View Full Version : K'hazid in nizara ignoring heat resists?
BlkVpr
11-13-2006, 02:41 PM
<DIV>Myself (a wizard), a zerker, a monk, fury, inquisitor, and coercer (all 70), were making a run through nizara. We were able to successfully kill all of the names, except two. K'hazid, and of course the final name which I do not know the actual name of because this was my first productive run through the zone. Our failures with K'hazid came from it's AE, firestorm. The base damage on this is around 3200-7500, plus 300-1050 approx. every 6 seconds. This is not a curable ability (ok fine), but it was doing something funny...it was killing or very VERY nearly killing anyone that survived it. Hits that were amounting to fall within that base range. Now normally I'm sure the responses would be "get your heat resist up", but alas, it already was. The lowest heat resist in our group was 6900 some, the highest (on our inquis) at almost 10,000. I am wondering...how is it possible to get hit for 6700 heat damage from a spell with a base damage amount of 3200-7500 when your heat resist is 7515. Or is this mob meant to ignore heat resists, and we are simply missing something?</DIV>
Gobbwin
11-13-2006, 04:53 PM
<DIV>I've had a lot of trouble with this mob and have broken entier suits of armor trying to figure it out, but I haven't had much luck. Here's what I've observed:</DIV> <DIV> </DIV> <DIV>1) First attempts, we kept everyone at max cast range of the MT who was set in a corner while the monk Tsunami pulled to the MT. I avoided the AE a few times like this; then proceded to die every time after the initial tries.</DIV> <DIV> </DIV> <DIV>2) So we tried having one healer stand at max cast range with me (an inquisitor) standing at max cast range from her to keep her alive, sort of a healer daisy chain. I was one-shotted by the AE everytime at double max cast range. It appears that you get harder by the AE if you are at max cast range or beyond.</DIV> <DIV> </DIV> <DIV>3) Next we tried standing right under the mob. Right after the monk would Tsunami pull, we'd all rush in and stand right under the mob. No one appeared to get hit by the AE when right under a mob. However, if it moved just slightly and you didn't move w/ it, you got hit again.</DIV> <DIV> </DIV> <DIV>4) We tried to mez the named on the pull and kill the adds off first, but the named was still AEing even while mezed. So this killed our chanter a few times.</DIV> <DIV> </DIV> <DIV>5) So we decided to try to keep the named rooted and fight the adds first, no joy, kept killing whoever was attempting to keep it rooted, even when they were jousting the AE, which solidifies point # 2.</DIV> <DIV> </DIV> <DIV>I haven't had a chance to go back and tinker around with fighting right under him thing since, but those where my experiences thusfar.</DIV> <DIV> </DIV> <DIV>BTW forgot to mention that everyone in the group had similar heat resists, no one was below 7k. I was over 9k heat resists with 7k HP and was still getting one-shotted by the AE.</DIV><p>Message Edited by Gobbwin on <span class=date_text>11-13-2006</span> <span class=time_text>03:55 AM</span>
MugnMo
11-13-2006, 07:56 PM
<P>K'hazid isn't easy by any stretch so don't feel bad about having trouble with him. My theory on him is that it's possible to outright resist his AOE (which means heat resists are good), but the damage ignores resists if it lands. </P> <P>From this conclusion, I usually have my groups shoot for 8kish heat resist, and then give everyone 2+ elemental ward potions. Using one before the fight, and one mid-fight (if you time it right) can prevent over 2k damage per group member. Personally, this difference usually is what keeps me alive. Beyond that, we just get the named down as fast as possible. If you're taking long enough to kill him where he gets off 2 or 3 or more AOEs you're going to have trouble.</P>
Banditman
11-13-2006, 10:31 PM
Yep.Mez the adds, BURN the named. I mean go nuts. Time is not your ally.Finish Nizara, never go back.<div></div>
kavic44
11-13-2006, 11:13 PM
<DIV>Have killed him 4 times successfully, and died more than I can count. Last night was the most frustrating of any. I went in with 11k heat resist and a ward potion. He hit me for AE fire damage of 7200 in one fight, and 6500 in another. I'm pretty certain he doesnt care about heat resist <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Best way I have found is to do just what people say...mez adds and burn him fast and hard. Unfortunately, this mob is all about luck, and not getting the high end AE damage. Skill and gear have little to do with it.</DIV> <DIV> </DIV> <DIV>Speculation begins here:</DIV> <DIV>Im also not totally convinced there isnt some randomness to him. I have been in there several times when he was a big pansy and only AE fire hit for mid 3000, then other fights he hits like he did last night. Only my speculation, but it would seem to me that sometimes you just get a bad "draw" of the good or bad version.</DIV> <DIV> </DIV> <DIV>- Myrh</DIV> <DIV> </DIV> <DIV> </DIV>
Roriondesexiest
11-14-2006, 01:01 AM
Yeah the first time I went in there someone said we wouldn't be able to kill him and we did on first pull just got lucky I guess. The next time I went in we had an even better geared group and got our [Removed for Content] handed to us. I had 11k resists and got hit for 7500 damage <div></div>
JamesRay
11-14-2006, 01:44 AM
<P>As a 70 alch...the wards can be of great use.</P> <P>It has a recast time that is pretty long, but if you cast it well before your fight, then initiate the fight when there is about a minute or so left on the recast, you can get a 2nd dose in very early in the fight, which can make a difference.</P>
<BR> <BLOCKQUOTE> <HR> JamesRay wrote:<BR> <P>As a 70 alch...the wards can be of great use.</P> <P>It has a recast time that is pretty long, but if you cast it well before your fight, then initiate the fight when there is about a minute or so left on the recast, you can get a 2nd dose in very early in the fight, which can make a difference.</P><BR> <HR> </BLOCKQUOTE> <P><BR>I mostly use my warden and his elemental shield ability. This guy is deffinately not easy by anymeans as many have said. I think after 2-3 wipes my group finally managed to take this sucker down. I had to use my sandstorm ability which on a certain percentage of attacks stuns a mob whoever melees it if it isn't epic. The illusionist/coecer *forget which was in group* then kept the adds mezzed while he/she was stunning the named. </P> <P>Unfortunately every group I have been in thus far has not been able to take down the final named in Nizara. </P>
vortfu
11-14-2006, 05:27 AM
<DIV><BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>Yep.<BR><BR>Mez the adds, BURN the named. I mean go nuts. Time is not your ally.<BR><BR>Finish Nizara, never go back.<BR> <BR> <HR> </BLOCKQUOTE><BR>Mez the adds, BURN the named at range.</DIV> <DIV>Finishi Nizara, go back every time your local chanter is on until you loot the sash of draining and a chicken staff :p</DIV> <DIV> </DIV> <DIV>vortfu</DIV>
Vydian
11-14-2006, 07:31 AM
Some of us like our Stone of Nizara too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
WikiView
11-14-2006, 02:02 PM
i cleared it yesterday, with 70% armor left.. it isnt that hard, its just 80% strat and 20% group <div></div>
Lord Morain Daknar
11-14-2006, 02:02 PM
<DIV>Hmm I only ever died to this mob once, and that was the first time we fought it. We usually mezz the named in the spot he is standing, and then mezz the adds next to the grp out in the hall. We killed it again yesterday with a Guardian, Illusionist, Defiler, Fury, Warlock and Brigand. Fire resist seemed to work fine since we killed the named last and ate a few of those aoe dots he does. However it helps to have grp wards up when that goes of so a shaman is invaluable <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Argyuile
11-14-2006, 05:07 PM
So to answer the orignal question it seems to me that he ignores heat resists also. IMO this guy is hardest mob in the zone. It might even be worth a try to just screw your Fire resist and get anything thats gonna help you burn him down faster. <div></div>
<div></div>He is hard, but once you master strategy you will take him down everytime in first attempt.We are always going to nizara in this squad: zerk, mystic, templar, dirge, bruiser, illu.Strategy for K'hazid is very simple. Put all your buffs on tank. Ler him rush inside the room, and taunt named. Illu must run just behind him and use aoe mezz. Then tank take named and run to right wall, rest of us run to the left wall. Of course, our melee dps is with tank. But healers must stand at max range. If they get some damage, they have to move to left or right - still at max range. There are spots where they can avoid heat aoe.At this moment you must burn him really fast. You must have best healers with you. They have to know when use which spell. When cure dots, when use direct heal (uncurable dots), when to use group heal and when go into dps. And all the time keep your debuffs on named.As a templar I never outheal my fellow mystic, but i have 40% of heals, and I do ~250 dps.Resists are important. but our tank prefer to boost mit than resists. And it works pretty well (6.4k mit and 5.8k resists). Rest of us has around 8k resists.<div></div><p>Message Edited by Mo-Shi on <span class=date_text>11-14-2006</span> <span class=time_text>05:00 AM</span>
Catsy
11-14-2006, 09:08 PM
We have tried variations on nearly all of the above strategies, and found that while they can work, they pretty much boil down to a matter of luck. Check your parse--if you think you're standing in a spot where you don't get hit, chances are good that you're simply resisting it outright. That can happen with good fire resists.Our solution was to keep a cold dot on him. A fury's Tempest line works well for this, 8s duration, 2s cast, 8s recast. Assuming the fury chaincasts, with the cooldown this comes out to 2.5s of AE vulnerability every 8s, but while tempest was on him he would not cast his AE.He was dead in seconds with no party losses.<div></div>
Dufre
11-14-2006, 09:57 PM
<P>One of the easiest ways to kill him is to use blade dance on the pull. The fire aoe has a fairly long recast so you can blade dance mez then mez adds and burn him down.</P> <P>The most important mobs to mez in the encounter are the ishi. If there are no ishi then it should be fairly easy with blade dance.</P> <P> </P> <P>What I like to do is pull all the mobs to the top of the stairs and mez the snakes. Then the MT brings K'hazid back into the room so I am out of the aoe range. Again most important to mez ishi. </P> <P> </P> <P>Oshu can be kind of bad too but not as much a problem.</P>
FlintAH
11-14-2006, 10:04 PM
<div></div>Yall are over-complicating it. Why are you standing in ae range? DONT Problem solved.edit: is over-complicating 2 words, hypenated, or one word?<div></div><p>Message Edited by FlintAH on <span class=date_text>11-14-2006</span> <span class=time_text>11:05 AM</span>
Catsy
11-15-2006, 01:12 AM
<div><blockquote><hr>FlintAH wrote:<div></div>Yall are over-complicating it. Why are you standing in ae range? DONT Problem solved.<hr></blockquote>I never would have considered that! Give it a try and let me know how it works out for you.</div>
Argyuile
11-15-2006, 01:22 AM
<div></div><blockquote><hr>Amezuki wrote:<div><blockquote><hr>FlintAH wrote:<div></div>Yall are over-complicating it. Why are you standing in ae range? DONT Problem solved.<hr></blockquote>I never would have considered that! Give it a try and let me know how it works out for you.</div><hr></blockquote>Wait wait wait, you mean you can AVOID the AE by not standing in it? [expletive haxx0red by Raijinn] why didnt I think of that?! My Bonesnapper raids are gonna be WAY easier now.
FlintAH
11-15-2006, 02:02 AM
<div><blockquote><hr>Amezuki wrote:<div><blockquote><hr>FlintAH wrote:<div></div>Yall are over-complicating it. Why are you standing in ae range? DONT Problem solved.<hr></blockquote>I never would have considered that! Give it a try and let me know how it works out for you.</div><hr></blockquote>Did it last night and it went flawlessly.</div>
FlintAH
11-15-2006, 02:03 AM
<div><blockquote><hr>Argyuile wrote:<div></div><blockquote><hr>Amezuki wrote:<div><blockquote><hr>FlintAH wrote:<div></div>Yall are over-complicating it. Why are you standing in ae range? DONT Problem solved.<hr></blockquote>I never would have considered that! Give it a try and let me know how it works out for you.</div><hr></blockquote>Wait wait wait, you mean you can AVOID the AE by not standing in it? [expletive haxx0red by Raijinn] why didnt I think of that?! My Bonesnapper raids are gonna be WAY easier now.<hr></blockquote>Dont be an [expletive haxx0red by Raijinn]. It is completely avoidable unless you are the tank, and if they cant keep you up, you suck, they suck, or both.</div>
Dalema
11-17-2006, 06:01 AM
<DIV><FONT color=#ff99cc>All you need is a lil Fayth (thats me) bruiser with 12.5k heat resist and stone deaf got thru fight several times never leaving green health</FONT></DIV>
Ahlspiess
11-17-2006, 02:46 PM
<DIV>He'll ae right off the bat but the other ae's are avoidable so you just need to survive the first barrage.</DIV> <DIV> </DIV> <DIV>Have the chanter start by doing a group mez the tank pull the named and everyone stands on the mob. (Except the tank, of course). The chanter keeps the adds mezzed and the rest of the group burns down the named. It isn't difficult to keep the tank healed in the encounter. After the named is finished kill the adds. </DIV>
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