View Full Version : List of items/racial traits that enhance tradeskill/harvesting abilities
ashen1973
02-13-2007, 04:16 PM
<p>Hi all There have been a few posts recently regarding various items that increase your crafting skill, so I thought I'd list the one's I know of. </p><p>Artisans Tunic equipped in chest slot Must be level 5 to equip +1 to all crafting abilities Reward for completing the low-level crafting quests, for the NPC within the tradeskill instance Link to quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=2088" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=2088</a></p><p> Fallen Dynasty item equipped in charm slot must be tradeskill lvl 50 to equip +1 to success chance and +10 to your main ability (i.e sculpting for Carpenter, Metalshaping for Armorer) Reward for completing one of various quests in The Village of Shin (also receive a Wantia artisans satchel, a harvestable only bag with 36 slots) You must have a tradeskill level of 50+ and have completed 'Improving relations with the locals'. There is then a different quest for each profession. No combat is involved, but most do require some harvesting. Carpenter quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3004" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3004</a> Weaponsmith Quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3045" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3045</a> Tailor quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3016" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3016</a> Sage quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3006" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3006</a> Alchemist quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3011" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3011</a> Provisioner quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=2980" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=2980</a> Woodworker quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3012" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3012</a> Armourer quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3005" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3005</a> Jeweller quest - <a href="http://eq2.allakhazam.com/db/quest.html?eq2quest=3029" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/quest....l?eq2quest=3029</a></p><p> Pick of Underfoot Clickable House item When clicked grants 'Talent of the Underfoot' - Increases crafting success by 1% for 1 hour. Reward from 'Awakening the Underfoot' Live event (quest no longer available) Apron of the Artificer equipped in chest slot +120 Hlth +120 Pwr +1260 vs Heat +5 to all crafting abilities Flowing thought V requires a tradeskill level of 65 to equip Loot drop in the level 70 version of Nektropos castle</p><p>Tinkerer's Belt Waist slot Must be level 70 to equip +28 wis, +28 int +75 HP, +75 power +720 vs heat, +468 vs mental +10 tinkering Loot drop from the Mad Tinkerer in The Estate of Unrest</p><p>Reinforced Heavy Dwarven Work Boots Fabled Lore No-Trade Foot slot Level 70 All classes, stats dependant on boots chosen (see below) +20 fishing +20 foresting +20 gathering + 20 mining +20 trapping Take Loot drop from Garanel in Estate of Unrest (called leathe rinsole or somesuch) and your original Dwarven Workboots (reward from 'these boots...' HQ) to Hwal Rucksif in the Keep of the Ardent needle in Antonica. And he will swap them for the Reinforced boots </p><p> Unargin's smithy hammer One-handed hammer Must be fighter or priest , adventuire lvl 47 to equip +9 str +9 sta +36 Hlth +28 Pwt applies 'Blessing of the smith' when equipped - increases metalshaping and metalworking of the caster by 20 Loot drop from Unargin the blacksmith in Nektropos castle-The return (lvl 50 version) Dwarven blacksmith's hammer One-handed Hammer Must be Fighter or Priest. Adventure Level 45 to equip +9 Str +8 Sta +30 Hlth +30 Pwr Applies 'Blessing of the Smith when equipped' increases metalshaping and metalworking of caster by 20 Drops from??? The Smithing Hammer One-handed Hammer Must be Fighter or Priest. Adventure level 42 to equip +15 Str +10 Sta +6 Agi +45 Hlth +50 Pwr Applies 'Brilliant Light' when equiped. Increases metal shaping and metalworking of caster by 26 Drops from ??? Thaydor's hammer of accuracy Dual-wield hammer Must be Fighter or Priest , Adventure level 48 to equip +8 Str +10 Agi +8 Int +30 Hlth +30 Pwr +2 crushing +4 Metalworking Drops from Weaponsmith Thaydor in Solusek Eye Girdle of the Master Armorer Belt Requires Adevnture level 48 to equip +10 Str +10 Sta +10 Int +10 Wis +40 Hlth +40 Pwr +4 Metalshaping Loor from Armoursmith Gravik in Solusek Eye Crana's brittle wand One handed staff Must be mage or priest, adventure lvl 47 to equip +6 str +6 agi +6 sta +12 int +40 hlth +40 pwr +4 chemistry Loot drop from Lord Crana in Solusek eye Crest of plague emendation Charm Equipable by all +8 Chemistry Applies 'Curative dark aura' when used Lasts 10min 3secs dispels 35 lvls of beneficial and hostile disease effects to group (AE) Increases in-combat health regeneration of group members (AE) by 5.0 Reward to guild who cured the great plague of May 05 Ancestral totem of the witchdoctor Charm Equipable by all +4 Chemistry Applies 'Ethereal dark aura' when equipped Increases Mitigation of caster vs disease dmg by 480 Reward to guild who cured the great plague of May 05 A Sewing needle Dual-wield Dagger Must be Scout, Mage, Zerker or Guardian to equip. Adventure level 67 +5 piercing +5 tailoring Flowing Thought V Found in the level 70 version of Nektropos castle Findingle's destructive needle Dual-wield weapon must be Mage,Scout, Zerker or Guardian Adventure lvl 62 to equip +15 str +15 agi +25 hlth +50 pwr +4 tailoring one of a choice of 3 rewards for the KoS collection 'Medium Airship plating' Eye-piece of Gaz Cloth headgear Must be adventure lvl 62 to equip +15 wis +15 int +25 Hlth +50 Pwr Flowing Thought I +4 artificing Must have adventure lvl 62 to equip one of a choice of 3 rewards for the KoS collection 'Medium Airship plating' The other reward choice for the medium airship collection is a pair of gloves with +4 safefall </p><p> Tinkered items There are a range of new tinkered items that enhance tradeskill's There are 3, charm slot, items for each profession - They all enhance your success chance. There are +1%,+2% and +3% versions and the effects seem to stack with the Village of Shin reward.</p><p>GU32 changed the level requirements for these items. Now, all +1% items require artisan level 20 to equip, +2% items require level 33 and +3% items require level 54. Woodworker Automated finishing saw +1% Automated Gnomish plane +2% Measure twicerer +3% Carpenter Feng-shui enviromental reader +1% Gnomish level +2% Wood-elf eye for the Troll guy +3% Provisioner Izzitediblforpeple probe +1% Gnomish thermometer +2% Screewoggin's Bag of Spices +3% Weaponsmith Automatic finishing hammer +1% Automated Honing stone +2% Freeport classified information of armament +3% Armourer Automated rounding hammer +1% Gnomish toughened ring press +2% Qeynos classified information of bulkward +3% Tailor Mechanical threaded beedle +1% Gnome proof thumb cap +2% Guide: Roots. The fabric of life +3% Alchemist Reinforced Gnomeproof beaker +1% Gnomish Gas mask +2% Never ending bag of 'The Good Stuff' +3% Sage Gnomish self-inking quill +1% Gnomish Quick erasealler +2% Eye of Agamatoo +3% Jeweller Gnomish ring press +1% Gnomerific magnifying device +2% Enigma of Tunare +3%</p><p> Portable crafting tables Although not technically an enhancing item, these do aid crafters so i'll mention them here These are all useable at various levels between 40 and 47 They have 5 charges and when called last for 5 minutes. anyone can use them when called There is a 15 minute re-use timer on the item Portable chemistry set level 41 Portable desk level 42 portable forge level 43 Portable cooking set level 44 Portable Sewing table level 45 Portable woodworking kit level 46 Portable Workbench level 47 </p><p>Harvesting tools These are tools that are equipped in your charm slot. When equiped they reduce the time it takes to harvest a node. There are 2 different sets of tools, one set made by Woodworkers, the other by Tinkerers Woodworker made - each of these decreases harvesting time for one type of node Saw - foresting Fishing pole - fishing Shovel - gathering Trap - trapping Pick - mining there are different tools available for different tiers Ash (i.e Ash Fishing pole) equipable at level 20 (artisan or adventure) . Decreases harvesting time by 0.5 seconds. Briarwood (i.e Briarwood saw) equipable at level 30. Decreases harvest time by 1 second. Teak (i.e Teak trap) equipable at level 40. Decreases harvest time by 1.5 seconds. Sandalwood (i.e Sandalwood shovel) equipable at level 50. Decreases harvest time by 2 seconds) These items are not stackable. Equiping more than one of the same type of tool gives no further benefits. </p><p>Tinkerer made the Tinkerer made items are slightly different from the Woodworker tools. Miscalibrated - all equipable at level 20 . reduces harvest time by 1 second and increases skill by 5 (mining by 10) Miscalibrated Automated Shears - Gathering and foresting Miscalibrated Automated Watersafe net - Fishing and Trapping Miscalibrated Automated Pickaxe - mining </p><p> Calibrated - all equipable at level 46. Reduces harvest time by 1.5 seconds. Increases skill by 7 (mining by 15) Calibrated Automated Shears - Gathering and foresting Calibrated Automated Watersafe net - reduces Fishing and Trapping Calibrated Automated Pickaxe - mining </p><p>Overclocked - all equipabl;e at level 68. Reduces harvesting time by 2.5 seconds. Increases skill by 10 (mining by 20) Overclocked Automated Shears - Gathering and foresting Overclocked Automated Watersafe net - Fishing and Trapping Overclocked Automated Pickaxe - mining </p><p>Racial traits that enhance crafting skills Ok, I know these are not items, but if you are trying to make a crafter character and give him/her/it every chance you can, </p><p>then picking a specific race can give you a small boost. Every so many levels you get to pick a racial trait. Each race has 2 traits that improve your crafting skills. ARASAI</p><p>Boosts Artificing skills</p><p>Boots Transmuting skills</p><p>BARBARIAN Brewmaster - Boosts Provisioner skills Herbology - Boosts Alchemist skills</p><p>DARK ELF Poison Crafter - Boosts Alchemist skills Pursuit of the Arcane - Boosts Sage skills</p><p>DWARF Weapon Forger - Boosts Weaponsmith skills Master of the Tumpy Tonic - Boosts Provisioner skills</p><p>ERUDITE Scholarly Pursuit - Boosts Sage skills Chemist Boosts - Alchemist skills</p><p>FAE Magical Teachings - Boosts Sage skills Forest Knowledge - Boosts Woodworker skills</p><p>FROGLOK Fervor of Marr - Boosts Armorer skills Zealotry of Marr - Boosts Weaponsmith skills</p><p>GNOME Forge Invention - Boosts Weaponsmith skills Chemical Calculations - Boosts Alchemist skills</p><p>HALF ELF Ayr'Dal Adornment - Boosts Jeweler skills Gift of the Faydark - Boosts Woodworking skills</p><p>HALFLING Niami's Tutelage - Boosts Provisioner skills Pants Patcher - Boosts Tailor Skills</p><p>HIGH ELF Gilding of Felwithe - Boosts Jeweler skills Estoric Study - Boosts Scribe skills</p><p>HUMAN Metallurgy - Boosts Armorer skills Clothier - Boosts Tailor skills</p><p>IKSAR Whipstitch - Boosts Tailor skills Dark Medicine - Boosts Alchemist skills</p><p>KERRA Gift of the Land - Boosts Chemistry skills Timber Shaper - Boosts Woodworker skills</p><p>OGRE Oggokian Trade - Boosts Weaponsmith skills Rallosian Readiness - Boosts Armorer skills</p><p>RATONGA Poison Play - Boosts Alchemist skills Instruments of the Underfoot - Boosts Weaponsmith skills</p><p>TROLL Troll Gourmet - Boosts Provisioner skills Mender of the Mire - Boosts Armorer skills</p><p>WOOD ELF Gift of the Faydark - Boosts Woodworker skills Faydwer Fashions - Boosts Tailor skills </p><p> Thank you to Pointytail for supplying this link <a href="http://http://ironfingers.outlands.com/craftgear.htm" target="_blank" rel="nofollow">http://http://ironfingers.outlands....m/craftgear.htm</a> with pictures and some new items, as well as links to the Fallen Dynasty artisan quests. Thank you to Arrowheart for supplying the Silken Sword quest walkthrough Thank you to Nosifer Deathblade for highlighting the Girdle of the master armourer Thanks to UberFuzzy for completing the tinkered items list for me Thanks to Iseabeil for Information on Tinkerers belt Thanks to Matia for information on Fae and Froglok racial traditions Thanks to Noaani for information on 'crest of plague emendation' Thanks to Calthine and Drakhammor for information on Reinforced Heavy Dwarven Work Boots </p><p>And Thanks to anyone else who's information I have used but not mentioned here </p><p>If anyone knows of any other items that increase your crafting skills, please post </p>
ashen1973
02-13-2007, 04:19 PM
<p>re-posting this from the original tradeskill forums</p><p>just noticed that the ogaming links (for the Fallen Dynasty quests) no longer work. I'll track down new links and get them added (hopefully an edit function will appear here so i can add them to original post)</p>
Calthine
02-13-2007, 06:07 PM
Nice to know I'm not the only one who saved things <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Bratface
02-13-2007, 06:55 PM
<cite>ashen1973 wrote:</cite><blockquote> <p> Alchemist Reinforced Gnomeproof beaker Level 6 Gnomish Gas mask level 38 <b> Never ending bag of 'The Good Stuff' Level 63</b> </p></blockquote>OMG is this true? A reference to illegal drugs (marijuana)! I swear between the "kick the kitty" in that DoF instance, and having to befriend a dog and then kill it in the betrayal quest I have to wonder what is going on in the mind of these people, this is sickening. At least the kitty kicking was removed, but I am disgusted to see these other things in this game, it is literally making me sick to my stomach. Where is the sense of decency?
Kazgoroth
02-14-2007, 05:55 PM
<cite>Bratface wrote:</cite><blockquote><cite>ashen1973 wrote:</cite><blockquote> <p> Alchemist Reinforced Gnomeproof beaker Level 6 Gnomish Gas mask level 38 <b> Never ending bag of 'The Good Stuff' Level 63</b> </p></blockquote>OMG is this true? A reference to illegal drugs (marijuana)! I swear between the "kick the kitty" in that DoF instance, and having to befriend a dog and then kill it in the betrayal quest I have to wonder what is going on in the mind of these people, this is sickening. At least the kitty kicking was removed, but I am disgusted to see these other things in this game, it is literally making me sick to my stomach. Where is the sense of decency? </blockquote> WOW you want a politically correct Norrath? Keep in mind that this is a world born of blood, sword, and sorcery here and keep things in perspective <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Lighten up a bit and remember it's a game in a fantasy world. Oh, and don't come to Freeport either, I have an NPC there that calls me snotmunch everytime that I hail him! He's right at the top of the list of NPCs that I'd most like to whack! LOL
Calthine
02-14-2007, 06:33 PM
I'd have to turn in my Tradeskill Hat if I didn't mention Shark Fins...
ashen1973
02-22-2007, 05:31 PM
added working links for quests
EliseNoble42
02-22-2007, 07:21 PM
<p>THIS IS NOT A COMPLETLE LIST WHERE ARE THE FROGS </p>
Calthine
02-22-2007, 07:26 PM
<cite>EliseNoble42 wrote:</cite><blockquote><p>THIS IS NOT A COMPLETLE LIST WHERE ARE THE FROGS </p></blockquote>My goodness, you're rude.
Amytheyst
02-22-2007, 07:30 PM
<cite>EliseNoble42 wrote:</cite><blockquote><p>THIS IS NOT A COMPLETLE LIST WHERE ARE THE FROGS </p></blockquote> And ignored. Sheesh...
<p><span style="font-size: medium; color: #ff3333; font-family: times new roman,times">Hey Need a question answered please. Where do i find info about what gender and race is better for what class. I also would like to know what bonuses a certain race gets for certain tradeskill. I have looked at eq2 eq2i and tentonhammer and i believe o-gaming. They do not have what I need which is ( let us use this an an example Erudite, Male Mage Sage, what bonus if any for being male, erudite or whatever) I hopeI am making sense, in other words tell me what race is good at what class and what tradeskill more help on the tradekill bonuses. The links do not make sense to me. I am not a good person to read and comprehend i need al ist like (a= whatever racial bonus +tradeskill = better tradeskill) I know that humans are supposed to be better tailors cause an an innate ability does this apply to all races ; if so why are the froglucks not represented anywhere, and why is there not a forum guide with this info. I read the Tradeskill forum and newbie yard my questions are not answered at all (every race but the frogluc )and a concise simple list would be nice ; the links and guides are too confusing. It would help isf someone would just say frogluk or whatever plus this ability makes this a better what ever. Does all this make sense?</span></p>
Calthine
02-22-2007, 07:48 PM
The first post in this thread is good. So is <b><a href="http://eq2.eqtraders.com/articles/article_page.php?article=g25&menustr=040000000000" target="_blank" rel="nofollow">Crafting Racial Traditions Guide</a> </b>at EQ2 Traders. Gender doesn't make a difference, though, and the racial bonuses are ony +5, so it's no great tragedy if you don't get the racial bonus. Edit: I should elaborate. No stats, like INT, WIS, AGI, have any direct effect on your tradesilling. So Gender and Adventure class are totally irellevant except in power pool control. There are small Racial bonuses to various tradeskills available at Adventure level 18.
<p>hmm someone told me that for example an erudite is a better alchemist than a human ,and that is becasue of a racial trait. Is this still true? If so where can i find a complete list , i find it a bit odd that the frog people and oger and the fae are let off of the listsI am looking at. I still would like a racial trait list for the races so i can show my frend which race and which class for what. They want a fury and I told them a half elf fury sage would be good bet they say no the want each race to match the class and tradeskill .Is that possible if so how? Where is there a complete list? There was one here about a month ago you typed in race and tradeskill and there was a complete list for each race plus the class and tradeskill. Anyone still have that info</p><p>.</p>
Calthine
02-22-2007, 08:09 PM
The list of racial traits is about 2/3 down the first post in this thread. It's also on the link I posted above. I've never seen a list wher eyou typed in race etc and got matches.
Calthine
02-22-2007, 08:11 PM
<cite>EliseNoble42 wrote:</cite><blockquote><p>THIS IS NOT A COMPLETLE LIST WHERE ARE THE FROGS </p></blockquote> EliseNoble42: PMing me for info and calling me lazy and stupid is a sure fire way to get me to help you, yeah.
well i have and you have not so what there was a list and your list is not complete at all all i ask for is a list with all races where are the frogluck ogres and fae hmm.
hmm . oh where oh where did that little list go
Calthine
02-22-2007, 08:22 PM
I didn't compile the lists, but I seem to recall that not all races got a tradeskill bonus option.
Matia
02-22-2007, 08:26 PM
Bert, the Ogres are on that list. FAE Magical Teachings - Boosts Sage skills Forest Knowledge - Boosts Woodworker skills FROGLOK Fervor of Marr - Boosts Armorer skills Zealotry of Marr - Boosts Weaponsmith skills
Graywindnz
02-22-2007, 08:27 PM
<p>Frogs: </p><p>Fervor of Marr Permanent. Increase Metalshaping (armorer skill) by 5. </p><p>Zealotry of Marr Permanent. Increase Metalworking (weaponsmith skill) by 5.</p><p>Ogre: </p><p>Rallosian Readiness Permanent. Increase Metalshaping (armorer skill) by 5. </p><p>Oggokian Trade Permanent. Increase Metalworking (weaponsmith skill) by 5</p><p>And on a side note shouting will not get you many friends and just annoys the people trying to help you.</p><p>race, gender and sex do not make a difference in what class you choose.</p><p>i got my info from here <a href="http://home.comcast.net/~eq2gamedata/main.html" target="_blank" rel="nofollow">http://home.comcast.net/~eq2gamedata/main.html</a></p>
ashen1973
02-23-2007, 10:51 AM
<p>Added Fae racial trait bonuses to original post</p><p>if someone could post the racial bonuses for Frogloks that would be great (I'll add it to main post)</p><p>p.s has anyone else noticed a big drop in manners since the forum changes, I don't think everyone's politeness settings carried over correctly <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Iseabeil
03-02-2007, 04:49 PM
<p>Can add this:</p><p>Tinkerer's Belt</p><p>+28 wis, +28 int +75 HP, +75 power +720 vs heat, +468 vs mental +10 tinkering Slot: waist lvl 70 to equip</p><p>from mad tinkerer in unrest</p>
ashen1973
03-05-2007, 05:51 AM
<p>Edited OP to include Froglok racial bonuses (thank you Matia and the others that posted this info)</p><p>Added information on Belt of the Tinkerer, thank you Iseabeil.</p><p>Edited level requirements for tinkered tradeskill tools.</p><p>Also, I have heard rumours of an item that enhances transmuting skills dropping in Unrest, if anyone has any information on this, please post here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Calthine
03-05-2007, 01:15 PM
Tinkerer's Belt Legendary Attunable +28 WIS + 28 INT +75 Health + 75 Power +720 Heat +468 Mental +10 Tinkering Waist Level 70 Yes, drops in Unrest
ashen1973
03-06-2007, 06:56 AM
<p>Thanks Calthine, but already have the information on the Tinkerers belt.</p><p>I have heard rumours of a similar item (possibly a glove) that has similar benefits for transmuters, anyone have any more info on this?</p>
Calthine
03-06-2007, 01:31 PM
<cite>ashen1973 wrote:</cite><blockquote><p>Thanks Calthine, but already have the information on the Tinkerers belt.</p><p>I have heard rumours of a similar item (possibly a glove) that has similar benefits for transmuters, anyone have any more info on this?</p></blockquote> I hadn't even heard that rumor yet, lol.
Calthine
03-06-2007, 05:02 PM
From the Estate of Unrest: Reinforced Heavy Dwarven Work Boots Fabled Lore No-Trade +27 str + 27 sta +27 wis +100 Health +100 power +20 fishing +20 foresting +20 gathering + 20 mining +20 trapping Plate Armor (feet) Mitigation 520 Weight 4.0 Level 70 Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar.
ashen1973
03-08-2007, 11:17 AM
<cite>Calthine wrote:</cite><blockquote>From the Estate of Unrest: Reinforced Heavy Dwarven Work Boots Fabled Lore No-Trade +27 str + 27 sta +27 wis +100 Health +100 power +20 fishing +20 foresting +20 gathering + 20 mining +20 trapping Plate Armor (feet) Mitigation 520 Weight 4.0 Level 70 Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar. </blockquote><p> Thanks Calthine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . I have added this to the OP. Shame about the class requirements on the boots, lets hope there are comparable items for cloth/leather/chain wearers</p><p>Does anyone have any idea why the formatting on my OP seems a little messed up? I keep getting extra blank lines which i can't seem to get rid of </p>
Calthine
03-08-2007, 01:18 PM
<cite>ashen1973 wrote:</cite><blockquote><p>Does anyone have any idea why the formatting on my OP seems a little messed up? I keep getting extra blank lines which i can't seem to get rid of </p></blockquote> I got that on quite a few guides I'd archived. I think it's a hidden piece of HTML. I ended up copying them into Wordpad (to remove all HTML), pasting them back and reformatting them. Bleh.
ashen1973
03-08-2007, 09:36 PM
<p>thanks for the tip Calthine, I'll try that when i have more time tomorrow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>I was told tonight that to get the Reinforced Dwarven Work boots, you get a drop from a named in Unrest. You take this item, and your Dwarven Work boots from the 'These boots...' HQ back to the NPC which made them in the original quest, and they will be upgraded to the fabled pair.</p><p>can anyone confirm this? and if so, are there differnet types of boots (i.e cloth,leather and chain) to choose from (like the boots for the Journeymans HQ)?</p>
Lady Unicorn
03-14-2007, 03:23 PM
Been in Unrest a few times and have yet to see any priest type items drop that have a bonus to transmuting, will keep an eye out though.
doctorbow
04-04-2007, 03:37 AM
<cite>ashen1973 wrote:</cite><blockquote><p>thanks for the tip Calthine, I'll try that when i have more time tomorrow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>I was told tonight that to get the Reinforced Dwarven Work boots, you get a drop from a named in Unrest. You take this item, and your Dwarven Work boots from the 'These boots...' HQ back to the NPC which made them in the original quest, and they will be upgraded to the fabled pair.</p><p>can anyone confirm this? and if so, are there differnet types of boots (i.e cloth,leather and chain) to choose from (like the boots for the Journeymans HQ)?</p></blockquote> I will INDEED personally confirm this. I was lucky enough to win the starter item (Some leather piece from Garanel, final mob, leather insole IIRC). That is the quest starter. This is turned into Hwal Rucksif along with your original DWB who completes and gives the player their CHOICE of any of the boots (so you CAN be a goon and pick the wrong type. You have been warned). Further, if you messed up and sold your original DWB long ago (like I did), you can purchase ANY type (cloth/leather/chain/heavy) from shady swashbuckler and receive ANY type in return. Unfortunately do not have stats for other types, but I WILL verify the harvest bonuses (+20 each) are the same throughout, they are all fabled items, and for what it's worth, the medium (chain) were a HECK of an upgrade to my mccabe's (the eof-set piece for swashes). Sorry, drifted a tad off-topic... G'Day, -Drakhammor, everfrost
ashen1973
04-10-2007, 08:27 AM
<p>Finally got around to re-formatting my original post and adding more information on the reinforced dwarven work boots (many thanks Drakhammor for the extra info)</p><p> still looking for any other item's that help with tradeskilling, though got a feeling we might have them all now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (havn't heard anymore on the transmuting item from Unrest, so it probably doesn't exist <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</p>
Bramwe
04-20-2007, 03:49 PM
Will having 2 of these <b><i> Reinforced Gnomeproof beaker +1%</i></b> stack with each other giving 2%?
ashen1973
04-20-2007, 04:11 PM
<cite>Bramwell wrote:</cite><blockquote>Will having 2 of these <b><i> Reinforced Gnomeproof beaker +1%</i></b> stack with each other giving 2%? </blockquote>If you equip 2 of the same item (i.e 2 of the +1% items) you only get one buff icon. If you equip 2 different items (say a 1% and a 2% item) you get 2 seperate buff icons. This suggests that same items do not stack, but different ones do. Although this is very difficult (if not impossible) to prove with hard numbers.
Bramwe
04-20-2007, 04:20 PM
Ashenshugar@Splitpaw wrote: <blockquote><cite>Bramwell wrote:</cite><blockquote>Will having 2 of these <b><i> Reinforced Gnomeproof beaker +1%</i></b> stack with each other giving 2%? </blockquote>If you equip 2 of the same item (i.e 2 of the +1% items) you only get one buff icon. If you equip 2 different items (say a 1% and a 2% item) you get 2 seperate buff icons. This suggests that same items do not stack, but different ones do. Although this is very difficult (if not impossible) to prove with hard numbers. </blockquote>Hmm, maybe I will play it safe and use the item from the Shin village then in one of the slots. Thanks, I didn't want to buy two to find out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Vonotar
05-08-2007, 06:34 PM
Any word on racial tradeskill traditions for Arasai? Currently no evil race has rt for Jeweler or Woodworker so that would be the sensible choice for Sony.. or they might just give us yet more Alchemists and Weaponsmith racial traditions... Also how come NO race has a racial tradition that boosts Carpentry?
Snowdonia
05-08-2007, 08:17 PM
ATM Arasai have Artificing and Transmuting as Racial Traditions. It only being on test, they could of course change.
AriesRichmond
05-25-2007, 03:13 PM
Can confirm that as being true. The Arasai do get transmuting and Artificing.
ashen1973
06-19-2007, 01:24 AM
<p>updated top post to include Arasai racial traits</p><p>if anyone could let me know the actual names of the Arasai skills, that would be great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
DasUberFuzzy
06-19-2007, 03:18 AM
the tinkered harvesting tools are now (well, been a while now) equalized in use levels miscalibrated = artisan level 30 calibrated = artisan level 46 overclocked = artisan level 68 also, all 3 "tiers" now add +skill like the overclocked the dual tools add some to one skill, some to the other. the pickaxe (being only 1 skill) gets a double bonus mc = 5.0 / 10.0 cal = 7.5 / 15.0 oc = 10.0 / 20.0 oh, and if it helps, heres the links to 2 of the upgraded boots aITEM 276522618 -472962492:Reinforced Very Light Dwarven Work Boots/a aITEM 1193534150 387072811:Reinforced Heavy Dwarven Work Boots/a
ashen1973
06-20-2007, 03:45 PM
Thanks Uberfuzzy for pointing out the harvesting tool changes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Main post edited to include these
Menden
07-19-2007, 01:53 PM
From what I can tell, no race gets a benefit for Carpentry. Do the numerous Woodworker/Woodworking racial benefits apply to Carpentry? I have searched the forum and been unable to find an answer. Inasmuch as the skills used by Carpenter and Woodworker overlap, it seemed this might occur.
Calthine
07-19-2007, 04:03 PM
<cite>Menden wrote:</cite><blockquote>From what I can tell, no race gets a benefit for Carpentry. Do the numerous Woodworker/Woodworking racial benefits apply to Carpentry? I have searched the forum and been unable to find an answer. Inasmuch as the skills used by Carpenter and Woodworker overlap, it seemed this might occur. </blockquote> Actually, they don't overlap. Woodworkers use Fletching, Carpenters use Sculpting.
hammerclaw2007
08-16-2007, 01:37 AM
<cite>Calthine wrote:</cite><blockquote>The first post in this thread is good. So is <b><a href="http://eq2.eqtraders.com/articles/article_page.php?article=g25&menustr=040000000000" target="_blank" rel="nofollow">Crafting Racial Traditions Guide</a> </b>at EQ2 Traders. Gender doesn't make a difference, though, and the racial bonuses are ony +5, so it's no great tragedy if you don't get the racial bonus. Edit: I should elaborate. No stats, like INT, WIS, AGI, have any direct effect on your tradesilling. So Gender and Adventure class are totally irellevant except in power pool control. There are small Racial bonuses to various tradeskills available at Adventure level 18. </blockquote> Hey, great site, very useful info. Thanks! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />
Daemona
02-24-2008, 10:42 PM
<cite>Calthine wrote:</cite><blockquote><cite>Menden wrote:</cite><blockquote>From what I can tell, no race gets a benefit for Carpentry. Do the numerous Woodworker/Woodworking racial benefits apply to Carpentry? I have searched the forum and been unable to find an answer. Inasmuch as the skills used by Carpenter and Woodworker overlap, it seemed this might occur. </blockquote> Actually, they don't overlap. Woodworkers use Fletching, Carpenters use Sculpting. </blockquote>Okay so I made a Half Elf Assassin with the intent of becoming a Fletcher to get the <u>+5 Woodworking</u> racial bonus. From what I have observed my Half Elf is MUCH better at Carpentry than Fletching. She can complete a Carpentry item nearly as quickly as my level 42 Dark Elf Sage can complete a spell (and she's fast!). When doing a Carpentry item she uses the three progress buttons about 75% of the time to get pristine. On the other hand if I have her try to make a Fletched item I'm mashing the durability buttons about 85-90% of the time and getting extremely aggravated that it feels like it take 5 minutes to make an item. I don't know if something has changed but I don't believe the Half Elf Racial tradition applies to Fletching.
Darosne
04-18-2008, 06:24 AM
<p>I have a very important question. If I play a dwarf (-1 sec mining) and use the best mining tool (-2.5 secs), will my total bonus be 3.5 seconds, or is it capped at 2.5? Also, what do crafting skills affect, exactly? The chance of success/failures? Would having, say, 5 points above my normal max make a huge difference? </p><p> Also, I didn't see it, so I'll post it here. Sarnak have a 0.5 sec reduction for all harvesting, and wood elves have a 1 sec reduction for gathering and foresting.</p>
DasUberFuzzy
04-19-2008, 06:09 PM
nope, they dont stack.
Darosne
04-20-2008, 02:41 PM
<p>Oh. Well, thanks, anyway.</p><p>Also, Half Elves have a -1 sec foresting and gathering bonus as well, and Dwarves have a -1 sec mining bonus. I can't quite remember, but I seem to remember Humans had the same general -0.5 sec bonus as the Sarnak. (I created and deleted repeatedly a couple of days ago to look at various racial and class bonuses).</p>
Zehl_Ice-Fire
06-18-2008, 02:46 PM
.typo oops delete this post
Zehl_Ice-Fire
08-20-2008, 05:46 PM
I was looking over all the dietys which I haven't really done for a long long time, and had no idea what the newer ones do.. and needing to pick a diety for a little character, but anyway...<a href="http://eq2.wikia.com/wiki/Brell%27s_Hammer_(Weapon)" rel="nofollow" target="_blank">Brell's Hammer</a> should be added to this list. I never noticed that before, it is the highest level blessing of <a href="http://eq2.wikia.com/wiki/Brell_Serilis" rel="nofollow" target="_blank">Brell</a> and gives you 10 minutes of an uber hammer you can equip for +25 artifacing, metalshaping, metalworking and sculpting. It summons 2 of them in the description, I guess if you can dual wield?Brell is definitly worth using as a diety if you don't need another for a specific reason (honestly they are limited use anyway with the short miracles & blessings and 1 hour recast). There are 4 miracles & blessings that are tradeskill/harvest boosts (one gives you +25 mining for 25 mins). This is a very "fluff" diety IMO, there's a shrink blessing, and also defensive and offensive blessings, and the cloak has a heal proc.
Foomanshoe
03-20-2009, 04:51 PM
<p><cite>Bratface wrote:</cite></p><blockquote><cite>ashen1973 wrote:</cite><blockquote> <p> Alchemist Reinforced Gnomeproof beaker Level 6 Gnomish Gas mask level 38 <strong> Never ending bag of 'The Good Stuff' Level 63</strong> </p></blockquote>OMG is this true? A reference to illegal drugs (marijuana)! I swear between the "kick the kitty" in that DoF instance, and having to befriend a dog and then kill it in the betrayal quest I have to wonder what is going on in the mind of these people, this is sickening. At least the kitty kicking was removed, but I am disgusted to see these other things in this game, it is literally making me sick to my stomach. Where is the sense of decency?</blockquote><p>This guy needs to smoke "one" and chillaxe.</p>
Waruri
07-24-2009, 12:27 AM
<p>Update for TSO and ROK?</p>
Jacobian21
11-09-2009, 05:34 PM
<p>I found this a long time ago from the Nek3 instance inside the toy chest after the Nyth Doll event/quest thing:</p><p><a href="http://eq2.wikia.com/wiki/A_Sewing_Needle">http://eq2.wikia.com/wiki/A_Sewing_Needle</a></p><p>(the lootdb.com link doesn't have the +tailoring stat on it, so I listed the wiki link instead)</p>
Terron
11-19-2009, 07:33 AM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote>I was looking over all the dietys which I haven't really done for a long long time, and had no idea what the newer ones do.. and needing to pick a diety for a little character, but anyway...<a rel="nofollow" href="http://eq2.wikia.com/wiki/Brell%27s_Hammer_(Weapon)" target="_blank">Brell's Hammer</a> should be added to this list. I never noticed that before, it is the highest level blessing of <a rel="nofollow" href="http://eq2.wikia.com/wiki/Brell_Serilis" target="_blank">Brell</a> and gives you 10 minutes of an uber hammer you can equip for +25 artifacing, metalshaping, metalworking and sculpting. It summons 2 of them in the description, I guess if you can dual wield?Brell is definitly worth using as a diety if you don't need another for a specific reason (honestly they are limited use anyway with the short miracles & blessings and 1 hour recast). There are 4 miracles & blessings that are tradeskill/harvest boosts (one gives you +25 mining for 25 mins). This is a very "fluff" diety IMO, there's a shrink blessing, and also defensive and offensive blessings, and the cloak has a heal proc.</blockquote><p>My dwarf worships Brell. It is just a pity that he has such useless miracles like this one and the other tradeskill ones.</p><p>Maybe if the group tradeskill instances were more fun and gave better rewards it might be worth using. but they aren't and you can solo them anyway without using the miracle (or any TS boosters).</p>
EQ2Magroo
02-23-2010, 01:25 PM
<p>Not sure if anyone is maintaining this list but I noticed that in the SF expansion the Tinkered <strong>+3%</strong> success charm items have had their bonus increased to <strong>+5%</strong> success.</p>
Bkschrad
02-23-2010, 04:27 PM
<p><cite>Adeyia@Antonia Bayle wrote:</cite></p><blockquote><p>Not sure if anyone is maintaining this list but I noticed that in the SF expansion the Tinkered <strong>+3%</strong> success charm items have had their bonus increased to <strong>+5%</strong> success.</p></blockquote><p>There were three new items for Scholars, Craftsmen, and Outfitters: "x Cranial Capacitor" - these are actually helmet equipped items, not the usual in your bag charm. 5% success chance increase and +5 to the skills of the three classes within the archetype.</p>
kanecha
02-25-2010, 07:31 PM
<p>I was wondering if someone could redo a new thread or edit this one and update the way zam does their links now since its all dead links for me.</p>
Kaynala
09-23-2010, 10:27 AM
<p>I'd suggesting adding the Tinkered Cranial Caps for the 3 classes:</p><ul><li><a href="http://eq2.zam.com/db/item.html?eq2item=a228e7d9efbccce9fa98f2a19c5f8cee" target="_blank">Craftsman's Cranial Capacitor</a><a href="http://eq2.zam.com/db/item.html?eq2item=9984ec7b4012b2dce9adec58dc942e1b" target="_blank"> </a>- +5 Fletching +5 Sculpting +5 Artistry<span > Overclocked Tools (</span>Increase successmod of caster by 5)</li><li><a href="http://eq2.zam.com/db/item.html?eq2item=8aeed7780c65ea65bf333f6063ea2b59" target="_blank">Scholar's Cranial Capacitor</a><a href="http://eq2.zam.com/db/item.html?eq2item=9984ec7b4012b2dce9adec58dc942e1b" target="_blank"> </a>- +5 Chemistry +5 Artificing +5 Scribing<span > Overclocked Tools (</span>Increase successmod of caster by 5)</li><li><a href="http://eq2.zam.com/db/item.html?eq2item=9984ec7b4012b2dce9adec58dc942e1b" target="_blank">Outfitter's Cranial Capacitor </a>- +5 Tailoring, +5 Metal Shaping, +5 Metalworking<span > Overclocked Tools (</span>Increase successmod of caster by 5)</li></ul>
xedo2
11-16-2010, 12:10 PM
<p>Is there a way you can revise the list so us that just want to farm for rares know every available +harvesting item we can get ( am warden) In a formatted list together maybe with link to timelines if it requires such? some of us are new and not really sure how to naviate the sites.</p>
Zehl_Ice-Fire
08-25-2011, 03:42 PM
<p>This is the only one I had handy but maybe all of the dropped items with a little TS stat changed.<span ></span></p><p><span > Thaydor's hammer of accuracy formerly had +4 Metalworking (Drops from Weaponsmith Thaydor in Solusek Eye) now has just fighter stats, no TS stuff.</span></p><p><span > aITEM -1868873206 -1747613802:[Thaydor's Hammer of Accuracy]/a</span></p>
DasUberFuzzy
08-31-2011, 03:45 PM
<p><cite>Zehl_Ice-Fire wrote:</cite></p><blockquote><p>This is the only one I had handy but maybe all of the dropped items with a little TS stat changed.<span></span></p><p><span> Thaydor's hammer of accuracy formerly had +4 Metalworking (Drops from Weaponsmith Thaydor in Solusek Eye) now has just fighter stats, no TS stuff.</span></p><p><span> aITEM -1868873206 -1747613802:[Thaydor's Hammer of Accuracy]/a</span></p></blockquote><p>Not the only one, nearly all of them got hit like this.</p><p>aITEM -497178854 -739416210:[Apron of the Artificer]/a</p><p>is now a fairly nice legendary fighter-ish item (+38 to str/agi/sta, 11.4% crit, 2.4% crit bonus, and 2.4% pot)</p>
Brigh
10-25-2011, 04:25 PM
What?! The apron had the TS stats dropped?! I bought that for a character a few years ago just for that on one server. A bonus was you could use it at a low level for the adv stats if high enough crafter level.
DasUberFuzzy
10-25-2011, 04:32 PM
<p>"had", check the post date, that was nearly 2 months ago. The TS stats have been restored since then (AND the adv stuff stayed). its even more awesome and rare to see on the market</p>
<p>.. thats pretty cool .. Zehl_Ice-Fire had two posts in a row that were 38 months apart from each other .. On a side note .. Can a sticky thread actually be Necro'ed .. It somehow seems that would be "OK"</p>
Vaala
03-16-2012, 01:31 PM
<p>Have some of the racial traits for tradeskilling changed since the original post? I noticed or didn't see where humans have the <span >Metallurgy trait anymore </span></p><p>Vaala</p>
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