View Full Version : MOA4 Setup
spawn4
12-29-2006, 08:12 PM
<DIV>Ok. I've looked for this but can't seem to find it. hehehe I'm not so good at looking so if you know a link post that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I've done a drop raid for MoA4 and that just didn't work. 2hrs and we made it to final named.....he wiped the whole raid with ease.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>What is a good class setup for this raid.....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>for sure I have 70 Zerker, Paladin, Troub. but I can get what I need I'm sure <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
MeridianR
12-29-2006, 08:14 PM
It's probably easier to post what your setup WAS, and then people can give you suggestions on how to maybe move groups around.<div></div>
dave143256384
12-29-2006, 08:44 PM
<DIV>personally i believe this guy along with a couple other mobs hasnt been properly scaled yet to the new changes, much like the door mobs on HoS.</DIV> <DIV> </DIV> <DIV>you need a full proper raid set up 8 healers 2 tank groups and mega dps, cant roll this with any old crappy set up like u used to be able to .</DIV> <DIV> </DIV> <DIV>surgest plate tank with shamen cleric dirge and a solid anchor, we run a pally with a warlock anchor or a guard with a assassin anchor.</DIV> <DIV> </DIV> <DIV>and then a similar 2nd tnak group incase the MT drops then 2 solid groups dpsing and helping heal.</DIV> <DIV> </DIV> <DIV>also make sure that dot is cured asap, it can and will wipe your raid with ease if left to tick.</DIV> <DIV> </DIV> <DIV>i feel for ya on a pick up raid </DIV>
Ranja
12-29-2006, 09:11 PM
Pick up raids cannot do this unless you all pile up under the dragon's nasty bits to avoid the AoE. The AoE will destroy people that are not properly equipped with mental resists which is most likely the case in a pick-up raid. Rather than trying to heal through the AoE make sure no ojne gets hit by it by standing under his belly.I do feel for a pick-up raid with this guy b/c most pick-up riads have 50% of the raid /afk on auto-follow.<div></div>
spawn4
12-31-2006, 09:34 AM
<DIV>ok well. my raid setup is Null. as I didn't even bother memorizing who was in that pickup raid lol. but here's a thought of a setup</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Group 1</DIV> <DIV> </DIV> <DIV>Zerker</DIV> <DIV> </DIV> <DIV>Temp</DIV> <DIV> </DIV> <DIV>Fury</DIV> <DIV> </DIV> <DIV>Troub</DIV> <DIV> </DIV> <DIV>Pally</DIV> <DIV> </DIV> <DIV>Brigand</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Group 2</DIV> <DIV> </DIV> <DIV>Guard</DIV> <DIV> </DIV> <DIV>Inquis</DIV> <DIV> </DIV> <DIV>Healer (no more in guild)</DIV> <DIV> </DIV> <DIV>SK</DIV> <DIV> </DIV> <DIV>Brigand</DIV> <DIV> </DIV> <DIV>Bard (none in guild)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Group 3</DIV> <DIV> </DIV> <DIV>Conj</DIV> <DIV> </DIV> <DIV>Wiz</DIV> <DIV> </DIV> <DIV>Bruiser</DIV> <DIV> </DIV> <DIV>Assassin</DIV> <DIV> </DIV> <DIV>Bruiser</DIV> <DIV> </DIV> <DIV>Assassin</DIV> <DIV> </DIV> <DIV>Group 4</DIV> <DIV> </DIV> <DIV>Assasin</DIV> <DIV> </DIV> <DIV>DPS</DIV> <DIV>DPS</DIV> <DIV>DPS</DIV> <DIV>DPS<BR>DPS</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>so that's the best I can get from using guildies...we still need 7 more slots....not sure what classes and if the order is correct...any more thoughts?</DIV>
mikemcmodmi
12-31-2006, 11:32 AM
<P>We did moa4 a little while ago and it didn't seem too bad. About the classes you had. I don't know what to say really, there isn't a lot of info there. Let me tell you have we setup our raids but this is all depending on who's on:</P> <P>G1: Guard, Templar, Defiler, Dirge, Coercer, Shadowknight</P> <P>G2: Zerk, Swash, Dirge, Inquisator, Defiler, Warden</P> <P>G3: Fury, Troub, Wizard, Conj, Necro, Assassin</P> <P>G4: Fury, Illusionist, Brigand, Bruiser, Palladin, Wizard</P> <P>Maybe not the best setup but that's how we do it. Make sure your G1 is setup like I put it. Have the guardian, templar, defiler and 2 hate increasers. Maybe 3. The classes that increase hate is assassins, swashies, dirges and coercers. You need 2 separate classes like for G1. For the last slot it's up to you. Go with palladin, SK or warden. They all have their ups and downs and it's up to you. We prefer SK.</P>
MeridianR
01-02-2007, 07:05 PM
If the people you have are different each time, AT LEAST shoot for the following tank group (or tank groups) setup:WarriorShamanClericDirge / CoercerWardenSwashie / Assassin-- If you are more experienced you could easily tank it with a Crusader or Brawler tank, but it's easier for non-exp people to do it with a Warrior.-- Defiler is prefered for the more HP they give, but Mystics are fine as well-- Inquis belong in a dps group, but if you can't find a Templar put one here-- Dirge of Coercer for there hate buff, and power regen.-- Warden mainly because you will need the extra healing with a pickup (and there buffs will help you) -- Assassin or Swashie more for a hate dump on the tank. Even though it's a pickup raid an assassin (with there big hits) or a Swashie (popping inspiration) will easily pickup aggro, so keeping them in a main tank group benefits you 2 fold. <div></div>
Teksun
01-02-2007, 07:42 PM
We had the same problem. Went in, did fine until the end and wiped. I was just trying to finish the quest, I already have a better item.I don't plan on going back. I just don't see the point. I've killed him before for guildies, but what's the point in getting what is now a mediocre item.<div></div>
spawn4
01-10-2007, 10:14 PM
Ok.. been wondering this one a while. Why Dirge. we both have the same power buff (Bria's) and we both have the hate transfer buff. so I've always seen my troub as better for main tank group...as on top of all that I also have str/sta buff.....plust 4 other group buffs running. not to mention Don't kill the messenger and Jesters Cap. and Allegro. Someone wanna explain....I've always though Dirges were more mob debuffs than group buffs.
Aandien
01-10-2007, 10:48 PM
<BR> <BLOCKQUOTE> <HR> spawn420 wrote:<BR> Ok.. been wondering this one a while. Why Dirge. we both have the same power buff (Bria's) and we both have the hate transfer buff. so I've always seen my troub as better for main tank group...as on top of all that I also have str/sta buff.....plust 4 other group buffs running. not to mention Don't kill the messenger and Jesters Cap. and Allegro. Someone wanna explain....I've always though Dirges were more mob debuffs than group buffs.<BR> <HR> </BLOCKQUOTE><BR>When looking why one class is better than another -- don't look at what you both have, look at what is actually different. In a dirges case, they have percussion of stone which is a 12% stoneskin proc -- which nowadays actually is worth 21% with the right group. Stoneskin alone is why dirge > troubador for tanking. However, looking at what a troubador has that a dirge doesn't -- and you'll see that you provide more capabilities to increase DPS of other people, casters specifically moreso than a dirge. Thus a troubador is more useful in a group with DPS -- which is not what a MT group is about (since it has 2 or 3 healers in it).
SorrySonOfA
01-10-2007, 11:39 PM
<P>To Spawn420's question about why Dirge in MT group. </P> <P>The hate buffs are differant between Troub and Dirge. The Troub one as you know reduces hate for everyone in your group but fighters, the dirge one specfically increases hate gain for who we cast it on. </P> <P>As you say, its the same power buff so no differance there.</P> <P>I believe the dirge buff that shares an icon with your str/sta buff is a str/agi buff. The additional agi helps the MT's avoidance.</P> <P>I'm not sure what Troubs have that is a equivalent to the Dirge group parry buff, but I'm sure they do. </P> <P>Our ancient teaching of Stoneskin is also desirable for MT groups, but other classes like Templars and Conjs have this as well.</P> <P>On this particular raid though Troubs have something that dirges don't. Troubs can buff Mental resists for the whole group and Dirges only get disease/poision buff. Thus, it could be agrued for the final mob on this raid, a troubie might be worth considering for the MT group.</P> <P>Best of luck to you on your raid, that one is a pain. Oh, and before I forget.... real reason is Dirges are better than Troubies.... nan nan nan boo boo. j/k</P>
FlintAH
01-10-2007, 11:52 PM
#1 Why on earth would you want a 2nd tank group? 1 tank group and 3 dps groups.#2 Mental resists#3 Healers have to cure#4 Dirge in MT group b/c dirges are defensive raid bards and troubs are offensive. Dirges help keep the tank up and keep the mob on the tank. Troubs buff the dps groups so they dont pull aggro and can do more dps.<div></div>
spawn4
01-14-2007, 03:13 PM
<DIV>I've actually made a dirge...for a a few reasons...one I needed a tailr. 2 I wanna see the real reasons why a dirge is different than a troub. and lastly...I just seem to be really good with the bard thing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>but back on the MOA note....</DIV> <DIV> </DIV> <DIV>someone mentioned mental resists? last mob is a mental damage mob? or all of em?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>anyone got a battle log I can feed through act? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Aven Elonis
01-15-2007, 12:04 AM
<P>I didn't see it listed, bu tin addtion to the group setups, if the entire raid is in Teamspeak or Ventrillo, it goes so much easier.</P> <P>I think the first time we did it, it was like 2 hrs (no ventrillo), the second time was like 30 min (with ventrillo).</P> <P>The repops require a raid force to move as one and move fast.</P>
whytakemine
01-15-2007, 02:31 PM
<div><blockquote><hr>spawn420 wrote:<div>ok well. my raid setup is Null. as I didn't even bother memorizing who was in that pickup raid lol. but here's a thought of a setup</div> <div> </div> <div>Group 1 (MT group)</div> ZerkerTempFuryTroubBruiserAssassin <div> </div> <div>Group 2 </div> GuardInquisSKBruiserAssassin<div> </div> <div>Group 3 </div> <div>Conj </div> <div>WizPally </div> <div>Brigand </div> <div>Brigand</div><div> </div> <div>Group 4 </div> <div>Assasin </div><div> </div> <div> </div> <div>so that's the best I can get from using guildies...we still need 7 more slots....not sure what classes and if the order is correct...any more thoughts?</div><hr></blockquote>If I understood you right, that's what you have for guildies. You had the zerker as your MT. Most people would go with Guard over zerker, but whichever has better gear is the one you want. When looking to fill spots, you need at least two more priests who can group cure arcane (if you can't get them, you can use cure potions instead). That would be a templar, inq, or mystic I believe. If you can get a shaman (defiler/mystic) or two that will help - they have great debuffs. You definitely want a priest in each group.I swapped the bruiser w/ the pally since the bruiser avoidance buff is better. Pally mit buff might make up for it, but with the pally in with the wizzie, he can put amends on the wizzie for aggro control. You could put the SK in G1 instead of the bruiser, depending on quality of each's gear. Brigand was swapped with an assassin, so assassin can put his hate buff on the tank.If you can get a coercer or a dirge, I'd put them in the MT group and use your troub in a dps group. Coercer is better for this fight because they also get a 1k group mental buff (unless your MT group already has good mental resists, then it's arguable).On the plus side, you have two brigands which will really help your dps.Make sure everyone has at least 5k mental resists. Topaz jewelry is cheap and will do wonders for those lacking. For more detailed info on the mob you could check out raidwiki (spoiler warning!):http://www.raidwiki.org/wiki/index.php/Trials_of_Awakened:_Trial_of_Leadership</div>
CoLD MeTaL
01-16-2007, 08:32 PM
We went in with a full raid of 70s that raid together, This force has no problem with Labs, etc.We went in with MT who's mental resists were over 8k, raid buffed.Final Named dropped him in 2 shots. (Burden of the Wyrmkyn)I would just ask that a Dev review the zone, if its working as intended then we will continue to try different setups.At this point that Mark is definitely not worth the kind of effort you have to put into this raid.I definitely would never go in this zone with a Pick up Raid, that is just debt and repair on a platter.
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