View Full Version : Castle Mistmoore: Road to Lag-City.
theriatis
01-28-2007, 09:17 PM
<DIV>Hi,</DIV> <DIV> </DIV> <DIV>when will Castle Mistmoore be fixed ? The Lag(tm) is unbearable. It starts to lag, if you move with more than 6 people in that zone.</DIV> <DIV>We were to an ungodly time in there, with just one group in the whole zone, and it lagged like hell.</DIV> <DIV>Don't ask what happens, if we try (as every week) to move to the entrance of Mistmoores Inner Sanctum with a whole raid <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>So please fix it. That Zone's just a LagLocation.</DIV> <DIV> </DIV> <DIV>Regards, theriatis.</DIV> <DIV> </DIV> <DIV>(Server:Valor)</DIV>
waldemar2
01-29-2007, 05:24 AM
Greetings from Innovation. You're right that CMM is [Removed for Content] laggy, but it's nearly all laggy on the german servers. In a raid instance, where more than 2 people die because of an ae -> massive lag (yeah Cruor, Mayong, Treyloth, bla bla). Matron is up here since a few weeks.
Cynnigig
01-29-2007, 03:04 PM
<DIV>On Valor it's really fun fighting Cruor, Mayong, Treyloth, Tender and so on, as well as lagging through Mistmoore Castle. All of a sudden the game freezes (when someone dies or the mob's debuff hits) and when it starts up again the majority of the raid/group is dead. Succeeding against these mobs is more or less due to having the patience to keep on pulling until by chance you get a pull where the lag is not so bad.</DIV> <DIV> </DIV> <DIV>But it has its comic moments: when you start guessing if you're dead already, but haven't noticed it due to the lag; when you try to target your MT, who is somehow warping around at the other end of the room; the leisure of having lots of time to debate your next move, because you can only cast a spell every few seconds due to lag; or the endless pleasure of pulling a whole room, while on your screen you're standing miles away from the nearest mob.</DIV> <DIV> </DIV> <DIV>But we shouldn't complain, at least as compensation we get a new translation every few days, which renames half the game, so we have to start guessing what we're buying at the broker or which mob we have to kill and constantly amuses us with pinnacles of the translating art, such as "I must kill 10 more Sullon centurios" for the diamond from the Kaladim collection. Right now, it's real cool, in the guild overview Loping Plains is called "Respawn in the vicinity of Loping Plains", but when you zone into the Loping Plains, the name consists of a row of boxes. This evening it will probably be something totally different again, o the suspense, I can't wait to get home from work.</DIV>
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