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View Full Version : Alzid Prime Still Killable Before Vyemm?


Unwise
01-15-2007, 10:49 AM
<DIV>Hello all,</DIV> <DIV> </DIV> <DIV>My comrades and I are attempting to kill Vyemm for the first time in the next few weeks. We lack an enchanter of any sort currently. Last time we were in labs we fought Alzid Prime twice, for about 25min each time. This stuck me as unlucky but too far out of the ordinary. Rumour has it however that he is no longer killable at all before Vyemm, that he no longer forgets to heal himself. Whilst I am disinclined to believe this, with that rumor hanging over our heads, it makes a long fight seem pointless until we can verify the truth of it.</DIV> <DIV> </DIV> <DIV>I have been sorting through forums to try and find any current information on this, can somebody with more current knowledge than me please shed some light on it?</DIV> <DIV> </DIV> <DIV>Can a raider confirm that they have killed AP before Vyemm recently?</DIV> <DIV> </DIV> <DIV>We will soon try taking both at once, however I would still like an answer to the above question.</DIV> <DIV> </DIV> <DIV>A second and related question: Where is Vyemm's tether point? I am toying with the idea of pulling Vyemm and getting someone to agro and run Alzid to his tether point, thus sending him back home. Can someone confirm whether or not that works?</DIV> <DIV> </DIV> <DIV>Your assistance is much appreciated.</DIV> <DIV> </DIV> <DIV>-Kytar</DIV>

kenm
01-15-2007, 11:34 AM
<div></div>Well, I'm not sure about *before* Vyemm, but last week we had him bug out after Vyemm was dead and he stopped healing and dropped after 31 minutes.  Blech.<div></div>

EQPrime
01-15-2007, 12:00 PM
We had him bug after vyemm was dead 2 weeks ago.  After a 45 minute attempt followed by a 30 minute attempt where he kept healing himself we decided to call it a night.  If you're able to split the encounter to attack prime I'd think you could use a similar strategy to just get vyemm first instead.

Noaani
01-15-2007, 01:39 PM
<BR> <BLOCKQUOTE> <HR> EQPrime wrote:<BR> We had him bug after vyemm was dead 2 weeks ago.  After a 45 minute attempt followed by a 30 minute attempt where he kept healing himself we decided to call it a night.  If you're able to split the encounter to attack prime I'd think you could use a similar strategy to just get vyemm first instead.<BR> <HR> </BLOCKQUOTE><BR>I agree. If you are going to fight these two seperatly, try to do Vyemm first.

MrMartin
01-15-2007, 02:19 PM
<P>Vyemm breaks before Alzid breaks.</P> <P>We killed Alzid first about a week ago. Took us almost 10 minutes.</P> <P>We have heared roumors about Alzid reseting if you haven't killed him before 15 minutes have passed. Happened to us twice.</P> <P>If you don't have a Coercer who can pull you can also use Monk or Assassin.</P>

lmhotep
01-15-2007, 04:51 PM
<P>If you get the split tactic right they are both pretty easy to kill.</P> <P>No you dont need a coercer to split them, a necro or a conjurer will do fine.</P> <P>Kill vyemm before alzid, dont open the chest he drops and then you can kill alzid within a few minutes as he doesnt heal himself at 12% anymore.</P> <P>Its realy all about tactic with these 2, get it right and it will be like a walk in the park :smileyhappy:</P>

22224446
01-15-2007, 05:22 PM
<DIV>i can confirm, he is killable before vyemm. or at least, he was killable yesterday. this is a long fight, so prepare ur manaregens.</DIV> <DIV>it deepends on ur luck, how many times will he heal himself.</DIV> <DIV> </DIV> <DIV>hint: we spotted in some cases, if the puller dies during the long fight, he stops healing himself. but it can be, we just had luck on this roll.</DIV>

Unwise
01-15-2007, 05:25 PM
<DIV>Thanks for the info folks. It is good to know he is still killable first. It is very easy to get him alone. Getting Vyemm alone does not seem overly hard in theory, I am just yet to have a chance to try it out.</DIV>

aislynn00
01-15-2007, 08:47 PM
<DIV>When we don't have a coercer with us, we pull Vyemm and Prime to the hall in which you fight Corsolander, then our conjuror sets her tellurian pet on Prime while standing by the stairs.  Immediately afterwards, she runs up the stairs.  Now Prime kills the pet, aggro transfers to the conjuror, Prime runs up the stairs to get her, reaches his tether, and resets.</DIV>

Illustrious
01-16-2007, 04:31 AM
<DIV>Surely just OT Alzid while burn down Vyemm is much easier or else if u got a well kitted MT have him take both. Coercer is easiest but both together is less hassle than odd split tactics and 15-30 min fights lol</DIV>

Illustrious
01-16-2007, 04:32 AM
<DIV>Double post</DIV><p>Message Edited by Illustrious on <span class=date_text>01-15-2007</span> <span class=time_text>03:32 PM</span>

khufure
01-16-2007, 05:26 AM
<div><blockquote><hr>Illustrious wrote:<div>Surely just OT Alzid while burn down Vyemm is much easier or else if u got a well kitted MT have him take both. Coercer is easiest but both together is less hassle than odd split tactics and 15-30 min fights lol</div><hr></blockquote>Yes.  I have been on both end of the raiding spectrum.  I would recommend above rather than messing around with rubberbanding Alzid or Vyemm.  I will give you a big hint.  The trick is the first AE while setting up positioning.  Your tank should not move much and always be in healing range.  Your healers must be in healing range.  Use an AE avoidance like guild status item or (preferably) bard.Learning to deal with this kind of AE is a key to raiding more difficult areas.  Don't screw around with unique tactics when you don't have to.</div>

aislynn00
01-16-2007, 04:56 PM
<BR> <BLOCKQUOTE> <HR> khufure wrote:<BR> <DIV> <BLOCKQUOTE> <HR> Illustrious wrote:<BR> <DIV>Surely just OT Alzid while burn down Vyemm is much easier or else if u got a well kitted MT have him take both. Coercer is easiest but both together is less hassle than odd split tactics and 15-30 min fights lol</DIV><BR> <HR> </BLOCKQUOTE>Yes.  I have been on both end of the raiding spectrum.  I would recommend above rather than messing around with rubberbanding Alzid or Vyemm.  I will give you a big hint.  The trick is the first AE while setting up positioning.  Your tank should not move much and always be in healing range.  Your healers must be in healing range.  Use an AE avoidance like guild status item or (preferably) bard.<BR><BR>Learning to deal with this kind of AE is a key to raiding more difficult areas.  Don't screw around with unique tactics when you don't have to.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>If you would recommend the above, then you are setting people who aren't in hardcore guilds up for failure.</P> <P>For one thing, most guilds that are struggling vs Vyemm probably aren't high enough level to have access to AE immunity items, and even if they were, they could use that trick on exactly one pull per raid.  Learning to make things work <EM>without</EM> the crutch of AE immunity items, and any other status items, is far better advice, in my view.</P> <P>Secondly, considering you already know you are dealing with a guild which doesn't have a coercer available, how likely is it that they have several bards, which are arguably even more rare, to protect them vs the AE?  Not very, I'd say.  Besides, my guild has done every single KoS zone, including Deathtoll, with only one single bard (a dirge in the MT group), so you really don't need them to be successful.</P> <P>As for tanking both named with one fighter, it isn't much of an option for a non-hardcore guild post-EoF.  Both mobs are able to hit a plate tank for 5K+, then there are the AE's on top of that, so the odds of being one-shotted are pretty high, unless you have a lot of healing power available.  You could split-tank the mobs, of course, but unless you have a fair number of healers, that isn't a great option either.</P> <P>Now, if you have a monk with you, which isn't that unlikely, considering they remain a pretty popular class, you do have another option to make things easier for yourselves: Pull Vyemm with the monk.  With Outward Calm (4500 HP ward vs non-physical damage) and Tsunami (12 sec auto-riposte vs all physical attacks), you can hold Vyemm until he uses Energy Vortex, then pull him back to the raid.  That at least reduces the chance of wiping on the pull.</P> <P>Bottom line, if you don't have a coercer, the best strategy is to split the mobs as I described and take Vyemm first.</P><p>Message Edited by aislynn00 on <span class=date_text>01-16-2007</span> <span class=time_text>04:00 AM</span>

Thornn
01-16-2007, 05:27 PM
<P>I would tell you that you do not need a ton of healing even if off tanking prime. We have done it with 6 healers total. Basicly is really depends on the gear you have as a raid force and what kind of DPS you bring to the table. Also i will tell you that a Brigand or Swashy is tops in this fight. They extend the casting timers of the mob if they have swipe up. We off tank prime, three group Lord V and kill him before he gets to a 3rd Vortex. Over the last few weeks there is one big change with the mob. I can not tell you if he is broken or they changed him but he no longer mem-wipes for us. <BR><BR>Pull prime up top where the group does not get hit with the AE. With a tank  (buffed) 12.5kish a templar and a shammy in the group we can off tank it. <BR><BR>I think you need to use what ever tactic best suits your raid make-up. And look me up if you need any help i would be more then happy to chit chat with ya =).</P> <P>Gauzepad / Befallen</P> <P>OOBD /Guild and Raid Leader</P>

Argyuile
01-16-2007, 07:25 PM
    The very first time my guild killed Alzid we managed to kill him before Vyemm we tried to trick of skipping him past 14% so he dosn't heal back to 33% it worked once and never worked again.   I have also fought Azlid for litterally one HOUR, litterally.  Drained him of every single ounce of his power and not been able to kill him.The best strat is pull vyemm solo, then target Azlid if he has the buff on, him just call it a night.The pull is the hardest part of this encounter, if you can get vyemm by himself the battle is 50% over.<div></div>

khufure
01-17-2007, 03:16 AM
<div><blockquote><hr>Argyuile wrote:    The very first time my guild killed Alzid we managed to kill him before Vyemm we tried to trick of skipping him past 14% so he dosn't heal back to 33% it worked once and never worked again.   I have also fought Azlid for litterally one HOUR, litterally.  Drained him of every single ounce of his power and not been able to kill him.The best strat is pull vyemm solo, then target Azlid if he has the buff on, him just call it a night.The pull is the hardest part of this encounter, if you can get vyemm by himself the battle is 50% over.<div></div><hr></blockquote>Disco.  One bard to ward MT group from Vyemm for positioning.  A second tank (group?) that pulls Alzid off, either rubberbanding or dual tanking.  Is it really that hardcore?  Fighting Alzid for an indeterminate period of time sure as hell sounds more hardcore to me.  And broken.</div>

Unwise
01-17-2007, 07:07 AM
<P>Thanks for the advice folks.</P> <P>I would like to know about targettings and pulling Alzid and Vyemm from up above the arena. Can a summoner target them and send in his pet while standing near where Corsolander spawns? Or will the pet not respond from there? Can a player pull with a ranged attack from up there?</P> <P>Just so you have an idea of where my comrades and I are at with raiding. We have one tank in 70% fabled, one in 30% fabled, about 6 healers, 2 dirges niether of whom have the AE immunity (we just don't raid often enough for it to be a very good choice), 3 pet classes, 2 monks and no enchanters or rogues. So no, we are not hardcore. We do have very good communication, lots of AAs and most of the best non-raid gear around. The players are very experienced, we just don't enjoy raiding more than twice a week.</P> <P>I hope to get a chance to try every strat listed here so we can find our favourite. I would appreciate it if you review these strats and give feedback if I have missed something.</P> <P> </P> <P>1. LEASH ALZID</P> <P>- Raid up near Corsolander, standing away from MT. </P> <P>- Conj in opposite far corner pulls Vyemm with super pet.</P> <P>- Necro pet attacks Alzid, necro runs like a scared little girl up the corsolander stairs (druid pact of the cheetah in this group)</P> <P>- Alzid comes in first??? then should break and leash back</P> <P>- Vyemm should not AE if he is far away from the Conj he hates??? So MT taunts Vyemm and puts him in a corner.</P> <P>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</P> <P>- Not jousting AEs, so healers need to group heal alot.</P> <P>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</P> <P>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></P> <P>- <Variation, raid is down the bottom in the eye room, rest same as above, your thoughts?></P> <P> </P> <P>2. KILL ALZID FIRST</P> <P>- Yaaaaawn.</P> <P>- We can keep fighting him for 3hrs I reckon before power becomes an issue, so this is not a problem.</P> <P>- Some of the raid will not have the time/patience for this and it is not something we would do regularly, so may as well learn the harder ways first.</P> <P> </P> <P>3. OT ALZID</P> <P>- Raid in the eye room, the stairs up to the landing.</P> <P>- MT hiding just around the corner from the steps up to Vyemm</P> <P>- OT group has, Guardian, Dirge (power/buffs/debuffs), Templar, Mystic (enough healing?). Rest of group downstairs vs Vyemm praying they don't die to AE.</P> <P>- Conj super pets Vyemm while standing in the opposite corner from the tank.</P> <P>- OT taunts Alzid while standing on the top landing and holds him there. Dirge helps with spike damage.</P> <P>- Vyemm should not AE if he is far away from the Conj he hates??? So MT taunts Vyemm and puts him in a corner.</P> <P>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</P> <P>- Not jousting AEs, so healers need to group heal alot.</P> <P>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</P> <P>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></P> <P>- Problem with this strat is, we are 2 healers and 2 minor DPS down for the Vyemm fight. Unless he is easier than I think this could be a problem.</P> <P> </P> <P>4. ONE TANK THEM BOTH</P> <P>- Same as 3, but we have our MT tank both of them.</P> <P>- Not confident on this, Alzid's damage is crap but he does occassionally spike damage. An ill-timed spike would be the end of us.</P> <P> </P> <P>Your thoughts on the above are much appreciated. Both sweeping changes and minor positional points are very welcome.</P> <P>Thanks,</P> <P>-Kytar</P> <P>Message Edited by Unwise on <SPAN class=date_text>01-16-2007</SPAN> <SPAN class=time_text>06:08 PM</SPAN></P><p>Message Edited by Unwise on <span class=date_text>01-16-2007</span> <span class=time_text>06:16 PM</span>

Argyuile
01-17-2007, 07:20 PM
<div></div><blockquote><hr>Unwise wrote:<div></div> <div></div> <div></div> <p>Thanks for the advice folks.</p> <p>I would like to know about targettings and pulling Alzid and Vyemm from up above the arena. Can a summoner target them and send in his pet while standing near where Corsolander spawns? Or will the pet not respond from there? Can a player pull with a ranged attack from up there?</p> <p>Just so you have an idea of where my comrades and I are at with raiding. We have one tank in 70% fabled, one in 30% fabled, about 6 healers, 2 dirges niether of whom have the AE immunity (we just don't raid often enough for it to be a very good choice), 3 pet classes, 2 monks and no enchanters or rogues. So no, we are not hardcore. We do have very good communication, lots of AAs and most of the best non-raid gear around. The players are very experienced, we just don't enjoy raiding more than twice a week.</p> <p>I hope to get a chance to try every strat listed here so we can find our favourite. I would appreciate it if you review these strats and give feedback if I have missed something.</p> <p>1. LEASH ALZID</p> <p>- Raid up near Corsolander, standing away from MT. </p> <p>- Conj in opposite far corner pulls Vyemm with super pet.</p> <p>- Necro pet attacks Alzid, necro runs like a scared little girl up the corsolander stairs (druid pact of the cheetah in this group)</p> <p>- Alzid comes in first??? then should break and leash back</p> <p>- Vyemm should not AE if he is far away from the Conj he hates??? So MT taunts Vyemm and puts him in a corner.</p> <p>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</p> <p>- Not jousting AEs, so healers need to group heal alot.</p> <p>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</p> <p>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></p> <p>- <Variation, raid is down the bottom in the eye room, rest same as above, your thoughts?></p> <p>2. KILL ALZID FIRST</p> <p>- Yaaaaawn.</p> <p>- We can keep fighting him for 3hrs I reckon before power becomes an issue, so this is not a problem.</p> <p>- Some of the raid will not have the time/patience for this and it is not something we would do regularly, so may as well learn the harder ways first.</p> <p>3. OT ALZID</p> <p>- Raid in the eye room, the stairs up to the landing.</p> <p>- MT hiding just around the corner from the steps up to Vyemm</p> <p>- OT group has, Guardian, Dirge (power/buffs/debuffs), Templar, Mystic (enough healing?). Rest of group downstairs vs Vyemm praying they don't die to AE.</p> <p>- Conj super pets Vyemm while standing in the opposite corner from the tank.</p> <p>- OT taunts Alzid while standing on the top landing and holds him there. Dirge helps with spike damage.</p> <p>- Vyemm should not AE if he is far away from the Conj he hates??? So MT taunts Vyemm and puts him in a corner.</p> <p>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</p> <p>- Not jousting AEs, so healers need to group heal alot.</p> <p>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</p> <p>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></p> <p>- Problem with this strat is, we are 2 healers and 2 minor DPS down for the Vyemm fight. Unless he is easier than I think this could be a problem.</p> <p>4. ONE TANK THEM BOTH</p> <p>- Same as 3, but we have our MT tank both of them.</p> <p>- Not confident on this, Alzid's damage is crap but he does occassionally spike damage. An ill-timed spike would be the end of us.</p> <p>Your thoughts on the above are much appreciated. Both sweeping changes and minor positional points are very welcome.</p> <p>Thanks,</p> <p>-Kytar</p> <p>Message Edited by Unwise on <span class="date_text">01-16-2007</span> <span class="time_text">06:08 PM</span></p><p>Message Edited by Unwise on <span class="date_text">01-16-2007</span> <span class="time_text">06:16 PM</span></p><hr></blockquote> 1) Conjurers cant target vyemm from the cons room however they Can posses their pets and run them down manually which is what we do.   You agro alzid to the raid (just below the stairs) and let vyemm break.  Keep alzid busy an then have somebody else go agro vyemm and run him towards the raid.   Have the raid break alzid by running up the stairs and then have the MT run back down the stars and grab him.   I find that where vyemm is graphicly and where he acctually are tend to be different so its easier to grab vyemm if you have your MT make a /target Lord Vyemm hotkey.2) This is purley luck IMO at this point sometimes his buff breaks and sometimes it dosn't3) If your guild isnt really hardcore I don't think this is an option.   I'm thinking that you would probably need at least 8 healers to pull this off.  3 for each main tank and 2 in the other DPS groups (which will be standing in vyemm's AE the whole time).     If you can keep your MT healed with less healers against mana vortex and/or spike damage from alzid then your in much better shape.   You can test it by getting Alzid solo and telling only 2 healers (or whatever) to heal and see how your tank does.4) I don't know of any guild that does that but I don't see why it wouldnt be possible.  Thats a lot of damage for the MT to be soaking up.

Unwise
01-18-2007, 07:38 AM
<DIV>Much appreciated info thanks. Some really good points in there.</DIV> <DIV> </DIV> <DIV>I have heard that if you fight Vyemm and Alzid together, Vyemm will often change to attack Alzid's target. Can anyone please confirm this? Does it only happen if they are fairly close together? Does it happen after a mem-wipe?</DIV> <DIV> </DIV> <DIV>I suspect that for our guild to tank Alzid it would require more than 2 healers, but less than three. Putting us in an awkward position.</DIV>

Mr. Dawki
01-18-2007, 03:02 PM
<DIV>weve been lucky in the last month he hasnt healed more than 4 times</DIV> <DIV>we also have rediculous dps as we raid this place on drunk fridays</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>people dont think about agro when drunk</DIV> <DIV>they just know to beat the keyboard with both fists</DIV><p>Message Edited by Mr. Dawkins on <span class=date_text>01-18-2007</span> <span class=time_text>02:04 AM</span>

Lint26
01-18-2007, 03:23 PM
<DIV>If you're fighting both together, following a mem-wipe vyemm will take on primes target, which makes managing the mem-wipe easy, but if you're capable of tanking both together then I guess that really isn't much of an issue.</DIV> <DIV> </DIV> <DIV>Sounds like you have ideas on how to leash break him, my advice would be to be patient and test them out, Vyemm isn't really all that hard on his own, once you have a tatic that works for you its all good.  Took my guild a couple of weeks to finally get one down we liked, it just takes patience.</DIV> <DIV> </DIV> <DIV>Also with the advent of EoF, tinkerers can make mem-wipe items, might be worth trying to use the mem-wipe tatic on prime using one of them, making the pull much easier.</DIV>

jam3
01-21-2007, 03:09 AM
my guild is practicing our pull aswell.what we plan to do next week is.im the one who is pulling1) possess conjuror pet and agro alzid and vyemm.2) i would run to the steps where alzid leashs while our main tank would bow pull vyemm towards the the steps leading down to the eyeball our raid would set up here3) alzid should break and not agro the raid after that in theory correct?4) i tried oding this with a group and the tank was able to pull off vyemm with alzid coming but i am not sure if alzid will be out of the picture complety once i leash himwill this work?<div></div>

Mr. Dawki
01-21-2007, 04:53 AM
<P>looks good on paper</P> <P>never tried it tho</P> <P>god luck <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Snorm
01-22-2007, 11:27 AM
Just some random comments concerning the two.<BR> <BLOCKQUOTE> <HR> Unwise wrote:<BR> <P> </P> <P>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</P> <P>Doesn't really matter, just dont' get into the head or tail. We usually take him in the eye room and have everyone but the melee just stay off to the side, which is easier than having the entire raid try to follow him.</P> <P>- Not jousting AEs, so healers need to group heal alot.</P> <P>The AE really isn't all that big a deal if everyone is 70 and has gear in all their slots. Expect to need to group heal, but vyemm himself doesn't hit all that hard after the pull... make sure your healers are prepared to pick up group heal duties I suppose.</P> <P>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</P> <P>Manually trying to call this always seemed to just slow things down. All DPS should know that they dont' attack until it's back on a tank and in position. That said, seems like vyemm doesn't memwipe at all any more, but the gflux throws you around a lot more, meaning the DPS can just burn and the tanks and healers need to be on their toes.</P> <P>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></P> <P>Don't joust unless you absolutely have to, meaning half the raid is getting killed by it.</P> <P>- <Variation, raid is down the bottom in the eye room, rest same as above, your thoughts?></P> <P>We've always fought him in the eye room, using amnesia on alzid. They seem to have fixed the wall/ceiling bugs, which is nice.</P> <P> </P> <P>3. OT ALZID</P> <P>- Raid in the eye room, the stairs up to the landing.</P> <P>- MT hiding just around the corner from the steps up to Vyemm</P> <P>- OT group has, Guardian, Dirge (power/buffs/debuffs), Templar, Mystic (enough healing?). Rest of group downstairs vs Vyemm praying they don't die to AE.</P> <P>- Conj super pets Vyemm while standing in the opposite corner from the tank.</P> <P>- OT taunts Alzid while standing on the top landing and holds him there. Dirge helps with spike damage.</P> <P>- Vyemm should not AE if he is far away from the Conj he hates??? So MT taunts Vyemm and puts him in a corner.</P> <P>- Raid fights under Vyemm's back legs (Including casters and healers??? or do healers stay at max heal?)</P> <P>- Not jousting AEs, so healers need to group heal alot.</P> <P>- Raid stops attacking after we fly up in the air until the tank says it is ok to start again.</P> <P>- <Variation, if healing is a problem, will try to joust but being inexperienced at this it will drop our DPS by too much I suspect></P> <P>- Problem with this strat is, we are 2 healers and 2 minor DPS down for the Vyemm fight. Unless he is easier than I think this could be a problem.</P> <P> </P> <P>Sounds like a very complex pull to nail every time.....</P> <P> </P> <P>4. ONE TANK THEM BOTH</P> <P>- Same as 3, but we have our MT tank both of them.</P> <P>- Not confident on this, Alzid's damage is crap but he does occassionally spike damage. An ill-timed spike would be the end of us.</P> <P> </P> <P>They both seem to hit a lot harder on the pull than they used to (pre EoF) If it were me, I'd put either of these low on the list and focus on getting vyemm alone cleanly. If that wasn't an option, I'd probably be looking at one tanking them (no healer splitting, and sounds like you have one tank substantially better geared than the second). Major concern would be spreading out the spike damage on the pull, probably look to tossing in a conj god pet or two, monk/tsunami, etc. to keep alzid busy w/o concerning healers while vyemm get's debuffed.</P> <P> </P> <HR> </BLOCKQUOTE> <P>Anyway, good luck <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Feels good to see him die for the first time.</P> <P> </P> <P>Snorm -- 70 Guard<BR></P>

Bantel
01-24-2007, 09:28 PM
<P>If I recall the eye room layout correctly, the stairs you use to enter the room are on the east side, and the stairs up to Vyemm are on the north side of the room.</P> <P>After 4 or 5 times practicing pulling Vyemm (if you wipe it was a "practice" pull, right?) it seems that he wants to align himself east/west.</P> <P>So, I'm going to try to stand in the NW corner, with my back to the west wall, and turn him as he comes down the stairs.</P> <P>This will have him aligned east/west, facing west.</P> <P>The raid will be standing along the west wall, in the south end of the room, which will be to the side of Vyemm.</P> <P>Sound right?</P><p>Message Edited by Bantel on <span class=date_text>01-24-2007</span> <span class=time_text>08:29 AM</span>