View Full Version : Mistmore inner sanctum
Mr. Dawki
11-20-2006, 03:34 AM
<DIV>OK i didnt want to to post this because it would be grand to see all the raiding guilds get po'ed at this bug</DIV> <DIV>but whatever</DIV> <DIV> </DIV> <DIV>i zoned into mistmore inner sanctum</DIV> <DIV> </DIV> <DIV>decided to walk 2 feet before a mob screamed </DIV> <DIV> </DIV> <DIV>INTRUDERS</DIV> <DIV> </DIV> <DIV>he blinked and i exploded</DIV> <DIV> </DIV> <DIV>i revived </DIV> <DIV> </DIV> <DIV>thanks to profit reborn 3.0 i can read chat while zoning. Before i was even back in the zone the mob yelled INTRUDERS again and right as i got into the zone he was in my face and i was dead within 2 seconds</DIV> <DIV> </DIV> <DIV>this continued untill i managed to click the zone door before he made me explode</DIV> <DIV> </DIV> <DIV>this may be a bug</DIV> <DIV>just maby</DIV> <DIV> </DIV> <DIV> </DIV>
Mgunner
11-20-2006, 04:26 AM
<DIV>That mob will scream intruders when it comes across a corpse, which I believe is the bug. Your corpse must have been in sight of the mob.</DIV> <DIV> </DIV> <DIV>Don't think this is working as intended.</DIV>
Mr. Dawki
11-20-2006, 04:36 AM
<DIV>now even though it is a bug it will still take 3 months to fix it</DIV> <DIV> </DIV> <DIV>because no dev listens to a single person</DIV> <DIV>or 400 people but rather untill they see it affects their paycheck</DIV>
Original Cinadien
11-20-2006, 10:05 PM
<DIV>This bug was reported multiple times during beta, kinda sad they havnt fixed it yet. Any response dev's?</DIV>
FLLonewu
11-21-2006, 10:00 PM
<div><blockquote><hr>Mgunner wrote:<div>That mob will scream intruders when it comes across a corpse, which I believe is the bug. Your corpse must have been in sight of the mob.</div> <div> </div> <div>Don't think this is working as intended.</div><hr></blockquote>On the contrary, I think its actually working as intended. This seems to be a zone you really have to think your way through and know to do well in. Fast repops on the mobs, if you die in the wrong spot the mob summons help and wipes the raid, no AFKs (don't try this zone with a pickup raid...though someone LDing can be very bad), no zerging because of repops, planned routes and fight spots. Granted we haven't gotten all the way thru the zone yet, but its a very fun zone as it is (except for the LD issues throughout EoF).</div>
Victicu
11-21-2006, 10:49 PM
Did you forget to mention farming the first few very easy named that can be pulled to zone in with no lockout timers on their deaths?<div></div>
Computer MAn
11-21-2006, 10:52 PM
<div><blockquote><hr>Victicus7 wrote: Did you forget to mention farming the first few very easy named that can be pulled to zone in with no lockout timers on their deaths?<div></div><hr></blockquote>Yes please fix this as I am sure its not intented to have 3 nameds with an eight hour lockout that you can pet pull to zone in. You can clear these nameds in 1/2 an hour if you know what you are doing. A guild on our server is farming this instance every day just killing those 3 named getting their loot and zoning out. </div>
FLLonewu
11-22-2006, 12:25 AM
<div><blockquote><hr>Computer MAn wrote:<div><blockquote><hr>Victicus7 wrote: Did you forget to mention farming the first few very easy named that can be pulled to zone in with no lockout timers on their deaths?<div></div><hr></blockquote>Yes please fix this as I am sure its not intented to have 3 nameds with an eight hour lockout that you can pet pull to zone in. You can clear these nameds in 1/2 an hour if you know what you are doing. A guild on our server is farming this instance every day just killing those 3 named getting their loot and zoning out. </div><hr></blockquote>Hmmm never tried pulling them to zone in. Thx for the tip <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</div>
Mr. Dawki
11-24-2006, 07:43 PM
<P>On the contrary, I think its actually working as intended. This seems to be a zone you really have to think your way through and know to do well in. Fast repops on the mobs, if you die in the wrong spot the mob summons help and wipes the raid, no AFKs (don't try this zone with a pickup raid...though someone LDing can be very bad), no zerging because of repops, planned routes and fight spots. Granted we haven't gotten all the way thru the zone yet, but its a very fun zone as it is (except for the LD issues throughout EoF).</P> <HR> if a mob camping the revive point is "working as intended" then i must just be wrong <P>the problem im having is i revive and the mob runs and kills me before i even move</P>
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