View Full Version : Obseilk of blight
Great zone i had alot of fun with it butwe cleared every named and only got a treasured of each mob <span>:smileyindifferent:</span>in this intended?<div></div>
KillerMojo
11-22-2006, 09:47 PM
<BR> <BLOCKQUOTE> <HR> jam3sD wrote:<BR>Great zone i had alot of fun with it <BR>but<BR>we cleared every named and only got a treasured of each mob <SPAN>:smileyindifferent:</SPAN><BR>in this intended?<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Actually it gets better then that. Chests aren't even guaranteed to drop! Wood or Steel. We petitioned a GM and found out that it is working fine. This zone does drop legendary often though. Just bad luck that you got wood.
StevusX
11-22-2006, 09:52 PM
<DIV>been in Blight 3 times so far taking about 2 to 2.5 hours to clear zone.</DIV> <DIV>Some thing happened on one of those visits.</DIV> <DIV>On the other 2 we got one usable item for the group each time (the rest was No trade for classes we didnt have)</DIV> <DIV> </DIV> <DIV>Would like to see a better return for my time tbh.</DIV> <DIV>Nice zone but in a loot centric game i really would like to see <STRONG>slightly</STRONG> better frequency of <STRONG>usable</STRONG> drops</DIV>
<p>So instead of a new post I searched and found this. Wanted to add my 2cents.</p><p>I have given up on OOB. I want to run you through my last week so far with this place and only talking about the last 3 named drops, the frist two named have been "ok", Not what I would call RISK vs REWARD for a T7 instance, but at least they drop SOMETHING...</p><p>First run ever Ring, Cloak, Necro Boots. I got my boots, wizard wins cloak and ring. Good run.</p><p>Next run, Nothing, Nothing, Necro Boots. /shrug oh well Transmute since no necro's in guild needed.</p><p>Next SIX *YES SIX, 6, 3x2, 3+3, 7-1, SIX* runs, NOTHING on the first 2 named in the trio Last named drops Druid Boots, Leather Legs on 3 of those in a row (the last 3 runs) The other 3 were a druid set, chain set, something else can't remember, guardian maybe?.</p><p>Anyways, my problem is this. Why Am I spending an hour++ a night in an instance (with a good group 40m for us) where I have a lock out just to get some exp? Why are the first two named at the end trio this COMMON to drop NOTHING. It really pisses me off to no end to drag people through that instance to try and gear us up to do better content only to waste part of my night on NOTHING. I end up losing more money then I make on port, sometimes a repair (accidents happen) for NOTHING. Please look at the drop rates, this is stupid. When the group, in a pickup group can say "Oh geez not again" or "These two are cheap *@#$'s" "Oh yay ANOTHER no box named!" don't you think maybe you should rethink your excuse you always give us when we want something and you don't want to give it to us?</p><p>RISK VS REWARD.</p><p>If there is ANY risk, and NO reward for the 99% of people that go in there, why go at all? I do not expect to have ring, or cloak drop once in 7 attempts, I have my cloak and I am more then happy to keep going back time and time again for ring, as long as i know if ring doesnt drop I will at least have a chance to loot SOMETHING. Come on soe, named that are 70+ ^^^s should drop SOMETHING. At least a [Removed for Content] WOOD box would be nice.</p>
Dasein
07-05-2007, 07:00 PM
OOB is a short zone, with 3 named encounters that always drop chests and 2 that sometimes drop chests. Compared to Valdoons, which takes about as long, OOB has a slightly better chance of dropping more chests. If the devs were to do anything, they'd remove the 2 named that only have a chance at dropping a chest to put OOB on par with Valdoons. There's no way a zone that small will have 5 named encounters which all drop chests.
how many times have you run oob? Ill admit ive only run it about 15 times, and the first 2 named you are so happy about have never dropped anything but a crap necklace legi, and treasured loot. yup that really rocks! But good idea, don't look at one zone because another might have issues too :rolleyes:
Gutwren
07-06-2007, 09:52 AM
<p>With a decent PuG the zone only takes like 30 minutes to do...</p><p>One Tank, One Healer, 4 DPS... shouldn't take that long.</p><p> I'm a Fury, I solo heal the zone just fine, while also contributing DPS... Do the same thing with CoV, just burn it all down as quick as possible.</p>
Agaxiq
07-09-2007, 05:57 PM
We did OOB on Saturday - 2 master chests + set boots + auditor of silence - pretty good run <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just bad RNG. agressiv
Prodigus
07-09-2007, 11:55 PM
<cite>Gutwrench wrote:</cite><blockquote><p><b>With a decent PuG the zone only takes like 30 minutes to do...</b></p><p>One Tank, One Healer, 4 DPS... shouldn't take that long.</p><p> I'm a Fury, I solo heal the zone just fine, while also contributing DPS... Do the same thing with CoV, just burn it all down as quick as possible.</p></blockquote> Yup, great zone to fly through a few times a week.
15 runs with my mystic. 25 runs with my swashy. Still missing the boots for my swashy <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I really starting to hate this place.
woolf2k
07-30-2007, 05:34 PM
<cite>Birn wrote:</cite><blockquote>15 runs with my mystic. 25 runs with my swashy. Still missing the boots for my swashy <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I really starting to hate this place. </blockquote> the zone is fine as is. if you don't like it then don't run it. and it doesn't take 2.5 hours to run... I say 45minutes average... with a legendary or better 70 group...got no business being there with less... unless you're 68-69 for xp and then don't expect to finish.
simpwrx02
07-31-2007, 09:26 AM
<cite>Birn wrote:</cite><blockquote>15 runs with my mystic. 25 runs with my swashy. Still missing the boots for my swashy <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I really starting to hate this place. </blockquote> I believe smart loot goes in today which will mean you will get useable items every time you run it untill every one in your group has thier class item then it will drop random class items.
Lariu
07-31-2007, 09:43 AM
<p>I really hope you're right - but I don't see anything about smart loot on any official notes etc yet....</p><p>Last night we ran through MMIS and <u>only </u>transmuted one item - it was quite an occasion.</p><p>The thought that the raid instances will actually be guaranteed to yield a useful reward is just.... omg.</p>
Obviousman
08-01-2007, 06:22 PM
<p><span style="font-size: x-small; font-family: andale mono,times">I don't understand how the RNG system works, but I find that there are some things that need to be addressed:</span></p><p><span style="font-size: x-small; font-family: andale mono,times">My first, and as of now, only OOB run was enjoyable, but coming to the last mob, I got a single adept 1 from one named, zilch from the named before that, but then got the warlock boots from the final named (maybe this is because there was a wizzie in the group that needed them as well).</span></p><p><span style="font-size: x-small; font-family: andale mono,times">Afterwards, doing vaults the first time got me a wizard hat (there were no wizards that time, that got me riled), then got nothing but treasured crap the next time.</span></p><p><span style="font-size: x-small; font-family: andale mono,times">Doing Halls of Fate was even better: got some cheap legendary from a named encounter, some cheap legendary from trash leading to that named, then got the traditional no chest/treasured from the rest- including a NO-TRADE Treasured Item. Is there a reason to have any treasured gear important enough to make it no-trade?</span></p><p><span style="font-size: x-small; font-family: andale mono,times">What the game needs is to reward groups for completing instances the proper way- by giving nice loot at the boss. That's the basis of all dungeon games- you get to the end and you get rewarded nice items. If guaranteeing nice loot from the last named means reducing the chance of legendary items from the other names, even if it means the only chance of getting something nice is from the last named, at least give players a reason to do the instance.</span></p>
Quaan
08-02-2007, 02:39 AM
Obviousman wrote: <blockquote><p><span style="font-size: x-small; font-family: andale mono,times">My first, and as of now, only OOB run was enjoyable,</span></p><p><span style="font-size: x-small; font-family: Times"><i>There is your reward, enjoyment</i></span></p><p><span style="font-size: x-small; font-family: andale mono,times">What the game needs is to reward groups for completing instances the proper way- by giving nice loot at the boss. </span></p><p><span style="font-size: x-small; font-family: andale mono,times"><i> Easy to do , 30 min instance. This warrants a "chance" at nice loot, nothing more given the commitment required.</i></span></p><p><span style="font-size: x-small; font-family: andale mono,times">That's the basis of all dungeon games- you get to the end and you get rewarded nice items. </span></p><p><span style="font-size: x-small; font-family: andale mono,times"><i>Err, who says? As said the zone is a cakewalk, what makes you think completeing that would "guarantee" nice loot. Do something a bit harder like Unrest and you are guaranteed legendary loot off the last boss.</i></span></p><p><span style="font-size: x-small; font-family: andale mono,times">If guaranteeing nice loot from the last named means reducing the chance of legendary items from the other names, even if it means the only chance of getting something nice is from the last named, at least give players a reason to do the instance.</span></p><p><i>The reason you do the zone is the chance of nice legendary or fabled loot. plenty of people do the zone still so the incentive is there.</i></p><p><i><b>You have done the zone ONCE, try it a few more times before you start whining about loot and the unfairness of it all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></b></i></p></blockquote>
simpwrx02
08-02-2007, 12:43 PM
<cite>Obviousman wrote:</cite><blockquote><span style="font-size: x-small; font-family: andale mono,times">Afterwards, doing vaults the first time got me a wizard hat (there were no wizards that time, that got me riled), then got nothing but treasured crap the next time.</span> <p><span style="font-size: x-small; font-family: andale mono,times">.</span></p></blockquote> Smart loot only applies to EoF lagendary and fabled set pieces. maybee if you typed in lower case non bold and a reasonable font you would have been able to read this on the forums as it was posted by a dev in multi topics.
Obviousman
08-02-2007, 05:33 PM
<p><span style="font-size: x-small; font-family: comic sans ms,sand"><b>Before I start, I would like to say: what is it with the Andale Mono font that gets everyone so crazy? I can perfectly read what I'm typing without any issues.</b></span></p><p><span style="font-size: x-small; font-family: comic sans ms,sand"><b>I know that Everquest 2 is a far different RPG than any game out there, but in most/all RPGs out there, the boss of a certain dungeon would give far better items than random enemies inside the dungeon. That is the risk/reward policy.</b></span></p><p><b><span style="font-size: x-small; font-family: comic sans ms,sand">Yes, the first time I ran the zone was great, and the scenery is just wonderful as with most of the zones in this game, but the enjoyment isn't going to be there if people are forced to look at the same scenery in the same fruitless expeditions.</span></b></p><p><b><span style="font-size: x-small; font-family: comic sans ms,sand">The issue isn't that the final boss should give legendary items every run, it's that when it does give treasured loot, it's usually much worse than any piece of mastercrafted gear that anyone can buy. Most of the time, you can pull off solo quests or simple heroic quests that put treasured items from names to shame.</span></b></p><p><b><span style="font-size: x-small; font-family: Comic Sans MS">I will admit, I am mostly new to high-end gaming [In over 2 years of playing, my highest character is only level 68], but I like to share my experiences as much as the next guy. I'm not sure which mob gives what legendary items, but a big thanks for clearing that at least the final mobs in the uber-single group instances guarantee good stuff. I love doing these instances, I dearly hope that you don't think my "whining" means that I will quit the game after one bad run, but when it seems that the trash mobs have a better chance of giving suitable items than the final named in the zone, something should at least be looked into.</span></b></p><p><b><span style="font-size: x-small; font-family: Comic Sans MS">One last observation: I don't know how many NO-TRADE Treasured items there are, but do they really need to be in this game? What is their purpose?</span></b></p>
simpwrx02
08-03-2007, 10:04 AM
<cite>Obviousman wrote:</cite><blockquote><p><span style="font-size: x-small; font-family: comic sans ms,sand">Before I start, I would like to say: what is it with the Andale Mono font that gets everyone so crazy? I can perfectly read what I'm typing without any issues.</p><p><span style="font-size: x-small"><span style="font-family: comic sans ms,sand"><span style="font-size: xx-small; font-family: Comic Sans MS">but it get annoying to try to read some ones thought by being forced to scroll down after every 20 words it is also considered shouting in chat/ forums and shoudl be used only to emphasize a point not to write your entire thought.</span></span></p><p><span style="font-size: x-small; font-family: comic sans ms,sand"></span><span style="font-size: xx-small; font-family: comic sans ms,sand"><b>I know that Everquest 2 is a far different RPG than any game out there, but in most/all RPGs out there, the boss of a certain dungeon would give far better items than random enemies inside the dungeon. That is the risk/reward policy.</b></span></span></p><span style="font-size: x-small; font-family: comic sans ms,sand"><b><span style="font-size: x-small"><span style="color: #ffff33"><span style="font-family: Comic Sans MS">yes but there is no real boss of any dungeon in EQ2 there are just named that are harder to get to than others. It would be a nice idea to have a dungeon boss. The is only one dungeon type zone that I know of that has a boss and that is Castle Mistmore with conotested Mayong as the zone boss.</span></span></span></span></b>[/face]<span style="font-size: x-small; font-family: comic sans ms,sand"><span style="font-size: x-small"> <p><b><span style="font-size: x-small; font-family: comic sans ms,sand">Yes, the first time I ran the zone was great, and the scenery is just wonderful as with most of the zones in this game, but the enjoyment isn't going to be there if people are forced to look at the same scenery in the same fruitless expeditions.</span></b></p><p><span style="font-size: xx-small; font-family: comic sans ms,sand">True, but if you get what you want in the first tiem through then what will you de next, the fact that it takes 20+ runs through a zone sometimes to get what you want is the thing that makes you keep doing the zone. There are so few instances really in the game that if you got what you wanted the first or second run then what would you do after the second week after an expansion was released.</span></p><p><b><span style="font-size: x-small; font-family: comic sans ms,sand">The issue isn't that the final boss should give legendary items every run, it's that when it does give treasured loot, it's usually much worse than any piece of mastercrafted gear that anyone can buy. Most of the time, you can pull off solo quests or simple heroic quests that put treasured items from names to shame.</span></b></p><p><b><span style="font-size: xx-small"><span style="color: #339900">It is like this because the treasured item is the worst drop you can get so 9 times out of 10 no one wears the treasured item dropped. Mastercrafted gear is the best crafted gear you can buy so it should be better than treasured items.</b></p></span></span><p><b><span style="font-size: x-small; font-family: Comic Sans MS"">I will admit, I am mostly new to high-end gaming [In over 2 years of playing, my highest character is only level 68">, but I like to share my experiences as much as the next guy. I'm not sure which mob gives what legendary items, but a big thanks for clearing that at least the final mobs in the uber-single group instances guarantee good stuff. I love doing these instances, I dearly hope that you don't think my "whining" means that I will quit the game after one bad run, but when it seems that the trash mobs have a better chance of giving suitable items than the final named in the zone, something should at least be looked into.</b></p>[/size] <p>There are only 2 "uber group" instances in the game Unrest and Nizara and both of the bosses have only dropped legendary boxes every time I have killed them, and both of them drop some of the best items in the game including raid drops.</p><p><b><span style="font-size: x-small; font-family: Comic Sans MS"]One last observation: I don't know how many NO-TRADE Treasured items there are, but do they really need to be in this game? What is their purpose?</b></p><p><span style="font-size: xx-small; font-family: Comic Sans MS"]I agree with this no trade treasured is lame , but I can not recall very many of these items in the game.</p></blockquote><p>edit: I have no idea to fix the wierd stuff that happened with the quotes near the end and no clue how it happened, another reason why not using the default creates issues.</p>
InsertNeko
08-04-2007, 04:53 PM
An almost duplicate of this thread is over at <a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=372599" target="_blank" rel="nofollow">this thread</a> detailing the same issues in Unrest/MMCastle. I'm thinking a mod should merge them. 3 major zones dropping nothing worth anything to anyone for extended periods of time? working as intended I'm sure <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />
Skeptycal
08-05-2007, 04:27 PM
Can't we just put a chest by the front door where we can choose the loot we want? That would be so much easier. Then you have the option of killing the mobs for fun or xp, but if you are in a hurry and are really the whinny baby type you can get what you want and not have to work on it.
Obviousman
08-06-2007, 12:39 AM
<p><b><i>"It is like this because the treasured item is the worst drop you can get so 9 times out of 10 no one wears the treasured item dropped. Mastercrafted gear is the best crafted gear you can buy so it should be better than treasured items."</i></b></p><p><b><span style="font-size: x-small; font-family: comic sans ms,sand">I would think to believe that acquiring the rare items to make mastercrafted armor is the same difficulty, if not easier, than going through an entire instance (especially with the rate of rare harvests these days). The treasured drops from other names in the zone should be the same, but at the least the final name, if it decides to be stingy, should drop something that people 'may' value as useful, that people 'might' look appealing to them, that at least can beat the mastercrafted items from the tier before them, somewhat as a consolation prize of sorts. </span></b></p>
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