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View Full Version : Good dungeons/zones for lvl 25-30?


Renkai
01-15-2007, 03:45 AM
Hi my wife and I started playing about a month ago.  She's lvl 30 Fae druid, I am 27 Fae Paladin.  We are having a blast so far, but looking for more to do than kill orcs in cb...  we tried Ruins of Varsoon, and that was ok but a bit too tough for us (I was MT at lvl 27).  Also I didnt like the zone much, mobs were interesting I guess but I felt claustrophic in there lol.  anyway wondering if others can give some suggestions of other areas we can check out.   I prefer dungeon crawls and CB has been a blast but we've been through it all now a couple times - thanks!<div></div>

Shankalot
01-15-2007, 03:58 AM
<DIV>OOOOOOOOOOOOOOOOOOOOOOOOO Fallen Gate is quite fun mobs end at lvl 25 but good dungeon crawl also the instance in there is 26-28 and is challenging, other than that its maybe splitpaw dungeons or varsoon at 30ish runny eye is fun and so on</DIV>

Agaxiq
01-16-2007, 02:04 AM
<div></div><div><blockquote><hr>Renkai wrote:Hi my wife and I started playing about a month ago.  She's lvl 30 Fae druid, I am 27 Fae Paladin.  We are having a blast so far, but looking for more to do than kill orcs in cb...  we tried Ruins of Varsoon, and that was ok but a bit too tough for us (I was MT at lvl 27).  Also I didnt like the zone much, mobs were interesting I guess but I felt claustrophic in there lol.  anyway wondering if others can give some suggestions of other areas we can check out.   I prefer dungeon crawls and CB has been a blast but we've been through it all now a couple times - thanks!<div></div><hr></blockquote>If you are tired of Crushbone, Ruins of Varsoon is really the next place to go dungeon-wise.Stormhold maxes out at 26 or so, (although the caves at the bottom for Stormfire go a tad higher, but are otherwise uninteresting) Fallen gate goes a little higher but you'll be fighting level 21-25 trash for a long time until you get there, and many of the mobs see through invis.   The end mob of Fallen Gate dropped a master for me with a fabled symbol (tome) and was a good fight.  Probably wouldn't be able to duo it though at those levels.  (Just make sure you clear all the trash in the arena before you pull the named or you'll die quickly!)You probably wont be able to take on most named in RoV yet, but you should be able to handle everything up until the first batch of golems, which are level 28-29.  Named Skelly Captain drops masters, as well as the opening spider in the pit which is level 25 I think.  Many groups are in there, so it should be fairly easy to tag along with another group.  30-32 are almost the perfect levels for the zone.Splitpaw can be fun if you've never done it, but since its instanced your chance of good loot is MUCH lower.  Nek Castle trash is probably too high, but you could give it a whirl.  Otherwise, the Zek/EL solo quest lines are very recommended for a duo - TONS of AA xp that you get fast (at least 20-30 quests total, all giving AA) - much better than trying to duo through a dungeon.  Once you get higher there are ton of named in Zek that are almost always up that give AA (although I've never gotten a master).I exclusively two-box - and I dont dungeon crawl unless I'm named hunting.  Far too much risk and not enough reward if you are just grinding trash.  I'd rather get AA XP, get some decent quests and some halfway decent loot.  There's not too much in Feydwer at that level - you've outgrown most of Butcherblock but aren't ready for Steamfont yet.agressiv³</div><p>Message Edited by agressiv3 on <span class=date_text>01-15-2007</span> <span class=time_text>03:05 PM</span>