View Full Version : Emerald Halls - The Garderner Thirgen
Carmelio
01-06-2007, 01:27 PM
<DIV>Obviously my search skills are not that great, I did a search for the Garderner and couldn't find a post specifically addressed to this mob...</DIV> <DIV> </DIV> <DIV>This guy is blocking a lot of raid guilds progression and there are several reasons he hasn't been beaten yet but the biggest reason is the lag caused when The Gardener Thirgen's charm wears off. </DIV> <DIV> </DIV> <DIV>This lag causes some major problems and here are just a few.</DIV> <DIV>1. It makes timing The Garderner's AE's pretty much impossible. (The AE hits during the lag but the effects aren't seen until after the lag goes away)</DIV> <DIV>2. During the lag, the named and any adds that are up seem to reposition themselves to random spots when the lag disappears.</DIV> <DIV>3. That 5-15 seconds of lag could be used to kill the adds off or for dpsing on the named but unfortunately all it ends up doing is shaving 5 - 15 seconds off of the next spawning of the adds. It also shaves 5-15 seconds off the Gardener's AE's because the recast timers on those ae's keep ticking even if the lag is there.</DIV> <DIV> </DIV> <DIV>I am not sure what is causing the lag, although I have seen the same type of lag when the curable charm gets cured in Mistmoore Inner Sanctum. I am really hoping a fix can be found for this, it doesn't seem like it would take a huge amount of resources to fix this charm mechanic...</DIV> <DIV> </DIV> <DIV>My Uber Sig...</DIV> <DIV> </DIV> <DIV>Pickme (70 Brigand) <Dissolution></DIV>
Mermidon
01-06-2007, 01:30 PM
<DIV>They need the lag because this encounter just isnt very hard without it. Should there be not a massive lag spike for the entire raid each and everytime his AE charm wears off there would be a countless number of guilds that have already killed both him and Wuoshi.</DIV> <DIV> </DIV> <DIV>In short, this mob is only challenging becasue of the massive lag.</DIV>
Kurizok
01-06-2007, 10:42 PM
You need to do the quest for pixie dust which makes the lag go away~
Exill
01-08-2007, 07:14 AM
Seems killable to me.<div></div>
<blockquote><hr>Exill wrote:Seems killable to me.<div></div><hr></blockquote>Sure, it does seem killable, but wouldn't it be a lot nicer to not have to deal with false difficulty on a mob?
shamefu11
01-08-2007, 12:15 PM
Has anyone killed the Gardener? if so im pretty sure Woushi would be dead by now too, cos the top guilds arent gonna just go home after getting to Woushi, they'd keep goin, i'd think... anyways, if u think about it, lag is the only thing holding back guilds from any named.... Lag gone = Mayong dead the very same day, i guarantee u if this lag is fixed EH will be cleared within 2 days. then...... *insert activity here* untill everyone that can attend a pickupraid is fully set geared, and try to take on contested... in short, im dissapointed. <div></div>
Sapphyre
01-08-2007, 01:08 PM
The lag still hasn't been fixed in MMIS <span>:smileysad:</span><div></div>
shamefu11
01-08-2007, 02:36 PM
no not completely, but now its actually do'able. <div></div>
Revjak18
01-08-2007, 03:04 PM
It was always doable, the lag has not been fixed or tweaked in anyway lol. It's just as bad as the day EoF launched, at least for our server.<div></div>
SinIsLaw
02-05-2007, 04:17 PM
<div></div><p><span>Sorry, to resurrect this post!While some guilds seem to be "happy" with the Lag and are able to kill the Gardener, I find these lags absolutely annoying and awful! A 5 sec on charm and 3 sec on uncharm lag is turning this encounter more into a luck event rather then anything else! </span></p><p><span>So would it be possible that someone inside SoE has a look at this event/script! An encounter which is only hard because it lags the clients and continues on the server is in my book seriously broken and is more annoying the fun.It kind of feels like screw all starts you have, you can't apply em due to the lags - so what is left is just a hard sick burn with a touch of luck!!In a way it sucks that so many encounters & scripts can be overcome by brute force of a burn rather then applying a strategy!</span></p><div></div>
theriatis
02-05-2007, 04:36 PM
<P>Hi,</P> <P>that's not just the Gardener, it's also the Courtesians in MMIS which Lag upon Charm... since LU31, at least on Valor.</P> <P>Regards, theriatis.</P>
<blockquote><hr>theriatis wrote:<div></div><p>Hi,</p><p>that's not just the Gardener, it's also the Courtesians in MMIS which Lag upon Charm... since LU31, at least on Valor.</p><p>Regards, theriatis.</p><hr></blockquote>Wow, they only lag since LU31, grats! They've been lagging on Nektulos since EoF was launched.<blockquote><hr>SinIsLaw wrote:<p>While some guilds seem to be "happy" with the Lag and are able to kill the Gardener, I find these lags absolutely annoying and awful! A 5 sec on charm and 3 sec on uncharm lag is turning this encounter more into a luck event rather then anything else!</p><hr></blockquote>Wow, only 8s from when charm hits to it ends. That's not so bad, at least you don't have 40s from when charm starts to charm ends and people can move lag. But yes, it does need to be fixed, and has been complained about everywhere. More than likely, they can't fix it without upgrading the servers.
AtzeKillerOne
03-05-2007, 08:47 PM
<p>I just wonder how some ppl can complain about an 8 sec lag. Watch this vid: <a href="http://www.youtube.com/watch?v=YA8oF-r6ikQ" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=YA8oF-r6ikQ</a></p><p>You'll see that the whole zone is lagging, all 24 players and the mob itself - and that almost for a minute with very strange things going on. This encounter is only killable by luck on the german servers. Ridiculous at least.</p>
TuinalOfTheNexus
03-06-2007, 12:14 AM
<p>They should make the charm an unresistable fear or stun or something until they can fix the lag. And they might also want to consider that melees can render the charm pointless by simply unequipping their weapons.</p><p>I doubt it needs massive server upgrades; I can't see what extra network overheads charm would imply. It's simply sloppy code that needs fixing.</p><p>This encounter is a total joke atm; a real pain in the [Removed for Content] that adds nothing to a zone that's already a colossal grind. Made even worse by requiring you clear every trash mob on the floor first. As people say, it would probably be fairly easy (tho, imo, about where it should be compared to tender, and certainly not a zerg fight), were the lag fixed. It shows how little the development team care about - or test - raid content when you have this kind of ridiculous lagfest go unfixed and unchanged for 4 months.</p>
Pogopuschel
03-06-2007, 04:39 AM
No network overhead. It's the server being too busy to even send out position updates. When the lag occurs and people move you'll see them keep moving along their vector. That's what your client does when it doesn't receive new info. I agree though that it has to be "sloppy code" somewhere. Something like recalculating every buff upon each recalculation of any other buff. Long shot, I know. Whatever it is, we'll not get told. We can just hope it gets fixed eventually, in whatever way.
Aandien
03-06-2007, 11:03 AM
<p>At least on de-levels anyway -- </p><p>part of the lag is due to it going through your quest journal and changing the con color of all your completed quests.</p><p>So the more quests you have in your journal (existing, completed, and collections) the longer you will lag.</p><p>This is why the lag is the worst the first time it happens to you and then on subsequent times it isn't as bad. The first time, it actually has to do a loop through everything in your journal, and then change the con color. Subsequent times, it only goes through and does the loop, but doesn't have to change the con color.</p><p>I believe that 80% of the lag can be removed by removing this code, or at least stop it from going through your completed quests.</p><p>I'm not entirely sure if the charm effect here causes it to go through your journal - but I suspect it might which is why some people report very little lag (the ones with very few quests completed) and others report extremely large amounts of lag.</p><p>This bug actually existing in another form about 6-8 months ago or so. It used to take a good 60 seconds to open your quest journal because it was looping through all your quests and doing some formatting each time...</p>
Manolo
03-09-2007, 06:06 AM
Any Devs around? pls take a look at the adressed issue about lag....
Cynnigig
03-09-2007, 06:58 AM
Uyaem@Runnyeye wrote: <blockquote>I agree though that it has to be "sloppy code" somewhere. Something like recalculating every buff upon each recalculation of any other buff. Long shot, I know. </blockquote><p>I think that is a fair guess. The general opinion on German servers is that the additional client/server transactions that are need for the updated translation of the buffs, making the lag even worse.</p><p>To test and simulate this phenomenon you don't have to raid, simply mentor and unmentor. More or less the same thing happens as with the level debuff/charm. My game freezes for about 10 seconds when I mentor, it is a bit better when I dementor.</p><p>The video by Xardox shows what the lag is like on Valor, and not only concerning Thirgen, but also with the Pumpkin-Headed Horseman, Mayong, etc.</p>
Jayad
03-09-2007, 08:01 PM
It's been there for months on Nektulos. Maybe it's a "feature".
hanfr
03-09-2007, 09:40 PM
<cite>Cynnigig wrote:</cite><blockquote><p>The video by Xardox shows what the lag is like on Valor, and not only concerning Thirgen, but also with the Pumpkin-Headed Horseman, Mayong, etc.</p></blockquote>Here is a small lag charta (Valor) Mob / lag in seconds Thirgen: > 60 sec PHH: > 10-20 sec Mayong: > 5 sec [insert any charm/delevel mob here]: >5-10 sec
Krontak
03-12-2007, 01:13 PM
<p>Hey Sony, this stupid problem is still around. How can you guys just sit back and leave this in game. How long has it been now, 3 months or so and this guy is still lagging? </p><p>I've got an idea SOE, TAKE THE CHARM SPELLS OUT TILL YOU CAN FIX THEM!</p><p>I mean seriously, it would be like Ford releasing an F-150 that drives slightly to the left but you can counter it by leaning ever so slightly to the right on the steering wheel. Guess what Ford would do in this case so they didn't get a bad reputation. I can tell you what they would do.</p><p>They would recall all the [Removed for Content] defective cars and FIX them. </p><p>I got a question for you SOE. Isn't it embarrassing to have a product out on the market with such major flaws? I'd be embarrassed to release something like this if you ask me. </p><p>Maybe you bosses aren't aware of whats going on and you're passing it off as all hunky dorey. Well its not, it's not only happening in EH, its happening in 4 major encounters in the game.</p><p>I'm seriously curious to know how this horrible de-leveling lag even made it into the game. Seriously. Just do the right thing SOE and fix the problem. Either fix it by removing it or fix it by fixing it. I don't care, either way is fine. But, I can tell you one thing. Its ignoring problems like this that is giving this game a bad name. And I'm not over reacting either. This has been discussed here in numerous threads and other the "other" boards that exist out there.</p><p>So, pretty please, with [Removed for Content] sugar on top, fix the de-leveling lag. Thanks.</p>
Quaan
03-18-2007, 03:48 AM
<p>Keeping it nice and simple for the devs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Fix the freaking gardener's charm lag! its just stupid and does not enhance gameplay</p>
Pitt Hammerfi
03-18-2007, 04:58 AM
fix the ridiculous lag
Ashmoria
03-19-2007, 02:38 AM
Please, for the love of Google, fix the lag on this encounter.
coffee2025
03-19-2007, 08:57 PM
<p>Fix the lag.</p><p> Emerald Halls is already the suckiest time sink in game to make it at least bearable you should fix the funkin' content.</p>
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