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View Full Version : Doors in crafting zones are very annoying


Tyrus Dracofire
01-28-2007, 02:26 AM
<DIV>when you have limited slots for fuels and when you run out of it, and running back and forth to get fuels resupply, but doors shut in seconds.</DIV> <DIV> </DIV> <DIV>i think these doors has to be remove and it serve no purpose beside more time wasting and clicking over and over, we dont need clicking on doors for nothing when clicking on recipes to counter the "impurities".</DIV> <DIV> </DIV> <DIV>those crafting zones i mentioned is in qeynos's newbie workstations and  Ironforge Guild in NQ when those freeports crafters dont have to worry about doors getting in the way.</DIV> <DIV> </DIV> <DIV>i just feel that i need to rip out those dang doors from the frame once and for all!</DIV> <DIV> </DIV> <DIV>door dont represent as "Challenges" but just annoyance and waste of time clicking on non benifical targets. doors has to go! Devs.</DIV>

Pins
01-28-2007, 02:29 AM
So basically because you don't want doors because they get in your way. Guess we should rip out all doors in real life too then eh?

Tyrus Dracofire
01-28-2007, 02:44 AM
<P>LOL, Real life, we do need them. it keep pets out of food closet, personal privacy, keep little kids in.</P> <P> </P> <P>so this is a game, it serve nothing in work rooms. and why door behind other door. it is not a dungeon maze.</P>

Rahatmattata
01-28-2007, 02:56 AM
Qeynos is very annoying... next time roll Freeport :smileytongue:

Calthine
01-28-2007, 03:57 AM
I always chuckle at this complaint.  It's not like we're having to swim to Everfrost.  You gotta double-click a door.  Or press "F".  Yeah, major game breaking timesink there....<div></div>

OpethPA
01-31-2007, 10:46 PM
<P>I can't believe someone atcually took the time to complain about this. </P> <P> </P> <P>It takes all of what 1 second to open the door? </P> <P> </P>

KBern
02-01-2007, 02:30 AM
<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <DIV>when you have limited slots for fuels and when you run out of it, and running back and forth to get fuels resupply, but doors shut in seconds.</DIV> <DIV> </DIV> <DIV>i think these doors has to be remove and it serve no purpose beside more time wasting and clicking over and over, we dont need clicking on doors for nothing when clicking on recipes to counter the "impurities".</DIV> <DIV> </DIV> <DIV>those crafting zones i mentioned is in qeynos's newbie workstations and  Ironforge Guild in NQ when those freeports crafters dont have to worry about doors getting in the way.</DIV> <DIV> </DIV> <DIV>i just feel that i need to rip out those dang doors from the frame once and for all!</DIV> <DIV> </DIV> <DIV>door dont represent as "Challenges" but just annoyance and waste of time clicking on non benifical targets. doors has to go! Devs.</DIV><BR> <HR> </BLOCKQUOTE> <P>This should rank on some Lamest EQ2 Rants list.</P> <P>OMG lets take the doors out of the game, I click enough to play I don't need to click on more doors!!!1!</P> <P>I hope this is a joke.<BR></P>

IrishWonder
02-01-2007, 11:42 AM
<DIV>I think you guys are overlooking the problem the OP is trying to point out.</DIV> <DIV> </DIV> <DIV>Doors are a timesink that may cause minor annoyances at first, but CAN escalate into major problems in some instances in both the game world and in real life.</DIV> <DIV> </DIV> <DIV>For instance, tonight I was two minutes late for work. Now, this could be attributed to lots of reasons, but let's imagine a perfect world... a world without doors. On my way to work, I was forced against my will to open 8 different doors. Let's consider that a door takes 5 seconds to open and step through. A door that doesn't close itself takes 10 seconds to step through and re-close so that the next person coming through can suffer the same agony I did when having to traverse the doorway. A door that must be locked takes 20 seconds to step through, re-close, and properly lock with a key.</DIV> <DIV>Out of the 8 doors I had to negotiate, 4 were regular doors, 2 were non self-closing doors, and 2 were keyed doors.</DIV> <DIV>4 x 5 = 20 seconds</DIV> <DIV>2 x 10 = 20 seconds</DIV> <DIV>2 x 20 = 40 seconds</DIV> <DIV>Adding these numbers up, we can see that doors alone cost me 1 minute 20 seconds this evening. I could have been at work 1 minute and 20 seconds earlier, earning me an extra $0.35.</DIV> <DIV>What if I am short on rent money by $0.35 this month? No doubt, I will be evicted and forced to live on the streets in poverty, bouncing around from alleyway to alleyway to steal wi-fi connections so that I can continue to play EQ2 and be blocked by doors in tradeskill instances which prohibit me from maximizing my xp and plat outputs. Atleast there are no doors to navigate when you're living in the STREETS!!!!</DIV> <DIV> </DIV> <DIV>All of this because of doors. Seriously, Sony... step up and save a few people's livelihoods. Get rid of those pesky doors.</DIV> <DIV> </DIV> <DIV>Doors, not bears, are the #1 threat to Norrath.</DIV>

aygaan07
02-01-2007, 05:57 PM
You'll have plenty of time to open doors... WHEN YOU'RE LIVING IN A VAN DOWN BY THE RIVER!!<div></div>