View Full Version : Acts of war raid zone
Mr. Dawki
01-11-2007, 04:08 AM
<DIV>in splitpaw there is a raid zone for acts of war</DIV> <DIV>well a few of my guildys who were lvl 70 fully fabled out gear wanted to get this quest out of their journals, a lvl 50 epic x4 should be no prob right?</DIV> <DIV> </DIV> <DIV>WRONG!!!!!!</DIV> <DIV> </DIV> <DIV>we clear the zone escept for the boss</DIV> <DIV> </DIV> <DIV>pull the boss</DIV> <DIV> </DIV> <DIV>each of us is nuked for 9k+ heat dmg</DIV> <DIV> </DIV> <DIV>for a lvl 50 x4 epic THAT IS WAY, WAY, WAY TOO MUCH</DIV>
Computer MAn
01-11-2007, 04:30 AM
Don't remember him having an AE. Hint look for the little gnoll things and pay attention to what they do.<div></div>
Noaani
01-11-2007, 06:36 AM
<DIV>This is one of those zones that if you do not figure out the script, you are going to die.</DIV>
MeridianR
01-11-2007, 07:17 PM
<div><blockquote><hr>Noaani wrote:<div>This is one of those zones that if you do not figure out the script, you are going to die.</div><hr></blockquote>Yep - and look at the logs and see what you are getting hit for. You should notice it's not from the boss <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
Xentin
01-11-2007, 08:59 PM
i miss this raid, too bad it only got to be done for like 2/3 months before DoF.... <div></div>
<DIV>That Raid Mob hits for way OVER 9000!!!!!!!!!!!</DIV>
Tyrus Dracofire
01-12-2007, 10:58 AM
<DIV>most of guilds wont help those who has desire to have quests completed in those adventure packs, now they sit in journal for months waiting for new level cap raised until it is beatable and trivial, long since greyed.</DIV> <DIV> </DIV> <DIV>in my opinions, they (SOE) should make the setting back to original hargraive setting and let the cash flows because they paid for this adventure, it is each person who buys should expect decent game, now why bother buying a nerfed adventure pack that cost $7.95 when it should be reduced to $5.95, it is practically ghost town.</DIV> <DIV>Or make new optional for soloing instanced zone that been revised, or make it more attractive to get players to return for new raid zone contents scaled for the group sizes.</DIV> <DIV> </DIV> <DIV>how many times when those "High-end" hardcore raiders "always get" the mythical items leaving many hopeful players in search of owning a useable mythical item in the dirt and made them lose the motivation and abandoned the packs that now look like ghost towns or haven for farmbots.</DIV> <DIV> </DIV> <DIV>my second opinion that any new adventure packs that would give newbies a fair chance to find mythical item at least once per account, think something like long winded series such as Peac/ock Club series or Ring of Fate and Destiny quest types, and mobs shouldnt be 3 ups heroics if because they cant find helps or not able to get groups or some guild members may not have ordered the pack.</DIV> <DIV> </DIV> <DIV>i rather be happy when i get to the conclusion of the questlines and get my reward instead of trying to be the first to "outrun" the hardcore player(s) or someone used a account sharing to run on 24/7 to get far ahead of the rest of the crowd, not concern about world first discovery, but to play at your own pace.</DIV> <DIV> </DIV> <DIV>so far, SOE still doesnt get it right and that is why those packs are ghost towns, and they should make this worth while good entertianments and enjoy personal fruit of labor they have work hard to reach the conclusion of quest series.</DIV> <DIV>since every pack they made it is always the sour grapes and bitter.</DIV> <DIV> </DIV> <DIV>they need new story writer that should always bring players back begging for more adventure packs and would always be in demand and profitable for Sony and they should make Bloodline Chronicles trilogy, Splitpaw Saga part 2, and new packs that make players happy to own at least 1 or 2 mythical items along for the rides.</DIV> <DIV> </DIV> <DIV>Fallen Dynasty is okay for some early stage questlines for solo, but once mythical is discovered, all the left is to farm raid items, and not every guilds can handle those extreme mode and in my opinion it should belong to expansion pack instead of adventure packs.</DIV> <DIV>so we need something that we still keep coming back to adventure pack several times until it gets too old or unless additional pack come to relief some boredoms, most of us want to be immerse in good story arc and able to feel that you can change the story or the course of plot lines.</DIV> <DIV>think of McStoogle's story in frostfell, or Grumpy goblin, or that one "Live-event" from druid ring that takes us back in 500 yrs in past to see battle event in Cauldron Hollows. think of those as larger scale adventure pack!!!!!!!!</DIV> <DIV> </DIV> <DIV>i hope eq2 dev team read this ideas.</DIV> <DIV> </DIV> <DIV>getting $7.95 for splitpaw recall is bit pricey.</DIV><p>Message Edited by Tyrus Dracofire on <span class=date_text>01-12-2007</span> <span class=time_text>12:59 AM</span>
MeridianR
01-12-2007, 02:48 PM
<div><blockquote><hr>Tyrus Dracofire wrote:<div></div> <div>most of guilds wont help those who has desire to have quests completed in those adventure packs, now they sit in journal for months waiting for new level cap raised until it is beatable and trivial, long since greyed.</div> <div> </div> <div>in my opinions, they (SOE) should make the setting back to original hargraive setting and let the cash flows because they paid for this adventure, it is each person who buys should expect decent game, now why bother buying a nerfed adventure pack that cost $7.95 when it should be reduced to $5.95, it is practically ghost town.</div> <div>Or make new optional for soloing instanced zone that been revised, or make it more attractive to get players to return for new raid zone contents scaled for the group sizes.</div> <div> </div> <div>how many times when those "High-end" hardcore raiders "always get" the mythical items leaving many hopeful players in search of owning a useable mythical item in the dirt and made them lose the motivation and abandoned the packs that now look like ghost towns or haven for farmbots.</div> <div> </div> <div>my second opinion that any new adventure packs that would give newbies a fair chance to find mythical item at least once per account, think something like long winded series such as Peac/ock Club series or Ring of Fate and Destiny quest types, and mobs shouldnt be 3 ups heroics if because they cant find helps or not able to get groups or some guild members may not have ordered the pack.</div> <div> </div> <div>i rather be happy when i get to the conclusion of the questlines and get my reward instead of trying to be the first to "outrun" the hardcore player(s) or someone used a account sharing to run on 24/7 to get far ahead of the rest of the crowd, not concern about world first discovery, but to play at your own pace.</div> <div> </div> <div>so far, SOE still doesnt get it right and that is why those packs are ghost towns, and they should make this worth while good entertianments and enjoy personal fruit of labor they have work hard to reach the conclusion of quest series.</div> <div>since every pack they made it is always the sour grapes and bitter.</div> <div> </div> <div>they need new story writer that should always bring players back begging for more adventure packs and would always be in demand and profitable for Sony and they should make Bloodline Chronicles trilogy, Splitpaw Saga part 2, and new packs that make players happy to own at least 1 or 2 mythical items along for the rides.</div> <div> </div> <div>Fallen Dynasty is okay for some early stage questlines for solo, but once mythical is discovered, all the left is to farm raid items, and not every guilds can handle those extreme mode and in my opinion it should belong to expansion pack instead of adventure packs.</div> <div>so we need something that we still keep coming back to adventure pack several times until it gets too old or unless additional pack come to relief some boredoms, most of us want to be immerse in good story arc and able to feel that you can change the story or the course of plot lines.</div> <div>think of McStoogle's story in frostfell, or Grumpy goblin, or that one "Live-event" from druid ring that takes us back in 500 yrs in past to see battle event in Cauldron Hollows. think of those as larger scale adventure pack!!!!!!!!</div> <div> </div> <div>i hope eq2 dev team read this ideas.</div> <div> </div> <div>getting $7.95 for splitpaw recall is bit pricey.</div><p>Message Edited by Tyrus Dracofire on <span class="date_text">01-12-2007</span> <span class="time_text">12:59 AM</span></p><hr></blockquote>LMFAO - Yes I agree everyone should be able to get a Mythical..... /sarcasm off</div>
Noaani
01-13-2007, 12:17 AM
<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <DIV> </DIV> <DIV>my second opinion that any new adventure packs that would give newbies a fair chance to find mythical item at least once per account, think something like long winded series such as Peac/ock Club series or Ring of Fate and Destiny quest types, and mobs shouldnt be 3 ups heroics if because they cant find helps or not able to get groups or some guild members may not have ordered the pack.</DIV> <HR> </BLOCKQUOTE> <P>L.O.L.</P> <P>You want to make a solo questline that rewards a Mythical item? Are you aware that by the time any non hardcore player got that item everyone else in the game would have it and have upgraded? Your casual frineds would recieve there "reward" (more like an entitlement of purchase than a reward), then go off telling everyone about it, and having people laugh at them for taking so long to get it.</P> <P>Also, when an account is created, that person has the same chance of getting the next Mythical item as anyone else in the game. All they need to do (assuming Mythical items will continue to enter the game in the same manner as the past) is level to the cap, learn to play there class, get in to a top end raiding guild, and be the first on the server to kill the next mob that drops a mythical item. Its not that hard, really.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <DIV> </DIV> <DIV>so far, SOE still doesnt get it right and that is why those packs are ghost towns, and they should make this worth while good entertianments and enjoy personal fruit of labor they have work hard to reach the conclusion of quest series.</DIV> <DIV>since every pack they made it is always the sour grapes and bitter.</DIV> <HR> </BLOCKQUOTE> <P>I think you have the wrong idea about what an adventure pack is supposed to be. It is not supposed to be a total full package of content for everyone to keep you occupied for the enxt 6 months. It is not supposed to be a race to grab the mythical items. It is not supposed to be a mass solo quest feast orgy party either. Adventure packs are small quest driven story arcs. SoE are starting to use a bit of common sence with them as well though. They are using them as a means to introduce content that is needed in the game at the time of release. </P> <P>With Splitpaw, people needed a new place to get adventure XP while solo, as back then the game was harder, and much less forgiving of a bad group than it is now. Splitpaw gave people a place they could go to grind out some XP by themselves, assuming they were competent at their class, but not as much as they would get in a good group. It succeded in what it aimed to do in a fantastic manner. My guild at the time was raving about the storys in there, the fact that they could actually get SOLO xp now, and the coin from them was good at the time too.</P> <P>Fallen Dynasty came out while there was an obvoius lack of raid content, in particular very top end raids for hardcore guilds, and smaller x2 content for guilds that had started labs relic runs and wanted a bit more to do. Again, Fallen Dynasty did a great job at bringing the right type of content to players, at just the right time. There were some solo quests, there was a great heroic instance, there was an easy and a hard 2 group raid zone, and the two hardest x4 raid mobs at the time were both in Fallen Dynasty. Saying that SoE failed to bring you <EM>"worth while good entertianments and enjoy personal fruit of labor they have work hard to reach the conclusion of quest series"</EM> serves to tell me nothing more than you havn't finished the quest series in Fallen Dynasty. Please finish that before you coplain about wether or not you enjoy your "personal fruit of labor" (and I dont want to know about you enjoying your personal fruit).</P><p>Message Edited by Noaani on <span class=date_text>01-12-2007</span> <span class=time_text>11:33 AM</span>
Mage-Apprentice
01-15-2007, 04:03 AM
<DIV>The aoe doesn't come from the boss at all.</DIV> <DIV> </DIV> <DIV>iirc the fight is like this.</DIV> <DIV> </DIV> <DIV>Boss is imune to all damage (forgot his name)</DIV> <DIV> </DIV> <DIV>You have to find a way to get that "imunity" gone.</DIV> <DIV> </DIV> <DIV>This fight was one of the most t5 fun fights.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Look around you, watch you screen for "warnings" and think outside the box.</DIV>
22224446
01-15-2007, 05:36 PM
<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <DIV>most of guilds wont help those who has desire to have quests completed in those adventure packs, now they sit in journal for months waiting for new level cap raised until it is beatable and trivial, long since greyed.</DIV> <DIV> </DIV> <DIV>... blablabla</DIV> <DIV> </DIV> <DIV>i hope eq2 dev team read this ideas.</DIV> <DIV> </DIV> <DIV>getting $7.95 for splitpaw recall is bit pricey.</DIV> <P>Message Edited by Tyrus Dracofire on <SPAN class=date_text>01-12-2007</SPAN> <SPAN class=time_text>12:59 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>did u buy an adventure pack, or a guaranteed success pack? this idea is like to solo deathtoll, or o'zkat. if u cannot accept, there r contents for raids, for good and for even better equiped raids, then play minesweeper. it can be soloed without effort.
Tyrus Dracofire
01-15-2007, 07:35 PM
<P>what wrong with you guys? really sick fanbois flaming?</P> <P>all i said it was my opinion, not as suggestions for eq2 team. nothing more. reread and look what i said "opinions", are you trying to be mean and nastier than those folks flaming out of control on DDO forum board? none of your replies really have any constructive to regarding the issues with adventure packs when it is about epic mobs hadnt been checked since LU28.</P> <P>those epic named in Splitpaw had not been checked by current team, as i have said, not many had interested to do "consumed" raid content or helping those who want it to finish, because folks had lost the desire because someone already got mythical item reward. so therefore, word of mouth spread around and warned newer eq2 players to avoid outdated adventure pack.</P> <P>bloodline chronicle had encountered some problems, newer eq2 players find it difficult to finish it while it still in proper level range unless having no choice to go make them greyed to be able to solo and miss so much rewards when they cant find anyone to group with. it is full of heroic mobs and not soloable. </P> <P>if those were played way before Lu13, those would have been lot easy to play, so after Lu28, it is whole new ball game and lot of bugs recently discovered that make those epics hit us way out of balance! and it need to get those fix. but it seem that SOE had completely abandoning to fix adventure packs and they are not going to add new adventure packs.</P> <P>Fallen Dynasty was a mixed contents but it get quickly became ghost town except few guilds raiding to farm for marketable raid gears.</P> <P>so, my only suggestion are for eq2 team to think something like making adventure pack very immersing story arc using those concepts like Ring of Fate and Destiny and Claymore questlines that span several optional quest paths and reward best final rewards which could be for house decoration or getting no-trade and limited armor selections, jewelry of a choice, or if desire to have a nice weapon, and choose to select only once for 'slayer' bonus damages and may not work outside of adventure packs if SOE thinks if it is too powerful to be in main eq2's prime zones.</P> <P>it was only way to make adventure packs more attractive and make players come back for more immersing plot lines, not just discarded after 2-3 weeks when it been released.</P> <P> </P> <P>instead of making flames or not giving any constructive explanations or even want to help to look for a solution, not to try to drive away other players from playing eq2 game when they need helps. Shame on you! </P> <P>fanbois refused to acknowledged game flaws while their heads still stick in the sands calling other folks noobs and mockings that wasnt really need in these forums, think the game is perfect? Wrong! there is so many bugs that need to be fix.</P> <P>that epic mob in Splitpaw need to be checked because Lu28 changed our gears and skills been modified, and Splitpaw seem to be forgotten and not been balanced.</P>
Mr. Dawki
01-15-2007, 09:20 PM
<DIV>voice of reason</DIV> <DIV> thankyou</DIV>
Outoforder3
01-18-2007, 04:57 AM
Obviously your opinion is not valued.
Jaffa Tamarin
02-01-2007, 09:00 PM
<blockquote><hr>Mr. Dawkins wrote:<div>in splitpaw there is a raid zone for acts of war</div> <div>well a few of my guildys who were lvl 70 fully fabled out gear wanted to get this quest out of their journals, a lvl 50 epic x4 should be no prob right?</div> <div> </div> <div>WRONG!!!!!!</div> <div> </div> <div>we clear the zone escept for the boss</div> <div> </div> <div>pull the boss</div> <div> </div> <div>each of us is nuked for 9k+ heat dmg</div> <div> </div> <div>for a lvl 50 x4 epic THAT IS WAY, WAY, WAY TOO MUCH</div><hr></blockquote> Does this mean they've removed the level cap on the Splitpaw raid zones? Previously if you went in with anyone over level 58 (or so) you would get spammed with messages saying you had trivialized the encounter, and couldn't do the raid at all.<div></div>
Rutabegah
02-02-2007, 03:34 AM
<DIV><BR> <BLOCKQUOTE> <HR> Jaffa Tamarin wrote:<BR><BR> <BLOCKQUOTE> <HR> Mr. Dawkins wrote:<BR> <DIV>in splitpaw there is a raid zone for acts of war</DIV> <DIV>well a few of my guildys who were lvl 70 fully fabled out gear wanted to get this quest out of their journals, a lvl 50 epic x4 should be no prob right?</DIV> <DIV> </DIV> <DIV>WRONG!!!!!!</DIV> <DIV> </DIV> <DIV>we clear the zone escept for the boss</DIV> <DIV> </DIV> <DIV>pull the boss</DIV> <DIV> </DIV> <DIV>each of us is nuked for 9k+ heat dmg</DIV> <DIV> </DIV> <DIV>for a lvl 50 x4 epic THAT IS WAY, WAY, WAY TOO MUCH</DIV><BR> <HR> </BLOCKQUOTE><BR>Does this mean they've removed the level cap on the Splitpaw raid zones? Previously if you went in with anyone over level 58 (or so) you would get spammed with messages saying you had trivialized the encounter, and couldn't do the raid at all.<BR> <BR> <HR> </BLOCKQUOTE> <DIV><BR>Please someone find out this information. It is discouraging to get a group together trying to pull this off when you get an unexpected trivialized encounter message flash on your screen.</DIV><BR></DIV>
Noaani
02-03-2007, 09:48 PM
<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <P>what wrong with you guys? really sick fanbois flaming?</P> <HR> </BLOCKQUOTE>If you dont want to get flamed, dont post flaim bait. Simple.<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <P>those epic named in Splitpaw had not been checked by current team, as i have said, not many had interested to do "consumed" raid content or helping those who want it to finish, because folks had lost the desire because someone already got mythical item reward. so therefore, word of mouth spread around and warned newer eq2 players to avoid outdated adventure pack.</P> <HR> </BLOCKQUOTE>Well, there was no Mythical drop from any splitpaw raids, so not only does that disprove this point, it makes you look like a fool.<BR> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <P>bloodline chronicle had encountered some problems, newer eq2 players find it difficult to finish it while it still in proper level range unless having no choice to go make them greyed to be able to solo and miss so much rewards when they cant find anyone to group with. it is full of heroic mobs and not soloable.</P> <HR> </BLOCKQUOTE> <P>/shrug, all of bloodlines can be done as a duo while green. And yes, it is heroic, and so is not supposed to be soloable at the appropriate level, thats why it is not soloable at the approprate (level to most players :smileywink: )<BR></P> <BLOCKQUOTE> <HR> Tyrus Dracofire wrote:<BR> <P>that epic mob in Splitpaw need to be checked because Lu28 changed our gears and skills been modified, and Splitpaw seem to be forgotten and not been balanced.<BR></P> <HR> </BLOCKQUOTE> <P>As has been pointed out in this thread, by myself and others, the mob that was the object of the OP is not bugged (at least not in the manner assumed in the OP).</P> <P>As was pointed out to the OP, his guild needs to work out the script of the zone before they stand any chance of defeating it, even if they are 20 levels above the mob.</P> <P>The fact that you think there are bugs does not mean there are bugs. The fact the mob is hitting for 9k does not mean there are bugs, it means the OP had not figured out the script of the zone, or quite possible that the OP did not realise that Acts of War was the first heavily scripted raid in the game.</P> <P>Oh, and again, just for you, the zone as mentioned in the OP, and as replied to in this thread, never has and never will drop a mythical item. Are we clear on that?</P>
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