View Full Version : Harla Dar needs some nerf lovin
Jayad
12-08-2006, 10:04 AM
<DIV>There's something seriously wrong with Harla. Killed it before a lot. Just bring it back to the difficulty it was before EOF. I doubt a guild trying to progress to DT could kill it, or maybe even make it to Harla. The mobs outside the instance seem properly adjusted, but the trash inside are not.</DIV>
Shortly after EoF Harla was entirely nuts, but I don't see a problem with her now. Killed her first pull tonight, trash may have been a tad more difficult compared to before EoF but unless you're trying to tank 4 at once I don't really see the issue. And if you are doing that, learn how the zone works so you don't have to. <span>:smileyvery-happy:</span><div></div>
AlexT
12-08-2006, 12:33 PM
Tanking 4 or 5 at once is a viable way to do it, however with the dps guilds can get now by tanking lots at once you can get like 9min + to kill harla before repops ;P
<div></div>You can get 9 minutes+ to kill harla before repops even without tanking multiple.<span>:smileywink:</span><span></span><div></div>
Jayad
12-08-2006, 01:03 PM
<P>We normally tanked 8 trash at once beforehand (before burning down), although it wasn't necessary anymore. With the current way it is about 4 is max without getting a bit dangerous. </P> <P>However, that's not the issue, but rather Harla Dar itself is. The drag was AOE'ing whole groups down who had their resist gear on. Not to mention like a zillion HP now. Maybe we just did something wrong, I dunno, but people have done this encounter many times. It reminded me a lot of the other KOS zones before they were adjusted. If there's no response to it I'll let you know how it goes in a week.</P>
Kizee
12-08-2006, 06:38 PM
<P>Encounter is defiantally harder than before but it is doable.</P> <P>We did her last night and wiped first pull because she took us off guard with how hard her AOE hit but we rallied and pulled her again before repops and she went down.</P>
Jayad
12-09-2006, 12:48 AM
<P>Yes I think if we had tried more we could have beaten it, too, but it's still broken from a progression standpoint. If guilds who have raided DT for months (and have many adornments and some EOF AA) are having these issues, imagine if you were in the progression between Labs and DT and had to do it.</P> <P>If it's where SOE wants it, then ok, I can deal with it, but it doesn't seem right to me. It's not clear to me whether the mob itself has too strong of an AOE, or if it's a problem with a strong AOE ignoring resists like we've seen.</P>
Henladar Bloodheart ~
12-09-2006, 12:52 AM
<DIV>Its harder but still easy. Was tanking 6 at a time just fine and got it all first pull. Still easy as anything... not a full raid either.</DIV>
Zliten
12-09-2006, 02:29 AM
<P>Right after EoF launched, I went back and adjusted Harla Dar's main AoE so that it would not 1 shot leather and cloth classes. Although not obvious with flashing lights there some changes to the AoE that should make it much easier to deal with.</P> <P>The room monsters may have a few more hitpoints but with the level of advancement a guild should be at to kill them, they should not slow the event down to a point where it becomes impossible.</P> <P> </P> <P>Zliten</P>
Zyphius
12-09-2006, 03:02 AM
<DIV>Just [expletive haxx0red by Raijinn] near, right?</DIV> <DIV> </DIV> <DIV>Y'all need to keep in mine that not every raider is part of a raiding guild, not every raiding guild is uber. This event was VERY difficult for some already, so for those, it will be impossible.</DIV>
Knesh
12-09-2006, 03:37 AM
<DIV>12/6 harla down on Butcher on the first try. Used the same strag as before and no problems...</DIV><p>Message Edited by Knesh on <span class=date_text>12-08-2006</span> <span class=time_text>05:44 PM</span>
Jayad
12-09-2006, 03:37 AM
<P>Zliten, I appreciate the response, and that you already had looked at this zone a bit. We only attempted Harla once this last time, and it seemed a bit out of whack to me. If you're saying it's correct then I guess we'll need to try it again before I can offer more feedback. Maybe I will check the logs tonight a bit if I still have them to get some more information.</P>
Snarks
12-09-2006, 09:26 AM
I wouldnt argue with Zliten! Before you know it, mob hp will double, even triple! <div></div>
Henladar Bloodheart ~
12-09-2006, 10:07 AM
Then maybe it would actually be a challenge...
Zenith
12-09-2006, 11:30 AM
<DIV>There is no way this was adjusted right. I had 6k in resisted and ate 5.2k in dmg from her aoe. 2/3 of the raid was one shotted by it. The fight used to be tough but dropping most of a raid from 1 aoe is insane.</DIV>
wullailhuit
12-09-2006, 12:53 PM
<div><blockquote><hr>ZenTouma wrote:<div>There is no way this was adjusted right. I had 6k in resisted and ate 5.2k in dmg from her aoe. 2/3 of the raid was one shotted by it. The fight used to be tough but dropping most of a raid from 1 aoe is insane.</div><hr></blockquote>As a mage I've found that to get the same reduction in damage from an AE I need 8k instead of 6k now , I've been testing this in various raids.The % isn't 80% at 8k but the damage reduction from the AE seems about the same as the old 6k resists damage.</div>
Darien al'Staff
12-09-2006, 01:39 PM
Look at this encounter -and- it's trash AGAIN please. <div></div>
TwistedFaith
12-09-2006, 05:42 PM
just like to throw in, can you look at Talendor as well. It's VERY frustrating to progress before EOF now find mobs suddenly have double the HP's and their AoE's take down entire groups.I dont know of any adornments that double the DPS of players, so why now do even trash mobs have double the HP's?Great for those with DT access but makes the goal of reaching DT for more casual guilds stupidly difficult.
Henladar Bloodheart ~
12-09-2006, 11:31 PM
<P>I can tell you why they doubled mob Hp's... to make it a little bit harder.</P> <P>Did lyceum the other night... 1st named... easy as it comes... i was a bit shocked to see him have about 3.5 mil hp.</P> <P>The playful named had about 3 mil. It still died but it was an attempt to make it harder with the coming of a new expansion meaning more AA's and adornments.</P> <P>Just get your resists up for harla... we had everyone standing in taking it... only 2 people died from it and they were new apps. Get your resists up and hes still cake... and just take less trash at a time. Before we took 8ish at a time... we only did 6 this time.</P>
Marcos
12-09-2006, 11:37 PM
Here's the deal I don't want the old encounters to be harder! I have been working and dealing with that content for months and I do not appreciate it being made harder as that takes away from the enjoyment of the game. As developers you should understand that and I am sure no one has a problem with new content being more difficult but when you make combat changes that make old combat more difficult then you are going to lose customers.
Knesh
12-12-2006, 02:24 AM
<BR> <BLOCKQUOTE> <HR> Marcos wrote:<BR> Here's the deal I don't want the old encounters to be harder! I have been working and dealing with that content for months and I do not appreciate it being made harder as that takes away from the enjoyment of the game. As developers you should understand that and I am sure no one has a problem with new content being more difficult but when you make combat changes that make old combat more difficult then you are going to lose customers. <BR> <HR> </BLOCKQUOTE><BR>Uh apparently you zero clue how game mechanics work.... All T7 and down zones had to be adjusted for the combat enhancements from EOF IE the nerfage of 06 part 1million 189thousand 062. Because KOS is still considered T7 they had to make adjustments because people with Full KOS and EOF aas would trivialize old world content to a serious degree not including the many adornments and EOF gear that will be flowing into the economy. They were not "made" harder they were brought in line compared to the gear and upgrades players are able to obtain. Not to mention all T7 instances from KOS are It is still VERY much doable in KOS gear. With no additional points in EOF = no need to nerf.
Jayad
12-12-2006, 04:24 AM
<P>Uhm, they should not make KOS harder relative to the overall combat changes because the rewards were also nerfed. What if you didn't buy EOF? KOS should be as difficult roughly as before - with the same gear. With better gear, it should be easier. It's EOF mobs that should be of the difficulty of the new additions, and they also have the better drops now.</P> <P>Anyways in the test update notes, Harla Dar got tweaked a bit so it looks like SOE has addressed this issue. They also removed some HPs from Talendor, although I haven't tried that particular mob since EOF came out.</P> <P>Although SOE did not have things properly tuned at EOF release, it seems to me we are getting pretty close to where they were before.</P>
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