View Full Version : The KoS raid mobs Avoided the nerf bat again
daboa
11-18-2006, 09:01 AM
<DIV>The devolopers nerf bat is suffering the same issue most, of us players are. The mobs are parring/dodging/resistsing the nerf bat. The devlopers did absolutly nothing to the old raid zones if not made them harder labs trash mobs are 1shotting full fabled zerkers pulling them to MT. We have to have 2 full fabled tanks tank each trash mob in the group. Not to mention our MT's cant hold agro off healer anymore due to resists/dodge/parry. I remember the day the devolper said that the game will equal out and low mit tanks will have better mitigation. Then the next day i said ohh wait there just trying to cover up a nerf. Heh This is short and sweet and i am not threatening to leave or quit cause to be honest i prob wont. But i will get bored fast, so will others. Weather you care or not, you should try and fix these problems. Most all mobs in the game need a nerf. There 1 shotting tanks in heroic epic and solo encounters. If you want proof i will provide if you want moral i will provide. If you want money, i am already providing that!!</DIV>
Aven Elonis
11-18-2006, 09:26 AM
<P>Yeah tried DT, and the raid was getting wiped by invis gazer too close to entrance. Which was annoying, but it was the 7 K cold I took with a 64% cold resist, which did us in. Since others in the raid were also being whacked.</P> <P>So after three zone in, with the same results (wipe, wipe, wipe) , we went over to AoA 4x.</P> <P>The trash were now doable, but Talendor seemed to have way more HP than what I thought he had (Note - we took down Gorenaire a few weeks ago, so now working on Talendor.) We got him down 15% or so after doing about 570 K of damage putting him at about 3.5 to 4.0 million HP. I was thinking he used to be about 1.2 million HP.</P> <P>Well guess we'll see where they go with this.</P>
Khrunk
11-18-2006, 11:20 AM
<DIV>yay nothing like doomwright forewrights nailing you with hammerfist for 10k :smileywink:</DIV>
Lairdragna
11-18-2006, 12:20 PM
We went in tonight and cleared about half of Labs, including the nameds. We called it a night after many tanks broke their armor. We didn't carry repair kits because truthfully, on most runs one death... maybe two on the outside are the norm. Not tonight. Pre combat changes we cleared Labs, Lyceum, most of DT on a regular basis. Our raid force in mostly all T7 fabled, everyone has around 75% masters and 25% adept 3s. There is no reason in the world things should have skewed this much.And if avoidance was going to have played such a role, you should have added some defense and agility onto our armor when you nerfed the mit.<div></div>
Untalent
11-18-2006, 01:20 PM
<div></div>This is supremely worse for the pvp servers. Both sides being able to only use half the classes really restricts us now since the combat changes. Anyways towards the OP. My qeynos guild attempted Ascent today to do Gore, which we never had any issues whatever before. Our tank was dropping like nothing, and it was mainly the faqn AE's.What's funny is that we were holding up better in the Clockwork Menace Factory vs the higher lvl epics then the lvl 68+ epics in Ascent.<div></div><p>Message Edited by Untalented on <span class=date_text>11-18-2006</span> <span class=time_text>03:20 AM</span>
Lairdragna
11-18-2006, 01:42 PM
Wow, I'm kind of proud of us. Just got done speaking to members of 4-5 guilds on my servers who normally clear Labs with ease... they couldn't get past Slavering Alzid. We at least killed half the zone. Something is seriously messed up here.<div></div>
Untalent
11-18-2006, 09:30 PM
<div><blockquote><hr>Lairdragna wrote:Wow, I'm kind of proud of us. Just got done speaking to members of 4-5 guilds on my servers who normally clear Labs with ease... they couldn't get past Slavering Alzid. We at least killed half the zone. Something is seriously messed up here.<div></div><hr></blockquote>Indeed there is something seriously wrong. They really need to test these patches and major combat revamps much more before pushing them out.</div>
Furriest
11-18-2006, 09:42 PM
<P>Labs was by far harder then normal yes but its still easily clearable. Went in last night and cleard we died more then normal but since there was like 4-6 guilds in there at same time everyones button lags was insane so thats what really killed us, healers not being able to heal heh /shrug</P> <P> </P> <P>Melissaford 70 Guard</P> <P>The Fury Council</P> <P>Nektulos</P>
Timaarit
11-18-2006, 09:43 PM
Yeah, my resists were hit by the nerf bat for about 30% and then the cap change lowered it by another 15 to 20%. So effectively my resist went down almost 50%. Mobs still AE as hard as they did earlier. So the work done is totally incompetent, they really cant claim that this was done by any kind of professionals. My guess is that they claim they forgot while they didn't even intend to do anything to the old mobs till much after release due to being lazy and needing to get the expansion out. Just plain bull[expletive haxx0red by Raijinn]. <div></div>
Darien al'Staff
11-18-2006, 10:00 PM
SoE. I would consider doing two things for KOS zones: a. Nerfing hit-points a tad: This will bring the mobs back a bit more in line. b. NERF THE MOB AOES (nameds AND trash): THAT, moe than anything else, is the big problem. <div></div>
Darksong
11-18-2006, 10:40 PM
This is what you get when you only allow the top 2% of game wild guilds do the beta who are the best geared and best trained orngzations and all they do during beta is complane how easy everything is. Of corse no normal people can do the zones.<div></div>
Neskonlith
11-18-2006, 10:48 PM
<BR> <BLOCKQUOTE> <HR> Untalented wrote:<BR> <DIV><BR>Indeed there is something seriously wrong. They really need to test these patches and major combat revamps much more before pushing them out.<BR></DIV> <HR> </BLOCKQUOTE> <P> </P> <P>:smileytongue:</P> <P><FONT color=#cc0000>As far as I can recall, this <STRONG><U>was tested in Beta</U></STRONG>, and there was a vocal minority of self-styled "hardcore elite" raiders who kept posting and demanding "<EM>more challenge</EM>" with deeper nerfs, removing Relic drops on trash, eliminating chance of Fabled trash drops, asking for a loot only chance on Nameds... they snowed Beta Raid forums with a bunch of specious "<EM>calculations</EM>" on how a pick-up raiding force in Treasured/Mastercrafted could now too easily farm a starter raiding zone like LoA or Labs, and quickly gear up with Relic/Fabled to advance T7 raiding progressions (hence why they lobbied for Relic and Master chest chances to be removed).</FONT></P> <P><FONT color=#cc0000>I could see it was a <STRONG>big con</STRONG> effort to yank people's chains, a lot of smack-talking about how EoF drastically trivialized content, which meant massive mob boosting would be needed, blah blah blah. End result of their inflated/overstated trolling lobby pitch was that a Dirty Dozen or so in Beta might have slightly misled a few of the Devs into over-reacting.</FONT></P> <P><FONT color=#cc0000>lol SOE relies on beta testers to be honest with their feedback, and I believe in the time pressure chaos that some of the Devs got <STRONG><FONT size=4>PUNK'D!</FONT></STRONG> by those Beta testers who kept posting over and over that the new changes made all the encounters too trivial! :smileyvery-happy: </FONT></P> <P><FONT color=#cc0000>With the launch deadline so close, and so much finalizing yet to be made, I imagine it would be very difficult for the Devs to research and verify the urgency of <EM>all</EM> the strident claims being posted on the beta boards.</FONT></P> <P><FONT color=#cc0000>Too bad what looked like a pathetic prank may have been taken too far, and <EM><STRONG>now</STRONG></EM> the result isn't as funny to the rest of us who now suffer for it, huh? :smileysad:</FONT></P> <P> </P> <P> </P> <P> </P>
Darien al'Staff
11-19-2006, 12:42 AM
And this thread will likely be deleted on top of all of this, considering other threads related to this topic have also been ninja-deleted. <div></div>
daboa
11-19-2006, 04:00 AM
<DIV>I was on beta and am mostly fabled pally. not to mention everyone on beta was full fabled and all decked out due to the beta buffer, but still even without that EVERYTHING was easier on beta mobs never hit like this they never AoEd like this and you easily avoided/mitigated them nothing was to hard and i liked it. But when the expansiuon went live everythign was beefed up which i think was on purpose. use beta to make people get excited about not getting nerfed that bad, tell a friend here and there get people playing. Then change it all when it geos live, to make it like they really intended.</DIV>
Troubor
11-19-2006, 04:43 AM
<BR> <BLOCKQUOTE> <HR> Aven Elonis wrote:<BR> <P>Yeah tried DT, and the raid was getting wiped by invis gazer too close to entrance. Which was annoying, but it was the 7 K cold I took with a 64% cold resist, which did us in. Since others in the raid were also being whacked.</P> <P>So after three zone in, with the same results (wipe, wipe, wipe) , we went over to AoA 4x.</P> <P>The trash were now doable, but Talendor seemed to have way more HP than what I thought he had (Note - we took down Gorenaire a few weeks ago, so now working on Talendor.) We got him down 15% or so after doing about 570 K of damage putting him at about 3.5 to 4.0 million HP. I was thinking he used to be about 1.2 million HP.</P> <P>Well guess we'll see where they go with this.</P><BR> <HR> </BLOCKQUOTE> <P><BR>We had a pretty similar experience today. We were slowly going through Labs..before, we MIGHT wipe once or twice, and then only due to bad luck or some such. Now..well, we did have repair kits, so could have continued, but we were running late on our other scheduled raid, for Talendor..so called it when our MT and offtank was naked. We were fairly close to Coroslander and the named droag right before him (Drawing a blank on his name). Week before EoF..we cleared Labs in..slightly less then 3 hours or so. After 4 hours we called. Would guess let's say two more hours if we did use our repair kits, not 100% sure we'd drop Vyemm way things were going.</P> <P>Talendor, our raid alliance consistantly dropped before. Myself and about a third of the people in it needed him to finish DT access. We were tired from the long Labs raid (we also started really early), after 4 or 5 wipes of getting him to maybe 30 percent or so, we decided to call.</P> <P>So...okay, my RP wife did get a relic drop, I guess I earned DKP on the Labs raid since we did go about half the way in...and ended up blowing a lot of money on repairs. Have Lyceum scheduled tomorrow..guess we'll see if we get mauled there or not.</P> <P>Not saying I don't mind some challenge. Having it so our force was let's say at 50% armor upon getting to Vyemm or at least "Fred" (what we call the second Gazer, one right before Vyemm & Prime) would be fine..more of a challenge, have to repair a bit more, sure. Don't mind that at all. But to crawl through Labs...just seems like they swung a bit too far. No, none of us have 100 AA's, yet, only a couple of us have adornments, and although most had miracles & blessings, maybe we need to learn which ones to cast when and why. But...I did expect to be a bit more banged up but done in 4 hours..not roughly half to two thirds done, and two plate tanks naked.</P> <P>No, not whining. Did expect it to be harder. But not this much harder. There's challenge..and there's being overdone. My opinion..it was overdone.</P> <P>Or..to put it another way, if I remember what was said in raid chat by someone else: "Wonder how many people will work this hard when one can do EoF instance zones and get almost as good, sometimes as good or better loot then KoS Fabled?". Not a completly direct quote, but think I'm close, and have what he meant to say down right regardless.</P> <P>Feel free to disagree..intelligent discourse where people disagree is very welcome. Flames..well...if you must, go for it..but you'll just be ignored by me. :p</P> <P> </P> <P>P.S. <notes someone else who posted> Hiya Beegy!</P> <P> </P><p>Message Edited by Arvig on <span class=date_text>11-18-2006</span> <span class=time_text>03:46 PM</span>
Manyak
11-19-2006, 05:18 AM
<DIV>All I can say is, I feel really bad for any guild just strating raiding in T7...or going into DT for the first time or whatever.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Yesterday we went into DT, first thing of course is we get owned by the eyeball at zone-in, since he was literally floating on top of it. Had to keep a bruiser FD with see sneak on to watch for it to move....of course, it took about 15 mins to actually path far enough for us to revive and get buffed to kill. Then we wipe cuz we didnt expect it to hit so [expletive haxx0red by Raijinn] hard, revive, it paths to us while buffing and instantly aoes and kills us....so we waited another 15 mins, revived, put on [expletive haxx0red by Raijinn]loads of resist gear, and then killed.</DIV> <DIV> </DIV> <DIV>After that it was fine though, didnt wipe once all the way up to the goo dragon. But when it split, those 2 blobs were hittig like mack trucks. Wiped on those like twice before we had to switch out some people (at first we had a zerker and pally tanking, who had ben able to tank these with ease before, but not anymore). Tarinax however didnt seem like hed been changed much....except hes got TONS more HP now that some debuffs have been nerfed (namely, the defiler's).</DIV> <DIV> </DIV> <DIV>So yeah, the AE from those eyeballs needs to be toned down some....cuz everyone had to get their heat/cold resists up to like 8k-9k to be able to handle em like before, which is really rediculous for trash mobs. ESPECIALLY when one floats right in front of the [expletive haxx0red by Raijinn] zone in.</DIV>
Jvaloth
11-19-2006, 05:23 AM
<DIV><BR> <BLOCKQUOTE> </BLOCKQUOTE><BR></DIV> <DIV> </DIV> <DIV>Uh huh...<SPAN class=postbody><BR><BR><FONT size=2>When we zoned into DT last night I had 8.5k cold resist. I got hit for 11,870. Everyone else got hit from between 6k and 12k. <BR><BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 6510 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 11904 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 6620 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 5891 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] The spirit of the wolf leaves . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 11096 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits YOU for 11870 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed you. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] You are struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 12190 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 6872 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 7966 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] Alas, has died from pain and suffering. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 9719 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice! <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer's Eye of Frost hits for 9140 cold damage. <BR>(1163815463)[Fri Nov 17 21:04:23 2006] a deathless gazer has killed . <BR>(1163815463)[Fri Nov 17 21:04:23 2006] is struck by shards of ice!</FONT></SPAN></DIV>
Manyak
11-19-2006, 05:53 AM
<DIV>oh yeah......</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>if u wanna live through the gazer's AE, time it.</DIV> <DIV> </DIV> <DIV>extra wards on the tank before AE hit, and everyone else jousts/ranges, healers included.</DIV> <DIV> </DIV> <DIV>if you wanna leave some healers in range at all times (like MT group maybe), make sure that theres a shaman in there to ward, and another healer with grp elemental cure, and that they all have at least 8k resists in both heat and cold.</DIV>
Celestian_
11-19-2006, 10:17 AM
You know this exact same thing happened when CU#13 went live. Half the raid zones didn't get adjusted but all the PCs did.It's definately harder we're seeing the same issues others above posted (zerker being smacked for 8k or so) making it really hard. We had the zone on farm status before.<div></div>
Darien al'Staff
11-19-2006, 10:15 PM
Can we get a Dev response on this? <div></div>
WAPCE
11-20-2006, 02:07 AM
<blockquote><hr>DaMutation wrote:<DIV>oh yeah......</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>if u wanna live through the gazer's AE, time it.</DIV> <DIV> </DIV> <DIV>extra wards on the tank before AE hit, and everyone else jousts/ranges, healers included.</DIV> <DIV> </DIV> <DIV>if you wanna leave some healers in range at all times (like MT group maybe), make sure that theres a shaman in there to ward, and another healer with grp elemental cure, and that they all have at least 8k resists in both heat and cold.</DIV><hr></blockquote> Where do you propose they joust the eyes? Back outside the DT portal? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Killerbee3000
11-20-2006, 02:23 AM
<div><blockquote><hr>WAPCE wrote:<blockquote><hr>DaMutation wrote:<div>oh yeah......</div> <div> </div> <div> </div> <div>if u wanna live through the gazer's AE, time it.</div> <div> </div> <div>extra wards on the tank before AE hit, and everyone else jousts/ranges, healers included.</div> <div> </div> <div>if you wanna leave some healers in range at all times (like MT group maybe), make sure that theres a shaman in there to ward, and another healer with grp elemental cure, and that they all have at least 8k resists in both heat and cold.</div><hr></blockquote> Where do you propose they joust the eyes? Back outside the DT portal? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><hr></blockquote>dt zone in... move = add's so, yeah... just time the aoe and get out of aoe range to get eaten by adds..................</div>
Akacia
11-20-2006, 03:24 AM
<DIV>I have no problem going through a tough raid zone but when you have absolutely walked through zones like Vyemms over and over again a game should not change the way it is played to the point ofpeople not being able to get finished the zone or even take 3-4x longer to do so and entire sets of equipment.</DIV> <DIV> </DIV> <DIV>That is not what people want in this game is to go through old trivial zones for the same loot only to take hours longer doing so.</DIV> <DIV> </DIV> <DIV>It's sad we went into DT today only to kill one trash mob and say screw this and leave</DIV> <DIV> </DIV> <DIV> </DIV>
InsertNeko
11-20-2006, 04:23 AM
Our first run into Deathtoll tonight, and I have to say I was more than a little surprised. I'm used to getting to tarinax with 80%+ armor, and I was naked on the Jello Drake. Also, only one relic drop the whole trip through. We used to get 3-5 on the whole trip so i'm wondering if relic was nerfed even more than it was before. IS sony trying to get people out of KOS compltely or what? <div></div>
AzounSto
11-20-2006, 10:40 AM
<P>A thumbs down to these changes currently on live servers with regards to KoS Raiding.</P> <P>I appreciate that some guilds might have found this content trivial but with respect the content should not be geared around a few.</P>
Untalent
11-20-2006, 11:11 AM
<div><blockquote><hr>InsertNeko wrote:Our first run into Deathtoll tonight, and I have to say I was more than a little surprised. I'm used to getting to tarinax with 80%+ armor, and I was naked on the Jello Drake. Also, only one relic drop the whole trip through. We used to get 3-5 on the whole trip so i'm wondering if relic was nerfed even more than it was before. IS sony trying to get people out of KOS compltely or what? <div></div><hr></blockquote>Hey they need to get us to buy EoF right? Start shelling out that cash [expletive haxx0red by Raijinn]es!</div>
Troubor
11-20-2006, 01:33 PM
<P>Doing this as a second post instead of an edit to my original, since my original rambles enough. </P> <P> </P> <P>Anyway, forgot to add that my raid alliance did Halls of Seeing, and although they said it was a bit harder, it wasn't that bad apparently (Didn't go on the Friday raid with them). Guess they pulled Venekor and dropped him on the first pull. So...some KoS raid zones are APPARENTLY adjusted properly.</P> <P>So far, in our experience, Labs and at least Talendor for AoA x4 isn't though. We cancelled Lyceum due to the raid leader catching a flu that morning, and only having about 18 or so of our usual crew on at start time, so can't comment on that. Does sound like that Deathtoll needs major work too.</P> <P> </P> <P>SO...at the possible risk of a moderator slapping our wrists and/or ninja deleting this thread for daring to ask..any developers wish to comment? Not wanting to flame one, far from it. But if all is literally as intended, just say so. At least we'll know that you intended this..and either missed HoS, or actually want Halls of Seeing to be almost the beginning raid zone now for epic x4 tier 7.</P>
Rigormortises
11-20-2006, 02:21 PM
<DIV>Seems all resists in some zones are [Removed for Content]. Resists do not seem to be working at all. I took my gear off and got hit nearly the same as my gear on with aoe's in labs.</DIV>
Ellrin
11-20-2006, 03:02 PM
<DIV>All we can do guys is keep things civil and be a little patient...</DIV> <DIV> </DIV> <DIV>We had the same thing in DT yesterday, we did get to Tarinax though. Also if you didnt get past the enterance you didnt experience the 10K hitting trap mobs <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>5326 is the best i can do post EoF in all my gear which previously go tme to 8-9K, thats fine but this is the result.</DIV> <DIV>As I say no worries we got to Tarinax, who by the way is more than fine now, but it was very late by the time we'd done the pain of the trap worms and eyes. The trap mobs were doing roughly 2700 dps.</DIV> <DIV> </DIV> <DIV><IMG src="http://img329.imageshack.us/img329/197/gazer3dd8.gif"></DIV> <DIV> </DIV> <DIV>Dont forget the above stats are my dead stats, so stats gained from base and gear only with no potions/spell additions.</DIV><p>Message Edited by Ellrin on <span class=date_text>11-20-2006</span> <span class=time_text>02:03 PM</span>
Arcrival
11-20-2006, 09:01 PM
<P>Did Labs last night had a full raid all were lvl 70 w/ the exception of 3 people who were lvl 68+. We went through the trash mobs to Alzid easy enoughit wasn't that bad. Pulled Alzid and oh crap I had heard the horror stories and was nervous. I held him while the raid killed the 2 adds and right when the other 2 dropped I basically hit the floor. We tried it again and same thing adds drop and I would get my butt handed to me and raid would wipe. I scrolled back and looking at the damage I couldn't visably see what the difference was the hits remained the same frequency may have increased slightly. We then tried to leave one add up w/ an off tank and one healer thinking that maybe he gets some crazy boost when his buddies go down the rest of the raid would burn alzid down. Yeah that didn't work either just like before out of nowhere he hit every round 5-7k healers said everything is going fine then all of a sudden they felt like they where the only one healing and nothing stopped the HP drop they couldnt heal beyond the damage. We opted to move down and try the forge. The trash forgewrights hammer fisted for6-9k that was a shocker but we got throught them took down the named like clock work. Went in to the last mob and he was piercing for 1100-3k and DD magic highest hit was for 9700.</P> <P>I had 11.6k hit points and 5.8k mitigation adjusted saves to match the mobs.</P> <P>I have been through and tanked these mobs several times the problem I am seeing here is that the gear that drops in this zone is not good enough to take out the mobs that are in this zone. Some of it is but class specific and even some of the relic pfft. So what now we have to go to the EoF zones and get geared so we can come back to KOS and kill mobs? This is seriously messed up it aint even logical the way this revamp has been done. </P>
Jenguro
11-21-2006, 12:46 AM
<DIV>I'm a member of a guild that raids the Laboratory of Lord Vyemm on Sundays. It's the only raid that we regularly do, and it had taken us many weeks of failure before we were finally able to defeat Vyemm (pre combat changes). We had gotten to the point that we would almost never wipe on trash mobs, and only occasionally on some of the tougher named mobs before Vyemm. We tried again this past Sunday. We wiped 4 or 5 times on trash mobs, once on the first named mob, and several times on named mobs after that. We never made it past The Uncaged Alzid. This is a big disappointment, and we might consider stop raiding altogether.</DIV> <DIV> </DIV> <DIV>It is absurd that entire zones would not be affected to the combat changes, when all players and most other npc's are. Where is the logic behind that? Are droags in KoS somehow in the "favor of the gods"? Do they really think that it was all getting too easy without this significant increase in difficulty? As I said before, it took us a *long* time to get to the point that we could make it to Vyemm, and more time until we could defeat him. It was a significant milestone for our guild, and a source of pride. Not any more.</DIV>
Krooner
11-21-2006, 02:03 AM
<BR> <BLOCKQUOTE> <HR> AzounStone wrote:<BR> <P>A thumbs down to these changes currently on live servers with regards to KoS Raiding.</P> <P>I appreciate that some guilds might have found this content trivial but with respect the content should not be geared around a few.</P><BR> <HR> </BLOCKQUOTE> <P><BR>YUP.</P> <P>EOF Changes = EQ2 primed for an Exodus (Noun 1. )exodus - a journey by a large group to escape from a hostile environment </P>
markdevox
11-23-2006, 12:50 AM
We normally clear HoS without too many hassles. Wiped a bunch of times there last night. I got hit for over 65k of fire damage off a mob at one point. Like LOL, who'd he think he was, Naggy?
Tyrus Dracofire
11-26-2006, 04:21 PM
<P>I want SOE in Donald Trump's style on reality tv game, telling Dymus, "You're Fire!"</P> <P>this is totally decietful tactic to get players back in unfixed raid zone and costing many players in repair cost.</P> <P>SOE should ban those "elite beta testers" from eq2 for making over the board staement when no normal raiding guilds can able to finish it. huh? zone not challenging enough for them, tell them go play other game to ruin the fun of other entertainments.</P> <P>SOE should know this is suppose to be fun and entertaining, not nerfs, not mob's overdose of steroids with massive 1-hit wipe AoE, not loot nerfings.</P> <P>Lab is still too difficult and we got junk loots with adept 1??? what the H E C K is doing in raid zone when that junks should be in normal and herioc zones.</P> <P>with increased difficulties, and we should expect better loots even from trash mobs!</P> <P>fire Dymus would be the best thing SOE could ever do and bring back the pre-EoF standard.</P> <P>many of us still puzzled why our heal spells went off too slow, and look like it is very laggy, and we couldnt keep our MT alive.</P> <P>FIX the Lags with heal spells! those should have been faster.</P> <P>raid group i was in, they also noticed severe lags from nameds we had encountered, we stop after killing named ravenger trios past Slaved Alzid with some difficulties.</P> <P>so, this is all lies to draw us back in still unfixed raid zones.</P> <P>repairing isnt funny and it gets too old, we almost lost main core member that plays healer, she is getting fed up feeling helpless with the lags is hurting.</P> <P>also never before happened, in pre-EoF, everything is fine, until LU29 and hotfix, we lost 8 players to deadlinked and booted from servers, and twice we were without any healers due to deadlink, other player and i was only ones were able to stay on and not able to heal faster are paladins. seemed like those inquististors, mystics, templars all got booted at once. Slaved Alzid got this new spell effect? Deadlink AoE? that is nasty.</P> <P>Down with Deadlink AoE! Down with nerfed chest drops restricted to nameds only! and Two Thumbs Down for Dymus! Down with lags which never before seen in pre-EoF.</P> <P>what i should believe what the chest drops should have in small chest, put in vitae heal potions, or 3-time repair kits, random adornment drops. but not those lame adept 1 in raid zones, that is no excuses. it not on par with challenges provided. i hate to see those death vitae earned from wipes and it stays almost 5-6 days and only to get them again for another week with bad wipes.</P> <P>compensation is long overdue.</P> <P>Mark my words, Do we expect any further nerfages on those EoF's new armor set collecting get to be nerfed for next expansions???????? it did happened with DoF and now with KoS!</P> <P>this is suppose to be a game! </P> <P>now i am dreading about next expansion instead of excitements.</P><p>Message Edited by Tyrus Dracofire on <span class=date_text>11-26-2006</span> <span class=time_text>06:23 AM</span>
<div><blockquote><hr>Tyrus Dracofire wrote:<div></div> <div></div> <p>I want SOE in Donald Trump's style on reality tv game, telling Dymus, "You're Fire!"</p> <p>this is totally decietful tactic to get players back in unfixed raid zone and costing many players in repair cost.</p> <p>SOE should ban those "elite beta testers" from eq2 for making over the board staement when no normal raiding guilds can able to finish it. huh? zone not challenging enough for them, tell them go play other game to ruin the fun of other entertainments.</p> <p>SOE should know this is suppose to be fun and entertaining, not nerfs, not mob's overdose of steroids with massive 1-hit wipe AoE, not loot nerfings.</p> <p>Lab is still too difficult and we got junk loots with adept 1??? what the H E C K is doing in raid zone when that junks should be in normal and herioc zones.</p><hr></blockquote>Lab is still too difficult? You've got to be kidding me.I main tanked it last wednesday and most of the time I was in offensive stance. If anything, it was easier than it was before EoF came out!</div>
Vormulac
11-26-2006, 09:31 PM
<DIV>KoS for the most part has been fixed, if your still having problems recheck your gear. Yes sony has made KoS where guilds starting out are going to have to gear up a bit before hosting pickup DT raids. Labs is fine, same difficulty as previous, seems easier to most of us because of aa's and adornments I'd say. DT is fine just the mobs dont play anymore. This is how I originally expected DT to be. god forbid you have to work for your loot. Trash hit harder, aoe's were slightly higher nothing huge. Your healers instead of being afk for 1.5 hours now has to pay attention on every pull. Tarinax was a f'n wimp though.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Vormulac Unsleep</DIV> <DIV>Guild Leader <A href="http://shatteredmoon.org" target=_blank>Shattered Moon</A></DIV> <DIV>Neriakithicor</DIV>
TheBladesCaress
11-27-2006, 09:08 AM
<div><blockquote><hr>kenman wrote:<div>Lab is still too difficult? You've got to be kidding me.I main tanked it last wednesday and most of the time I was in offensive stance. If anything, it was easier than it was before EoF came out!</div><hr></blockquote>Agree. Labs is back to super easy again. 90 minutes to clear.</div>
Lairdragna
11-27-2006, 09:39 AM
Labs seems back to normal pre-EoF. Awakened x4 on other hand...<div></div>
GinFan
11-27-2006, 08:03 PM
I think they forgot about the final MOA4 boss as well. We got there just fine, and I admit, we were a little light on healers, but the hits seemed a bit out of <SPAN>proportion. Our mental resists were fine, it was the quick succession of large crushing and slashing attacks that kept wiping us.</SPAN><p>Message Edited by GinFan on <span class=date_text>11-27-2006</span> <span class=time_text>09:06 AM</span>
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