View Full Version : Halls of Seeing still needs mob adjustment?
Ibunubi
12-06-2006, 08:57 PM
<DIV>The Elemental Warder was continually spiking 14k+ auto-attack swings for piercing (it wasn't a special ability) on our tanks.</DIV><p>Message Edited by Ibunubi on <span class=date_text>12-06-2006</span> <span class=time_text>10:47 AM</span>
Oakleaf
12-06-2006, 09:08 PM
<P>Last week had no problems with the warder, but will see in 3 hours if that changed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>You know that the warder has the invalidation debuff? Not cured immediately -> dead tank.</P> <P>bye Myri</P>
Ibunubi
12-06-2006, 09:18 PM
<DIV>I don't know. I'm just the coercer in the MT group. I would see him drop with with Curse of Insanity as the only hostile on him. As far as I know from Vent, the healers were doing their curing.</DIV>
Barand
12-06-2006, 09:30 PM
If your healer wait to see the debuff, most of the time i will be too late when the cure land and you will have your 14K damage <div></div>
Ellrin
12-06-2006, 09:40 PM
not a bug, cure the debuff.<div></div>
Mirdo
12-06-2006, 11:02 PM
No Issues Monday 4th on Runnyeye. Mobs seemed same as usual or slightly easier than pre-EoF.Mirdo. <div></div>
arieste
12-07-2006, 01:14 AM
<P>we've cleared HoS for the past two weekends.</P> <P>And of course you know that if people on LDL can clear it, it must be totally [Removed for Content].</P>
WaachBack
12-07-2006, 06:24 AM
Well, I can say it is a *bit* harder then Pre-EoF, but my guild ( A Qeynos only PvP guild ) has done the zone post-EoF without to many problems. But, I will say that the AOE's are definitely hitting harder.
markdevox
12-07-2006, 06:26 AM
<P>It's harder than it was.</P> <P>We're not an uber guild - our hardest fight has been taking down Tarinax pre EoF and it was a close call.</P> <P>We cleared HoS pre EoF without many problems. Post EoF it's a LOT more difficult for us.</P> <P>Maybe guilds higher up the tree than us find it a doddle, but we're in a good position to see the real problems caused by an upping in difficulty. It might not seem a hike in difficulty for guilds who were easily past it on the progression ladder, but for those who were at about the right level to be clearing HoS it's become very difficult indeed now.</P> <P>Which is a shame because it knocks all but the higher end guilds backwards a bit.</P> <P>I'm hoping it gets a tweak so it's balanced in line with the guilds who are at about the right level to benefit from clearing it. If its only purpose is to serve for high end guilds who are already equipped from harder content to storm through in 40 minutes to get loot they can transmute, it's not working as intended.</P> <P>One other thing, when guilds who were managing these zones before but not finding them a cakewalk come along and point out they're quite a lot harder and need a tweak, it always seems to be seized upon as an opportunity for some guilds to jump in with a boast fest about how easy the zone is now. Which would be fine if it was the intention to subjectively look at the zone, rather than to brag.</P> <P>NOI to anyone. These forums have a bad rep for flames. :smileyhappy:</P><p>Message Edited by markdevox on <span class=date_text>12-06-2006</span> <span class=time_text>05:27 PM</span>
markdevox
12-07-2006, 06:29 AM
<P>But you're right about the elemental warder and the debuff :smileyhappy:</P> <P>Shoulda replied to the other HoS thread instead of this one. Hehe.</P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.