View Full Version : Lycium = pain
Tinthalas
11-21-2006, 04:34 AM
Since the revamp, and the "fix to KoS" its still fubard. The trash hits harder then before, which isnt that big a deal as we can still do it as long as no one blinks... but when you get to Gnorbil and his 858648 adds if your chanterssss miss one mez your cooked. On the pull I opened with AE taunt and then a plant I stayed up for roughly 8 seconds and took 38,000 damage. Pre expantion I would AE taunt and we would AE the adds without mez - I'm in Fabled gear not cloth!I am not saying Gnorbl is impossible... I am however saying SoE was trying to Balance stuff... we'll this is WAY out of Wack. <div></div>
Leawyn
11-21-2006, 04:38 AM
<DIV>Kiilled Gnorbl with no problem yesterday. Gnillaw gave us a little bit of an issue (pretty much smeared the tank on the wall after a few seconds, then wiped the raid on the first pull). And the final named was just too hard, unable to land any debuffs on it after it hit the last 25%.</DIV>
KoS Raid Content is getting some balance changes in the next hotfix as stated by Dymus.<a href=http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=117998#M117998 target=_blank>Link</a>
FlintAH
11-21-2006, 05:12 AM
<div><blockquote><hr>Leawyn wrote:<div>Kiilled Gnorbl with no problem yesterday. Gnillaw gave us a little bit of an issue (pretty much smeared the tank on the wall after a few seconds, then wiped the raid on the first pull). And the final named was just too hard, unable to land any debuffs on it after it hit the last 25%.</div><hr></blockquote>He is staying in all 4 stances at the end again.</div>
Darien al'Staff
11-21-2006, 08:21 AM
As of 10:21pm EST Lyceum has HORRIBLE agro issues and mobs are still hitting too hard. <div></div>
FLLonewu
11-21-2006, 10:11 PM
<div><blockquote><hr>Tinthalas wrote:Since the revamp, and the "fix to KoS" its still fubard. The trash hits harder then before, which isnt that big a deal as we can still do it as long as no one blinks... but when you get to Gnorbil and his 858648 adds if your chanterssss miss one mez your cooked. On the pull I opened with AE taunt and then a plant I stayed up for roughly 8 seconds and took 38,000 damage. Pre expantion I would AE taunt and we would AE the adds without mez - I'm in Fabled gear not cloth!I am not saying Gnorbl is impossible... I am however saying SoE was trying to Balance stuff... we'll this is WAY out of Wack. <div></div><hr></blockquote>We did LoA for the 1st time since EoF release last night (thank you everyone for finding the bugs and unnerfed mobs and getting it fixed). Trash was hitting a bit harder but still easily doalbe. Gnorbyl was no real problem, though had to have a second chanter help with the spawns due to the increased resists. Gnillaw was no different really. Final named was a good bit harder though. Funny thing that kept us from getting the last 10% of him was ppl were so focused him they forgot to watch thier feet for the flowers and we got feared and tht caused the wipes till ppl had to leave shortly after midnight. The increased resists and mit in the final stance is causing problems, we'll juswt have to adjust out strat some and he'll go down next time.</div>
Repxsrz
11-29-2006, 09:28 AM
<P>Just finished LoA and everyhting was as it should be, no major problems, aggro is a little more touchy, a few harder hits was about all.</P> <P>Then we got the Vlucidae or however you spell it. Wow. He hit like a truck. We had a tank get one shotted (and he is full fabled, all the mit gear, Ichor-Filled, CLaymore completed, yada yada yada) Was funny for sure, but definately needs a little tweaking.</P> <P>Hard is one thing, and makes it more fun. Impossible is just frustrating.</P>
<DIV>well everything seems normal. We tanked it with a paly for fun had no trouble. Last mob hit slightly harder but maybe thats because we had a paly tanking it.</DIV>
Druid03
11-29-2006, 01:36 PM
<P>we had some aggro issues with Vilucidae at 25%, no debuffs or taunts would land on him ( we didnt have a brig that tnite tho )</P> <P>but the rest of the zone seemd normal</P>
Repxsrz
11-29-2006, 05:37 PM
<P>Was you MT getting hit for 6K? Becasue we have cleared the zone many many times, just not since EoF launched, and the most they got hit for was 2K I think after pull/debuffs. Maybe actually a little less. Perhaps we were unlucky and got a "bugged" version, we shall see.</P> <P>The rest of the zone was fine. Our MT just tanked all of the Gnillaw mobs. Gnorbl and the other named were easy as normal. and then BAM, tank gets one shotted on Vlucidae. Well, when our TImer is up we are gonna have to pop our head back in there :smileywink:</P><p>Message Edited by Repxsrz on <span class=date_text>11-29-2006</span> <span class=time_text>04:38 AM</span>
The zone seemed as easy as it was before the combat revamp. We did it with 4.5(healer went linkdead before the pull on vilcudae) healers and around 19 people.
Ardors
12-01-2006, 05:42 AM
<DIV>Vilucidae seem to be bugged atm. When he get to 25%, he keeps the stance hes on and enters the fourth one holding 2 stance at once.</DIV>
jrm99002
12-01-2006, 12:10 PM
I'm just curious, but can Spellshield (lvl 58 Illusionist spell) reflect Gnorbl's swarm pets? It doesnt say anything about not working on epic targets. Has anyone ever tried?<BR>I've dueled against a Conjuror and he had his swarm pets reflected - gave me the idea. lol
Kizee
12-01-2006, 06:52 PM
<BR> <BLOCKQUOTE> <HR> mononoko wrote:<BR> <DIV>well everything seems normal. We tanked it with a paly for fun had no trouble. Last mob hit slightly harder but maybe thats because we had a paly tanking it.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Alittle harder? :smileyvery-happy:</P> <P>8-9k autoattacks @ 25% is alittle harder? haha</P>
Leawyn
12-01-2006, 10:22 PM
<DIV>Yeah the last 25% he takes on 2-3 (or even all 4) stances at once, making him close to impossible. You can clearly see all the stances still on him if you check his buffs. So its not only difficult to land debuffs/spells/CA's/attacks/TAUNTS!, he also hits like a truck!</DIV>
Tinthalas
12-02-2006, 02:52 AM
Tried this guy again last night - With two chanters Gnorbl is doable - but no way in heck your tanking all of it. Unless your raids the tank 17 AE'rs and the rest healers. The Priest has the same problem I had in Freethinkers - he is level 74 :/ I have master everything. I opened with RESCUE followed by Single taunt, group taunt, and then the two taunt attacks - he didn't even pause for a second to say hi to me - ran straight for our healers and started riping them apart. All my taunts were down so I hit him with reinforce and started useing the highest damage attacks I could... I finally got aggro but by then half the raid was dead. This was with a hate trasferer in my group. I would say ok total fluke but we tried it again and the same thing happened. On the 3rd try I opened with Obliterate followed by Slamm and I had aggro with no problem untill 25% then it was impossible. - flowers were not the issue they were all dead - no one was using magic attacks or melee procs to try to keep him from being enraged but from what we gather he enraged off "Eye gouge" a CA...... makes no since. Regardless 8k hits is to much I fell over dead. We tried him again and again and again and again - as long as I open with melee attacks (or plant) I can keep aggro - Taunts are 100% USELESS against him to open with. When he gets to 25% I fall over dead, its as simple as that. One of the times he got to 23% go go healer power and god abilities. I agree once he is enraged your going to die - nothing will land on him. I no longer understand what is enraging him though. We have all magical attacks off, all proc weapons off... can you not even use combat abilities anymore on that last stance? He is harder then Vymm, tal etc - what exactly is his progression level supposted to be? We're doing deathtoll with more success then this guy (except the eyes in DT Holly crap they hurt)<div></div>
Whitemane
12-02-2006, 04:25 AM
<P>We've had this bug happen to us before EoF as well where he will get all 4 stances on him. Still not sure what triggers it as we can get pretty far even with all 4 ( ~8-16~) but your healers will run out of power and well then you're gonna die. If you wait you will see him down below with all his stances on him too before the pull. If you wait long enough he will drop out of the stances ( You get the big ... HAS LEFT THE STANCE of ) messgae when he does. can take a bit though. If not yeah hes pretty nasty. The 4th stance has always made him resistant as hell ( take a look at the buffs he gets from it <drool><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> in combination with the other 3 its just ebilness.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Tinthalas wrote:<BR>Tried this guy again last night - With two chanters Gnorbl is doable - but no way in heck your tanking all of it. Unless your raids the tank 17 AE'rs and the rest healers. <BR><BR>The Priest has the same problem I had in Freethinkers - he is level 74 :/ I have master everything. I opened with RESCUE followed by Single taunt, group taunt, and then the two taunt attacks - he didn't even pause for a second to say hi to me - ran straight for our healers and started riping them apart. All my taunts were down so I hit him with reinforce and started useing the highest damage attacks I could... I finally got aggro but by then half the raid was dead. This was with a hate trasferer in my group. <BR><BR>I would say ok total fluke but we tried it again and the same thing happened. <BR><BR>On the 3rd try I opened with Obliterate followed by Slamm and I had aggro with no problem untill 25% then it was impossible. - flowers were not the issue they were all dead - no one was using magic attacks or melee procs to try to keep him from being enraged but from what we gather he enraged off "Eye gouge" a CA...... makes no since. Regardless 8k hits is to much I fell over dead. <BR><BR>We tried him again and again and again and again - as long as I open with melee attacks (or plant) I can keep aggro - Taunts are 100% USELESS against him to open with. <BR>When he gets to 25% I fall over dead, its as simple as that. One of the times he got to 23% go go healer power and god abilities. <BR><BR>I agree once he is enraged your going to die - nothing will land on him. I no longer understand what is enraging him though. We have all magical attacks off, all proc weapons off... can you not even use combat abilities anymore on that last stance? <BR><BR>He is harder then Vymm, tal etc - what exactly is his progression level supposted to be? We're doing deathtoll with more success then this guy (except the eyes in DT Holly crap they hurt)<BR> <BR> <HR> </BLOCKQUOTE><BR>
FightGame
12-02-2006, 05:27 AM
<BR> <BLOCKQUOTE> <HR> jrm99002 wrote:<BR> I'm just curious, but can Spellshield (lvl 58 Illusionist spell) reflect Gnorbl's swarm pets? It doesnt say anything about not working on epic targets. <HR> </BLOCKQUOTE> <P><BR>The pets aren't real epic's. Many times, an epic mobs pets and/or adds aren't true epic, but heroic, and therefore anything is game. It may say they are epic, because they are part of an epic encounter, but if you use a ui similar to the default, you can tell by the border thing around their name.</P> <P> </P> <P>Yes Vulicide is still buggy, where he will be in more than one stance at the last 25%. He would even do this on occasion BEFORE the combat revamp, but it seems ever since then, he is like this for everyone - every time. Funny, cause we complained about him doing this a long time ago, and people put it off (since it apparently never happened to them), and just figured we weren't good enough or something. Now the same people are having the same problems.</P> <P> </P> <P>As far as gnorbyl or anything else in the zone...it can be done with 1 (probably fabled) tank and NO crowd control. Just have to know where to pull.</P>
Kizee
12-02-2006, 06:39 PM
<BR> <BLOCKQUOTE> <HR> FightGame wrote:<BR> <BR> <BLOCKQUOTE> <HR> jrm99002 wrote:<BR> I'm just curious, but can Spellshield (lvl 58 Illusionist spell) reflect Gnorbl's swarm pets? It doesnt say anything about not working on epic targets. <HR> </BLOCKQUOTE> <P><BR>The pets aren't real epic's. Many times, an epic mobs pets and/or adds aren't true epic, but heroic, and therefore anything is game. It may say they are epic, because they are part of an epic encounter, but if you use a ui similar to the default, you can tell by the border thing around their name.</P> <P> </P> <P>Yes Vulicide is still buggy, where he will be in more than one stance at the last 25%. He would even do this on occasion BEFORE the combat revamp, but it seems ever since then, he is like this for everyone - every time. Funny, cause we complained about him doing this a long time ago, and people put it off (since it apparently never happened to them), and just figured we weren't good enough or something. Now the same people are having the same problems.</P> <P> </P> <P>As far as gnorbyl or anything else in the zone...it can be done with 1 (probably fabled) tank and NO crowd control. Just have to know where to pull.</P><BR> <HR> </BLOCKQUOTE><BR>He was doable even if he was in all of his stances before EoF but with the resist/mit changes it is impossiable to keep up with the spike damage he does now.
<DIV>even with all four stances... the key for us was coordinating debuffs... so dispatch went in at 25% and then was immediately followed by debuffs. Also, dps had to be significant but not all out or we had aggro issues... Power regen in every group... </DIV> <DIV> </DIV> <DIV>It did take us 3-4 tries tho...</DIV>
Okay, so top tier raid guilds can (barely) beat this guy with full fabled tanks and everyone in the raid having M1/2 everything. Great. What about the fact that this is supposed to be one of the easier raid zones in t7? What happens to the guilds that are just gearing up for t7? If this is the intended difficulty for these zones, that sucks. We were owning this zone MONTHS ago, and having to go in there and wipe over and over to this garbage is beyond frustrating. Taking a HUGE step backwards in our ability to effectively raid is really sucking the fun out of the game right now. Ugh.
Brallin
12-04-2006, 10:19 PM
Did this zone 11-30 with ease. It didnt seem any harder then it normally was. Took us about 25-30 minutes to clear and we had an SK tanking. /shrug <div></div>
Leawyn
12-04-2006, 11:01 PM
<BR> <BLOCKQUOTE> <HR> Tuna99 wrote:<BR> <DIV>even with all four stances... the key for us was coordinating debuffs... so dispatch went in at 25% and then was immediately followed by debuffs. Also, dps had to be significant but not all out or we had aggro issues... Power regen in every group... </DIV> <DIV> </DIV> <DIV>It did take us 3-4 tries tho...</DIV><BR> <HR> </BLOCKQUOTE><BR>That would work, except like last night, we had him clear his debuffs 3-4 different times. I finally got mine to land, only to have them all wiped about 2 seconds later, and unable to land a [expletive haxx0red by Raijinn] thing after that, even with nearly 400 ordination (what most of my debuffs are based on).
Sokolov
12-04-2006, 11:30 PM
<div><blockquote><hr>Ajilon wrote:<div></div>Okay, so top tier raid guilds can (barely) beat this guy with full fabled tanks and everyone in the raid having M1/2 everything. Great. What about the fact that this is supposed to be one of the easier raid zones in t7? What happens to the guilds that are just gearing up for t7? If this is the intended difficulty for these zones, that sucks. We were owning this zone MONTHS ago, and having to go in there and wipe over and over to this garbage is beyond frustrating. Taking a HUGE step backwards in our ability to effectively raid is really sucking the fun out of the game right now. Ugh.<hr></blockquote>According to Pinski, you should still be able to do it with 4 healers and 19 people as a top tier guild.</div>
FightGame
12-05-2006, 03:39 AM
30 minutes to clear the zone? I call bs.
Brallin
12-05-2006, 04:28 AM
<div><blockquote><hr>FightGame wrote:<div></div>30 minutes to clear the zone? I call bs.<hr></blockquote>Call it whatever you want. It may have been 40minutes but either way the zone is not hard at all.</div>
Darien al'Staff
12-06-2006, 05:10 AM
I would say the final named needs to be toned down a tad. Other than that, no complaints. <div></div>
<blockquote><hr>FightGame wrote:30 minutes to clear the zone? I call bs.<hr></blockquote>Last night we went in and cleared the zone in 41:50 total from first encounter to killing the last guy, with a total of 28:09 in combat, then again having a zone-wide total of 20595 DPS does help a bit.
Oakleaf
12-06-2006, 09:52 PM
<DIV>Vilucidae needs some tuning.</DIV> <DIV> </DIV> <DIV>Last weeks before EoF we had not a single wipe in Lyceum, HoS and dt and after EoF 2 times we gave up to kill Vilucidae. Really now need a well balanced raid for the crap mob it was a few weeks ago.</DIV> <DIV> </DIV> <DIV>bye Myri</DIV>
arieste
12-07-2006, 01:17 AM
the zone is very very easy right now. however there is a bug that occassionally happens where Vilucidae will not reset and instead of changing stances he will basically fight in all 4 stances at same time, which hurts.
Psykil
12-07-2006, 02:03 AM
<DIV>Allies: (24:52) 33912118 | 22729.30 -Decapitate-28371]<BR><BR> 3789508 | 2539.89</DIV> <DIV>2984002 | 2000.00<BR> 2766320 | 1854.10<BR> 2471191 | 1656.29<BR> 2338909 | 1567.63<BR>2265681 | 1518.55<BR> 2235251 | 1498.16<BR> 2126868 | 1425.52<BR>1744937 | 1169.53<BR> 1487199 | 996.78<BR>1392980 | 933.63<BR> 1202408 | 805.90<BR></DIV> <DIV>This is a Zonewide of Lyceum about a week ago or so , zone is still as easy as the day they released it ( GG )!!</DIV> <DIV>on the other hand the lag since EOF is just [expletive haxx0red by Raijinn], and the bug where he stays in a stance if the raid wipes has been like that since day 1, and you have to wait about 7 mins for him to reset, best advice I can give is, dont wipe /shrug</DIV> <P>Message Edited by Psykil on <SPAN class=date_text>12-06-2006</SPAN> <SPAN class=time_text>01:09 PM</SPAN></P><p>Message Edited by Psykil on <span class=date_text>12-06-2006</span> <span class=time_text>01:09 PM</span>
arieste
12-07-2006, 02:17 AM
hey, can you post the classes next to those DPS numbers, I need something to taunt our DPS folks with on the next raid 8D
Psykil
12-07-2006, 02:23 AM
<DIV>Didnt really post that to start a disscussion on it, but just to show that zone is still as big of a joke now as it was than. I actually edited it to take names etc out of it, so it wouldnt effect the topic. sorry =/</DIV>
arieste
12-07-2006, 02:27 AM
no worries, it is indeed a joke, as it should be (progression and such), was just asking for fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
denboj
12-07-2006, 03:54 AM
<DIV>From a non uber guild point of view lyceum looks pretty descent atm. Tried it tonight and didnt break any speed record but noticed some changes. Gnorbl the Playful: took us 4 attempts to 1 chanter mezz it. Dont know if our chanter is awfull or if resists just plain sucks thoug, i think its the seocnd. Viscwtf(sp?) Has what now ? 20 % of hes original hp but spew out much more unforgiving dps. I actually like this edition much more now despite us having to give in after getting him downt to 10 % a couple of times. I was tanking him in relic+ gear=nothing insanely uber. Anyways, imo the current version is more fun than what it used to be, The zone eased up abit on trash and upped nameds abit. Way to go.</DIV>
InsertNeko
12-07-2006, 06:40 AM
the current version of lyceum is now taking us about 2.5 hours, with usually two wipes on any given run. We're now wiping on the undead guy next to the eye, and then once on the end priest (never used to wipe on the guy next to the eye). however, the priest is still buggy. He wiped us twice yesterday, and then on 3rd try he's dead in 4 minutes. Weird. <div></div>
TuinalOfTheNexus
12-07-2006, 10:30 AM
<DIV>Did a run of this yesterday without any issues. Even think our slacker Swash left hurricane up on Gnorbl and this broke mez on all the spawned adds, but they weren't hitting hard enough to be a major problem, so might have been fixed. Villucidae didn't seem bugged either.</DIV>
<P>I really dont think Vilucidae is bugged. I just think that with the changes to combat and the emphasis placed on skills that some people have a really hard time getting debuffs to land. Members of my guild keep saying that he has always been difficult to land debuffs on (like I haven't raided him 10 or so times my self), but after two trips into the zone I am noticing a marked difference. </P> <P>I think that classes that land their debuffs thru combat abilities (as opposed to spells) are more inclined to be successful since their seems to be more gear with bonuses to combat skills.</P> <P>Either way, last night when we attempted him for the second time since the retuning we made sure we had max skill gear on. For me as a dirge this meant getting my disruption as high as I could. It worked well and tho the fight was close we got him down. </P> <P>In a previous fight we did this with a brigand, but did not have one along this time.</P> <P>---please note that when we do wipe we wait until he completely resets and so have never experienced him having 4 stances up at once.</P>
Repxsrz
12-08-2006, 03:14 AM
<BR> <BLOCKQUOTE> <HR> Psykil wrote:<BR> <DIV> </DIV> <DIV>"...zone is still as easy as the day they released it ( GG )!!</DIV> <DIV>on the other hand the lag since EOF is just [expletive haxx0red by Raijinn], and the bug where he stays in a stance if the raid wipes has been like that since day 1, and you have to wait about 7 mins for him to reset, best advice I can give is, dont wipe /shrug"</DIV> <P>Message Edited by Psykil on <SPAN class=date_text>12-06-2006</SPAN> <SPAN class=time_text>01:09 PM</SPAN></P> <P>Message Edited by Psykil on <SPAN class=date_text>12-06-2006</SPAN> <SPAN class=time_text>01:09 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>That was my point Psykil, we have killed this mob a crap load before EoF was launched and it was a really easy zone, and still is. We would have cleared it in a little over an hour but when we got to the Priest he was autoattacking for 6K or so on the tank, much much much harder than he is supposed to. Maybe we just got a bugged version or something, and no, he was like that before we wiped so his stances weren't a part of it.</P> <P>All I was saying that 6K+ Auto Attack on pull was a bit higher than can be managed. When the same tank who has successfully tanked him many many times is dead before he even gets position something is a little off :smileywink:<BR></P>
FightGame
12-08-2006, 05:39 AM
<BR><BR> <BLOCKQUOTE> <HR> Tuna99 wrote:<BR> <P>I really dont think Vilucidae is bugged. </P> <P> </P> <P>---please note that when we do wipe we wait until he completely resets and so have never experienced him having 4 stances up at once.</P><BR> <HR> </BLOCKQUOTE> <P>So you think that him being in all 4 stances at the same time, for whatever reason, is intended?</P> <P>As far as waiting after a wipe, it's not neccessary. He will have the stance(s) up before you pull him again...but as soon as you engage, he drops it....unless this is another bug that we haven't seen yet.</P> <P>We have seen him with all 4 stance buffs on him when he gets under 25%, on the first pull.</P> <P>The 4 stances being up at the same time has had nothing to do with wiping or how long we wait after a wipe. We have waited for the stance to disappear, and we have also pulled soon after, and watched the stance buff(s) disappear. When he gets under 25%, at any random time he may be seen with all 4 buffs on him. And when he does do this, it's pretty random if we win, too.</P>
Shagg
12-09-2006, 12:32 AM
We did it without a chanter last night, yeah Gnorbl was one fun fight but we made it. The zone is fine IMO, just a bug with Vilucidae that seems endurable/avoidable. Someone who is experiencing will likely need to submit a bug report with logs and screenies etc.<div></div>
<DIV> <BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> FightGame wrote:<BR> <BR><BR> <BLOCKQUOTE> <HR> Tuna99 wrote:<BR> <P>I really dont think Vilucidae is bugged. </P> <P> </P> <P>---please note that when we do wipe we wait until he completely resets and so have never experienced him having 4 stances up at once.</P><BR> <HR> </BLOCKQUOTE> <P>So you think that him being in all 4 stances at the same time, for whatever reason, is intended?</P> <P>As far as waiting after a wipe, it's not neccessary. He will have the stance(s) up before you pull him again...but as soon as you engage, he drops it....unless this is another bug that we haven't seen yet.</P> <P>We have seen him with all 4 stance buffs on him when he gets under 25%, on the first pull.</P> <P>The 4 stances being up at the same time has had nothing to do with wiping or how long we wait after a wipe. We have waited for the stance to disappear, and we have also pulled soon after, and watched the stance buff(s) disappear. When he gets under 25%, at any random time he may be seen with all 4 buffs on him. And when he does do this, it's pretty random if we win, too.</P><BR> <HR> </BLOCKQUOTE> <P><BR>So when you get Vilucidae to 25% health you can see 4 buff icons in the target window? Never seen that before, so I will remove myself from the conversation.</P> <P> </P> <P>Hope it doesn't happen to you again, good luck.</P></BLOCKQUOTE></DIV>
Urglu
12-12-2006, 09:45 AM
The final 25% is ridiculous, it's overpowered or bugged. Either way Sony you [expletive haxx0red by Raijinn]ed up, yet another wonderful example of how you can't get anything right after 6 months. It's a wonder any of you people have jobs anymore, seriously how many tries do you get to get something right, 10? Do us all a favor, go work on Hello Kitty Island Adventure or something.
Fingle
12-12-2006, 10:16 AM
Continuously breaking zones gets old. If the mob being in 4 stances is intended let us know and we can stop waiting for a fix. It's either a bug or poor design, once you have a strat for a mob it should be repeatable, as this fight is now that last 25% is a crapshoot on if you survive. Not to metion the time it takes to kill him. The lesson I keep waiting for SoE to learn is you can't leave it up to the player base to test your changes on the live server. Put in a decent QA process, and maybe ask for volunteer raiding guilds to test a zone in test first if you can't throw together 24 people from staff for it. You could pay em a month subscrition or something.<div></div>
Urglu
12-12-2006, 05:39 PM
Now that I have calmed down I will add something constructive to my earlier comments. In the final stage with his debuffs stacked he is hitting harder than Tarinax (and Vyemm, Harla Dar, etc.) pre-EoF. I think that is a fair comparison and benchmark, and there is just no reason he should be doing that.
Tanit
12-12-2006, 08:19 PM
In his final stance (under 25%) he only seemed slightly harder than before when we did it last week.<div></div>
Krontak
12-14-2006, 12:05 AM
<div></div>Did they make Glaptor (sp) harder or something, u know the eye with the toddlers? <span>:smileywink:</span><div></div>
<blockquote><hr>Krontak wrote:<div></div>Did they make Glaptor (sp) harder or something, u know the eye with the toddlers? <span>:smileywink:</span><div></div><hr></blockquote>We didn't have the Gauntlets of Glorious Speed on our tank, so we were unable to beat Glaptor <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Roriondesexiest
12-14-2006, 12:33 AM
We had the the last guy stay in all stances long before EoF came out. If you wait awhile they all go away. <div></div>
Lariu
12-14-2006, 08:57 AM
<BR> <BLOCKQUOTE> <HR> dalessit wrote:<BR>We had the the last guy stay in all stances long before EoF came out.<BR><BR>If you wait awhile they all go away.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yep. </P> <P>He's always been a bit twitchy with aggro too. The 4th stance can be a real bugger with aggro. We just gradually slow the dps down between the start of the 3rd stance and his inevitable death. We did have a couple of occasions where the tank was getting steam-rollered on incoming, but we put this down to maybe needing some fine tuning after the combat changes.</P> <P>As for Gnorbl and Gnillaw. Gnorbl wasn't a problem, Gnillaw if anything was a LOT easier than usual. His AE is doing trivial damage and it feels like his mitigation is nothing compared to what it used to be. Aggro was v easily controlled too - he always used to get a bit twitchy at the end of the fight.</P> <P>The other thing of note was how weak the trash is now. Even the big groups of mobs that were always a bit hair-raising, were no obstacle at all.</P>
Psykil
12-14-2006, 07:19 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR><BR> <BLOCKQUOTE> <HR> Krontak wrote:<BR> Did they make Glaptor (sp) harder or something, u know the eye with the toddlers? <SPAN>:smileywink:</SPAN><BR> <BR> <HR> </BLOCKQUOTE><BR><BR>We didn't have the Gauntlets of Glorious Speed on our tank, so we were unable to beat Glaptor <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE>[Removed for Content], ok that was funny.<BR>
Lagar
12-16-2006, 09:38 PM
Seemed bugged last night. Had 3 stances up at same time.<img src="http://i67.photobucket.com/albums/h281/MartyBadmojo/Vilucidae.jpg"><div></div>
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