View Full Version : Poets Place the Return - BROKEN
Starlee
11-20-2006, 11:09 AM
<DIV>Went here tonite, seeing every other raid past DoF is completely [expletive haxx0red by Raijinn]. Anyhow first named by the entrace dropped a chest, every named afterwards dropped 0 chests and rewarded 0 status. Further it was nice on Gutrom the Guardian, a level 67x4 mob, wipe out a DT guild due to his nice 8.8kish magic proc, MT only had 6200ish first go. Fine tank buffs up to 8800, and takes the exact same damage.</DIV> <DIV> </DIV> <DIV>These combat changes are unacceptable in there current form, the tuning that should have happened in beta, of course yet again escapes correction where it should have been, and makes it live. Even better I'm glad all the developers had a great weekend while paying customers are forced to wait while the system that was implemented what, 2 months ago? on beta is corrected on live. Yes I'm furious. And I'm not very impressed with SoE and lack of movement on correcting these issues.</DIV>
Antipalad
11-20-2006, 12:31 PM
Erm, you are aware this dude ignores resists if you aren't wearing a ring of the djinn, right?
FlintAH
11-20-2006, 12:43 PM
If you are a DT guild why does your tank have less than 8.8k hitpoints?<div></div>
Starlee
11-20-2006, 01:55 PM
<DIV>The ring blocks the power drain/magic dd from certain djinn NPCs. The ring has always been rare for our runs, in so that we never relied upon it to be successful. Now it is basically required unless you are absurdly geared, 10 levels higher and have farmed the expansion after DoF. Gutrom died along with everything else. Those numbers were the MTs magic resist not hitpoints...</DIV>
Ellrin
11-20-2006, 03:04 PM
<DIV>We went to see if we could get some status there, its broken, no status per mob and chests at all. We did 3 named to check it and same result everytime, zoned out.</DIV>
FlintAH
11-20-2006, 07:52 PM
<div><blockquote><hr>Starlee wrote:<div>Went here tonite, seeing every other raid past DoF is completely [expletive haxx0red by Raijinn]. Anyhow first named by the entrace dropped a chest, every named afterwards dropped 0 chests and rewarded 0 status. Further it was nice on Gutrom the Guardian, a level 67x4 mob, wipe out a DT guild due to his nice <font color="#ff0000">8.8kish magic proc</font>, MT only had 6200ish first go. Fine tank buffs up to 8800, and takes the exact same damage.</div> <div> </div> <div>These combat changes are unacceptable in there current form, the tuning that should have happened in beta, of course yet again escapes correction where it should have been, and makes it live. Even better I'm glad all the developers had a great weekend while paying customers are forced to wait while the system that was implemented what, 2 months ago? on beta is corrected on live. Yes I'm furious. And I'm not very impressed with SoE and lack of movement on correcting these issues.</div><hr></blockquote>Why does your tank only have 8.8k hps? Unless it has changed it doesnt proc everytime he hits.</div>
FlintAH
11-20-2006, 07:52 PM
<div><blockquote><hr>Ellrin wrote:<div>We went to see if we could get some status there, its broken, no status per mob and chests at all. We did 3 named to check it and same result everytime, zoned out.</div><hr></blockquote>Pretty sure these never gave status.</div>
Ellrin
11-20-2006, 10:41 PM
<BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Ellrin wrote:<BR> <DIV>We went to see if we could get some status there, its broken, no status per mob and chests at all. We did 3 named to check it and same result everytime, zoned out.</DIV><BR> <HR> </BLOCKQUOTE>Pretty sure these never gave status.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>hehe maybe not we were killing anything we could and none of us could remember if they did or not <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P> </P>
Scort
11-21-2006, 02:54 AM
There is also a bug that effects raids with no AA XP if you have 24 people. It was bugged out the ying yang in beta but, they jut ignored it. Anything that effects the players, they just ignore and put way on the bottom of the list. Anything that helps the players, it gets fixed immediately and the servers are brought down.<p>Message Edited by Scortch on <span class=date_text>11-20-2006</span> <span class=time_text>04:55 PM</span>
evhallion
11-21-2006, 03:58 PM
<BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Ellrin wrote:<BR> <DIV>We went to see if we could get some status there, its broken, no status per mob and chests at all. We did 3 named to check it and same result everytime, zoned out.</DIV><BR> <HR> </BLOCKQUOTE>Pretty sure these never gave status.<BR></DIV><BR> <HR> </BLOCKQUOTE>I'm pretty sure every named use to drop a chest though and now they are not. Went thru this Sunday night. Spent the last two days going back and forth with the GMs on a petition about it. Out of two days of "going thru the logs" they confirmed <EM>"Yes, no chest droped on that raid "</EM> Which is what we kept saying in every reply to them. They went on to say they could not compensate what didn't drop. However at no time did they acknowledge there was an issue with none of the named dropping a chest. Sony do us a favor and make it a requirement that your GMs must actually <STRONG>play</STRONG> the game to get their job or at the least have <STRONG>english</STRONG> as a first language. And gratz on the new petition system, it does allow the GMs to crank out <STRONG>template </STRONG>answers at a much faster rate.<BR>
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