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View Full Version : Clockwork Menace with multiple guilds


pagit21
11-29-2006, 09:49 AM
<DIV>Tonight we had 4 guilds in clockwork menace factory and yea, you guessed it, the lag is pretty bad.  This is nothing new I know (dealt with it in Lyceum as well) but I thought I'd bring it up again.  It feels like I'm queing combat arts by messenger pigeon or something.  Cheers.</DIV>

PhroZenAssassin
11-29-2006, 11:40 AM
<DIV>Sounds like it could make the Clockwork Menace a fun fight, but the stuff before shouldn't be much of a problem.</DIV> <DIV> </DIV> <DIV>Inner Sanctum trash is fun with lag though, charmed people + lag = some fun.</DIV>

Burnout
11-29-2006, 04:32 PM
on server valor, menace becomes unplayable as soon just a second raidforce zones in/out or releases. and unplayable = lag 5s+ up to 10s+ freezesinner sanctum is also unplayable as soon second grp/raid is in. cm also is unplayable with a second grp/raid in. no way to beat any event / mob when you have lag above 5s...i'm not talking about grfx lag - it's pure server lag. maybe switching valor from 10th class 486' hardware to a real server would enable us (remeber - we pay the same like us customers) to at last PLAY when more then one force is in this zones...<div></div>

KillerMojo
11-29-2006, 08:00 PM
<BR> <BLOCKQUOTE> <HR> Burnout wrote:<BR>(remeber - we pay the same like us customers) <BR> <HR> </BLOCKQUOTE><BR>[Removed for Content] does that have to do with anything?  You think you are special and you get lag because you aren't in the U.S.?  I am from Canada and my guild, which is primarily American based, experience bad lag all the time.  It has nothing to do with where you are from, it has to do with server processor usage and bandwidth, as well as internet latency and your own computer.

FlintAH
11-29-2006, 09:13 PM
go go nonamerican persecution complex<div></div>

Camibella
11-29-2006, 09:17 PM
<P>OMG YES!<BR>It was horrid. </P> <P>The cirt errors started in on us as well after a little bit of time in there. </P>

Scort
11-30-2006, 03:15 AM
<P>As long as this has been a problem for raiders in all the other instances and zones, they still have not fixed it and probably never will, because it's something that negatively impacts us. Now, if that same lag was allowing us to do things we normally couldn't do, it would have been fixed 8 months ago.</P> <P>Don't expect a fix any time soon. We had 4 guilds doing it same time also and when one would zone in, all fighting would stop for about 15 seconds and then delayed CAs for like 5-20 seconds for a bit.</P><p>Message Edited by Scortch on <span class=date_text>11-29-2006</span> <span class=time_text>05:17 PM</span>

Mgunner
11-30-2006, 03:27 AM
Mulitple raids in a zone can be a pain in the butt. It's always been this way. Happened a lot in T6 even. All I can recommend is if you see 4 guilds in CMF wait until a couple zone out. As long as 2 of those guilds are semi capable, they should be in and out in 20 minutes.