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View Full Version : WARNING Emerald halls WARNING


Mr. Dawki
01-12-2007, 09:01 PM
<P>This is a warning to all who dare to enter emerald halls.</P> <P>flame me if you want but i need to say this.</P> <P>This zone is the most long , drawn out, annoying, beutiful zone ive ever seen.</P> <P>no joke this is like turning new tunaria into a raid zone, there is trash ALL OVER THIS PLACE, and like 3 name (yeah theres prolly more but we only found 3)</P> <P>do not bring necros illusionist conjurors or coercers here. the only thing they will be doing is recasting their buffs, as every other trash mob wipes their buffs. ours were in tears before we left this zone</P> <P>why they call this zone emerald HALLS is beyond me because you are outside<BR>-----------------------------<BR>ok im done griping<BR>-----------------------------<BR>now if you managed to read all that and still have your eyes, im gona tell you what we found out</P> <P>the faries come in grps mixed with 1-2 epic-unstunables and 4-5 epic stunnables, YOU MUST MEZZ THE ADDS, or you will be perma stuned and you will die a horrable death, the stun lasts for 5 seconds elemental based, mild heat dmg</P> <P>first named we found is a HUGE rock snake (forgot his name), hes invis at the end of a ledge/balcony. he has a decent ae, but thats not the problem, once he dies he splits in two, and its prety much like fighting two of the previous mob only the ae is twice as big. magic dmg if i remember correctly.</P> <P>next named is a little fae with plenty of adds lvl 75 epic x4 adds are not mezzable, they seem to be different classes, i saw a fury buff and a guard buff on the named. we didnt get to far on this named because there are a bunch of tree roamers in the are (these are the mobs that clear your buffs) we only cleared about 4 of them so we could pull the named. if you pull the named she calls all of the tree roamers to help her, so we said F that its annoying.</P> <P>next named is a half goat half man thing (yeah there is a name for it but who cares) this guy is called prince somedudeorwhatnot, he has two adds, the magical advisor, the martial advisor. the magical advisor can only be harmed with melle dmg. the martial advisor can only be harmed with magic dmg. the named cannot be harmed untill both are dead.</P> <P>this was the end of the line for us</P> <P>if you enter this zone be prepared, your not going to like it, your going to hate it A LOT!</P>

FlintAH
01-12-2007, 09:03 PM
oh [expletive haxx0red by Raijinn] the sky is falling.<div></div>

Mabes
01-12-2007, 09:09 PM
<P>Well, that's only the first area, more of it opens up after killing the named fairy, but yeah, Emerald Halls is just the zone Lesser Faydark, but as a raid, so yeah it's huge.  Also, you were lucky to have the third named up, it's random whether or not he's up.</P> <P>The buff removing thing is quite annoying as a healer too.</P> <P>This zone's kinda like a poets palace the return raid of EoF, except even longer I would imagine, as I've never seen past the first area.</P>

hoop
01-12-2007, 10:08 PM
<DIV>I have a mod request.  Can a mod please changes the title of this thread to - Bad guilds meet EH.  Thank you for your time.</DIV>

Kitsune286
01-12-2007, 10:37 PM
<div>Hmm...<blockquote><hr>hoopde wrote:<div>I have a mod request.  Can a mod please changes the title of this thread to - Bad guilds meet EH.  Thank you for your time.</div><hr></blockquote>... well, I guess theres one of those for every thread. /eyeroll</div>

shamane1
01-12-2007, 10:49 PM
go back to raiding t6 imo. if you don't like a challenge (which most of it is for like the first encounter)you shouldn't be raiding.

Mr. Dawki
01-12-2007, 10:59 PM
<P>ya try to give a little insight for the other people in the game and you get flamed for it, i love it</P> <P> </P> <P>there just haters because i gave some info away</P> <P>suckers</P>

hoop
01-12-2007, 11:04 PM
<DIV>Or its just because I love reading the casuals responses and how you all try to rationalize your opinion as the one and only correct opinion.</DIV>

Pins
01-12-2007, 11:08 PM
Wait, so you can't deal with the Fairies in EH that come in groups of 4-5? Well, maybe you shouldn't go in the zone if you can't handle them. It's hard trash to deter you from going in there if you suck at the game. Get better at the game and you too can beat them. Don't complain of something that is too hard(read, not something that is blantly broken like when charm ends, we end up with massive lag spikes).

Mr. Dawki
01-13-2007, 04:59 AM
<P>1)i never said we didnt kill the faries (they just gave us a scare the first time we pulled them) do yuo think we would have seen 3 named if we didnt kill the fairies? did you even reed the post! can you read? if not it does me no good to try to insult you because you wouldnt be able to understand the words on your monitor.</P> <P>2) i never said that my opinion was absolute and the only one (its just the only one       I <<<< (me and only me)       have seen)</P> <P>3) haters, thats what you are, just haters, nothing more</P> <P>(^_^)/</P><p>Message Edited by Mr. Dawkins on <span class=date_text>01-12-2007</span> <span class=time_text>03:59 PM</span>

Kitsune286
01-13-2007, 09:43 AM
Someones face emotes is wearing off on you.<div></div>

Mr. Dawki
01-13-2007, 10:09 PM
<DIV>[expletive haxx0red by Raijinn] gerbils</DIV>

catweaver
01-13-2007, 11:24 PM
<div><blockquote><hr>Pinski wrote: It's hard trash to deter you from going in there if you suck at the game. <hr></blockquote>It's comments like this that make the casual vs. hardcore gap even wider.  People don't like being told they "suck at the game" - they're just not as prepared for the top tier stuff yet?  I think hardcore raiders should have to start brand new alts with no resources to help them level at least once every 6 months to help remind them that they were once new at the game too.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

shamane1
01-14-2007, 12:40 AM
what separates them is the fact that when they're new to the game casuals chug along and never really figure things out and hardcore ppl breeze through the game fairly quickly figuring out things with ease right up to and sometimes including end game content.

Kitsune286
01-14-2007, 03:45 AM
<blockquote><hr>shamane1 wrote:what separates them is the fact that when they're new to the game casuals chug along and never really figure things out and hardcore ppl breeze through the game fairly quickly figuring out things with ease right up to and sometimes including end game content.<hr></blockquote>So your saying the casuals never really figure out the end game content, huh?Whatever.

shamane1
01-14-2007, 10:31 AM
<blockquote><hr>Kitsune86 wrote:<blockquote><hr>shamane1 wrote:what separates them is the fact that when they're new to the game casuals chug along and never really figure things out and hardcore ppl breeze through the game fairly quickly figuring out things with ease right up to and sometimes including end game content.<hr></blockquote>So your saying the casuals never really figure out the end game content, huh?Whatever.<hr></blockquote>fact~ 85% of the population have no idea [expletive haxx0red by Raijinn] they're doing or how to play their class

Feltrak
01-15-2007, 09:20 PM
<DIV><BR> <BLOCKQUOTE> <HR> Mr. Dawkins wrote:<BR> <P>ya try to give a little insight for the other people in the game and you get flamed for it, i love it</P> <P> </P> <P>there just haters because i gave some info away</P> <P>suckers</P><BR> <HR> </BLOCKQUOTE><BR>LOL. Thanks for the laugh. Is your other character Sepentius from the Blackburrow server?</DIV> <DIV> </DIV> <DIV>Yeah EH is hard, it's supposed to be the hardest raid zone in the game. Many people associate hard with annoying. Sorry.</DIV> <DIV> </DIV> <DIV>You gave away some leet infoz. Anyone needing to read your leet infoz, that couldn't figure any of that out within the first pull of the mobs, won't be killing these mobs. Ever.</DIV> <DIV> </DIV> <DIV>Good luck with Mark of the awakened trial 4.</DIV>

Zelkova
01-15-2007, 09:51 PM
Hey I found the post humorousYou people seriously need to chill(it was supposed to be funny, right? <span>:smileysurprised:</span>)<div></div>

Snarks
01-16-2007, 12:06 AM
Anything "hard" in this zone results from lag. The zone suffers from complete monotony, especially on the second floor. Didn't we express our frustration with time-wasting trash in PPR? Atleast those dropped a ring~<div></div>

Tazr
01-16-2007, 03:46 AM
<P>My guild just started working on Emerald Halls, we put a nice spin on it.  Starting this weekend, we are doing trash clearing at like 1pm on Saturday.  We will have some of our more casual members participate, help clear the zone, learn to raid a bit, get some exposure, then around 6pm, we bring our main raid force online, pop a mend robot if needed and clear the named.</P> <P>For me it reminds me of the old plane of Growth, clearing it all before Tunare, I dont mind the trash, it beats going in and clearing a zone in under and hour then wondering what else to do for the next 2 hours because of all the lockouts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Make of it what you will, with MIS dropping almost the same loot you dont have to go there... just yet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Rampagious
01-16-2007, 03:49 AM
Floor 2 is worse than floor 1 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  If anything, all floors should be like floor 3 (trash wise)

Thmy
01-16-2007, 09:45 AM
<DIV>wasn't Sony going to add a ability to continue raids the next day.</DIV> <DIV> </DIV> <DIV>many of us remember the 2 and 3 days eq1 raids to plane of sky (airplane)</DIV> <DIV>to get to the top island for Mag epics.</DIV> <DIV> </DIV> <DIV>Tons of trash mobs always  reminds me of PP the return  ( no way am I going back there)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Rampagious
01-16-2007, 09:46 AM
<DIV>1 floor has as many trash mobs as the entire PP:R zone.</DIV>

TuinalOfTheNexus
01-16-2007, 10:28 AM
<P>The trash in EH isn't hard by anyone's standards. But the mobs that cancel buffs are incredibly irritating; as are the random named spawns.</P> <P>Basically, Rumber is verging on unkillable, particularly due to the lag when he splits / an AE goes off. I'm pretty sure he's not been killed worldwide.</P> <P>To progress to the 2nd floor, you need to kill Tender, who will in turn summon every named on first floor still alive (including rumbler) when pulled.</P> <P>Thus you can only realistically progress in this zone if you get an instance where the rumber isn't up. Sure, you could wipe repeatedly trying to kill it, but most guilds are just taking an 8hr lockout if he's up and going elsewhere.</P> <P>What does this zone need?</P> <UL> <LI>Rumbler - Consider AE on split; consider effects of lag on ability to quickly seperate epics (clearly this encounter has only been tested over a LAN or something, if at all). Consider that combined AE is only realistically survivable by a Guardian using ToS. Consider that this encounter should be easier than tender; but is harder than Mayong.</LI> <LI>Loot - Legendary drops need adding off trash mobs with a similar drop rate and stats to legendary drops in FTH. Also loot we've seen off many mobs is trademark poor itemisation; the cloak from Mistress of the Vale which is flat out inferior to the Sol Ro deity cloak is a classic example.</LI> <LI>Buff stripping mobs - If the lag when this occurs can be corrected, this has a place in named encounters to provide a new challenge. It doesn't belong on trash encounters, though, which aren't hard without the buffs and simply serves as an irritation, forcing people to rebuff every fight.</LI></UL><p>Message Edited by TuinalOfTheNexus on <span class=date_text>01-15-2007</span> <span class=time_text>09:29 PM</span>

Tazr
01-16-2007, 12:18 PM
<BR> <BLOCKQUOTE> <HR> TuinalOfTheNexus wrote:<BR> <P>The trash in EH isn't hard by anyone's standards. But the mobs that cancel buffs are incredibly irritating; as are the random named spawns.</P> <P>Basically, Rumber is verging on unkillable, particularly due to the lag when he splits / an AE goes off. I'm pretty sure he's not been killed worldwide.</P> <P>To progress to the 2nd floor, you need to kill Tender, who will in turn summon every named on first floor still alive (including rumbler) when pulled.</P> <P>Thus you can only realistically progress in this zone if you get an instance where the rumber isn't up. Sure, you could wipe repeatedly trying to kill it, but most guilds are just taking an 8hr lockout if he's up and going elsewhere.</P> <P>What does this zone need?</P> <UL> <LI>Rumbler - Consider AE on split; consider effects of lag on ability to quickly seperate epics (clearly this encounter has only been tested over a LAN or something, if at all). Consider that combined AE is only realistically survivable by a Guardian using ToS. Consider that this encounter should be easier than tender; but is harder than Mayong.</LI> <LI>Loot - Legendary drops need adding off trash mobs with a similar drop rate and stats to legendary drops in FTH. Also loot we've seen off many mobs is trademark poor itemisation; the cloak from Mistress of the Vale which is flat out inferior to the Sol Ro deity cloak is a classic example.</LI> <LI>Buff stripping mobs - If the lag when this occurs can be corrected, this has a place in named encounters to provide a new challenge. It doesn't belong on trash encounters, though, which aren't hard without the buffs and simply serves as an irritation, forcing people to rebuff every fight.</LI></UL> <P>Message Edited by TuinalOfTheNexus on <SPAN class=date_text>01-15-2007</SPAN> <SPAN class=time_text>09:29 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Wow I had no idea... Can rumbler be offtanked while the main raid kills tender??  Just to kill tender and unlock the 2nd floor to progress abit while the lag issue is fixed?

Kitsune286
01-16-2007, 12:36 PM
<div></div>/cheerSome people are actually bringing up some possible issues, instead of just bashing one another.So many people love to trash talk on the forums, its dissapointing, but unfortunatly, human nature :/<div></div>

SinIsLaw
01-16-2007, 04:31 PM
Dunno, once you know each of the trash encounters, it ain't that big of a deal to get through em, in terms of a challange i mean !!! It is stil a massive time sink and boredom and slack may overcome you, dunno how it will be in 3 month time ... Would be nice if SoE could implement "chest drops" in these zones, which could drop items to despawn some % if the trash mobs ... so peeps who have done these trash several times get awarded by having to kill less the boring trash over and over again! Place a npc at the zone in, who would need to be hailed and these items can be handed over to the npc by each player. And then when the raid zones in, all turned in tems are added up and according to that less trash mobs are created per each floor (after adding up the % items, which should be different for each floor) Less mobs per floor, means of course a smaller chance of new items, so one is likely to have the next run with more tarsh again! On top of this, this would eliminate guilds zoning in & out to have certain set's of random mobs up (or they have to go through the whole set of trash).yeah, yeah I know i need to wake up and smell the coffee, this would require to much coding and is just wish full thinking ...  

Rampagious
01-16-2007, 06:57 PM
<DIV>Idk, the way the zone currently is it is going to be a guaranteed two day raid zone.  (Unless you zone in at like 12 PM)  This seems odd to me since SoE's raid system for instances is to be in and out in one night.  Not really complaining though, enjoy the zone, but they definately went over board with the trash on floor 1/2.</DIV>

Repxsrz
01-16-2007, 08:24 PM
<P>This zone is fantastic. </P> <P>That's all I have to say.</P>

IrishWonder
01-30-2007, 06:04 PM
<DIV>Once you get your pulls down and get used to the zone, it's really not that rough. My guild has done many 2-day EH raids, but over 80% of this time is spent learning new names we encounter, not on trash. Only the first couple of times in the zone did we spend a lot of time on trash, and that was mainly because we didn't know where we were going yet.</DIV> <DIV> </DIV> <DIV>We can get through the first floor with every named up (except Rumbler), including the Tender, and be on the second floor in approx. 3.5 hours. I'm sure that time will reduce even further with more practice (and if every named isn't up). EH will probably never be a "quick" zone in the sense that Freethinker's or even Inner Sanctum is, but I think guilds will begin to see it drop to around 6-7 hours-ish if not lower in the future.</DIV> <DIV> </DIV> <DIV>Outside of the trash discussion, I've have to vote EH as one of my favorite raid zones in terms of looks alongside Deathtoll. I really like the ideal of outdoor zones. Now I'd like to see a raid zone with both outdoor AND indoor elements incorporated :smileywink:</DIV><p>Message Edited by IrishWonder on <span class=date_text>01-30-2007</span> <span class=time_text>07:08 AM</span>

vladsamier
01-31-2007, 02:31 AM
<BR> <BLOCKQUOTE> <HR> Mr. Dawkins wrote:<BR> <P>1)i never said we didnt kill the faries (they just gave us a scare the first time we pulled them) do yuo think we would have seen 3 named if we didnt kill the fairies? did you even reed the post! can you read? if not it does me no good to try to insult you because you wouldnt be able to understand the words on your monitor.</P> <P><FONT color=#66ff00>Yes you would be able to see those named... The only location of the fairies you mentioned are in the little creek like area at the begining... Whereas the named are spread out in other areas of the zone where they can be completely avoided...</FONT></P> <P>(^_^)/</P> <P>Message Edited by Mr. Dawkins on <SPAN class=date_text>01-12-2007</SPAN> <SPAN class=time_text>03:59 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>As far as the zone:</P> <P>1) Poor itemization<BR>2) Horrible Lag issues from the Gardener (Anywhere from 5-10 seconds of lag at the termination of the charm)<BR>3) Too much trash on floors 1 and 2 (Didn't mind the trash on the 3rd floor since they actually dropped something on a fairly regular basis unlike the 5 fabled arrows we got from 1 trash mob on 2nd floor)<BR>4) The seedlings were also given the buff stripping ability. I know they did not always have this until Frostfell came out. Once this happened the Overseer of Change and the seedlings gained this ability. The buff stripping ability causes ~2 seconds of lag<BR>5) Sub-bosses that are harder then the level boss<BR>6) Terrain where you can visually see the mob, but you get the message stating that you cannot see your target. (This is happening on the pathways when clearing some of the brownie mobs.. Only have experienced the problem with them and not the centaurs.<BR></P><p>Message Edited by vladsamier on <span class=date_text>01-30-2007</span> <span class=time_text>03:39 PM</span>

Pins
01-31-2007, 03:01 AM
<blockquote><hr>IrishWonder wrote:We can get through the first floor with every named up (except Rumbler), including the Tender, and be on the second floor in approx. 3.5 hours. I'm sure that time will reduce even further with more practice (and if every named isn't up). EH will probably never be a "quick" zone in the sense that Freethinker's or even Inner Sanctum is, but I think guilds will begin to see it drop to around 6-7 hours-ish if not lower in the future.<hr></blockquote>It's already down to 7 hours, pretty sure it can easily get down to 5 hours with relative luck/fast pulling, and knowing exactly what you have to clear.

Gungo
01-31-2007, 04:32 AM
<DIV>Is there really any need for Random named in this zone at all. Part of the time vs reward aspect would be solved if they just left every named up, instead of making 2 random. If this was the case it would not matter if sub bossses were weaker then random named because they all have to die anyway. </DIV> <DIV> </DIV> <DIV>My vote keep every named up then remove about 25 trash mobs to keep time down and fix the lag and this zone wil be fine. but yea the time vs reward is really off. </DIV><p>Message Edited by Gungo on <span class=date_text>01-30-2007</span> <span class=time_text>03:35 PM</span>

Korpo
01-31-2007, 05:26 AM
I like the randomness of the nameds, it gives you a reason to go back again and again, besides loot. Haven't seen Billy the Bee yet? Try again next week.I dislike killing innumerable trash mobs that drop absolutely nothing apart from arrows and silly poisons. Heck, make them drop a few gold or something at least. Otherwise, what's to keep people from just yelling everything in the zone except names?I <u>really</u> dislike the trash that dispells buffs. It doesn't make the trash harder, it just makes people waste time between fights rebuffing.<div></div>

SinIsLaw
01-31-2007, 08:25 PM
<div></div><blockquote><hr>korpo53 wrote:I dislike killing innumerable trash mobs that drop absolutely nothing apart from arrows and silly poisons. Heck, make them drop a few gold or something at least. Otherwise, what's to keep people from just yelling everything in the zone except names?<div></div><hr></blockquote>Yeah let em drop Strippers <span>:smileytongue:</span>Nah seriously, these trash should mobs should get a meaning (let em be the ring event with a 60/40) chnace to spawn em or a way to reduce em (posted some above) !! Not all raidforce who will start to zone in to EoF will be as DPS heavy, and these guys may end up spending 4x the amount of time in these zones ... 1st of they will get bored and frustrated and eventually u'll see a dumbing down of the zone! And already know zones crash and start to lag if u have a few raids in there, now go and do EH is perma camped by several guilds which may need 5 days or more ... DT had been a lag nighmare with 4 guilds in it, but as it is a short event down there u could avoid kinda to overload! Now the big rush of EH hasn't started, but wait in a month time when there tons of other guild in there progressing way slower and spending more time in there adding more load as u have more raid forces in these zones trying to get through the zone!  

Manyak
01-31-2007, 10:25 PM
<DIV>1) stop those saplings from getting rid of our buffs. it never gets anyone killed, and (OMG!)  its not even a challenge OR a timesink. just a pain in the [I cannot control my vocabulary]. pretty please? :smileyhappy:</DIV> <DIV> </DIV> <DIV>2) fix the lag that occurs when charm drops, it makes encounters more difficult than they were obviously designed to be, since ull be fighting the server instead of fighting the mob.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and no im not asking for an easier zone - just asking for one id actually enjoy going to.</DIV>

gita
02-01-2007, 04:40 PM
<div><blockquote><hr>DaMutation wrote:<div>1) stop those saplings from getting rid of our buffs. it never gets anyone killed, and (OMG!)  its not even a challenge OR a timesink</div><hr></blockquote>Its a challenge when u fight the Unicorn, pretty hard to keep tanks alive <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  On trash its not a challenge, but can be used as training to rebuff fast <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />i love the unicorn fight.</div>

Zelkova
02-01-2007, 05:01 PM
<div><blockquote><hr>gitano wrote:<div><blockquote><hr>DaMutation wrote:<div>1) stop those saplings from getting rid of our buffs. it never gets anyone killed, and (OMG!)  its not even a challenge OR a timesink</div><hr></blockquote>Its a challenge when u fight the Unicorn, pretty hard to keep tanks alive <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />  On trash its not a challenge, but can be used as training to rebuff fast <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />i love the unicorn fight.</div><hr></blockquote>I have a very hard time rebuffing "fast" with the lag that occurs both A) when the buffs are stripped and B) when the buffs are reapplied. What is your secret? I must know.And in all seriousness, get rid of the [I cannot control my vocabulary]ing dispell. Or get rid of the lag!</div>

gita
02-01-2007, 05:37 PM
<div></div><div><blockquote><hr>brekehan wrote:<div><blockquote><hr></blockquote>I have a very hard time rebuffing "fast" with the lag that occurs both A) when the buffs are stripped and B) when the buffs are reapplied. What is your secret? I must know.</div><hr></blockquote>i have no lag on the dispels from mobs in EH, the only time who got serious lag its when fight the Gardener.maybe its hardware/software issues i d'ont know the secret, i rarely get LD tough. But if i had those problems probably a good place to start finding help its inside there <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=tech_support" target="_blank">http://eqiiforums.station.sony.com/eq2/board?board.id=tech_support</a></div><p>Message Edited by gitano on <span class=date_text>02-01-2007</span> <span class=time_text>01:43 PM</span>

Pins
02-01-2007, 09:26 PM
<blockquote><hr>gitano wrote:<div></div><div><blockquote><hr>brekehan wrote:<div><blockquote><hr></blockquote>I have a very hard time rebuffing "fast" with the lag that occurs both A) when the buffs are stripped and B) when the buffs are reapplied. What is your secret? I must know.</div><hr></blockquote>i have no lag on the dispels from mobs in EH, the only time who got serious lag its when fight the Gardener.maybe its hardware/software issues i d'ont know the secret, i rarely get LD tough. But if i had those problems probably a good place to start finding help its inside there <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=tech_support" target="_blank">http://eqiiforums.station.sony.com/eq2/board?board.id=tech_support</a></div><p>Message Edited by gitano on <span class=date_text>02-01-2007</span> <span class=time_text>01:43 PM</span><hr></blockquote>You're dumb. It's purely server lag from the dispels.

gita
02-02-2007, 01:13 AM
<blockquote><hr>Pinski wrote:You're dumb. It's purely server lag from the dispels.<hr></blockquote>Still not lag on dispels...  <span>:smileyvery-happy:</span> <div></div>

Gungo
02-02-2007, 02:39 AM
<DIV>There is a lag on dispels. And from what i gather its a server side lag NOT system lag caused by the system doing MASS recalculations. This is also why the level debuff may cause lag with the server recalculations. </DIV>

Zelkova
02-02-2007, 03:26 AM
<div><blockquote><hr>gitano wrote:<blockquote><hr>Pinski wrote:You're dumb. It's purely server lag from the dispels.<hr></blockquote>Still not lag on dispels...  <span>:smileyvery-happy:</span> <div></div><hr></blockquote>I'm not gonna say you're wrong, because I know there is different degrees of lag between different servers. But my server gets lag from this, and it is definitely server-side and tends to affect whole zones, even if people are not part of the group killing the mob (like overseer of change).</div>

Daisy Lou
02-02-2007, 07:22 PM
<div><blockquote><hr>shamane1 wrote:<blockquote><hr>Kitsune86 wrote:<blockquote><hr>shamane1 wrote:what separates them is the fact that when they're new to the game casuals chug along and never really figure things out and hardcore ppl breeze through the game fairly quickly figuring out things with ease right up to and sometimes including end game content.<hr></blockquote>So your saying the casuals never really figure out the end game content, huh?Whatever.<hr></blockquote>fact~ 85% of the population have no idea [expletive haxx0red by Raijinn] they're doing or how to play their class<hr></blockquote>really did snopes prove that one?  isn't it also a fact that 85% of statistics are made up on the spot?</div>

Evariste
03-05-2007, 04:21 PM
<p>be happy pick up raid.. eh is now nerfed and trivial.. Easy fights, easy drop, boring zone without challenge.. enjoy...</p>

TuinalOfTheNexus
03-06-2007, 12:29 AM
<p>By a mile the worst raid zone in EQ2.</p><ul><li>Random nameds with wildly and inexplicably varying difficulty levels (Rumbler > All 2nd floor nameds)</li><li>Awful itemisation; clearly the developers went overboard with their shiny new +spell damage and +heal damage effects.</li><li>Unavoidable, boring trash fights with no/junk loot</li><li>An encounter 1/2 way through the zone that's practically unplayable due to lag, and must be beaten to progress</li><li>Forces people to hold the zone open overnight to have a realistic chance of clearing it (unless the entire guild play for unhealthy amounts of time)</li><li>Named encounters that rip-off other, more successful and better-balanced encounters elsewhere in the game (3+ matron clones, a villucidae clone).</li><li>Trash that pointlessly dispels buffs</li><li>New! Tradeskill recipes that add a further timesink to obtaining loot from the zone.</li><li>Bland terrain that's a cut-and-paste of areas in LFay</li><li>Worse loot than the easier and faster to clear MMIS and even FTH</li></ul>

TwistedFaith
03-06-2007, 09:46 AM
<cite>Evariste wrote:</cite><blockquote><p>be happy pick up raid.. eh is now nerfed and trivial.. Easy fights, easy drop, boring zone without challenge.. enjoy...</p></blockquote> When did this happen and what did SoE do? I didnt see any update notes.

22224446
03-07-2007, 03:42 AM
<cite>TwistedFaith wrote:</cite><blockquote><cite>Evariste wrote:</cite><blockquote><p>be happy pick up raid.. eh is now nerfed and trivial.. Easy fights, easy drop, boring zone without challenge.. enjoy...</p></blockquote> When did this happen and what did SoE do? I didnt see any update notes.</blockquote>in his dreams <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />

TheSleepyOne
03-07-2007, 06:21 AM
<p>Highlight of this thread</p><p>Mr. Dawkins wrote: </p><blockquote> <p>do not bring necros illusionist conjurors or coercers here....</p><p>*Snip*</p><p>...YOU MUST MEZZ THE ADDS.... </p></blockquote> <p>LOL... <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p>

Skar
04-23-2007, 03:38 AM
Mr. Dawkins wrote: <blockquote> <p>This is a warning to all who dare to enter emerald halls.</p> <p>flame me if you want but i need to say this.</p> <p>This zone is the most long , drawn out, annoying, beutiful zone ive ever seen.</p> <p>no joke this is like turning new tunaria into a raid zone, there is trash ALL OVER THIS PLACE, and like 3 name (yeah theres prolly more but we only found 3)</p> <p>do not bring necros illusionist conjurors or coercers here. the only thing they will be doing is recasting their buffs, as every other trash mob wipes their buffs. ours were in tears before we left this zone</p> <p>why they call this zone emerald HALLS is beyond me because you are outside ----------------------------- ok im done griping ----------------------------- now if you managed to read all that and still have your eyes, im gona tell you what we found out</p> <p>the faries come in grps mixed with 1-2 epic-unstunables and 4-5 epic stunnables, YOU MUST MEZZ THE ADDS, or you will be perma stuned and you will die a horrable death, the stun lasts for 5 seconds elemental based, mild heat dmg</p> <p>first named we found is a HUGE rock snake (forgot his name), hes invis at the end of a ledge/balcony. he has a decent ae, but thats not the problem, once he dies he splits in two, and its prety much like fighting two of the previous mob only the ae is twice as big. magic dmg if i remember correctly.</p> <p>next named is a little fae with plenty of adds lvl 75 epic x4 adds are not mezzable, they seem to be different classes, i saw a fury buff and a guard buff on the named. we didnt get to far on this named because there are a bunch of tree roamers in the are (these are the mobs that clear your buffs) we only cleared about 4 of them so we could pull the named. if you pull the named she calls all of the tree roamers to help her, so we said F that its annoying.</p> <p>next named is a half goat half man thing (yeah there is a name for it but who cares) this guy is called prince somedudeorwhatnot, he has two adds, the magical advisor, the martial advisor. the magical advisor can only be harmed with melle dmg. the martial advisor can only be harmed with magic dmg. the named cannot be harmed untill both are dead.</p> <p>this was the end of the line for us</p> <p>if you enter this zone be prepared, your not going to like it, your going to hate it A LOT!</p> </blockquote><p>Mistress of the Veil - Dead</p><p>Sarik The Fang - Dead</p><p> Where have you been Yoyo!</p><p> -Skar </p>

mkd1200
04-23-2007, 01:49 PM
Skar@Unrest wrote: <blockquote> Where have you been Yoyo! <p> -Skar </p></blockquote> hopefully dead

Yourbestfriend
04-23-2007, 01:56 PM
I took a few days off from posting and what do I come back to? Another post from casual players complaining about EH. FANTASTIC! Omg the mob dispells holy crap I think there are what 15 seedlings and 4 drakes you need to kill in the entire zone + Treah that dispell. WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This adds 5 minutes onto the zone. Glad to see some of the people from Disso posting here again. I will be the first to admit this zone is not designed for the casual guilds that raid for 4 hours every week. Why does EVERYTHING have to be about the casual players? I mean come on, a casual guild can clear freethinkers and mistmoore inner sanctum and all the KoS zones. Why can't just one zone be designed for those who are willing to put a little extra time out there. People raid in this game for two reasons (mostly) For fun and for loot. Yes it's true there are alot of nice items in Freethinkers/CMF/MiS and It does suck that the best stuff doesn't always come from EH (The harder zone). But there is also alot of items you can't get anywhere else but EH. Basically everything off Woushi is the best in the game (Not all) but I'd say close to 80% of it. Only thing that could potentially be better is Avatar loot which should be the case. The other named in the zone drop different type of set pieces. Does this zone have problems? Sure, but the biggest problem is they didn't put some sort of epic access quest to prevent casual guilds from raiding it.

Yourbestfriend
04-23-2007, 02:02 PM
I just want to extend that idea incase anyone from SoE is reading this. Make Emerald Halls sorta like Deathtoll. - I know progression has been royally screwed up this expansion. So don't change the mobs. Just do this - Add a epic quest for Emerald Halls (give some kind of reward why not) That requires you to kill Clockwork Menace/ Malkonis and instanced Mayong Mistmoore. That way you have to complete the three easier zones first, before even going into EH. That way you won't have people [Removed for Content] and complaining about EH because it seems that the only guilds that have a problem with EH are the ones that can't clear it. Or make it so there are no trash mobs in the zone and give them all a chance of having legendary chests and we can go back to T5 style raiding, in and out of these instances with getting 1 master chest a night. Make everything a 3 day lockout. That way we can be busy! Personally - I Like the way things are now, I raid two days a week for 6-8 hours and then  I log in and out and kill contested when they pop up.

Kizee
04-23-2007, 03:55 PM
Jaraxx@Lucan DLere wrote: <blockquote>I just want to extend that idea incase anyone from SoE is reading this. Make Emerald Halls sorta like Deathtoll. - I know progression has been royally screwed up this expansion. So don't change the mobs. Just do this - Add a epic quest for Emerald Halls (give some kind of reward why not) That requires you to kill Clockwork Menace/ Malkonis and instanced Mayong Mistmoore. That way you have to complete the three easier zones first, before even going into EH. That way you won't have people [I cannot control my vocabulary] and complaining about EH because it seems that the only guilds that have a problem with EH are the ones that can't clear it. Or make it so there are no trash mobs in the zone and give them all a chance of having legendary chests and we can go back to T5 style raiding, in and out of these instances with getting 1 master chest a night. Make everything a 3 day lockout. That way we can be busy! Personally - I Like the way things are now, I raid two days a week for 6-8 hours and then  I log in and out and kill contested when they pop up. </blockquote><p> Except you need the wolfsbane off Wooshi to kill Mayong.</p>

Yourbestfriend
04-23-2007, 04:30 PM
Well that's a good point, even tho you can get wolfsbane other ways. But I overlooked that.

Gungo
04-23-2007, 06:42 PM
Actually there are alot of guilds that can clear EH that think the third floor trash is monotonous especially past midnight on a normal 5-6 hour raid day. But the real funny thing is reading posts from 2 months ago where the same guilds saying to leave the trash also said the trash took to long to kill.

Yourbestfriend
04-23-2007, 07:19 PM
I'm not going to argue this anymore. The Casual players far outweigh the majority. Anyways the majority of the hardcore guilds dont' even post here. This is the last time I will post on this EH crap. Bottomline is - The zone is fine how it is. If you can't clear it then you don't deserve to be in there. Argue that all you want, but first, Anything I said was not meant to be offensive. I have no problems with casual players and I don't like making any enemys, best of luck to all of you!

Skar
04-24-2007, 01:53 AM
Jaraxx@Lucan DLere wrote: <blockquote>I took a few days off from posting and what do I come back to? Another post from casual players complaining about EH. FANTASTIC! Omg the mob dispells holy crap I think there are what 15 seedlings and 4 drakes you need to kill in the entire zone + Treah that dispell. WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This adds 5 minutes onto the zone. Glad to see some of the people from Disso posting here again. I will be the first to admit this zone is not designed for the casual guilds that raid for 4 hours every week. Why does EVERYTHING have to be about the casual players? I mean come on, a casual guild can clear freethinkers and mistmoore inner sanctum and all the KoS zones. Why can't just one zone be designed for those who are willing to put a little extra time out there. People raid in this game for two reasons (mostly) For fun and for loot. Yes it's true there are alot of nice items in Freethinkers/CMF/MiS and It does suck that the best stuff doesn't always come from EH (The harder zone). But there is also alot of items you can't get anywhere else but EH. Basically everything off Woushi is the best in the game (Not all) but I'd say close to 80% of it. Only thing that could potentially be better is Avatar loot which should be the case. The other named in the zone drop different type of set pieces. Does this zone have problems? Sure, but the biggest problem is they didn't put some sort of epic access quest to prevent casual guilds from raiding it. </blockquote><p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p>

Yourbestfriend
04-24-2007, 12:45 PM
Skar@Unrest wrote: <blockquote>Jaraxx@Lucan DLere wrote: <p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p></blockquote>The idea wasn't to prevent casual guilds from raiding it, it was to prevent them from doing a zone they weren't ready for.

Gungo
04-24-2007, 02:26 PM
<p>Seriously though jaxx look at the first Eh thread from 2 months ago where even people in strike complained that trash was boring and time consuming. Only after you have cleared the zone and increased dps with this gear on multiple occasions. Because yes even strike raided this zone through the weekend at first and not under 5 hours. So now after all those complaints in a 13 page thread every thing is OK. Yeah that doesn't sound 2 faced at all. </p><p>http://forums.station.sony.com/eq2/posts/list.m?topic_id=307481</p>

Yourbestfriend
04-24-2007, 03:17 PM
Nope you are right there is one former-member from Strike who made a comment but that's his opinion.  but omg I said I was gonna stop posting on these threads! You guys win Casual players unite!

Hukklebuk
04-25-2007, 01:33 PM
Jaraxx@Lucan DLere wrote: <blockquote>I'm not going to argue this anymore. <b>The Casual players far outweigh the majority</b>. Anyways the majority of the hardcore guilds dont' even post here. This is the last time I will post on this EH crap. Bottomline is - The zone is fine how it is. <b>If you can't clear it then you don't deserve to be in there.</b> Argue that all you want, but first, Anything I said was not meant to be offensive. I have no problems with casual players and I don't like making any enemys, best of luck to all of you!</blockquote>what? and,  what? I know you aren't the only one to use that second phrase, but please let's be more clear when using it.  I presume that what you are saying isn't what you are intending to be taken from that.  How would one ever clear a zone using that as a guideline? **disclaimer** I don't (any longer) have the time to raid this zone, but I sure would love to.  It's interesting reading the different things that come from the discussions of this place.  well, here's to hoping for an end to unwilling raid retirement someday.  /cheers all   fight nice.

Hukklebuk
04-25-2007, 01:35 PM
Jaraxx@Lucan DLere wrote: <blockquote>Skar@Unrest wrote: <blockquote>Jaraxx@Lucan DLere wrote: <p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p></blockquote><b>The idea wasn't to prevent casual guilds from raiding it, it was to prevent them from doing a zone they weren't ready for.</b> </blockquote>that is the undeniable truth of the situation, and what is bunching up some folks shorts.

Oakum
04-26-2007, 02:56 PM
Jaraxx@Lucan DLere wrote: <blockquote>Skar@Unrest wrote: <blockquote>Jaraxx@Lucan DLere wrote: <p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p></blockquote>The idea wasn't to prevent casual guilds from raiding it, it was to prevent them from doing a zone they weren't ready for. </blockquote>I have read all the developer post for 2 years plus and I dont remember any statements to that effect. Could just be my memory if its a real old post. My opinion on epic quest are they are used for 2 things. One, to give out fabled rewards for really difficult quest since the developers shifted itemization rules last year, ruining tradeskilling in the process.  The second is to help enforce a tiered raid system. Having to finish the other raid instances prior to being able to go to DT. Thats my opinion anyway.  

Krontak
04-26-2007, 03:59 PM
Last dude is missing a point.  The idea wasn't a devs idea.  He was refering to his own idea in regards to an access quest.

Lleinen
04-27-2007, 02:41 PM
<cite>Hukklebuk wrote:</cite><blockquote>Jaraxx@Lucan DLere wrote: <blockquote>Skar@Unrest wrote: <blockquote>Jaraxx@Lucan DLere wrote: <p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p></blockquote><b>The idea wasn't to prevent casual guilds from raiding it, it was to prevent them from doing a zone they weren't ready for.</b> </blockquote>that is the undeniable truth of the situation, and what is bunching up some folks shorts. </blockquote><p>So patch days tell you how good your guild is or isnt? You guys are stupid.  THAT is the undeniable truth.  Patch days DONT make your guild good or bad...jesus...pull your heads out of your [Removed for Content] and realize that the argument here is GETTING KICKED OUT BY PATCHES, not whether or not the zone needs to be changed.</p><p>People are SUGGESTING that the zone be changed if NOTHING IS GOING TO BE DONE ABOUT PATCHES.  God...so....dumb...we just got kicked out last night on a NON ANNOUNCED PATCH because they said they were going to hotfix, not bring the [Removed for Content] servers down, so yay...FIX THIS ZONE ALREADY!!!! </p>

Yourbestfriend
04-27-2007, 03:31 PM
Mr. Dawkins wrote: <blockquote> <p>This is a warning to all who dare to enter emerald halls.</p> <p>flame me if you want but i need to say this.</p> <p>This zone is the most long , drawn out, annoying, beutiful zone ive ever seen.</p> <p>no joke this is like turning new tunaria into a raid zone, there is trash ALL OVER THIS PLACE, and like 3 name (yeah theres prolly more but we only found 3)</p> <p>do not bring necros illusionist conjurors or coercers here. the only thing they will be doing is recasting their buffs, as every other trash mob wipes their buffs. ours were in tears before we left this zone</p> <p>why they call this zone emerald HALLS is beyond me because you are outside ----------------------------- ok im done griping ----------------------------- now if you managed to read all that and still have your eyes, im gona tell you what we found out</p> <p>the faries come in grps mixed with 1-2 epic-unstunables and 4-5 epic stunnables, YOU MUST MEZZ THE ADDS, or you will be perma stuned and you will die a horrable death, the stun lasts for 5 seconds elemental based, mild heat dmg</p> <p>first named we found is a HUGE rock snake (forgot his name), hes invis at the end of a ledge/balcony. he has a decent ae, but thats not the problem, once he dies he splits in two, and its prety much like fighting two of the previous mob only the ae is twice as big. magic dmg if i remember correctly.</p> <p>next named is a little fae with plenty of adds lvl 75 epic x4 adds are not mezzable, they seem to be different classes, i saw a fury buff and a guard buff on the named. we didnt get to far on this named because there are a bunch of tree roamers in the are (these are the mobs that clear your buffs) we only cleared about 4 of them so we could pull the named. if you pull the named she calls all of the tree roamers to help her, so we said F that its annoying.</p> <p>next named is a half goat half man thing (yeah there is a name for it but who cares) this guy is called prince somedudeorwhatnot, he has two adds, the magical advisor, the martial advisor. the magical advisor can only be harmed with melle dmg. the martial advisor can only be harmed with magic dmg. the named cannot be harmed untill both are dead.</p> <p>this was the end of the line for us</p> <p>if you enter this zone be prepared, your not going to like it, your going to hate it A LOT!</p> </blockquote>

Yourbestfriend
04-27-2007, 03:32 PM
<cite>Lleinen wrote:</cite><blockquote><p>So patch days tell you how good your guild is or isnt? You guys are stupid.  THAT is the undeniable truth.  Patch days DONT make your guild good or bad...jesus...pull your heads out of your [Removed for Content] and realize that the argument here is GETTING KICKED OUT BY PATCHES, not whether or not the zone needs to be changed.</p><p>People are SUGGESTING that the zone be changed if NOTHING IS GOING TO BE DONE ABOUT PATCHES.  God...so....dumb...we just got kicked out last night on a NON ANNOUNCED PATCH because they said they were going to hotfix, not bring the [I cannot control my vocabulary] servers down, so yay...FIX THIS ZONE ALREADY!!!! </p></blockquote> <ul><li>Let's try to stay on topic here. Congratulations on not completing the zone in one night and getting kicked from the zone, there are several other topics on this forum that express your concerns/hate towards patches. But this post isn't about patches as clearly the OP stated. Perhaps you should read the first post.</li><li>I do understand you are frustrated about the servers coming down, but there are other topics that are even about EH coming down. This topic is about the mobs in emerald halls (Not about the server coming down). And I think everyone would appreciate if you sir just calmed down a little bit. </li></ul>

Yourbestfriend
04-27-2007, 03:37 PM
<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=355884" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=355884</a> I suggest going to this topic and express your complaints about downtimes here since that is what that thread is about. This thread however is a warning about the mobs in emerald Halls.

Jvaloth
04-28-2007, 08:04 AM
<p>Yoyo, you never cease to amaze me! haha</p>

Hukklebuk
04-28-2007, 10:18 PM
<cite>Lleinen wrote:</cite><blockquote><cite>Hukklebuk wrote:</cite><blockquote>Jaraxx@Lucan DLere wrote: <blockquote>Skar@Unrest wrote: <blockquote>Jaraxx@Lucan DLere wrote: <p>Dont matter if its a casual guild or one that does nothing other than log in and raid. Eventually, your casual raiding guild is going to step in and clear it. You hardcore guys just do it earlier. Go ahead, put an epic access quest in there to prevent it... we've cleared DT. Same thing will happen with EH. It all comes down to time. </p><p> <img src="http://eq2players.station.sony.com/signature?characterId=106658105" border="0"></p></blockquote><b>The idea wasn't to prevent casual guilds from raiding it, it was to prevent them from doing a zone they weren't ready for.</b> </blockquote>that is the undeniable truth of the situation, and what is bunching up some folks shorts. </blockquote><p>So patch days tell you how good your guild is or isnt? <span style="font-size: x-large"><b>You guys are stupid</b></span>.  THAT is the undeniable truth.  Patch days DONT make your guild good or bad...jesus...pull your heads out of your [Removed for Content] and realize that the argument here is GETTING KICKED OUT BY PATCHES, not whether or not the zone needs to be changed.</p><p>People are SUGGESTING that the zone be changed if NOTHING IS GOING TO BE DONE ABOUT PATCHES.  God...so....dumb...we just got kicked out last night on a NON ANNOUNCED PATCH because they said they were going to hotfix, not bring the [I cannot control my vocabulary] servers down, so yay...FIX THIS ZONE ALREADY!!!! </p></blockquote>Pardon me for pointing out the fact that you completely missed the point of that sentence, but instead ran straight to the flamethrower.    So let me clarify for you, since I obviously left out enough information to make that point in a manner you could easily understand.  My apologies, let me expand on the point so you don't misdirect your most favorable opinion of the forum users. The underniable truth is that the zone takes to long, <b>and </b>when you crash out for a server patch or for some other in game mechanic that isn't working properly and crashes the zone on you, THAT gets peoples shorts in a bunch, and rightfully so. so thanks for trying to identify the stupid people, but your efforts are clearly misdirected.

Yourbestfriend
04-29-2007, 04:13 AM
Hey Bud - just making sure the post stays on topic. And as far as the zone taking too long. Look how many guilds have cleared it.  They aren't going to change it man, you are beating a dead horse.

Krontak
04-30-2007, 11:04 AM
<p>nvm.  I'm just easiliy bored I guess..</p>

Sorgal
04-30-2007, 01:48 PM
my opinion: EH is a great raidzone with some interesting nameds, good loot and a different look than other raidzones and does provide a challange to almost every raiders. The only problem i see is that EH (as it is now) does need too much time to complete. Ok, if you say that this zone should only be done by unemployed nerds without friends and family then there isn't any problem at all, but if you're gonna respect that some players may have a job and/or family then you'll understand my point. What solutions could be found for this? 1. Remove many or even most of the trash mobs, so that it's possible to progress faster. or 2. Resize EH and make it much smaller. (I personally don't think that this is a good solution. I like to have a very huge zone) or 3. Hand out an item at the end of stage 1 and 2 which allows players to come back some days later and progress at the beginning of the next stage. If i could chose one of those 3 solutions, then i would chose number 3. Leave Emerald Halls as they are, but respect that not every player has got enough time to complete the whole zone by playing every day in a row. Ok, there may be some very good raidguilds out there that don't need 3 days to get EH done, but those who got those skills and equipment to do so are most of the time those who got plenty of time. All i wish SOE would do is to hand out items (or keys or account flags or whatever) to those who cleaded a stage completly in respect of their RL. thank you for reading this and maybe even thinking about it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Sorgal, Innovation Server

HellRaiserXX
04-30-2007, 03:13 PM
<p>The game is about progression, you cant expect to enter the current end game instance and be able to get through it all at once right off the bat.  Guilds who are further along in their progression are able to do it in one day. Most of these guilds completed or nearly completed all of KoS and FD before EoF was released and so are further along in the progression than guilds who were just clearing Labs and LoA etc before EoF came out. </p><p>Most of the trash on first floor doesn't even need to be killed, so that saves a lot of time and 2nd and 3rd dont have quite as much and they are pretty quick fights for the most part. If you are really serious about doing this content you have to deal with the time.  Ya its annoying, we used to spend 4 days in EH, now it takes at most 10hrs, which could still be too long for some. Do it on weekends when there are no downtimes, if you are too casual to commit to that than might as well forget about ever clearing it cause it takes some serious time committment. </p><p>For the sheer size of the zone the time to clear is very reasonable, and SOE has done things recently that reduce the time somewhat. We are spoiled in EQ2 with how short raid zones are, EQ1 was insane, and Ive played other MMOs that were just as time consuming. </p>

Yourbestfriend
04-30-2007, 03:44 PM
    Yeah i'm sure that all of the like 20-25 guilds that have cleared EH must be unemployed nerds. I mean it is true that I did for about 4 weeks in a row not see the light of day on saturday. But we got over that, and that's something your guild will have to understand if you want to get the same rewards others get. New's flash! THE CHALLENGE IS THE LENGTH OF THE ZONE. No one is denying that, putting this in separate instances is only going to get more of the casual guilds into EH. Is that really a good thing? Why are you entitled to the same content as us? Some zones are going to be different, some zones are going to be longer then others, some ZONES ARE NOT MEANT FOR YOU! It's SoE's way of saying, hey casual players - STAY out of the zone!)I love the stereo type about hardcore raiders on how they spend all this much time in these instances. I've personally never been in EH for 3 days. Most we ever did was two, and the first time we cleared it was in one (for 7-8 hours). The bottom line is the hardcore guild is going to have better players who push buttons better then other people.     The fact of the matter is guilds like Disso/NPU/Strike/Aftermath/Paradigm/CL/Pandemonium/Saints of Norrath/Second dawn (No particular order). All of those guilds most likely do not even raid as much as you right now, Infact some and I kept track of exactly how much we raided this week ( in instances we spent 16 hours and 20 mins (5 of which were in EH. And just a little over 3 hours raiding Contested (including all the time it takes to clear/get out to some of them. This includes two MMIS runs and two Freethinkers. So we raided around 20 hours this past week, how does that compare to you? The chances are my guild raids less then you, the difference is we decide to take the zone seriously and get thru it as fast as humanly possible. Here are some things that can help you. 1. Recruit some more players to your guild (those who will not afk as much) 2. Don't take 10 healers on a raid, on trash take 4-5 and then on the named if need be get more. It will make the zone alot easier. 3.Run open parsers, get everyone auto attacking to kill the trash (including priests). 4. Don't waste time in the zone explaining strategies - post them on your boards, have everyone read them and know them before you even go into EH. (If you need any help with this send lucan_dlere.jaraxx a tell and I will be glad to help. Designate AFK times every 2 hours for 5-10 mins so everyone afks at once so you don't have half arsed dps. I'm not saying you can't afk in EH and clear it one night but we have had nights where it takes 2 hours to clear trash on the 3rd floor because we had 2 people afk at all times, now if I see someone afk more then like twice on the third floor I just kick them and invite someone else and they get kicked from the zone and lose any chance at an upgrade. I hope someone found some use to this post.

Krontak
04-30-2007, 06:16 PM
<p>The ability to sacrifice four weekends does not equal a challenge.  It equals the ability to sacrifice 4 weekends, nothing more, nothing less.  You aren't fooling me or anyone else.  And I sure hope SOE doesn't think sacrificing RL for a month equals difficulty.  It would be selfish of them to put people in that situation.</p><p>I guess I'm not a selfish person and I'm able to see other peoples perspective and appreciate how thier RL might be more of a factor than others.  Who knows, maybe this will be the direction SOE takes the game in the future, targeting more the people that can sacrifice RL and screw the rest by creating unatainable content as you stated in your post.  I sure hope not though.</p>

Yourbestfriend
04-30-2007, 07:07 PM
Push buttons better!

HellRaiserXX
04-30-2007, 07:41 PM
its a choice, choose to do the content or choose not to.  SOE just puts it in and we choose how involved to get. Theres a guild on my server that only raids on weekends and they can clear EH, just have to buckle down for awhile and get it on farm then it wont take as long. If your people aren't good players its not SOEs fault. Dont expect to be handed a bone just because you arent willing to take the time to do it.  SOE could care less, we are all paying the same price hardcore or not and its total choice whether we want to experience everything and take the time to do it or not. SOE doesnt care if you want to have a life or not, as long as you are paying that is all that matters.

Skar
05-02-2007, 12:19 AM
<p>Ya know... they should just break EH into 3 Instances, each requiring the first to be cleared prior to access to the next instance.</p><p> E.g. Click zone in, 3 choices (1 for each floor). Only give access to floor two once floor one has been flagged as cleared.</p><p> That keeps your noobs out of floor 2 and 3, and breaks up the time into 3 parts vs having to spend all day in 1 zone.</p><p> Edit: Have Tender drop 1 item needed to Access floor 2. Boss from floor 2 drop an item needed to enter floor 3. Make the items expendable on zone in to the respective floor. So that you cant just Farm wuoshi/floor 3. </p><p><img src="http://i101.photobucket.com/albums/m66/Pnkchix2/Sigs/Skar.jpg" border="0"></p>

Drodin
05-02-2007, 01:19 AM
Skar@Unrest wrote: <blockquote><p>Ya know... they should just break EH into 3 Instances, each requiring the first to be cleared prior to access to the next instance.</p><p> E.g. Click zone in, 3 choices (1 for each floor). Only give access to floor two once floor one has been flagged as cleared.</p><p> That keeps your noobs out of floor 2 and 3, and breaks up the time into 3 parts vs having to spend all day in 1 zone.</p><p> Edit: Have Tender drop 1 item needed to Access floor 2. Boss from floor 2 drop an item needed to enter floor 3. Make the items expendable on zone in to the respective floor. So that you cant just Farm wuoshi/floor 3. </p></blockquote> What about bringing in alts / replacements?  If the item is just used to open the zone then anyone can come in afterwards its ok, but if not I'd rather keep it as it is now and be able to get in members as needed to pick up loot or to be able to drop out a few healers to bring in dps ot help burn trash faster. My newest idea is having trash drop some charm items or other equipable things that help burn trash faster. Maybe massive debuffs or a heavy proc, kind of like the Dar Brooch but have it actually work and be more effective.  Cloaks would work too.

Skar
05-02-2007, 01:28 AM
Drodin@Blackburrow wrote: <blockquote>Skar@Unrest wrote: <blockquote><p>Ya know... they should just break EH into 3 Instances, each requiring the first to be cleared prior to access to the next instance.</p><p> E.g. Click zone in, 3 choices (1 for each floor). Only give access to floor two once floor one has been flagged as cleared.</p><p> That keeps your noobs out of floor 2 and 3, and breaks up the time into 3 parts vs having to spend all day in 1 zone.</p><p> Edit: Have Tender drop 1 item needed to Access floor 2. Boss from floor 2 drop an item needed to enter floor 3. Make the items expendable on zone in to the respective floor. So that you cant just Farm wuoshi/floor 3. </p></blockquote> What about bringing in alts / replacements?  If the item is just used to open the zone then anyone can come in afterwards its ok, but if not I'd rather keep it as it is now and be able to get in members as needed to pick up loot or to be able to drop out a few healers to bring in dps ot help burn trash faster. My newest idea is having trash drop some charm items or other equipable things that help burn trash faster. Maybe massive debuffs or a heavy proc, kind of like the Dar Brooch but have it actually work and be more effective.  Cloaks would work too. </blockquote><p>The item (imo) should be Lore/Expendable and used by 1 person to zone the raidforce in. Once raid is in (say you zoned in with 20 people) straglers can join raid group, and click in to join the existing raid. This keeps options up for alts/replacements, but not allowing for another instance to be opened once the raid ends (until you clear floor X again for another "shard&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. They could make it happen, and would be a nice solution to both ends of this entire argument that has filled 6 pages now.</p><p><img src="http://i101.photobucket.com/albums/m66/Pnkchix2/Sigs/Skar.jpg" border="0"> </p>

Krontak
05-04-2007, 03:10 PM
I am so looking forward to clearing hours of trash this weekend, this is beginning to give me a new meaning to living.  Its what I live for!

Yourbestfriend
05-04-2007, 03:48 PM
<cite>Krontak wrote:</cite><blockquote>I am so looking forward to clearing hours of trash this weekend, this is beginning to give me a new meaning to living.  Its what I live for!</blockquote> Ouch - I like my weekends. I won't be raiding at all this weekend! Have fun and goodluck taking down the trash mobs tho. I look forward to your story about EH after the weekend. Wait no let me tell it! We zoned in, Our dps sucked, We cleared it in 10 hours, And here I am complaining about it.

Krontak
05-04-2007, 04:09 PM
says the guy that runs from Guilds to join other servers so he has no competition. 

Yourbestfriend
05-04-2007, 04:41 PM
<cite>Krontak wrote:</cite><blockquote>says the guy that runs from Guilds to join other servers so he has no competition. </blockquote>Hahaha this will never get old - thanks, has your guild even killed an Avatar? Mayong? Instanced Mayong? Wait no I think not. You probably have killed instanced Mayong tho. But until you've killed half the crap we have don't even try to judge me or what we did. I'm not in the mood to flame nor is it my style. But seeing as your guild can't even hold a candle infront of mine as far as raiding accomplishments go, you have no credibility to flame me.

Krontak
05-04-2007, 04:45 PM
still doesn't make you any less of a coward.  I have nothing to prove to you.  You seem adamant on consistently stating your abilities clearly showing you need the attention.  So, you continue being a coward and I'll continue not enjoying boring content.  There, I guess that ends it.

Yourbestfriend
05-04-2007, 04:45 PM
<a href="http://elysiumeq2.guildportal.com/Guild.aspx?GuildID=87974&TabID=756319" target="_blank" rel="nofollow">http://elysiumeq2.guildportal.com/G...mp;TabID=756319</a> Your guild killed Matron for the first time two months ago for christs sake and you are taking a stab at my guild? Good god man. I will fully admit Aftermath was a stronger guild back then on BB. I will fully admit they got the "majority" certainly not all contested at the end. We averaged 1-2 a week out of the four. Yes my guild left BB, we where holding them back and they were holding us back. Does Elysium know you run your mouth this much? I mean pick your fights wisely bud. Kill something worth a [Removed for Content] before you attack the credibility of a guild who has.

Krontak
05-04-2007, 04:50 PM
I'd much rather be known as a guy that works with what he's got rather than the coward that ran.  Any way you spin it you'll always be known as the coward.  That's one thing I can't beat you in.  Congratulations, you win!

Yourbestfriend
05-04-2007, 04:54 PM
<cite>Krontak wrote:</cite><blockquote>still doesn't make you any less of a coward.  I have nothing to prove to you.  You seem adamant on consistently stating your abilities clearly showing you need the attention.  So, you continue being a coward and I'll continue not enjoying boring content.  There, I guess that ends it.</blockquote> Lol let me give you a rundown how things went on BB and go ahead and ask any Aftermath member that was playing back then. Contested (15 hours before possible pop) Both guilds sitting there with limited afks. 5 hours before they are suppose to pop. You do not afk at all. You sit your [Removed for Content] down and you start casting re actives/wards getting ready. Contested pops - Contested is instantly engaged by either MT who has their bow out and tab targeting. You have a 50% chance of engaging it and killing it. Seriously it's a waste of freaking time. Whoever wanted to get the contesteds got them on BB - they wanted them more. Look at the burn out ratios we had in our guilds. Ours was around 4 months, there's was probably even less. It wasn't healthy, it wasn't fun - it was a boring job. If that makes us less of a guild because we didn't want to put up with that crap anymore so be it. Our kills in ranking should speak for themself. But don't come here acting all high and mighty pretending that you are worth a [Removed for Content]. And notice I said you and not your guild as I seriously doubt Elysium wants to pick a fight with me or Strike. I don't have a problem with your guild it's just you are so sour/bitter and stupid. I hope you use more intelligence in the real world then you use in this game. All you do here is [Removed for Content] and complain and I guess now taking stabs at a guild who has accomplished more then you ever would. I won't post again on this thread because it will just turn into a flame fest. You don't have a point. I've already admitted SoE should change the zone because the casual players far outweigh the majority. Yet you come back here and keep complaining about it. Do you seriously not think SoE doesn't see/understand your point? Trust me, they do and the rumor has it they're changing EH and how it works. (Just Rumors) but still, it's probably going to happen. I'm now going to apologize if I offended you or your guild with this post because it's not the intent. But I'm not going to let you walk over me with a stupid/bitter argument. GOODLUCK TO YOU SIR!

Krontak
05-04-2007, 05:11 PM
<p>I'm surprised you even post, maybe you should read what you type before you hit submit.  If what you say is true, SOE realized thier mistake and is changing the zone for a financially sound reason, gamers don't like boring content.  But hey, you keep making excuses on why you ran and I'll stay put and learn to deal with competition...last word.</p>

Gungo
05-06-2007, 03:00 PM
<p>Truly i think they should just not have the adds on the third floor all come with woushi. Since none of the other floors follow the same script. The third floor is the longest and most boring part of EH. The reward for killing trash on the third floor is already there. Really all i want is to be able to complete EH in a reasonable time on a weeknight so i can go to sleep at a reasonable hour and not be tired for work the next day due to an overtly long zone w mindles trash killing. Sure there is like 4 guilds worldwide that can clear EH in 5 hours or less. That is on a good clearing and not standard by any means. </p><p>Secondly you cant really use eq1 as a comparison for long zones. Heck i loved eq1 raids BUT you miss one very important feature eq1 had that eq2 doesnt. The zones were all contested and you never lost your instance unless you took over a week and the zone repopped (yes even w server resets). </p>

Sadaen
05-07-2007, 03:44 PM
<p>The best idea would be to do this:</p><p>1st floor you kill Tender your groups/guild get flagged. Kinda like eq1 where now she doesnt call the whole zone you just need to clear what you have to to get to her.</p><p> 2nd floor you kill Gardner you get flagged. So that means your next time in all you have to do is clear to gardner and he will not call the zone.</p><p> 3rd floor just leave it as is.</p><p>Basically until you can kill the mobs to move to the next floor its a royal pain. After you have killed them and shown it can be done you are flagged so the zone does not take 2 days any longer.</p>

Dragonsword
05-14-2007, 11:00 PM
<p>I didnt Raid heavily until I got to level 70, so I was a newb at raiding, but then again it was a new guild as well. THe main thing I will tell you is that there is a reason the EOF gear has better stats than previous stuff, its for the new EOF zones. Gear yourselves with it and you will find you do a lot better. Dont take any notice of the flamers and the haters, I can tell you it doesnt matter how good they think they are, the first few pulls in EH they were dying just as quick. All raid zones require Strats to be successful, these guys just have more experience at working them out quickly. And really some people just think they are good, they forget about the other 23 people in the raid that helped get them to where they are.</p>

whytakemine
05-16-2007, 06:18 PM
Jaraxx@Lucan DLere wrote: <blockquote>So we raided around 20 hours this past week, how does that compare to you? </blockquote><p>That's about three times as much time as we spend raiding in a typical week.  Heck, that's more time than I spend playing eq2 total most weeks now that the weather is warming up.</p><p>Not that I really care one way or another about this arguement.  If they change EH so there is less trash clearing I'll go, if they don't I won't.  I just don't think you realize 20 hours is a lot of time by some peoples standards.  Spending more than 5-6 hours in one raid zone is not something I particularly ever want to do.</p>

HellRaiserXX
05-16-2007, 10:26 PM
<p>Ya but you dont raid hardly at all I bet, for a guild like Strike who is considered among the very elite in the world to only raid 20hrs a week is not very much and they would be considered hardcore raiders. 20 hours a week is less than 3hours a night avg. Theres guilds who dont consider themselves hardcore who raid more hours a week than that. Time spent raiding is not necessarily an accurate judge of being hardcore or not.  In fact the more hardcore you are the less time you actually spend because zones take so much less time. </p><p>Being able to save the progress is prolly the best way to go, rather not have a bunch of trash removed. There should be a time limit on when you can come back tho IMO, like if the success timer runs out and the zone hasnt been reentered it resets.</p>

whytakemine
05-17-2007, 01:57 PM
<p>Maybe I should have quoted Jaraxx's whole post to put my post more in context.  His point wandered a bit, but mostly he seemed to be saying that you don't have to be an "unemployed nerd" to finish the zone, that they never spent 3 days in EH (only two), and they only raid 20 hours a week.  Even though he seems to think that is a leisurely schedule (and I'm sure it is for a top raid guild), that is more time than I want to dedicate to a video game.  The only reason I posted is it struck me how different our viewpoints are.  </p><p>FWIW, I raid two days a week (soon down to one for the summer).  I have to schedule RL around the game in order to raid, and even though I think raiding is the best part of eq2 there are other things I'd rather do.  If that keeps me from doing some content, then so be it.  </p>