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View Full Version : Non standard mob abilities and zone lag


Rampagious
12-10-2006, 12:52 PM
<DIV>Recently my guild, and others whom I've been talking to have been experiencing an issue with special abilities and zone lag.  For instance, in Mistmoore's Inner Sanctum, anytime a mob does a level debuff on the tank, the zone freezes for about 3-5 seconds.  The same goes for special AEs, for instance Malkonis D'Morte in Freethinker's Hideout.  Anytime someone DIES to his last resort AE, the zone freezes for 3-5 seconds, and at times, the entire script lags, and he AEs twice because of it.  This same thing also happens in Mistmoore's Inner Sanctum with the Last Resort AEs off the other named that are damage + powerdrain and if anyone dies he heals.  I'm sure other people have been experiencing this and it makes for pointless wipes, or even making encounters impossible to even try just because of lag. (IE: Mayong Mistmoore in MIS)</DIV>