View Full Version : Castle Mistmoore
DanielAtchison
01-19-2007, 06:17 AM
So has anyone else zoned into Castle Mistmoore and tried to kill anything when there is 35+ people inside.... called lagggggg!!!!!!!!! whoops sorry in the zone and lagging a little lol...Think SoE or anyone will be making it easier to play in this zone?<div></div>
Rampagious
01-19-2007, 06:26 AM
<BR> <BLOCKQUOTE> <HR> DanielAtchison wrote:<BR>Think SoE or anyone will be making it easier to play in this zone?<BR> <BR> <HR> </BLOCKQUOTE><BR>No.
<div></div>Something like this would require SOE to upgrade from 14.4k modem. Normally this would simply require upgrading to 28.8k, but due to the massive commerical failure the game has been it would put SOE at a loss.Oh, if only SOE knew how to market instead of just assuming people wanted to be fairies. <span>:smileysad:In other words, there's no chance in hell that SOE will ever fix the lag.</span><div></div>
SadistiKPopsiKle
01-19-2007, 10:04 AM
<DIV>what lag? Have problems run extreme performance.</DIV>
Zelkova
01-19-2007, 10:43 AM
<div><blockquote><hr>SadistiKPopsiKle wrote:<div>what lag? Have problems run extreme performance.</div><hr></blockquote>Uh.. the <b>server</b> lag.You know, the kind that your options have no effect on no matter how low you set them?</div>
SadistiKPopsiKle
01-19-2007, 10:45 AM
<BR> <BLOCKQUOTE> <HR> brekehan wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> SadistiKPopsiKle wrote:<BR> <DIV>what lag? Have problems run extreme performance.</DIV><BR> <HR> </BLOCKQUOTE><BR>Uh.. the <B>server</B> lag.<BR><BR>You know, the kind that your options have no effect on no matter how low you set them?<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Never really experienced it in there unless I was in a raid on the way to MMIS. single group has always been fine for me.
Zelkova
01-19-2007, 10:49 AM
According to the various complaints on the forums regarding the lag issues in there, it's different for every server. Crushbone has it pretty bad as well.<div></div>
IKilled007
01-19-2007, 03:10 PM
<div><blockquote><hr>SadistiKPopsiKle wrote:<div></div> <blockquote> <hr> brekehan wrote: <div> <blockquote> <hr> SadistiKPopsiKle wrote: <div>what lag? Have problems run extreme performance.</div> <hr> </blockquote>Uh.. the <b>server</b> lag.You know, the kind that your options have no effect on no matter how low you set them?</div> <hr> </blockquote>Never really experienced it in there unless I was in a raid on the way to MMIS. single group has always been fine for me.<hr></blockquote>Oh, well if <i>you're </i>not experiencing it, it must just be his imagination. Thanks for your helpful reply.</div>
Mr. Dawki
01-19-2007, 07:11 PM
<P>when your in there with one grp you wont notice it</P> <P>bring a x4 raid and you will notice it</P>
Dagator
01-19-2007, 08:49 PM
You notice it on Oasis with a single group when the zone has more than 25 people in it. Once it goes over 30 people and you are fighting the sage or near him, it is very dangerous and sometimes touch and go because of the lag.
Mr. Dawki
01-19-2007, 10:35 PM
<P>i bet its because of the large amounts of mobs that are trying to be rendered in such a small place</P> <P>thing about it, almost 50% of the zone can be viewed from one location, and the server is trying to account for every mob there as well as prosses battle numbers from another 24 players, its going to lag, in order to cut the lag down they would have to turn down the render distance of the zone, but then you would have mobs render ontop of you, and that would also be a problem,</P> <P> its a fantastic zone but flawed due to server tech of the time</P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Mr. Dawkins on <span class=date_text>01-19-2007</span> <span class=time_text>09:36 AM</span>
gamecock0118
01-19-2007, 11:52 PM
I was in the castle last night on Crushbone and I didn't think the lag was too bad. However, I was so worried about it from the start, I put on extreme performance before we got started. We were also the only 6 in the zone. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
<blockquote><hr>Mr. Dawkins wrote: <P>i bet its because of the large amounts of mobs that are trying to be rendered in such a small place</P> <P>thing about it, almost 50% of the zone can be viewed from one location, and the server is trying to account for every mob there as well as prosses battle numbers from another 24 players, its going to lag, in order to cut the lag down they would have to turn down the render distance of the zone, but then you would have mobs render ontop of you, and that would also be a problem,</P> <P> its a fantastic zone but flawed due to server tech of the time</P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Mr. Dawkins on <span class=date_text>01-19-2007</span> <span class=time_text>09:36 AM</span><hr></blockquote> The lag has nothing to do with the rendering. It has everything to do with the recalculating every single spell/ability that players have when they get the Cast Time Debuff on them.
EasternKing
01-20-2007, 01:47 AM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Mr. Dawkins wrote:<BR> <P>i bet its because of the large amounts of mobs that are trying to be rendered in such a small place</P> <P>thing about it, almost 50% of the zone can be viewed from one location, and the server is trying to account for every mob there as well as prosses battle numbers from another 24 players, its going to lag, in order to cut the lag down they would have to turn down the render distance of the zone, but then you would have mobs render ontop of you, and that would also be a problem,</P> <P> its a fantastic zone but flawed due to server tech of the time</P> <P><SPAN class=time_text></SPAN> </P> <P>Message Edited by Mr. Dawkins on <SPAN class=date_text>01-19-2007</SPAN> <SPAN class=time_text>09:36 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR><BR>The lag has nothing to do with the rendering. It has everything to do with the recalculating every single spell/ability that players have when they get the Cast Time Debuff on them.<BR> <HR> </BLOCKQUOTE> <P>ya sorry to argue but i lag in that zone with my raid on the way to mmis and no one else is in the zone and no one is fighting ..24 people lagging when not fighting is [expletive haxx0red by Raijinn] all to do wtih lvl debuff attacks / casttime debuffs on them, the zone has got to much crap in it hence the lag ...you know like in a 5bedroom house with no pets and low item count compared to a high item count and lots of pet house ..one you do not lag the other you lag like hell. to many mobs on to many floors with to many lightsources ...all them candles add to the lag ..i know because i have 2 pets in my house and something like 30 light sources in the front area ..it takes for ever to load and render properly.</P> <P>having a multi level zone with multiple con mobs in them in such an open layout is a big [expletive haxx0red by Raijinn]ing mistake as stated preivously you can see 2 floors worth of content 1 set epic one set heroic and there is something like 60+ mobs on the piano and surrounding areas just as you come into the zone, i lag like hell in this area ...yet when i enter via mm catacombs and there is a total of 20mobs on my screen and all on level i experiance 0 lag issues...funny that aint it.<BR></P>
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