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View Full Version : Old world zones?


Guy De Alsace
11-09-2006, 07:25 AM
<DIV>After the release of EoF will old world overland zones become ghost areas? If players have content from 1-70 thats all shiny and new with properly implemented loot and quest rewards commensurate with the new ones in revamped dungeons?</DIV> <DIV> </DIV> <DIV>The old world zones still drop overwhelmingly poor loot for the most part and quest rewards that no-longer are worth the time to get since they are well below par. Or will some new quest lines be implemented to revamp these old zones?</DIV> <DIV> </DIV> <DIV>I'd hate to see everyone migrate to EoF and see all the empty zones closer to home. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

rollando
11-09-2006, 02:03 PM
<P> EoF seems thin on content in the 30-45 range, so Varsoons / Runnyeye / Cazic-Thule are certainly going to keep a heavy load.</P> <P> But Desert of Flames may well be completely obsolete when EoF is released.</P>

thorvang
11-09-2006, 02:27 PM
i expect a reasonable fraction of the players, willing to get a fae character to the level cap, will use the old world zones to level cause they're less populated with other players. /shrug they'll miss the new fun though

Kyriel
11-11-2006, 02:17 PM
<DIV>Some people will love the new adventure areas and love to explore and take everything in enjoyment, but i'm wondering if people who "want to be the first fae world-wide or server-first" will go to the old zones because they know them best. Familiarty = Fastness. </DIV>

Killerbee3000
11-11-2006, 08:47 PM
its pretty simple... after approx 5 hours there wont be anymore item discoveries of corpse loot or any crafted item... also all common drops will be discovered.  (exception being raid mobs).the exp is the same as in old world zones... so people will go back to the zones they know to grind...<div></div>