-14-2007, 01:30 PM
<p>It's irritates me to no end that months after I've sold my mount, I'm going to either have to purchase another or get that ratty carpet out of my bank again.  I loved being able to zoom around without having to look like the rest of the carpet/horse clones in Norrath. Why give our lackluster class a most usefull utility, then snatch it away over 4 months later once we have made our adjustments and other player have made theirs?  Another example of how one class whines another class into the nerf batting cage.  I hope those crying bards trip all over their new "faster" feet, and break their non-existant instruments into pieces.</p><p>DEVS - PLEASE DO NO NERF MYSTICS RUNSPEED!  AT THE LEAST MAKE US ON PAR WITH WARDENS. </p><p> Please don't give me<b> another</b> reason to play different game. I've been loving my Mystic since the EoF changes... keep it that way! It's not broken, don't fix it.</p>

Noirceur
02-14-2007, 03:09 PM
Right, it's bard's fault that the devs decided to nerf your runspeed a bit... *boggle* I don't really see why mystics should be a fast running class but bards definitely didn't want that nerf. What we wanted was to finally be the fastest class in game again since for bards the runspeed is almost class defining, at least it is one of the features that distinguishes bards from other classes. I wish bards would just get a slightly better speed buff than other classes but it's definitely not our fault your runspeed gets decreased a bit. I don't really get why every class gets a runspeed buff all of a sudden. It doesn't make sense looking at how they developed the classes in the past. You know why mystics and others are getting that? It's just because of PvP. To make sure scouts aren't the only ones being able to run away. Silly, huh? I wish they would just make certain changes only on those PvP servers. Cya, Noir

Specteral
02-14-2007, 03:21 PM
That stinks.  I really like my 50% runspeed buff.  Dropping it to 45% would be ok (aka put it on par with other enhanced abilities (warden 45% and ranger 46%) but dropping it to 40%? I might have misread, but it looks like there should be some nice things for bards and fighters coming up.  New runspeed buff at 55 and increased autoattack melee damage (on par with rouges and other fighters).  Guess it's not all bad. ...  but still, why nerf SoW?  /cry

Rommie10-284
02-14-2007, 03:57 PM
I have a 29 Fae Mystic and the SoW AA line is precisely why I decided to make her my 2nd healer. And my reaction was similar - the whiny bards got their way.  It's not really fair to say that, but the buffs they are getting minus the nerf Mystics are getting sure give that impression. I'm going to beg/plead/ask nicely in Test feedback that they not do this.  Boost the bards, fine, but leave the Mystic SoW alone.

Xagoth
02-14-2007, 04:26 PM
<p>Unbelievable.</p><p>And this nerf was needed, why?</p><p>Oh well, if you have been playing SOE games as long as I have (since EQ1 beta) then you have come to expect them to toss out a great ability/skill/spell, let you get used to it and love it for a few months and then nerf it for no real reason other than another class is jealous or thinks we are intruding on their territory.</p><p>As someone said, give Bards an increase in speed. WHY take away to fix whatever issue this caused.</p><p>This one just leaves me shaking my head. </p><p>PLEASE if a bard (or anyone who supports this nerf) could give reasons why we should be nerfed in this aspect (without flaming and in an intelligent manner) I would LOVE to hear it. I doubt we will hear support of this nerf from too many people other than bards, since I have yet to receive a complaint when I did a drive-by casting of my 50% SoW on someone.</p>

Kodoku
02-14-2007, 04:50 PM
I don't think you will be finding bards cheering on the sidelines that mystics got changed. There were a lot of changes going down in this including some that have us scratching our heads. The one thing about our "new shiny run speed buff" that people aren't quite aware of is at the same time they changed our AA that increases run speed to drop it by 4% to match the 4% that we got from the new seleos. So, for me, the net outcome is that I run exactly as fast as I did before this patch but my in combat run speed enhancement was removed entirly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> and to top it off the AA for enhancing run speed use to stack with others run speeds but now is just an enhancement to seleos so it won't help others buffs any more either <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.  We can all hope that this is just the first of hopefully a few changes to the run speeds of all classes involved.

Spider
02-14-2007, 11:20 PM
<cite>Xagoth wrote:</cite><blockquote><p>Unbelievable.</p><p>And this nerf was needed, why?</p><p>Oh well, if you have been playing SOE games as long as I have (since EQ1 beta) then you have come to expect them to toss out a great ability/skill/spell, let you get used to it and love it for a few months and then nerf it for no real reason other than another class is jealous or thinks we are intruding on their territory.</p><p>As someone said, give Bards an increase in speed. WHY take away to fix whatever issue this caused.</p><p>This one just leaves me shaking my head. </p><p>PLEASE if a bard (or anyone who supports this nerf) could give reasons why we should be nerfed in this aspect (without flaming and in an intelligent manner) I would LOVE to hear it. I doubt we will hear support of this nerf from too many people other than bards, since I have yet to receive a complaint when I did a drive-by casting of my 50% SoW on someone.</p></blockquote><p>not that i asked u all to be nerfed i can understand why of all the speed boosters you all would be the slowest </p><p>its simple </p><p>sow can be given to anyone from your faction at anytime reguardless of grouping </p><p>i.e. even if they DID boost bard speed bards are still not needed in groups for speed due to teh fact that everyone can jsut get a sow </p><p>its kinda depressing to be in a group and being asked to turn off my runspeed because everyones got a sow already </p>

Camibella
02-14-2007, 11:57 PM
<p>I smell a bolster!!!!!!!!! At least this time they let us know before they kicked us =(</p>

Xagoth
02-15-2007, 12:59 AM
<cite>Spider wrote:</cite><blockquote><cite>Xagoth wrote:</cite><blockquote><p>Unbelievable.</p><p>And this nerf was needed, why?</p><p>Oh well, if you have been playing SOE games as long as I have (since EQ1 beta) then you have come to expect them to toss out a great ability/skill/spell, let you get used to it and love it for a few months and then nerf it for no real reason other than another class is jealous or thinks we are intruding on their territory.</p><p>As someone said, give Bards an increase in speed. WHY take away to fix whatever issue this caused.</p><p>This one just leaves me shaking my head. </p><p>PLEASE if a bard (or anyone who supports this nerf) could give reasons why we should be nerfed in this aspect (without flaming and in an intelligent manner) I would LOVE to hear it. I doubt we will hear support of this nerf from too many people other than bards, since I have yet to receive a complaint when I did a drive-by casting of my 50% SoW on someone.</p></blockquote><p>not that i asked u all to be nerfed i can understand why of all the speed boosters you all would be the slowest </p><p>its simple </p><p>sow can be given to anyone from your faction at anytime reguardless of grouping </p><p>i.e. even if they DID boost bard speed bards are still not needed in groups for speed due to teh fact that everyone can jsut get a sow </p><p>its kinda depressing to be in a group and being asked to turn off my runspeed because everyones got a sow already </p></blockquote><p>Why would it bother you to turn it off?</p><p>Be happy you have a group speed buff that you can "set it and forget it".</p><p>We have to recast ours every 30 minutes on every group member. Which is another good reason I see no need to nerf it. Our speed buff has a downside. 30 minute duration and single target cast. Yours has no downside at all.</p><p>What is sad, is I am almost relieved they didnt nerf it MORE. Its speed is still on par with the carpet quest carpet. Surprised SOE didnt see that as imbalanced....hmm, better keep my mouth shut. </p>

Caldabuse
02-15-2007, 02:42 AM
<cite>Spider wrote:</cite><blockquote><cite>Xagoth wrote:</cite><blockquote><p>Unbelievable.</p><p>And this nerf was needed, why?</p><p>Oh well, if you have been playing SOE games as long as I have (since EQ1 beta) then you have come to expect them to toss out a great ability/skill/spell, let you get used to it and love it for a few months and then nerf it for no real reason other than another class is jealous or thinks we are intruding on their territory.</p><p>As someone said, give Bards an increase in speed. WHY take away to fix whatever issue this caused.</p><p>This one just leaves me shaking my head. </p><p>PLEASE if a bard (or anyone who supports this nerf) could give reasons why we should be nerfed in this aspect (without flaming and in an intelligent manner) I would LOVE to hear it. I doubt we will hear support of this nerf from too many people other than bards, since I have yet to receive a complaint when I did a drive-by casting of my 50% SoW on someone.</p></blockquote><p>not that i asked u all to be nerfed i can understand why of all the speed boosters you all would be the slowest </p><p>its simple </p><p>sow can be given to anyone from your faction at anytime reguardless of grouping </p><p>i.e. even if they DID boost bard speed bards are still not needed in groups for speed due to teh fact that everyone can jsut get a sow </p><p>its kinda depressing to be in a group and being asked to turn off my runspeed because everyones got a sow already </p></blockquote> Since when were bards getting groups for runspeed, of all things? Even so, why would anyone ask you to turn it off? It's nice to have it around, even IF you have a mystic in your group.  And if you don't, are you seriously suggesting that the entire group would run back to find a mystic to buff them every 30 minutes?

Lornick
02-15-2007, 03:23 AM
<cite>Rommie10-284 wrote:</cite><blockquote>I have a 29 Fae Mystic and the SoW AA line is precisely why I decided to make her my 2nd healer. And my reaction was similar - <b>the whiny bards got their way</b>.  It's not really fair to say that, but the buffs they are getting minus the nerf Mystics are getting sure give that impression. I'm going to beg/plead/ask nicely in Test feedback that they not do this.  Boost the bards, fine, but leave the Mystic SoW alone. </blockquote><p>For the record, I don't recall a single post on the dirge forum (and I check it regularly) of any dirge asking for mystics to be nerfed.  Mystics were used as a point of comparison numerous times, but never a plea for them to be nerfed.  That isn't to say that I don't agree with SOE's decision.  But it was 100% SOE's decision.  I assure you if we bards had enough muscle to push the dev team around we wouldn't waste our time with nerfing y'all.  God, I would pay 100 AA for "charm dev" spell... or 50 AA for "fear dev" =p</p><p>In any case, I'll play devil's advocate and present the argument why you deserve to be nerfed since so many asked for it.  (heh, playing with fire I know...)  Personally, it's not so much that Mystics could cast a 50% runspeed buff that urks me.  It bothers me more that Mystics only have to spend a piddly 5 AA points to more then double the effectiveness of a buff.  Base buff is 20% correct?  How is 5 AA pts worthy of a 150% increase in effectiveness??  It would be different for me if Mystics received a higher level version of SoW at like level 54 with a base level 30% runspeed increase and then if you could spend 5 AA pts to raise it to 40% and have a final AA ability after spending 20 pts in a AA line to increase it another 10% to a total of 50%.  Or if the SoW enhancement was the final ability in one of the KoS AA trees.  If that was the case then I would say you earned the 50% runspeed bonus.   But that isn't the case.  Any lvl 20 character now can easily earn the 5 aa pts to enhance SoW.  Can we at least agree that it's rediculous for a lvl 20 mystic with 5 aa pts put into runspeed to have a better runspeed enhancement then a lvl 70 bard with 8AA pts put into runspeed?  Even with the changes to test you only have to spend 5 AA pts to gain a 100% increase in effectiveness.  Pretty fair imho.  Compare that to the 8AA pts bards can spend to increase the runspeed effectiveness by approximately 21%.</p><p>Anyway, I'd like to reiterate my earlier point about this being a SOE decision not a bard one.  We're not your enemies.  You guys asked for a justification and *I* gave you one.  Not all bards, not SOE, me. </p>

browsy
02-15-2007, 09:38 AM
<p>xagoth : I doubt we will hear support of this nerf from too many people other than bards</p><p> as a mystic with 5 wasted points in this useless aa for peer ease lazyness and being a cheap sob, i am ashamed to say i support this nerf....eq1 bards where the fastest and to continue with eq lore, if they have any intention of doing so, shoudl remain the same....the fact that 5 points into a mystics sow gives a bonus of 150% and 5 points into a bard spped buff gives no bonus to run speed is stupid. bards run fast, always did, always should, and probably always will....and as far as im concerened thats the way it shoudl be</p>

Xagoth
02-15-2007, 01:32 PM
<cite>browsy wrote:</cite><blockquote><p>xagoth : I doubt we will hear support of this nerf from too many people other than bards</p><p> as a mystic with 5 wasted points in this useless aa for peer ease lazyness and being a cheap sob, i am ashamed to say i support this nerf....eq1 bards where the fastest and to continue with eq lore, if they have any intention of doing so, shoudl remain the same....the fact that 5 points into a mystics sow gives a bonus of 150% and 5 points into a bard spped buff gives no bonus to run speed is stupid. bards run fast, always did, always should, and probably always will....and as far as im concerened thats the way it shoudl be</p></blockquote><p>You honestly think having 5 points in Enchanced SoW is a waste and is for the lazy and cheap people (too cheap to buy a horse I am assuming is what you are referring to)? Sorry, Mystics have next to NO utility value as is and this spell gave them a very valuable asset. If you see no problem with having our only real utility spell nerfed, then I am guessing you only play a Mystic as an alt.</p><p>I agree, Bards should be the fastest class in the game. But please explain to me, why that warrants a nerf on Mystics? They could have easily pushed Bard speed up another 8-10% and left us alone. They instead chose, in typical SOE fashion, to nerf a class to bring things more inline.</p><p>My biggest complaint about this, is why let us have it in the first place? Do they not have any foresight? Could they not tell that Bards might (and justifiably so) be upset that they are no longer the fastest class in the game? Nope, instead they let us have this great runspeed buff for THREE months. Then decide to nerf it without an explanation.</p><p>And to the Bards that read this and think I am upset with them or think they called for this nerf, not really true. I use you guys as the only point of reference I have. Sort of like you guys did in calling for a speed increase. I honestly would have wished that you guys received a 10% run INCREASE. My Girlfriend and I pretty much only duo. I play a Mystic and she plays a......DIRGE. Now I would LOVE to be able to not have to resow every 30 minuted and let her keep up a 50%+ runspeed song!</p><p>To the Bards who are happy we are being nerfed: How would you feel if THIS patch, they went ahead and upgraded your overall runspeed buffs to give you 60% runspeed....and then in three months with NO explanation decided to drop it down 50%? I am sure some would say, thats ok, its still better than what we have now. BUT, you WOULD get used to the new 60% in those three months and it would feel like a slap in the face, I guarantee it.</p><p>I do apologize to any Bards I may have offended in my posts yesterday. I was upset and I would hope some of you understand. I have read alot of the threads on both sides and for the most part, Bards didnt WANT us to be nerfed. They just wanted their speed buffed a bit to get back to being the fastest. COMPLETELY understandable.</p><p>Oh well, guess I am in the minority here. Seems no one really cares we are being nerfed. Kind of disappointed in the Mystics that they dont seem to care our only sought after utility spell is being nerfed. </p><p>Just keep in mind to those that support this nerf or dont care....your class could be next.</p>

Veritis
02-15-2007, 04:35 PM
<p>     I agree that this change is awful.  Reducing the speed below that of druids and with a lesser duration just seems unfair at best.  I'm not aware of how many points that wardens have to use to get the 45% increase but 5% faster and 15 minute longer duration is way better imho than the arguably useless safe fall component that mystics get.  If this has anything do due with the jboots stacking issue Id just assume they fix that and leave the enhancement at 50%.  Most of the times I forget to remove the boots and if I'm in a group most folks don't take the time to put them on anyway to received the added benefit anyway.</p><p>    Anyway despite it all I'm sure this change will go through, not really much we can do other that complain until it goes live.  I hate the thought of bringing out of the carpet as it was nice to be able to climb a wall without dismounting.  Ah well guess we just suck it up and respecc those points to another useless area. </p><p>PS This change Sucks at least give us an explanation</p>

Pijotre
02-15-2007, 04:44 PM
I absolutly agree with Xagoth, we are not interested in being the fastest class, nor want Bards to be nerfed, nor make Bards responsible for what we got. It is just as he said you get something for 3 month then you get it taken away (kind of giving a kid a lolly just to steal it again). For those bards that have no idea about Mystics (which seem to be plenty in this thread), we have about no utility spells. We got 1 water breathing spell (can be cast on every group member (multiple target possible, no concentration) for 10mins), 1 water breathing spell to give the whole group underwater breathing and running (no concentration, permanent and until GU32 a deadly thing for you die when you jump into water) and finally SoW (which was one of the most important spells of Shamans since EQ1 btw). We have NO evac, invis, stealth, power regen or porting abilities like most other classes. So where is the point in reducing our runspeed buff? 50% + JBoots = 60%. I even agree with Browsy that it would be better to have this ability a bit lower in the tree so you actually have to spent more points to get it, but that is the only thing that would be acceptable. Bards get now a new highlevel runspeed buff, why didn't SOE just make that buff a bit faster like 55% (and make them having 10% more with JBoots), noone would complain. The only thing what I think is behind this whole issue is that SOE suddenly noticed that you can train pretty everything with a runspeed of 50%+ for the mobs are just to slow to follow you. Best regards from an upset Mystic (lvl70, 81AA) Pijotre Kajek

Finora
02-15-2007, 06:10 PM
<p>I just read that in the test notes too, and it made me very sad. I expected to drop to 45%, after all that is what it says despite the fact that it's actually been giving 50% since beta (I even bugged it then).</p><p>But 40%? that is a kick in the pants for sure.  I'm extremely annoyed by the nerf to say the very least. Nerf isn't a word I toss around a lot but there is no other word for this. *pouts*</p><p>I can't imagine that it has anything to do with the Jboots stacking issue or everyone would have gotten a nerf, since J-boots stack with all the class runspeed buffs (to my knowledge having druids, mystic and a ranger).</p>

Xagoth
02-15-2007, 06:14 PM
<cite>Finora wrote:</cite><blockquote><p>I just read that in the test notes too, and it made me very sad. I expected to drop to 45%, after all that is what it says despite the fact that it's actually been giving 50% since beta (I even bugged it then).</p><p>But 40%? that is a kick in the pants for sure.  I'm extremely annoyed by the nerf to say the very least. Nerf isn't a word I toss around a lot but there is no other word for this. *pouts*</p><p>I can't imagine that it has anything to do with the Jboots stacking issue or everyone would have gotten a nerf, since J-boots stack with all the class runspeed buffs (to my knowledge having druids, mystic and a ranger).</p><p>Exactly.</p><p>I just dont see the REASON why they are nerfing this ability. </p><p>Come on SOE, just give us the REASON. Maybe we will understand and accept it.</p></blockquote>

ShadowyStingray
02-15-2007, 06:33 PM
<cite>Pij wrote:</cite><blockquote>The only thing what I think is behind this whole issue is that SOE suddenly noticed that you can train pretty everything with a runspeed of 50%+ for the mobs are just to slow to follow you. </blockquote> I agree with this observation.  I think they found out that people 'discovered' they could train (more) easily with a 50+% runspeed, plus it did pretty much obviate any need for Mystics to ever buy any kind of mounts (probably not what they intended either).  IIRC, the Mystic SOW enhancement was the fastest of the SOW enhancements, and unlike the other AAs that affect other classes' run speed, a Mystic's SOW can be cast on anybody and is not restricted by proximity to the caster (like a Bard or Ranger, Fury, etc.).  Maybe they felt this was especially overpowered? It is a shame that once again, something makes it's way through months of testing/live use, is gotten used to/adapted to by the players, only to be changed later, either due to possible complaints or the perception of a possible exploit/tactical adaptation to it.  As others have said: what is so wrong with having a 50% run speed?  An explanation would be nice.  Otherwise, scratch off another marginal value AA of the Mystic AA tree... I trust we'll get a free AA respec out of this?

Jeger_Wulf
02-15-2007, 06:33 PM
<p>> And my reaction was similar - the whiny bards got their way. </p><p> I know I didn't get MY way. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Never did I request that Mystics get nerfed. </p><p> Troubadours are VERY familiar with the SoE tactic of nerfing one class to "help" another. I didn't like it when my mez got nerfed to "help" Illusionists and Coercers. I don't like it now that Mystics got their runspeed nerfed to "help" us.</p><p>I don't feel "helped" at all by the changes. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

thedu
02-15-2007, 06:50 PM
The reason probably was the unintended consequence of running past mobs so quickly they can't respond.

Xagoth
02-15-2007, 06:57 PM
<cite>thedump wrote:</cite><blockquote>The reason probably was the unintended consequence of running past mobs so quickly they can't respond. </blockquote><p>Sigh...new forums and a double post. Sorry.</p>

Xagoth
02-15-2007, 06:59 PM
<cite>thedump wrote:</cite><blockquote>The reason probably was the unintended consequence of running past mobs so quickly they can't respond. </blockquote><p>Cant speak for others, but mobs have NO problem hitting me while I run past them with 60% run speed.</p><p>Now, they usually dont get in more than one to two hits. But I think that is the case for anyone with a runspeed buff.</p>

tebion
02-16-2007, 04:17 AM
this change stinks .... really <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

SandDragon
02-16-2007, 11:37 AM
<p>My good 50% runspeed (without J-boots) doesn't do me a bit of good when in-combat. How is that not balanced when a fury can run circles around me in-combat. Perk of the class? Yes!! They gave us a perk and now it's being nerfed.</p><p>What fun!!</p>

ScurvyTRatt
02-16-2007, 06:44 PM
<p>You have got to be kidding me! A nerf? The mystic is one of the worst PvP classes in the game and they are nerfing us? Who makes these crazy decisions? The guy who did the NGE in SWG?</p><p>Do we have any thing we can sign? I know there are only like what, 10 of us but it might mean something if all 10 mystics out there say something about it!</p>

Spider
02-16-2007, 07:32 PM
<p>ok u cant be serious man </p><p>this is NOTHING like the nge for swg for one thing </p><p>2 ur runspeed using 5 aa was better than a bards ( you know the guys that SPECIALIZE in runspeed)  even after the bard spent 16 AA thats right 16 </p><p>8 points needed just to put the points into enhanced run speed then 8 points in enhanced run speed </p><p> lastly sow can be cast on ANYONE group or not and they dont evne have to be in the same ZONE as u to use it </p><p>ok put that all together and u get horses = pointless and bards speed = worthless </p><p>now while u still can do all that you only negate the lvl 30 guild horses or lower rather than  ALL horses and bards </p><p>and bards to get max runspeed need to be 41 for our final upgrade (soon to be 55 witht he newst addition that adds a whooping 4 points) and have 16 aa dumped into nothing but adding speed</p><p>while u can buff anyone anytime  for 50% ( equal to a guild lvl 60 mount)  by what lvl 20 ? or less ?</p><p>i mean cmon i didnt ask for u to be nerfed but i cant say im complaining either </p><p>get a clue man its game breaking  and needs to be toned down</p>

Owlbe
02-16-2007, 08:16 PM
<p>Game Breaking?  </p><p>LOL thats pure comedy says the trouboudors who swear they never asked for run speed nerfs, to funny.  Mystics have little to none non-raid utility and this was a nice equilizer for that so yeah I'm kinda [Removed for Content] that they are nerfing it.  50% run speed horses are cheap anyways so I don't care either way.  I have nothing to spend my plat on anyways. </p>

Thunderthyze
02-17-2007, 10:06 AM
<cite>WarreSammontakoja wrote:</cite><blockquote>Hmm... im giving up hope on seeing some change for mystics that is actually usefull rather than a nerf in patch notes... Then again... cant remember when Mystics were mentioned in any kind of patch notes =P</blockquote><p> Snap......</p><p>I mean....we are SO overpowered as it is aren't we?....lol</p><p>Next thing they will be withdrawing our Bolster and Oberon Barrier enhancements too.</p>

ScurvyTRatt
02-17-2007, 03:01 PM
<cite>Spider wrote:</cite><blockquote><p>ok u cant be serious man </p><p>this is NOTHING like the nge for swg for one thing </p><p>2 ur runspeed using 5 aa was better than a bards ( you know the guys that SPECIALIZE in runspeed)  even after the bard spent 16 AA thats right 16 </p><p>8 points needed just to put the points into enhanced run speed then 8 points in enhanced run speed </p><p> lastly sow can be cast on ANYONE group or not and they dont evne have to be in the same ZONE as u to use it </p><p>ok put that all together and u get horses = pointless and bards speed = worthless </p><p>now while u still can do all that you only negate the lvl 30 guild horses or lower rather than  ALL horses and bards </p><p>and bards to get max runspeed need to be 41 for our final upgrade (soon to be 55 witht he newst addition that adds a whooping 4 points) and have 16 aa dumped into nothing but adding speed</p><p>while u can buff anyone anytime  for 50% ( equal to a guild lvl 60 mount)  by what lvl 20 ? or less ?</p><p>i mean cmon i didnt ask for u to be nerfed but i cant say im complaining either </p><p>get a clue man its game breaking  and needs to be toned down</p></blockquote><p>Don't know where you get your info but my dirge partner musters 67% of our combat runspeed. A little better than my 50%.</p><p>If you have a mount, you always have it and don't need to ask a Mystic, also if you die and there isn't a mystic around you have your mount.</p><p>Also, what they hell!? Why nerf mystics? Seriously, the darn spamming of rose emails need to get fixed before nerfing Mystics!</p><p>Go place your class jealously somewhere else. Go complain about furies, they have more in combat runspeed than a Bard's out of combat run speed. They are becoming the new gods of pvp. Go nerf them if you are on such a witch hunt.</p><p>This is a testiment that all patches suck. Its like laws in congress every good one has some stupid rider on it. I makes me so mad to know that someone is getting paid to make stupid decisions like this! </p>

Habita
02-17-2007, 04:33 PM
omg sow nerf... are there no serious problems to fix... ae lag for example? "!§=!"§ö..... soe ............

WarreSammontakoja
02-18-2007, 06:11 AM
<cite>Thunderthyze wrote:</cite><blockquote><cite>WarreSammontakoja wrote:</cite><blockquote>Hmm... im giving up hope on seeing some change for mystics that is actually usefull rather than a nerf in patch notes... Then again... cant remember when Mystics were mentioned in any kind of patch notes =P</blockquote><p> Snap......</p><p>I mean....we are SO overpowered as it is aren't we?....lol</p><p>Next thing they will be withdrawing our Bolster and Oberon Barrier enhancements too.</p></blockquote> Shh! Dont give them ideas of new "modifications"

Sandain666
02-18-2007, 11:54 AM
<p>Although I frequently read the boards I hardly ever post. This upcoming nerf is the most disgusting , unwarranted and ridiculous change I can remember in a long time. The short duration and single target casting nature of SOW are enough of a drawback to mitigate the speed enhancement. Is there anything we could do to register our displeasure with this to Sony other than cancelling our accounts? I know they don't read the class boards. Any ideas? Maybe emailing someone directly? Has anything worked in the past for other classes? </p>

Jatofyr324
02-18-2007, 05:18 PM
<cite>Sandain666 wrote:</cite><blockquote><p>Although I frequently read the boards I hardly ever post. This upcoming nerf is the most disgusting , unwarranted and ridiculous change I can remember in a long time. The short duration and single target casting nature of SOW are enough of a drawback to mitigate the speed enhancement. Is there anything we could do to register our displeasure with this to Sony other than cancelling our accounts? I know they don't read the class boards. Any ideas? Maybe emailing someone directly? Has anything worked in the past for other classes? </p></blockquote>Seriously, this has to be the worst nerf since the gnome boots!

Xagoth
02-18-2007, 05:48 PM
<cite>Owlbear wrote:</cite><blockquote><p>Game Breaking?  </p><p>LOL thats pure comedy says the trouboudors who swear they never asked for run speed nerfs, to funny.  Mystics have little to none non-raid utility and this was a nice equilizer for that so yeah I'm kinda [Removed for Content] that they are nerfing it.  50% run speed horses are cheap anyways so I don't care either way.  I have nothing to spend my plat on anyways. </p></blockquote><p> Heh, still laughing after reading that post. Gamebreaking.....what a joke.</p><p>Not sure where its written that Bards are even supposed to be the masters of runspeed.</p><p>Maybe going by EQ 1 standards. But this is EQ2. If you want to compare the two, then why in the heck to Rangers get a group, until cancelled, 46% runspeed buff that only requires THREE points in AP's to get to?</p><p>  *not knocking Rangers at ALL and dont want them to be nerfed. I enjoy my Rangers 46% pathfinding*</p><p>In EQ1, Rangers didnt even get SoW until 29 (think they later changed it to 24 if I am not mistaken). Infact, out of all the classes that can cast SoW, Shamen got it before anyone. They received it in EQ1 at level 9, whereas a Druid received it at 14 and a Ranger at 24/29. Yet, here we are on the verge of a nerf that will place us at the bottom of the runspeed buff list. </p><p>So you want to talk about being a "master" of runspeed. Well, fine, Bards should be a master at runspeed buffing, based upon EQ1 standards. But then, we Mystics, who are based of the Shamen class of EQ1 should be the SECOND best class at buffing runspeed.</p><p>But apparently, out of all the runspeed buffs out there, ours was overpowering....go figure.</p>

Iseabeil
02-19-2007, 01:15 PM
<p>After over 2 years, most people should know how EQ2 works. The devs will not and will never bump classes up when bumping one down will cause less balancing issues. Any bard demanding their right to be the speeders of norrath was demanding a nerf of all classes that are able to reach similar speeds, and anyone claiming they just wanted bard speed increased and not others nerfed is either naive or lying. It.does.not.work.that.way.... it never worked that way, so why anyone would think this would be an exception is beyond me. No matter what, bards (that arent naive of how EQ2 balancing system works) that asked for best speed asked the other to be nerfed.</p><p>What always confuse and amuse me, is the 'this isnt eq1' and 'thats how it was in eq1' stuff. On one hand you see people protest any typical EQ1 mechanic with the motto 'this isnt EQ1', and on the other hand you have those supporting their claims 'thats how it was in EQ1'. Bards were fastest in EQ1.. so what? as often claimed, this isnt EQ1. If EQ2 bards are to be fastest just by the fact that EQ1 bards were, then I might as well demand that crowd controll should be essential based on the same reasoning or any other alike situation. Either it is EQ1½ with bells and whistles or its EQ2 that is a new game with shared lore. It cant be both at the same time.</p><p>Anyways, playing a warden that still hasnt had SoW touched (but prolly will be soon) I feel with the mystic and the frustration on this.</p>

wushupork
02-19-2007, 03:23 PM
<p>Just gonna pipe up here and say on behalf of myself and all mystics I know, we're extremelty disappointed in this change. Aside from the Ancestry AP at the end of this line this was <b>the only</b> EoF AP I was at all interested in to make the game more <b>fun</b>. While they are not removing it totally, just the simple act of nerfing it for <b>no</b> given reason really leaves a bad taste in my mouth. At the <i>very least, </i>don't nerf it beyond the warden's enhanced SoW. </p>

Xagoth
02-19-2007, 04:38 PM
<cite>Iseabeil wrote:</cite><blockquote><p>After over 2 years, most people should know how EQ2 works. The devs will not and will never bump classes up when bumping one down will cause less balancing issues. Any bard demanding their right to be the speeders of norrath was demanding a nerf of all classes that are able to reach similar speeds, and anyone claiming they just wanted bard speed increased and not others nerfed is either naive or lying. It.does.not.work.that.way.... it never worked that way, so why anyone would think this would be an exception is beyond me. No matter what, bards (that arent naive of how EQ2 balancing system works) that asked for best speed asked the other to be nerfed.</p><p>What always confuse and amuse me, is the 'this isnt eq1' and 'thats how it was in eq1' stuff. On one hand you see people protest any typical EQ1 mechanic with the motto 'this isnt EQ1', and on the other hand you have those supporting their claims 'thats how it was in EQ1'. Bards were fastest in EQ1.. so what? as often claimed, this isnt EQ1. If EQ2 bards are to be fastest just by the fact that EQ1 bards were, then I might as well demand that crowd controll should be essential based on the same reasoning or any other alike situation. Either it is EQ1½ with bells and whistles or its EQ2 that is a new game with shared lore. It cant be both at the same time.</p><p>Anyways, playing a warden that still hasnt had SoW touched (but prolly will be soon) I feel with the mystic and the frustration on this.</p></blockquote><p>Now this is someone who "gets it".</p><p>Nice to see someone from another class understand the fact, just because it isnt YOUR class that is getting nerfed its still YOUR problem.</p><p>I wish all these people I see on this thread and others who have the attitude of "its not my class, so who cares" or "well, you werent supposed to be that fast" would understand that as long as SOE keeps nerfing to "balance" instead of buffing to "balance", EVERY class in the game is in danger of losing ANY ability or skill they currently have in its current form.</p><p>To all the Bards who keep saying they were supposed to be the fastest. Well, Druids and Wizards are supposed to be the only class to evac (again, using EQ 1 as the reference as this is the only way the argument of "Bards are supposed to be the fastest" holds water). </p><p>So how would you feel if all the Druids and Wizards started asking SOE to allow them to be the ONLY class to evac? Now, they would say they dont want any class to be "nerfed" but they want to be the "kings of evac" again... </p>

Rayche
02-20-2007, 01:07 PM
Quite lame indeed. I'm very unhappy about this change if it goes live. I can't see any game balance reason for this reduction. One of the things that brought me BACK to EQ2 from other MMO's was that they appeared to be making decent decisions in regards to making gameplay enjoyable.

Chirpaa
02-21-2007, 12:34 PM
<p>*sigh*</p><p>I've always said when people complain about what other classes can do compared to them.. "hush up!"  As others have pointed out, all it does is cause a nerf to other classes.  You will rarely ever see a increase in a classes abilities/power...so complaints lead to nerfs.</p><p>It starts a chain reaction, where one after the other every class is nerfed.  People need to STOP COMPLAINING about not being as good at xxx as class yyy and stick to issues that actually affect gameplay for the entire community and not just one class.   Darn instigators of the downward spiral of nerfdom. <img src="/smilies/2e207fad049d4d292f60607f80f05768.gif" border="0" alt="SMILEY" /></p>

ScurvyTRatt
02-21-2007, 02:20 PM
<p>If people are offended that mystics can cast a buff to make someone faster than their class (for example bards) why not just make bards faster? Wouldn't that make all customers happy rather than [Removed for Content] some off, and possibly making a few people happy?</p><p>This is a great example of where a Nerf should NOT be used. I swear, how can a company stay in business making such stupid decisions.</p><p>Honestly, I don't think any of us would care of bards zoomed past us like we were old ladies with walkers. Why not give them 100% run speed. Its not like out of combat run speed is game breaking. Being given something, making a decision to switch from a templar to a mystic level it up to 70 wtih 64 AA just to have one of the top reasons I did all that work get nerfed? That is just ARGH I cannot think of the words I am so angry.</p><p>Stopping before I get myself banned.</p>

Priestbane
02-21-2007, 02:55 PM
<cite>Iseabeil wrote:</cite><blockquote><p>After over 2 years, most people should know how EQ2 works. The devs will not and will never bump classes up when bumping one down will cause less balancing issues. Any bard demanding their right to be the speeders of norrath was demanding a nerf of all classes that are able to reach similar speeds, and anyone claiming they just wanted bard speed increased and not others nerfed is either naive or lying. It.does.not.work.that.way.... it never worked that way, so why anyone would think this would be an exception is beyond me. No matter what, bards (that arent naive of how EQ2 balancing system works) that asked for best speed asked the other to be nerfed.</p><p>What always confuse and amuse me, is the 'this isnt eq1' and 'thats how it was in eq1' stuff. On one hand you see people protest any typical EQ1 mechanic with the motto 'this isnt EQ1', and on the other hand you have those supporting their claims 'thats how it was in EQ1'. Bards were fastest in EQ1.. so what? as often claimed, this isnt EQ1. If EQ2 bards are to be fastest just by the fact that EQ1 bards were, then I might as well demand that crowd controll should be essential based on the same reasoning or any other alike situation. Either it is EQ1½ with bells and whistles or its EQ2 that is a new game with shared lore. It cant be both at the same time.</p></blockquote><p>Sorry... no.  While we did not ask for other classes to be nerfed, and yes you ARE correct, that nerfing happens when people ask for something... I'm not going to shut up because of that.  I'm sorry...  I never asked, would not have asked, and apologize to you on behalf of your pain, but you are NOT going to get me to stop mentioning deficiencies in MY CLASS because of your pain.  I sympathize with you, I truly do, and if I could make it better by simply buffing bards... then I would.  But *I'm* not the dev team.  Don't you dare even think of laying the blame at our feet.</p><p>And the EQ1 / EQ2 argument is a red herring.  We've been the fastest since game release (poor Troubs weren't, but they *justifiably* got a buff that didn't nerf us... hmm there goes your first point, but nevertheless...)  In <u>EQ2 lore alone</u>, until EoF, Bards were the fastest things on two feet.  It's also the *only* thing we were #1 at.  Unless you want to count the #1 at concentration requirements, I suppose we are #1 at that too.  =p  But even beyond that, Bards = speed is something that goes well beyond just EQ lore.</p><p>And here's the kicker:  WE AREN'T GETTING WHAT WE WANT.</p><p>You STILL go faster than we do *even with the nerf* until level 41!  And for a measly 5 points!  Wardens and Rangers still get to within 1% or equal speed as we do (at 55!), WAAAAY earlier, for minimal invested points.  And worse still, bards' runspeed is *actually getting NERFED* in this patch...  our "new selo's" which we get at 55 is a 4% runspeed buff, which they took away(!!) from the *8* points WE spend on runspeed (that come after at *least* 9 other spent points), which means we're slower than everyone else until level *55*.</p><p>So don't you even *think* whiny bards are making this happen.  I sympathize.  I wish they would not nerf you.  I wish they would just fix the runspeed for bards.  But they aren't, and we're screaming just as loudly about nerf on our end of the spectrum too.</p><p>Yeah, bards DO get some love this update, something we haven't seen nearly at all since game release.  We have abilities that BUFF MOBS that aren't fixed yet.  And AA lines *devoted* to this broken song.  We are NOT getting runspeed love.  I'm sorry you got this bucket.  I'm sorrier that the bucket is not consistent.</p>

Asif
02-21-2007, 03:07 PM
<p>Well my Troub see's no reason in the world that they need to nerf Mystic,s SoW.</p><p>So what if my buddy a 70 mystic could run faster than me our runs stacked anyway!!</p><p>Soe just leave Mystic,s run speed alone .  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

ScurvyTRatt
02-21-2007, 05:48 PM
<cite>Priestbane wrote:</cite><blockquote><cite>Iseabeil wrote:</cite><blockquote><p>After over 2 years, most people should know how EQ2 works. The devs will not and will never bump classes up when bumping one down will cause less balancing issues. Any bard demanding their right to be the speeders of norrath was demanding a nerf of all classes that are able to reach similar speeds, and anyone claiming they just wanted bard speed increased and not others nerfed is either naive or lying. It.does.not.work.that.way.... it never worked that way, so why anyone would think this would be an exception is beyond me. No matter what, bards (that arent naive of how EQ2 balancing system works) that asked for best speed asked the other to be nerfed.</p><p>What always confuse and amuse me, is the 'this isnt eq1' and 'thats how it was in eq1' stuff. On one hand you see people protest any typical EQ1 mechanic with the motto 'this isnt EQ1', and on the other hand you have those supporting their claims 'thats how it was in EQ1'. Bards were fastest in EQ1.. so what? as often claimed, this isnt EQ1. If EQ2 bards are to be fastest just by the fact that EQ1 bards were, then I might as well demand that crowd controll should be essential based on the same reasoning or any other alike situation. Either it is EQ1½ with bells and whistles or its EQ2 that is a new game with shared lore. It cant be both at the same time.</p></blockquote><p>Sorry... no.  While we did not ask for other classes to be nerfed, and yes you ARE correct, that nerfing happens when people ask for something... I'm not going to shut up because of that.  I'm sorry...  I never asked, would not have asked, and apologize to you on behalf of your pain, but you are NOT going to get me to stop mentioning deficiencies in MY CLASS because of your pain.  I sympathize with you, I truly do, and if I could make it better by simply buffing bards... then I would.  But *I'm* not the dev team.  Don't you dare even think of laying the blame at our feet.</p><p>And the EQ1 / EQ2 argument is a red herring.  We've been the fastest since game release (poor Troubs weren't, but they *justifiably* got a buff that didn't nerf us... hmm there goes your first point, but nevertheless...)  In <u>EQ2 lore alone</u>, until EoF, Bards were the fastest things on two feet.  It's also the *only* thing we were #1 at.  Unless you want to count the #1 at concentration requirements, I suppose we are #1 at that too.  =p  But even beyond that, Bards = speed is something that goes well beyond just EQ lore.</p><p>And here's the kicker:  WE AREN'T GETTING WHAT WE WANT.</p><p>You STILL go faster than we do *even with the nerf* until level 41!  And for a measly 5 points!  Wardens and Rangers still get to within 1% or equal speed as we do (at 55!), WAAAAY earlier, for minimal invested points.  And worse still, bards' runspeed is *actually getting NERFED* in this patch...  our "new selo's" which we get at 55 is a 4% runspeed buff, which they took away(!!) from the *8* points WE spend on runspeed (that come after at *least* 9 other spent points), which means we're slower than everyone else until level *55*.</p><p>So don't you even *think* whiny bards are making this happen.  I sympathize.  I wish they would not nerf you.  I wish they would just fix the runspeed for bards.  But they aren't, and we're screaming just as loudly about nerf on our end of the spectrum too.</p><p>Yeah, bards DO get some love this update, something we haven't seen nearly at all since game release.  We have abilities that BUFF MOBS that aren't fixed yet.  And AA lines *devoted* to this broken song.  We are NOT getting runspeed love.  I'm sorry you got this bucket.  I'm sorrier that the bucket is not consistent.</p></blockquote><p>It sounds to me like we all want the same thing. To make bards run faster rather than make mystics run slower.</p><p>So, if this solution were to be put into place then who would be upset? I would think that no one would (Please correct me if I am wrong). And it would make a lot of people happy!</p><p>So we have this great solution. How do we present this to the powers that be to have this solution adopted to prevent the current problem on test?</p>

thedu
02-21-2007, 07:17 PM
<cite>ScurvyTRatt wrote:</cite><blockquote><cite>Priestbane wrote:</cite><blockquote><cite>Iseabeil wrote:</cite><blockquote><p>After over 2 years, most people should know how EQ2 works. The devs will not and will never bump classes up when bumping one down will cause less balancing issues. Any bard demanding their right to be the speeders of norrath was demanding a nerf of all classes that are able to reach similar speeds, and anyone claiming they just wanted bard speed increased and not others nerfed is either naive or lying. It.does.not.work.that.way.... it never worked that way, so why anyone would think this would be an exception is beyond me. No matter what, bards (that arent naive of how EQ2 balancing system works) that asked for best speed asked the other to be nerfed.</p><p>What always confuse and amuse me, is the 'this isnt eq1' and 'thats how it was in eq1' stuff. On one hand you see people protest any typical EQ1 mechanic with the motto 'this isnt EQ1', and on the other hand you have those supporting their claims 'thats how it was in EQ1'. Bards were fastest in EQ1.. so what? as often claimed, this isnt EQ1. If EQ2 bards are to be fastest just by the fact that EQ1 bards were, then I might as well demand that crowd controll should be essential based on the same reasoning or any other alike situation. Either it is EQ1½ with bells and whistles or its EQ2 that is a new game with shared lore. It cant be both at the same time.</p></blockquote><p>Sorry... no.  While we did not ask for other classes to be nerfed, and yes you ARE correct, that nerfing happens when people ask for something... I'm not going to shut up because of that.  I'm sorry...  I never asked, would not have asked, and apologize to you on behalf of your pain, but you are NOT going to get me to stop mentioning deficiencies in MY CLASS because of your pain.  I sympathize with you, I truly do, and if I could make it better by simply buffing bards... then I would.  But *I'm* not the dev team.  Don't you dare even think of laying the blame at our feet.</p><p>And the EQ1 / EQ2 argument is a red herring.  We've been the fastest since game release (poor Troubs weren't, but they *justifiably* got a buff that didn't nerf us... hmm there goes your first point, but nevertheless...)  In <u>EQ2 lore alone</u>, until EoF, Bards were the fastest things on two feet.  It's also the *only* thing we were #1 at.  Unless you want to count the #1 at concentration requirements, I suppose we are #1 at that too.  =p  But even beyond that, Bards = speed is something that goes well beyond just EQ lore.</p><p>And here's the kicker:  WE AREN'T GETTING WHAT WE WANT.</p><p>You STILL go faster than we do *even with the nerf* until level 41!  And for a measly 5 points!  Wardens and Rangers still get to within 1% or equal speed as we do (at 55!), WAAAAY earlier, for minimal invested points.  And worse still, bards' runspeed is *actually getting NERFED* in this patch...  our "new selo's" which we get at 55 is a 4% runspeed buff, which they took away(!!) from the *8* points WE spend on runspeed (that come after at *least* 9 other spent points), which means we're slower than everyone else until level *55*.</p><p>So don't you even *think* whiny bards are making this happen.  I sympathize.  I wish they would not nerf you.  I wish they would just fix the runspeed for bards.  But they aren't, and we're screaming just as loudly about nerf on our end of the spectrum too.</p><p>Yeah, bards DO get some love this update, something we haven't seen nearly at all since game release.  We have abilities that BUFF MOBS that aren't fixed yet.  And AA lines *devoted* to this broken song.  We are NOT getting runspeed love.  I'm sorry you got this bucket.  I'm sorrier that the bucket is not consistent.</p></blockquote><p>It sounds to me like we all want the same thing. To make bards run faster rather than make mystics run slower.</p><p>So, if this solution were to be put into place then who would be upset? I would think that no one would (Please correct me if I am wrong). And it would make a lot of people happy!</p><p>So we have this great solution. How do we present this to the powers that be to have this solution adopted to prevent the current problem on test?</p></blockquote> First of all why was this change required? Your not going to get an answer from SoE.  Unless it's buried somewhere that I haven't seen yet.  When such a change happens, i.e. backwards movement on mounts, and generates a lot heat from the community; and there is still no response - then it's moot. It's going to happen and there isn't much that's going to change it;  I know, sounds pessimistic and cynical, but that's what I've seen.

ScurvyTRatt
02-21-2007, 09:07 PM
<p>Normally, I don't really care about nerfs I just keep playing. However this one has really got me irked and here is why:</p><p>I sorta-quit (as in not play but not cancel account) a bit before EOF came out. I had a Templar and it didn't pan out as I wanted. I wanted to be a top of the line healer, but constantly get out parsed by mystics on raids and Wardens in PvP. </p><p>EoF gave me the oppertunity to start over again with a new character. I couldn't decide to play a Warden or a Mystic. I played both classes as a fae in the beta up to 28 focusing on getting as many AA as I could. After looking at it, I decided on the Mystic, primarlly because they could go faster out of combat speed with less AAs.</p><p>Now, a few months and a LOT of played time later after working my [Removed for Content] off to level up to 70 with 64 AAs the powers that be decide to remove the one reason I chose the mystic over the warden. Words cannot describe how angry I am. I feel like someone who has worked to build the largest building in the world only to have some inspector have the spire at the top chopped off and come in second place.</p><p>It may not seem like a bid deal to most but it is a big deal to me. If mystics being faster than bards is a problem, make bards faster. For the love of the gods they need some love anyhow.</p>

Halishmali
02-22-2007, 05:01 PM
Something I found strange is the update says <blockquote>Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.</blockquote> I'm looking at my AA tree and it's only 5% per level at the moment. Not 6. It'll still be a 45% increase if they're only dropping it to 4%. That sucks but it's not *that* huge of a deal.

Caldabuse
02-22-2007, 07:16 PM
<cite>Halishmali wrote:</cite><blockquote>Something I found strange is the update says <blockquote>Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.</blockquote> I'm looking at my AA tree and it's only 5% per level at the moment. Not 6. It'll still be a 45% increase if they're only dropping it to 4%. That sucks but it's not *that* huge of a deal. </blockquote> I'm not sure what kind of math you're using. Right now it displays 5% per rank, for a 25% increase, total (45% speed). However, the skill actually grants 6% per rank for a 30% increase (50% runspeed). At 4%, it will grant 20% (40% total). There's a bug here somewhere. Either it was always intended to give 6% (until they nerfed it) and the display was bugged or it wasn't intended to give 6%, but rather 5%. The thing that gets me is that they haven't explained why it's being nerfed to 4%. Warden AA grants 5% per rank. What possible reason could they have for making us slower than Wardens? Of course, there's the possibility that they just forgot about Wardens are are going to hit them next. I can deal with it being nerfed, but when you tuck away a change that negatively impacts a portion of your community, the right and proper thing is to explain why this has to happen. That's what community relations is all about. When things work well, when you have good things to say, that's when dealing with the community is easy. It's when things work poorly that we see what a company is made of. Owning up to your mistakes and communicating them clearly is what earns my respect.

AziBam
02-22-2007, 07:17 PM
<cite>Halishmali wrote:</cite><blockquote>Something I found strange is the update says <blockquote>Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.</blockquote> I'm looking at my AA tree and it's only 5% per level at the moment. Not 6. It'll still be a 45% increase if they're only dropping it to 4%. That sucks but it's not *that* huge of a deal. </blockquote>That's due to a bug.  It reads 5 and gives 6.  Part of peoples complaint is that rather than just correcting that bug they are nerfing the original percent to 4.  Overall, I agree with you though.  Still a nice bump in speed especially if you get J-boots to supplement.

SnAke19
02-23-2007, 12:51 AM
the joke when looking on our eof tree is that enhance spirit of the wolf is next to a 3% higher trigger chance(only one target), a 10 sec longer duration of bolster and a boost of a very situational ward (without mt grp more or less useless) the only usefull thing eof gives to us mysts they could totaly remove our hole revival line -> there would be no difference they could remove our whole cureline -> there would be no difference (because in normal zones you don´t need the curewards and in raidzones they are much to little to make any difference- what sense for example makes a 250 magic ward against a dot which ticks with 1500 per secound) they could remove our dmg line-> there would be no difference (the ony thing it does is to make castimes of the spells shorter and recasts longer with the result we re not interupted while casting-probably usefull for pvp - but for what pvp in a game never designed for it) i meanwhile have a myst, a necro, a predator, a berserker, a illu and from all of them the myst has far the worst new tree-thats the true and now we are going to get nerved............................................ .................................................. .......................................fantastic!! !

SnAke19
02-23-2007, 01:04 AM
<cite>AziBam wrote:</cite><blockquote><cite>Halishmali wrote:</cite><blockquote>Something I found strange is the update says <blockquote>Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.</blockquote> I'm looking at my AA tree and it's only 5% per level at the moment. Not 6. It'll still be a 45% increase if they're only dropping it to 4%. That sucks but it's not *that* huge of a deal. </blockquote>That's due to a bug.  It reads 5 and gives 6.  Part of peoples complaint is that rather than just correcting that bug they are nerfing the original percent to 4.  Overall, I agree with you though.  Still a nice bump in speed especially if you get J-boots to supplement. </blockquote>what makes you so sure that not ony the description is wrong and it was from beginning planed to be 6? hm? and when some here are in the opinnion that bards have to be the fastest class -then i ask you what brings you to this conclussion (in my opinion it sounds not very logical running so fast while singing so loud)

Xagoth
02-23-2007, 03:35 PM
<cite>Caldabuse wrote:</cite><blockquote><cite>Halishmali wrote:</cite><blockquote>Something I found strange is the update says <blockquote>Mystic: Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.</blockquote> I'm looking at my AA tree and it's only 5% per level at the moment. Not 6. It'll still be a 45% increase if they're only dropping it to 4%. That sucks but it's not *that* huge of a deal. </blockquote> I'm not sure what kind of math you're using. Right now it displays 5% per rank, for a 25% increase, total (45% speed). However, the skill actually grants 6% per rank for a 30% increase (50% runspeed). At 4%, it will grant 20% (40% total). There's a bug here somewhere. Either it was always intended to give 6% (until they nerfed it) and the display was bugged or it wasn't intended to give 6%, but rather 5%. The thing that gets me is that they haven't explained why it's being nerfed to 4%. Warden AA grants 5% per rank. What possible reason could they have for making us slower than Wardens? Of course, there's the possibility that they just forgot about Wardens are are going to hit them next. I can deal with it being nerfed, but when you tuck away a change that negatively impacts a portion of your community, the right and proper thing is to explain why this has to happen. That's what community relations is all about. When things work well, when you have good things to say, that's when dealing with the community is easy. It's when things work poorly that we see what a company is made of. Owning up to your mistakes and communicating them clearly is what earns my respect. </blockquote><p>Thats my whole problem.</p><p>NO explanation as to WHY we are being nerfed.</p><p>Have been playing SOE games since EQ1 BETA and have come to accept that online games are constantly being rebalanced. I have been the recipient of many nerfs over the years on my characters and honestly cant remember being nerfed with NO explanation. I can accept being nerfed for balance sake as long as they tell me WHY.</p><p>It feels like they are telling us "look, you are neing nerfed and you dont deserve to know why, so suck it up!".</p><p>I havent always AGREED with alot of the Nerfs from EQ1 and EQ2, but for the most part I could see their logic in the explanation of the nerf. Where is my explanation?!</p><p>Its what I think alot of people dont get. Its not so much the actual nerf that bothers alot of us (although, I DO understand where the Fae person is coming from, since they chose this class over a Warden for this specific reason). Its the fact that they are nerfing us without giving us the respect of telling us why. It leaves you thinking, if they will nerf THIS without giving us a reason...what next? </p>

Pijotre
02-23-2007, 08:32 PM
err ... *points at Xagoth and Caldabuse* ... yup what they said. I don't like being nerfed, but I understand rebalancing, just give us the reason, I have an idea why, which I posted a bit earlier in this topic. But please could someone confirm this or tell us why if its not that ... we feel a bit disrespected by nerfing us without getting a reason for it. Pijotre Kajek (70 Mystic 84AA)

ScurvyTRatt
02-26-2007, 09:23 PM
Pijotre@Lucan DLere wrote: <blockquote>err ... *points at Xagoth and Caldabuse* ... yup what they said. I don't like being nerfed, but I understand rebalancing, just give us the reason, I have an idea why, which I posted a bit earlier in this topic. But please could someone confirm this or tell us why if its not that ... we feel a bit disrespected by nerfing us without getting a reason for it. Pijotre Kajek (70 Mystic 84AA) </blockquote> No one likes being nerfed. And a nerf is not necessary here. Rather than take away something such as this why not balance the others up? The only thought I could have is that bards are angry, even tho they can stack with the sow buff for even more speed. The only other thing I can think of is developers are overwhelmed with the power of the Mystic class and are desperate to find any way to nerf it.

Priestbane
02-27-2007, 03:15 AM
Xolanne@Nagafen wrote: <blockquote>No one likes being nerfed. And a nerf is not necessary here. Rather than take away something such as this why not balance the others up? The only thought I could have is that bards are angry, <b>even tho they can stack with the sow buff for even more speed.</b> The only other thing I can think of is developers are overwhelmed with the power of the Mystic class and are desperate to find any way to nerf it.</blockquote> Not anymore!  That's also nixed in GU32!