PDA

View Full Version : wailing caves revive point


pebyr
10-29-2006, 11:28 AM
Ok, here I am in wailing caves B, and I die, which happens.  Instead of reviving at the entrance like you do in most zones, I end up in the eastern Nomad camp.  Why?  Just like Permafrost and a number of other zones, It is silly to have to revive outside of the zone.  At least it isn't the way it was in BB and Permafrost, but its still unnecessary to have to zone back in.  Couldn't you make wailing caves revive point inside of the zone?  It would save those with slower computers another zoning wait at least.<div></div>

Harjood03
10-29-2006, 12:07 PM
<P>Yeah, this game is definately getting too hard! Nerfing the spawn point for WC would definately help. Be more like WoW and succeed!</P> <P> </P> <P> </P>

ke'la
10-29-2006, 12:58 PM
Accually the Respawn point for most dungons is outside the entrance, I think this was orgonally put in so that you wouldn't get a possable Double Death from Trains, but as there are no trains in game I don't see the reason why you can't revive in zone. As to that idiotic coment on how it will make the game easier, dude for most of the time you revive about 3ft from the door wich means all you have to do is click on it and your back in, that really makes the game hard, I think only PF and Wailling Caves accually make you run any distance and I could be wrong but I think the moved the PF revive point inside the zone because of how little PF is used do to the LONG run back, why go there when you can goto Sol Eye and if you die there you can just take the Teleporter back.

Fuzzey
10-30-2006, 06:44 AM
How about the revive point for Ruins of Varsoon that lands you out in TS? That's a long run back past lots of aggro mobs to get back to your party! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

Troubor
10-30-2006, 11:33 AM
<P>Eh..I guess my thought is be consistant one way or another.  SoS for instance is at the zone enterance.  Varsoon as another poster pointed out is pretty far away, albeit IMO not obnoxiously so.  Do think it should be consistant.  Either have it always a bit outside of the zone, or always right at the door.</P> <P>But that's just me, don't find this to be that large of an issue, to be honest.</P>

ke'la
10-30-2006, 04:05 PM
<BR> <BLOCKQUOTE> <HR> Arvig wrote:<BR> <P>Eh..I guess my thought is be consistant one way or another.  SoS for instance is at the zone enterance.  Varsoon as another poster pointed out is pretty far away, albeit IMO not obnoxiously so.  Do think it should be consistant.  Either have it always a bit outside of the zone, or always right at the door.</P> <P>But that's just me, don't find this to be that large of an issue, to be honest.</P><BR> <HR> </BLOCKQUOTE>The only one that I find to be a major Pain, and the cause for me not to goto that particular zone is Permafrost. Unless they changed it resontly(and I think I recall they have) the respawn for that Dungon is the Everfrost Docks(more or less) and that is a Freaking LONG run back to the dungon.

Rattfa
10-30-2006, 08:57 PM
<div><blockquote><hr>Fuzzey wrote:How about the revive point for Ruins of Varsoon that lands you out in TS? That's a long run back past lots of aggro mobs to get back to your party! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote>Yeah that one is a big PITA....used to be the same for Blackburrow, but they changed that a few updates ago</div>

Zagats
10-30-2006, 09:00 PM
<DIV>Fallen Gate isnt as bad, but I think they could have made the revive point a bit closer.</DIV> <DIV>WC though - takes you 10 seconds to get back to the door.</DIV> <DIV> </DIV> <DIV>Bring a healer, and dont wipe is my best suggestion lol.</DIV>