View Full Version : 2 instances and a whole lota ..well crap..
Yojimbo99
11-26-2006, 12:27 PM
<DIV>on the outside other then some combat changes i was hooked on this xpan at first..well that ditn take long to change.</DIV> <DIV> </DIV> <DIV>as a 70 non raider i basically got 2 instances and a lota down time between them at that,</DIV> <DIV> </DIV> <DIV>now before some person coems in here and says raid or some thing else or this . lets understand that its not my thing and nor has that game aspect been the one promoted to all players but none the less Ive alwasy been for alot more raid game content and im for more raid content now.. however the game is really lacking in reg grp content. they made 2 dungeons give a chance to drop class based armor, this is good in fact i think the rate might be a bit high and i think its well in line with fabeld raid gear so thats not a [expletive haxx0red by Raijinn] of mine .. really it comes dwn to doin what is the current guess 8 mos or so of content based off 2 zones ? i mean pls srry i got nearly 3 70's now (well 2 70's and a 65 all of them higher lvl crafters as well)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>i just dont think i can handle basically 2 instances for what 8 mos or so its really lame and lets dwn alot of players</DIV><p>Message Edited by Yojimbo99 on <span class=date_text>11-26-2006</span> <span class=time_text>01:30 AM</span>
Yojimbo99
11-26-2006, 12:44 PM
<P>oh and a so no one thinks im a heartless soe basher with out any positive thought or idea heres a list:</P> <P> 1: change all lower tiered raid zones to ldon kinda thing( nope didnt play eq1 either) t5 raids were alot of fun although short .. this isnt my idea . i want to say pinski brought it up correct me if im wrong but also tier the loot rewards)</P> <P>2: all instances should have a general lvl range option on them and coresponding loot to drop</P> <P>3: well more maybe but these 2 things alone would make the game play last alot longer</P>
Woodsrunner
11-26-2006, 03:16 PM
<DIV>Two instances? There is Obelisk, CoV and Acadechism (sp). Isn't Mistmoore Catacombs instanced? AC is a nice short run with alternative armor sets. There are also some interesting, loooong quest lines that are almost completely soloable at 70. I am finding no end of things to do and see and still work on claymore progression. Be glad when pick up raids start again, after mobs are retooled, that is.</DIV> <DIV> </DIV> <DIV>Kilwein</DIV> <DIV>Outrider of Tunare</DIV>
StevusX
11-26-2006, 03:53 PM
<P>QUESTS</P> <P>MENTORING</P> <P>ETC ETC</P> <P> </P> <P>The game isnt about just running instances btw..............</P>
Josgar
11-26-2006, 07:20 PM
Makin a new character... which is what they intended.<div></div>
Killerbee3000
11-26-2006, 07:37 PM
<div><blockquote><hr>Josgar wrote:Makin a new character... which is what they intended.<div></div><hr></blockquote>well, ahem, what is with people that have several 70 adventuring and crafting toons allrdy? i have two accounts... i have 6 toons on each account.... 2x 70 adventuring, 3x 70 crafting....+ some more mid - high lvl's....solo / heroic content is just a timefiller for me between raids.... but, for people that dont raid there is certainly not enough solo / heroic content at the high lvl's... especially considering that they made the loot from eof heroic content superior to the one from kos... which renders kos useless....</div>
Josgar
11-26-2006, 07:50 PM
Well, that was their intention with this expansion... so I guess take your mid levels to EoF and level them too.<div></div>
Killerbee3000
11-26-2006, 09:15 PM
<div><blockquote><hr>Josgar wrote:Well, that was their intention with this expansion... so I guess take your mid levels to EoF and level them too.<div></div><hr></blockquote>even if i do that with one or two toons and do all the eof quests (i've done every quest thats worth it from the old world with other toons allrdy) on the way they will be 70 before next expansion hits.... then we have the problem again... </div>
Shankalot
11-26-2006, 10:10 PM
<DIV>well they will probably do a huge event for unrest wich is a instance and since when did dungeons become unfun? kaladim certain lvl 60 instances in other zones MMC new tunaria i mean why do most ppl look at the glass half empty? the glass is always half full imo</DIV>
cronar
11-28-2006, 11:28 PM
<P>There is something that makes me shudder when people sam lfg specifically for instances.</P> <P>Wish they were never introduced into mmo's.</P>
Trynnus1
11-29-2006, 12:21 AM
<BR> <BLOCKQUOTE> <HR> Killerbee3000 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Josgar wrote:<BR>Makin a new character... which is what they intended.<BR> <BR> <HR> </BLOCKQUOTE>well, ahem, what is with people that have several 70 adventuring and crafting toons allrdy? <BR><BR>i have two accounts... i have 6 toons on each account.... <BR><BR>2x 70 adventuring, 3x 70 crafting....<BR>+ some more mid - high lvl's....<BR><BR>solo / heroic content is just a timefiller for me between raids.... <BR><BR>but, for people that dont raid there is certainly not enough solo / heroic content at the high lvl's... especially considering that they made the loot from eof heroic content superior to the one from kos... which renders kos useless....<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Kos is not useless - think of the empty zones to farm for masters and legendary to transmute. in EoF all the legendary I have seen is no-trade.
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