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View Full Version : Great job with Nizara tweaks, zone a lot of fun now.


Dimgl
11-28-2006, 11:36 PM
<font color="#00cc99">Cleared the zone after the tweaks with 3 wipes (people getting knocked off, and/or random aggro through walls/floors to blame for 2 of those) and a few scattered deaths, which is fairly appropriate difficulty for the zone's intentions given my party (Berserker, Paladin, Templar, Warden, Troubadour, Warlock) all at more than 50% m1s and mixed legendary/fabled.Big thanks for making Flame Claw curable, it worked wonders in making the zone more fun for the entire party, especially tanks and healers, where before it was just a lame near guaranteed kill move by the mobs it is now a surmountable challenge. The best part however was that while we were running the zone we were all commenting on how much fun we were having, and when we finally finished we were making plans on running it again we'd enjoyed it so much. That's an impressive amount of life breathed into an "old" zone.It was the first time I'd seen major improvement in a zone over the old incarnation with the new combat system in place, and I look forward to the rest of the content being tweaked similarly to the appropriate difficulty level.</font><div></div>

MugnMo
11-28-2006, 11:55 PM
<P>Personally, I was disappointed at the tweaked nizara.  As background, I've cleared the zone on 10+ occasions with various group make-ups and minimal issues.  On multiple occasions, we've cleared the zone with no wipes and tops 2 deaths per person.</P> <P>I've only been once since the update, but personally I thought the zone was very hit or miss.  Many many many times the tank (almost fully fabled berserker who hits 8k mit on pulls with temporary buffs) was killed in the first 2-3 seconds by multiple flame claws at once (even on non-named encounters).  However, if we survived that initial spike, everything seemed pretty trivial.  To me, this isn't fun at all and I can only imagine how it was for the tank.  </P> <P>Furthermore, what was the point of reducing the HPs of almost every mob in there?  The 2x and the 4x were challenging before as they were endurance fights.  Now the 4x has about 500,000 hit points (~2 minute fight) where it used to have about 2,000,000.  </P> <P>Maybe the problem we didn't have a 2nd fighter for an avoidance buff, but this was never a necessity before.  </P> <P>I love a challenging zone, and can't wait for Unrest, but this random hit or miss isn't fun at all...</P>