View Full Version : Any plans for non-class changing betrayal NOT to reset skills?
Now that it's available I'd love to move my home city, for roleplay as well as non roleplay reasons.. I just dont understand why moving city means that all my skills are reset if my class doesnt change.. I understand that if you're changing your class, there are too many complexities with any sort of like-for-like change, and roleplay-wise makes no sense. I can't see how someone willingly acknowledges and wills to change city, and on arrival, forgets everything he's ever learnt in his poor little combat life. I'm hoping that eventually this is changed cos it doesnt make too much sense to me :/
nitrous
02-14-2007, 04:20 PM
<p>While I hear what you are saying I do not beleive it will ever happen. </p><p>The second they do that then the forums will be loaded with the classes that would still loose in a betrayl (like Conj -> Necro) screaming for a "me too" cluase. This would then eventually end up with either keeping it like it is as far as a reset or opening it up so that you can betry to any city and keep your existing class such as a Conj living in FP.</p>
DobyMT
02-14-2007, 04:27 PM
<cite>Bibe wrote:</cite><blockquote> Now that it's available I'd love to move my home city, for roleplay as well as non roleplay reasons.. I just dont understand why moving city means that all my skills are reset if my class doesnt change.. I understand that if you're changing your class, there are too many complexities with any sort of like-for-like change, and roleplay-wise makes no sense. I can't see how someone willingly acknowledges and wills to change city, and on arrival, forgets everything he's ever learnt in his poor little combat life. I'm hoping that eventually this is changed cos it doesnt make too much sense to me :/ </blockquote><p>Its a punishment for betraying those who "trained" and "housed" you. While it might be for some technical reasoning as well, the lore aspect says that you have betrayed your city, your alliance, and your family/friends, and the only way that the NEW community will accept you, is for you to forget all of your training, and accept new training from them.</p><p>I also don't believe you should be ALLOWED to stay the same class, as I believe you should lose everything about your old life. So while there can be Evil and Good Druids, you should be forced into becoming the other, because your old life is over, and should be retrained. Also, I don't agree with there being Neutral classes, and that would eliminate this issue. While I'm at it, you shouldn't be allowed to be any class with any race, that also makes the game too open to these issues. </p>
Cusashorn
02-14-2007, 06:24 PM
<p>Why should every other class have to lose everything they learned while the neutral classes who can choose to remain the same class keep everything?</p>
Tamaera
02-15-2007, 01:28 PM
As a Dirge who has betrayed, let me correct a false assumption. Even neutral characters who do not change class lose down to app 1 skill in everything. The only advantage we have is still knowing how to play our class. And just for the record...I started as a dirge in Qeynos, betrayed to Freeport and then betrayed back to Qeynos. Lost all the adepts and masters both betrayals. Tamaera Seekarus 70 Dirge on Permafrost
Kaltaure_Astalder
02-16-2007, 12:24 PM
<p>Isn't the game easy enough already? my wife and i have betrayed several toons, most recently her mystic to defiler at lvl 70.. it cost 24plat to reset all her spells to adept3.. while that is a large ammount of money.. there SHOULD be conciquences sp? for betraying</p><p>how much simpler can the game get? wont be long and people will be crying out to remove any chance for debt and to actually gain 1% xp when they die</p><p>and yes my dirge, a neutral class, went form one city to another as well a f ew months ago at lvl 42.. and it does reset your skills to app1</p>
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