View Full Version : Problem with Venekor's Lair
Lord Morain Daknar
10-23-2006, 06:47 PM
<DIV>After we learned how to fight Venekor in HoS we killed him quite easily a couple of times, but the last three weeks Venekors room has seemed very bugged.</DIV> <DIV>What we do is we all run simultaneously to the pillar in front of Venekor, and then veer left into the corner that has no statues without waking any of them. This is excactly like we did on a few successful Venekor kills, but the problem is ppl still start teleporting all over the place. Once this didn't happen until Venekor was half dead.</DIV> <DIV> </DIV> <DIV>Are we doing something wrong, or is it a bug? has anyone else had somilar problems, and can help explain what is goin on?</DIV>
mikemcmodmi
10-23-2006, 08:54 PM
<P>There's a bug I heard that happens if someone is touching or near the wall. It thinks you're outside the room and it will teleport you. Have your tank pull and put his back to the pillar in the corner where you guys are fighting him. Then have everyone else underneath him.</P> <P>The other important thing is to pull him as soon as his script is over and he's aggroable. Don't wait to pull. If you wait the script can reset and he'll teleport someone.</P>
Be-min
10-23-2006, 09:40 PM
<DIV>Anyone who is lagging a bit can set off this bug. Veny thinks you are out of the room when you are not, if you run straight to the wall and lag a bit. Just have everyone stop a few feet from the wall for the first few seconds of the fight and you should be fine.</DIV>
Lyrus
10-23-2006, 10:46 PM
If you have people touching the wall, there still is the potential of getting ported. I'm thinking that the bug is more related to range from some focus point in the middle of his room. Leave that range, get ported. Regardless, being up against the wall is bad news.<div></div>
Lord Morain Daknar
10-24-2006, 02:31 AM
<P>Thanks for the feedback.:smileyhappy:</P> <P>Touching the wall and being counted as being out of the room was one of my theories as well, that we can do something about. What sux more is the issue with someone lagging so much that they get counted as being out of the room, that may be harder to avoid since we have ppl from America, Europe, Russia and New Zealand in our guild. I wish devs would improve that programming on this zone, or I think we will keep having this problem. Thanks again guys, you confirmed my suspicions about this.</P>
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