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View Full Version : Random Named and Emerald Halls


Pins
12-10-2006, 10:57 AM
What's the point of random named in Emerald Halls, if all people are going to do is zone random scout alts in ahead and track for named, and if they get enough named, form the raid up and have people zone in? I mean, sure random named are a great idea in theory, but they are easily defeated by this system of being able to have a million scout alts zone in solo, track for named, no good named, zone in another scout alt, and continue to do it until you get the best instance possible within a certain amount of time. It just seems stupid and something needs to give. Whether an easy access quest is added that requires you to be Level 70 to gain access to it, that way it can't be trivalized by having level 1 scouts zoning in to get the best zone, or just making 1 random named be up per floor and that's it for that floor, or better yet, make the random name not appear on track unless you can physically see them.The whole random named scheme in Emerald Halls is being defeated and it needs to be fixed, because right now it's just stupid to make it so you can zone in level 1 scouts to track for the named rather than just zoning in your raid force and taking out the zone like any other raid zone.

Azmoran
12-10-2006, 04:36 PM
<P>Random named period is the problem.</P> <P>The solution people have found of zoning in low level alts, is not the problem.</P>

Kyriel
12-10-2006, 09:52 PM
<DIV>never thought of doing this.... but thanks for the idea!  :smileytongue:</DIV>

Vegter Leeuw
12-10-2006, 11:47 PM
yup<div></div>

HomeChicken
12-11-2006, 12:02 AM
<DIV>random named in a raid zone is [Removed for Content] stupid</DIV> <DIV>the amount of loot you have a chance at shouldnt be decided upon by your luck at clicking a door, it should be about your ability to kill the encounter</DIV> <DIV>everyone should get the same instance as the next guy does, not Guild A zones in gets 1 named up, clears area for 1 master chest, while Guild B zones in and gets 4 named up, clears the same amount of area as guild A, but gets 4 master chests...</DIV> <DIV>why would this be a good thing?</DIV> <DIV> </DIV>

Scort
12-11-2006, 02:08 AM
Random named is as lame of an idea as farming feathers for access was, and that's pretty bad.<p>Message Edited by Scortch on <span class=date_text>12-10-2006</span> <span class=time_text>04:08 PM</span>

Gaige
12-11-2006, 03:05 AM
<P>You do realize that the only thing SOE will do is remove named from EH if they make them static instead of random.  Because if they're smart, they wouldn't allow one instance to have 20+ named in it, which EH would if they weren't random.</P> <P>So all of your complaining is only going to make things worse.</P> <P>I <EM>like</EM> the random named, all they need to do is make a minimum number of named per floor, instead of just 3 guaranteed, it should be more like 6.</P>

Pins
12-11-2006, 04:06 AM
<blockquote><hr>Gaige wrote: <P>You do realize that the only thing SOE will do is remove named from EH if they make them static instead of random.  Because if they're smart, they wouldn't allow one instance to have 20+ named in it, which EH would if they weren't random.</P> <P>So all of your complaining is only going to make things worse.</P> <P>I <EM>like</EM> the random named, all they need to do is make a minimum number of named per floor, instead of just 3 guaranteed, it should be more like 6.</P><hr></blockquote> As I said gaige, I have no problem with them, I just hate the fact that instead of people just zoning in and doing the zone, you have people zoning in alts several times before to get a better instance. Some mechanic needs to be placed so that you can't do that, otherwise everybody is just going to zone in a bunch of scout alts before and track for named and then decide if they want the zone or not. That's the problem. Yes, I want them to nerf this method of getting more named on the 1st floor, because it's [expletive haxx0red by Raijinn] that the whole random named system is easily defeated by just making scout alts and zoning them in 1-by-1 until you get a good instance.

Renvhoek
12-11-2006, 06:27 PM
random named in a zone is a very good thing, i like that they are finally doing stuff like this. First off, you are guarenteed a certain amount of named, so it's not like the zone is every empty. Also, this adds an unpredictable element to these instances that are (after you complete them a few times) the same dry content over and over. This will make the gear each individual mob drops much harder to get, since you're dealing with a random mob, then a random drop. As people progress thru this expansion certain items will drop off these mobs that people will want, now it's not just "lets go kill this easy mob every 5 days and hope he drops the loot i want", it's different because the mobs are hard, and they aren't guarenteed each individual time, but the more you go the more guarenteed you are. furthermore. not getting any of the random named can get you to clear things quicker and get to the next levels quicker so you can work on the other mobs you haven't killed yet..., the zone is there for you to complete and no one has completed it yet people still complain this zone needs more lol.the game needs more stuff like this. i can't believe some people don't like this idea. And to think how long this zone would take if every named were up everytime, are you kidding. <div></div>

MeridianR
12-11-2006, 08:50 PM
I don't think Pinski is against the idea at all, I just think his point is there should be a way that people can't cherry pick the instance they actually go in a raid.What is the point of random named, if you can beat the system by just zoning in alts who can track for the 'random' named.I might be wrong, but I think that is where Pinski is going with this post.....and if so, I would agree as well. <div></div>

Killerbee3000
12-11-2006, 10:12 PM
they could just set a fixed amount of nameds that will be up picked by random out fo the number of possbile ones....that way you would still get different encounters and different loot tables (well, atleast if they dont share them).....<div></div>

Pins
12-12-2006, 02:18 AM
<blockquote><hr>MeridianR wrote:I don't think Pinski is against the idea at all, I just think his point is there should be a way that people can't cherry pick the instance they actually go in a raid.What is the point of random named, if you can beat the system by just zoning in alts who can track for the 'random' named.I might be wrong, but I think that is where Pinski is going with this post.....and if so, I would agree as well. <div></div><hr></blockquote>That's exactly what I'm pointing towards.

Original Cinadien
12-12-2006, 04:57 AM
Count me as a fan of the carrot and stick but not a fan of the scout trick. <div></div>

Renvhoek
12-12-2006, 05:58 AM
make it so 18 + are required to enter<div></div>

mikemcmodmi
12-12-2006, 06:03 AM
That's a great idea.  18+ to enter.  From what I've heard (but not seen) you wouldn't want to go in there with less then 18 anyways.  When there's a level increase that might change though.

Kyriel
12-12-2006, 06:37 AM
<DIV>o i thought you meant age 18 at first LOL! </DIV>

Atmosphear1993
12-13-2006, 05:21 AM
<P>There are several ways to fix this issue.</P> <P>Having a set number of players required to zone into EH is a good idea.  However, I think killing a certain encounter should give the chance of one of the random named to pop in the zone.  It seems a tad more dynamic to me doing it that way.</P> <P>I do like the idea of random named in an instanced zone.  Running through instances week after week with all of the same mobs can get repetitive.  Introducing random named in an instance helps keep the zone fresh for a longer period of time.</P>

Henladar Bloodheart ~
12-13-2006, 08:45 AM
<P>Personally im not too happy with it but i'll live. When we went in there the first time all we had up that we could find was the tender seedling or something like that... i think... the boss of the first level.</P> <P>Needless to say we didnt kill it and i wasn't too happy.</P>

Triste-Lune
12-13-2006, 03:36 PM
Random named in an instance is stupid, from my unuderstanding the point of an instance is to prevent monopolisation of raid nameds and to allow everyone to get a chance at the same content (not a huge fan always prefered EQ1 way to deal with raid named..) so having random named in an instance defeat that purpose, not everybody will have the same luck at having the same number of nameds. I have yet to see the named golem in Roos from FD and we are doing that instance weekly.Therefore people look for work around in order to have access to the most possible loot/content.I m neither for or against random number of named in instance but it s kind of stupid to have them in an instance. It only leads to ghetto solution from player to increase their luck wich is lame <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Caetrel
12-13-2006, 08:34 PM
Isn't it kind of pointless to try for a zone with random names up on the first floor when you could end up having no randoms up on the other floors?  Conversely, couldn't you have a bare first floor and many up on the other floors?  I don't know how many randoms there are, the only random's I've killed are Sarik the Fang and the Mistress of the Veil, but it is prolly about a dozen total.  So isn't the only real problem that raids that cannot progress past Tender might farm loot off a couple names?  Who cares in the long run?  I ain't gonna zone a dozen scouts in to farm lame [expletive haxx0red by Raijinn] Sarik loot.  But if somebody wants to /shrug.  The best solution IMO, dunno how practical it is, would be to have a set number of random names per floor every time.  So you always get 2 per floor, just different ones.   Putting zone in requirements and such in place seems overboard. <div></div>

Gaige
12-13-2006, 10:50 PM
<BR> <BLOCKQUOTE> <HR> Caetrel wrote:<BR>The best solution IMO, dunno how practical it is, would be to have a set number of random names per floor every time.  So you always get 2 per floor, just different ones.   <HR> </BLOCKQUOTE>I said that already! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR>

Krontak
12-13-2006, 11:18 PM
<DIV>What they need to do is have a set number of named per floor..just kidding <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Honestly though, they should not only implement a way to prevent scouts zoning in, but also implement the set number of named per floor at the same time.  Until then, to hell with soe if they expect people to raid hours for a couple named.</DIV>

TheSummoned
12-13-2006, 11:18 PM
Dunno, a solution would be to have a minimum raiders requirement (like 12) and a world wide zone in (meaning no matter where you are, you'll be zoned in) with an 8h lockout :p <div></div>

Dogm
12-13-2006, 11:38 PM
<BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> That's a great idea.  18+ to enter.  From what I've heard (but not seen) you wouldn't want to go in there with less then 18 anyways.  When there's a level increase that might change though.<BR> <HR> </BLOCKQUOTE> <P><BR>The problem with that option is,  you wouldn't be able to zone in people late.   Or instead of having 1 alt zone in to track just have 18, we all have them and it wouldnt be that hard to get them in lfay.     </P> <P>The best option is really to have a set number of random named per floor.</P>

Ja
12-14-2006, 04:21 AM
<BR> <BLOCKQUOTE> <HR> Dogmae wrote:<BR> <BR> <BLOCKQUOTE> <HR> mikemcmodmike wrote:<BR> That's a great idea.  18+ to enter.  From what I've heard (but not seen) you wouldn't want to go in there with less then 18 anyways.  When there's a level increase that might change though.<BR> <HR> </BLOCKQUOTE> <P><BR>The problem with that option is,  you wouldn't be able to zone in people late.   Or instead of having 1 alt zone in to track just have 18, we all have them and it wouldnt be that hard to get them in lfay.     </P> <P>The best option is really to <FONT color=#ff0000>have a set number of random named per floor</FONT>.</P><BR> <HR> </BLOCKQUOTE> <P>Set + Random = mutually exclusive.</P> <P>UNLESS</P> <P>There was a pool of random Mobs to choose from, but there was always X amount in the zone.   The downside to only doing this is that the mechanic still exists for people to zone in, see which ones they got, and continue until they get the ones they want.</P> <P> </P> <P>One way to fix this would be to have a progressive system where killing the first named mob triggers the next one to spawn.   Combine this with the random pool idea above, and you get a system where everyone has to kill the first Named to see what mob pops next.   And since they just killed a named, the lockout would occur.</P> <P> </P> <P>Say this was a sort of castle-style zone, working your way up.., you could get say two per floor.</P> <P>Example:</P> <P>First mob: "The Gatekeeper"...  defeat him and the doors open to access to the rest of the zone.   killing him triggers the next mob.</P> <P>Second mob:  low level servants:  blacksmith, cook, librarian, etc... kill him for the next floor</P> <P>Third mob: official posts:  Guard Captain, Sorceror, The bishop</P> <P>Fourth mob: Queen, King, Prince, Princess</P> <P> </P> <P>Bottom line is randomizing risk vs reward with a lockout is not the best idea.</P><p>Message Edited by Jabs on <span class=date_text>12-13-2006</span> <span class=time_text>03:29 PM</span>

Mgunner
12-14-2006, 04:32 AM
<BR> <BLOCKQUOTE> <P></P> <HR> TheSummoned wrote:<BR>Dunno, a solution would be to have a minimum raiders requirement (like 12) and a world wide zone in (meaning no matter where you are, you'll be zoned in) with an 8h lockout :p <P> </P> <P>World wide zone in would be awesome for every zone. I know, never going to happen</P></BLOCKQUOTE>

Yunga_511
12-16-2006, 08:07 AM
<P>How bout the "Random Nameds" don't actually spawn untill 1 trash mob is Killed, Shouldn't be to hard cause of the billions of them around.</P> <P>Just a Theory</P> <P>*watches for the rush of fanboy EQ2 players rolling in to say I'am a n00b*</P><p>Message Edited by Yunga_511 on <span class=date_text>12-15-2006</span> <span class=time_text>07:08 PM</span>