View Full Version : Inner sanctum
Mr. Dawki
01-14-2007, 08:02 AM
<DIV>Mobs in inner sanctum will still come back to the entrance and eat you if your entire raid party does not die, if someone fd's or evacs they still ahve to die otherwise nobody is safe</DIV> <DIV> </DIV> <DIV>only seen on the monster guys and his stone gargoyle pets </DIV> <DIV> </DIV> <DIV>please fix</DIV> <DIV> </DIV> <DIV>this still occurs in mistmore castle as well</DIV> <DIV> </DIV> <DIV> </DIV>
Rahatmattata
01-14-2007, 08:08 AM
<P>Good luck getting this fixed... don't hold your breath.</P> <P>Gates of Aket'Aken anyone? (spelling)</P>
SourChikn
01-14-2007, 08:27 AM
<DIV>Yeah that [expletive haxx0red by Raijinn] skelly snake, that would go kill every single person that revive after dieing to him... or Afopho (spelling) that would go across the zone if someone went atop his wall, cuz they were lost..... They might fix it in T10 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.. i would suggest just telling you raid not to FD or Evac... just start fresh thoes mobs have no HP and are simple to burn thro where ever you going.</DIV>
Computer MAn
01-14-2007, 09:32 AM
Honestly are we going to see these threads every time your guild tries a new zone? I see no problem with it killing everyone in the raid if they evac it is a raid zone after all and you generally don't evac.<div></div>
Mr. Dawki
01-14-2007, 02:37 PM
<DIV>maby they will get it throught there freeking skulls that it is broken</DIV> <DIV> </DIV> <DIV>evac and FD and group FD were made so YOU DONT DIE!!!!!</DIV> <DIV> </DIV> <DIV>so now they are supposed to wipe the raid when they revive instead ?</DIV>
Aven Elonis
01-14-2007, 08:18 PM
<P>It took a few wipes to figure it out, so if it is as intended, we just hold for a few mins on the revive. Then we revive in groups to minimize any LD type issues.</P> <P>The Chaperones can be pulled as to not trigger the statues, but if the statues trigger, we just took the wipe, let it reset and tried again.</P> <P>Once you get now to pull them without triggering them, they pretty straight forward. It is the 10 min timer that will get ya then. LOL</P> <P>Now, if you wipe on one of the name (depending on which one and where), you may be best served to wait for the Chaperones to respawn - kill the one in the entrance hall, the one in the hallway at of first set of stairs, before going anywhere else.</P> <P> </P>
Repxsrz
01-17-2007, 05:42 PM
<DIV>Just FYI...</DIV> <DIV> </DIV> <DIV>If you have people that know their classes you can pull the gargoyles and be fine. There is a trick to it, try some things out.</DIV> <DIV> </DIV> <DIV>Don't complain because you can't figure it out. If anyhting I wish it was a harder zone /shrug</DIV>
Zelkova
01-18-2007, 05:25 PM
FD works just fine. Every time.The trick here, is to simply wait and watch, or if you can't watch where the Chaperones are running, just wait. The Chaperones typically return to their spawn points then continue to make another round to whichever gargoyles they are supposed to trigger. And then after that second jog around their area, they will reset properly <b>whether or not anyone is FDed</b>. If someone Revives or is rezzed before the Chaperon resets completely, however, <b>they will die</b>. In this instance, you just have to wait a little bit longer but FD is actually effective.I had to give my guild officers a firm scolding after they made me get up and die a few times cause I knew this worked, now I get up and rez the raid every time.<div></div>
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