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bypeep
10-21-2006, 07:51 PM
If you can buy a ticket from your hub city to Thundering Steppes or Nektulos Forest, why can't you buy a ticket from each of those zones back to the hub city???  It would make a lot of sense and I know that I"m not the only one who'd be happy.  Boats should go both ways.  It's a total bummer when you've burned through your Call Home because of something and ended up having to get back because of whatever reason.  I hate nothing more than running from TS to Antonica and all the way to the Lighthouse, it's timing consuming and irritating. I think transportation should be streamlined, all ports should go both ways and there should be an option to get nearly anywhere from the bells, this includes Sinking Sands and Village of Shin.  Don't even get me started on dragging myself all the way across a zone just to wait for a spire to activate while I"m twiddling my thumbs.  I understand I have the option of using the Call of Ro, but... sometimes you end up using this and your group falls through or some dumb thing like that and then you end up waiting around forever for the call or both calls for that matter,  to come back up, or having to run across several zones to get to where you need to go.  <div></div>

Beghard
10-22-2006, 12:10 AM
<div></div>No.Travle is to easy as it is now and makes the game seem way to small. This is suposed to be a hole wide new lost world not insta-there StarTrek tech world. Excuse me for kind of likeing the idea of feeling imersed in my game world. its true the way the boats work atm is not logical but it does the job.<div></div><p>Message Edited by Beghard on <span class=date_text>10-21-2006</span> <span class=time_text>01:11 PM</span>

Atmosphear1993
10-22-2006, 10:12 PM
<DIV>One of the main reasons why we cannot return to Qeynos or Freeport from TS/Nek docks is because the devs designed it in such a way where they want the player to feel distant from their home cities.  If you decide to go out and adventure in a zone far away from your city, then you will not have the luxury of returning to your city using the same method.  Especially since many services such as brokers and menders are readily avaliable outside of your home city.</DIV> <DIV> </DIV> <DIV>Instead, you have other ways to return home.  Use your call spell or ask a cleric to send you home.  If you can't do that then walk the distance home.  TS and Nek Forest now have Griffon stations to make travel less of a hassle inter-zone.  If the devs make travel too short, then there really isn't going to be a feeling of a big world.  Remember, EQ2 is still an RPG where travel has to fit into the setting of the game.</DIV> <DIV> </DIV> <DIV>Bells should NOT take you anywhere.  A player cannot travel to Sinking Sand using a bell since there isn't a boat that goes to Sinking Sands.  The player takes a carpet to fly over the ocean instead.  The spires to KoS are a throw back to the Spires that took a player up to Luclin in EQ1.  They also had 5min wait times inbetween ports.  Spires are very easy to reach and takes very little time to get to KoS.</DIV> <DIV> </DIV> <DIV>The OP might be a tad dissappointed when EoF is released.  The devs stated that we will depart for EoF via a Far Seas Trading Company boat at the Nek/TS docks.  However, we will not be using bells to get to EoF.  This could mean several things, but it certainly rules out the generic insta-port bell.</DIV>

Zabjade
10-23-2006, 11:47 AM
<blockquote><hr>Atmosphear1993 wrote:<font color="#66ff00" face="Comic Sans MS" size="2">[snippage]</font><div> </div> <div>Bells should NOT take you anywhere.  A player cannot travel to Sinking Sand using a bell since there isn't a boat that goes to Sinking Sands.  The player takes a carpet to fly over the ocean instead.  The spires to KoS are a throw back to the Spires that took a player up to Luclin in EQ1.  They also had 5min wait times inbetween ports.  Spires are very easy to reach and takes very little time to get to KoS.</div> <div> </div> <div>The OP might be a tad dissappointed when EoF is released.  The devs stated that we will depart for EoF via a Far Seas Trading Company boat at the Nek/TS docks.  However, we will not be using bells to get to EoF.  This could mean several things, but it certainly rules out the generic insta-port bell.</div><hr></blockquote><font color="#66ff00"><font size="2"><font face="Comic Sans MS">If you talk to the Lady next to the carpets you find out that the carpet only takes you to a ship. The Ship gets through the Sea of Sand by going through what is left of the Tunnel of the Shady Swashbuckler (Senior <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  ) <b><u>I think they need to put the choice of ships back in but instead of a fight-fest they should have gambleing and exclusive purchases (One shot charms etc.)</u></b> </font></font></font><div></div>

Krilinye
10-23-2006, 12:11 PM
At the beginning of EQ2 there was a boat from Antonia to Thundering Steppes, why did they remove it? I liked having boats like in EQLive - they may be hard to maintain (proven in EQLive where they didnt work most of the time) but it really adds new content to the game that i miss.I miss sitting at Butcherblock docks, waiting for the ship to come in and pick me up...

Dakkon_10
10-23-2006, 05:59 PM
I wish they would bring back the ocean zones... They were always my favourite back in eq1.I loved the feeling of being stranded at sea, or exploring for hidden islands, or wondering what foul creature lurks below the depths. It wouldn't be hard to make... just take any KoS zone, remove the cloud stations, and add water.I hate the bell system they have now, it makes no sense. How come it only takes the boat 5 seconds to get you anywhere, and is ready to go whenever you wish? And for only 60 silver... are they using slave labor? Besides, the whole instant gratification thing just spoils people and makes them lazy.I would like it if there were different kinds of boat travel, where faster = higher price. For example, you could wait for the 5 min boat (kinda like spires only it would wait 30 sec at the city, and take 2 min to get to the destination, then wait 30 sec there, and take 2 min going back) which is free, or you can pay 10gp for a personal boat which is instant, or you can BUY your own boat and sail it wherever you want for a weekly cost depending on it's speed (like a house).

USAFJeeper
10-23-2006, 07:21 PM
30 minutes travel time on  boat does not equal fun.  It equals1/6th to 1/8th of my playtime on any given night.  It makes no sense that you cannot take a boat back to your harbor.  None.

Dasein
10-23-2006, 11:53 PM
EQ2 is not trying to create a big world, it is designed around a number of discrete zones each offerring attractions for players to visit. Thus, instant travel to all the destinations makes perfect sense and is far more in keeping with the spirit of the game than imposing artificial and arbitrary travel restrictions. If you're going to build an open world, build an open world, but don't tack on senseless delays in an otherwise insta-travel world. Consistency is important, and is something EQ2 lacks.<div></div>

Kenazeer
10-24-2006, 05:48 PM
It's a virtual amusement park not a virtual world.....right Cas?:smileywink:

Hukklebuk
10-25-2006, 08:15 AM
<div><blockquote><hr>Beghard wrote:<div></div>No.<hr></blockquote>bcause Beghard says boats only travel one way and they are destroyed and used for timber in bulding new colonies after that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Gungo
10-25-2006, 09:09 AM
<P>I don't mind the griphons, the cloud cars, the carpets flight paths, or new eof boats etc from transporting people around. I don't mind wizard/druid ports when they come in. I think the spires should basically be a hail then port option once you choose yoru destination and remove the 5 min wait. What i really don't liek is the way they are making EFP/QH and nek/ts docks into the new plane of knowledge of eq2. I originally thought thats exactly what they didnt want to do make a central port hub. Yet that is exaclt what they are doing. And in doing so making eq2 from a MMORPG. Into an action adventure game. DING you now reach lvl 30 please clic on your T3 bell of your choice. The game is starting to feel more like mario brothers then a world people move and explore. I am glad boats are back. I am glad ocean zones are probably coming back. At least now i know if i swim south from d'lere i will swim toward lavastorm and if i swim north i will swim into everfrost.</P> <P>There is not one person who wants bells that can tell me exactly where all these continents appear, In fact many dont even realise anotnica and commonlands are really 2 seperate continents. The ambiguity is so vague at this point they smahsed the word together so much people really don't know that eq2 is actually larger in land mass then WoW or many other 2nd generation MMO games. </P>

Dakkon_10
10-25-2006, 10:44 AM
I think they should make a new zone full of mariner bells, one leading to every zone. Then they could make a warp spell with instant recast that brings you back there. I mean, this is a fantasy game. There should be no travel involved, just endless grinding!Also, the quests shouldn't involve travel and exploration, they should be "Kill X mob(s) then return" so we can be constantly progressing our characters in the short time we play. This game isn't lord of the rings, where epic quests involve travel, exploration, and adventure... This is EverGrind!Seriously, would a 5 min boat ride kill you? The KoS spires haven't finished you off so I doubt it would... and at least you would be moving.

Kenazeer
10-25-2006, 08:03 PM
<BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> <P>The ambiguity is so vague at this point they smahsed the word together so much people really don't know that eq2 is actually larger in land mass then WoW or many other 2nd generation MMO games. </P><BR> <HR> </BLOCKQUOTE>No [Removed for Content] way. I only played WoW for a little bit, but long enough to know that this isn't true. You can argue about whether EQ2 uses space in a more worthwhile fashion, but undeniably WoW is much larger.<BR>

Dasein
10-25-2006, 10:27 PM
<hr size="2" width="100%">It's a virtual amusement park not a virtual world.....right Cas?<hr size="2" width="100%"><div></div>Exactly.

Vicio
10-26-2006, 08:56 AM
Any sense of the world being large left when they put in those bells. <div></div>

Malandrin
10-26-2006, 10:27 AM
<BR> <BLOCKQUOTE> <HR> Dakkon_1007 wrote:<BR><BR>Seriously, would a 5 min boat ride kill you? The KoS spires haven't finished you off so I doubt it would... and at least you would be moving.<BR> <HR> </BLOCKQUOTE><BR>Nononononononononononono, 2.5 minutes on average. Or are you so unlucky that always arrive at the spire just when the last teleportation happened? And moving or not moving is the same, both are wasted time for players that don't have 8 hours a day to play EQ2 

Dakkon_10
10-26-2006, 12:20 PM
<DIV>I meant 5 min in general... If you want to take it so specifically then would a 2.5 min on average boat ride kill you?</DIV> <DIV> </DIV> <DIV>I don't have alot of time to play either, it doesn't mean I have to spend every second of it doing something productive. If I wanted to rush three characters to 70 with 50 AA's and full fabled gear so I could whine about how there is nothing to do, then I guess I would mind the wait.</DIV>

Brigh
10-26-2006, 10:15 PM
edited for not paying attention<p>Message Edited by Brigh on <span class=date_text>10-27-2006</span> <span class=time_text>01:10 PM</span>

Kenazeer
10-26-2006, 10:42 PM
<BR> <BLOCKQUOTE> <HR> Brigh wrote:<BR> <BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> <P>I don't mind the griphons, the cloud cars, the carpets flight paths, or new eof boats etc from transporting people around. I don't mind wizard/druid ports when they come in. I think the spires should basically be a hail then port option once you choose yoru destination and remove the 5 min wait. What i really don't liek is the way they are making EFP/QH and nek/ts docks into the new plane of knowledge of eq2. I originally thought thats exactly what they didnt want to do make a central port hub. Yet that is exaclt what they are doing. And in doing so making eq2 from a MMORPG. Into an action adventure game. DING you now reach lvl 30 please clic on your T3 bell of your choice. The game is starting to feel more like mario brothers then a world people move and explore. I am glad boats are back. I am glad ocean zones are probably coming back. At least now i know if i swim south from d'lere i will swim toward lavastorm and if i swim north i will swim into everfrost.</P> <P>There is not one person who wants bells that can tell me exactly where all these continents appear, In fact <STRONG>many dont even realise anotnica and commonlands are really 2 seperate continents</STRONG>. The ambiguity is so vague at this point they smahsed the word together so much people really don't know that eq2 is actually larger in land mass then WoW or many other 2nd generation MMO games. </P><BR> <HR> </BLOCKQUOTE> <P> </P> <P>North America is a continent. The US is a portion of that land mass.</P> <P>Antonica is the continent. The Commonlands are a portion of that land mass</P> <P>You make it sound like the run from Qeynos to Freeport involves a dream where it only appears you never leave land and in fact travel over water to get to Freeport.</P> <P> </P> <P><BR> </P><BR> <HR> </BLOCKQUOTE>I am not exactly sure what you are saying here, but you may want to pull out the map that came with the game and check it out. Qeynos and Freeport are on different land masses, call them continents, islands, whatever. With the shattering I dont think it would be accurate to say that the Commonlands and Antonica(the zone) are on the same continent. <BR>

Dakkon_10
10-27-2006, 04:41 PM
Rofl. I guess he proved Gungo's point.

Pins
10-27-2006, 05:16 PM
<blockquote><hr>Brigh wrote:North America is a continent. The US is a portion of that land mass.Antonica is the continent. The Commonlands are a portion of that land massYou make it sound like the run from Qeynos to Freeport involves a dream where it only appears you never leave land and in fact travel over water to get to Freeport.<hr></blockquote>Really? I can walk from Qeynos to Freeport without traveling over water?<img src="http://www.physics.uc.edu/~pinskie/WorldMap.JPG">This isn't EQ1 anymore, where Antonica is the continent, and the commonlands is a portion of the land mass. This is EQ2, where Antonica is just a portion of the land-mass where Antonica, Thundering Steppes, and Qeynos exist.

Atmosphear1993
10-27-2006, 08:44 PM
<P>Bells are about to get a <U>whole</U> lot more logical.  Because the big plan is to eventually remove most of them in favor of boat transportation.  It is now a fact that we will be travelling to Faydwer using a boat rather than an insta-port method.  Future plans include removing the existing bells for more boat transportation.  For full information, checkout the pod cast script posted in the news section.</P> <P>But remember, this is EQ2 and not EQ1.  Thus boat rides will not be buggy, and will not take 10-30minutes to complete.  Plus, there were minor hints of making them worthwhile to be on.  I am glad we are moving away from the insta-port idea, Norrath needs to be more fluid.</P>

Gutwren
10-28-2006, 08:48 PM
FFXI boats were fun... you got to run around and talk to the TONS of other people that were always on the boat, and everyone in that game had a fishing rod (I liked the whole fishing up monsters idea).

Scort
10-28-2006, 10:27 PM
<P>I don't care what anyone says. All the excuses for not having boats back to the cities is just that, total 100% BS.</P> <P>There is no reason in the world to not have boats back to the city.</P> <P>Having CoQ and CoF take so long to recast is stupid too. It's even worst that you have to be online for the timer to decrease. That's the worst thing ever. What's wrong, they can't figure out how to reduce the timer while someone is offline? I mean how hard is it to take last time on and new log in time and subtract the difference and reduce the timer for the Calls? Must be really hard. I mean an hour offline and an hour online is still an hour.</P> <P>These are the little things that just tick people off.</P> <P>You can't tell this is a pet peeve of mine huh? I just think it's a totally unnecessary game mechanic. Something they went overboard on.</P> <P><SPAN class=time_text>Another thing that bugs me. Barron Sky pretty much has the central island as a hub to all the different islands. TT however, instead of temple grounds being like a central hub, you have to take a cloud to this island which goes to that island which goes to another island which will finally get you where you want to go. /scream</SPAN></P><p>Message Edited by Scortch on <span class=date_text>10-28-2006</span> <span class=time_text>02:35 PM</span>

Pins
10-28-2006, 11:58 PM
<blockquote><hr>Scortch wrote: <P>I don't care what anyone says. All the excuses for not having boats back to the cities is just that, total 100% BS.</P> <P>There is no reason in the world to not have boats back to the city.</P> <P>Having CoQ and CoF take so long to recast is stupid too. It's even worst that you have to be online for the timer to decrease. That's the worst thing ever. What's wrong, they can't figure out how to reduce the timer while someone is offline? I mean how hard is it to take last time on and new log in time and subtract the difference and reduce the timer for the Calls? Must be really hard. I mean an hour offline and an hour online is still an hour.</P> <P>These are the little things that just tick people off.</P> <P>You can't tell this is a pet peeve of mine huh? I just think it's a totally unnecessary game mechanic. Something they went overboard on.</P> <P><SPAN class=time_text>Another thing that bugs me. Barron Sky pretty much has the central island as a hub to all the different islands. TT however, instead of temple grounds being like a central hub, you have to take a cloud to this island which goes to that island which goes to another island which will finally get you where you want to go. /scream</SPAN></P><p>Message Edited by Scortch on <span class=date_text>10-28-2006</span> <span class=time_text>02:35 PM</span><hr></blockquote> Basically because everything isn't perfectly a straight line to get from A to B, without going through C you are complaining?

Scort
10-29-2006, 05:43 AM
<P>Why not, they are clouds after all. They can do whatever the dev team wants them to do. I mean they can climb with really steep angles and you don't fall off so, they can make them go anywhere they want.</P> <P>They can make any transportation do what they want it to do. It's just a matter of them doing it. Making up excuses as to why it's not done is just bogus.</P>

Pins
10-29-2006, 10:39 AM
<blockquote><hr>Scortch wrote: <P>Why not, they are clouds after all. They can do whatever the dev team wants them to do. I mean they can climb with really steep angles and you don't fall off so, they can make them go anywhere they want.</P> <P>They can make any transportation do what they want it to do. It's just a matter of them doing it. Making up excuses as to why it's not done is just bogus.</P><hr></blockquote> They can make it do what they want, maybe they want it done the way it currently is?

Beghard
10-30-2006, 04:48 AM
<div><blockquote><hr>Scortch wrote<p>There is no reason in the world to not have boats back to the city.</p><hr></blockquote>Yes there is and it has alredy been stated. Its there so that little babbies like you will cry about it. From a logical stand point its doesnt make any since that they only go one way but from a logical stand point it doesnt make any sence to travers tousnads of miles in mere seconds either so get over it. And geuss what little boo boo, its not that big a deal! SURPRISE! Happy birth day!</div>

Dark_Sun
10-30-2006, 02:06 PM
Because ships go from FP/Q to TS/NEK and sink there... they are not coming back to hub town. End of story.

ke'la
10-30-2006, 04:37 PM
<BR> <BLOCKQUOTE> <HR> Dark_Sun wrote:<BR>Because ships go from FP/Q to TS/NEK and sink there... they are not coming back to hub town. <BR><BR>End of story.<BR> <HR> </BLOCKQUOTE> <P><BR>No they don't they continue on to EL, Zek, Feer, etc. on the return trip to Qyenos they are so ladden with goods from these remote outposts that there is no room for Adventurers. </P> <P>The boats that carried people to the US from Europe many times did not return with passangers just cargo, then there where all the ships abbandoned durring the gold rush as the ships crews also wanted to get in on the adventure. So there are logical resons why Far Seas does not take PASSAGERS back to thier home cities(goods are alot more profitable)</P>

Scort
10-31-2006, 05:52 AM
<BR> <BLOCKQUOTE> <HR> Beghard wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Scortch wrote <P>There is no reason in the world to not have boats back to the city.</P><BR> <HR> </BLOCKQUOTE>Yes there is and it has alredy been stated. Its there so that little babbies like you will cry about it. From a logical stand point its doesnt make any since that they only go one way but from a logical stand point it doesnt make any sence to travers tousnads of miles in mere seconds either so get over it. And geuss what little boo boo, its not that big a deal! SURPRISE! Happy birth day!<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Maybe when you grow up enough to learn how to spell, you can then make a statement like you did. You still haven't explained why they don't have ships that return. You just posted a bunch of words that took some reading to try and understand what it was you were whining about.<p>Message Edited by Scortch on <span class=date_text>10-30-2006</span> <span class=time_text>07:54 PM</span>

Dakkon_10
10-31-2006, 04:24 PM
<P>How do you people even know we are riding on boats? Have you ever seen these so called "boats"?</P> <P>Actually, when we ring the magical wishing bell, a jum jum fairy comes and clicks her heels three times which sends us to the location we wish to go to</P> <P>Seriously tho. Don't even try to use logic on an absolutely illogical system.</P> <P>I can't wait till they put in <EM>real </EM>boats...</P>

Scort
11-01-2006, 01:28 AM
<P>No, they did away with the Fairies coming to whisk you away. They complained to their union that carrying ogres and suck were causing them to become injured for life. As a result, they no longer use fairies. Now they have an invisible mage casting teleportation.</P> <P>After the EQ1 boat fiasco, I never wish to see boats in a game ever again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Scortch on <span class=date_text>10-31-2006</span> <span class=time_text>03:29 PM</span>

Dakkon_10
11-01-2006, 01:43 AM
Well boats are coming in EoF, but don't worry they are nothing like eq1 boats.

Scort
11-01-2006, 11:50 PM
<P>Yep, seems they are more like WoW boats, which is a good thing.</P> <P>You go to from dock to zone line, zone over, zone line to dock.</P> <P>Now if they can just make sure people don't get dumped off the boat when it zones.</P>

s1ng2m3
11-03-2006, 10:15 PM
One thing I liked about EQLive in the early days was the fact that a journey was a journey.  Unless i wanted to pay for a druid to port me, making a trip from Qeynos to Felwithe was an adventure and that was FUN.  The boat ride too.<div></div>

psubull
11-06-2006, 10:06 AM
Have you ever SEEN a gnoll before?<div></div>

Dakkon_10
11-06-2006, 12:26 PM
<BR> <BLOCKQUOTE> <HR> psubullet wrote:<BR>Have you ever SEEN a gnoll before?<BR> <BR> <HR> </BLOCKQUOTE><BR>Yes. I found one under a rock in my back yard. He told me to burn things.

GwenRelentless
11-07-2006, 01:51 AM
<DIV>I agree that transportation in this game as far as ringing bells is concerned is pretty illogical. Waiting at the spires makes a little more sence except for the fact that you dont have to wait at a spire to get back down!</DIV> <DIV> </DIV> <DIV>Thats why I'm so thankful the method of transportation to EoF is by boat. It makes perfect sence. You get on a boat at thundering steppes, you sail though a zoneline into butcherblock, you get off at a dock. If you hang out at the dock for 5 min you can get back on the same boat, and sail back to thundering steps. Very immersive, fun, realistic, and just as quick as waiting for the spire to KoS.  </DIV>

Scort
11-07-2006, 02:37 AM
<P>and nothing but a timesink</P> <P>immersion? but you know you are playing a game on a 2D screen. Immersion would be virtual reality where you have a hard time telling you are not really there.</P> <P>reality? in a video game where you go to get away from reality? lol, if you want reality, play the game of life.</P><p>Message Edited by Scortch on <span class=date_text>11-06-2006</span> <span class=time_text>04:39 PM</span>

Arslan2000
11-07-2006, 06:08 AM
<BR> <BLOCKQUOTE> <HR> Beghard wrote:<BR> No.<BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR>Travle is to easy as it is now and makes the game seem way to small. This is suposed to be a hole wide new lost world not insta-there StarTrek tech world. Excuse me for kind of likeing the idea of feeling imersed in my game world. its true the way the boats work atm is not logical but it does the job.<BR> <P>Message Edited by Beghard on <SPAN class=date_text>10-21-2006</SPAN> <SPAN class=time_text>01:11 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Immesion? Then get the horses and carpets out of buildings. What banker or merchant would even let a horse into a building?</P> <P>Stop putting harvest nodes in the middle of things or in spots where you can walk over but the harvest point won't let you touch it, or on top of things you can never get on top of.</P> <P>Stop having mobs under water be so far away you can't melee with them, but they seem to have no problems meleeing with you. </P> <P>Bring trains back.</P> <P>If a mob has  a bow, make it to where it is not meleeing with the bow.</P> <P> </P> <P>This entire "immersion" line is the cause of bringing back rather useless things such as boats. But that line has not been used to fix actual design problems in the game. I agree with the original poster. The travel should be as wide spread as possible. Simply charge the players for the option and I can assure you, many people will not bother using it. I, for one, will not waste 60 silver on a ticket to get me to another zone that I can easliy run to and possibly make money while running there.</P>

Dragonhelm
11-07-2006, 04:16 PM
<DIV>For those of us with slower connection speeds (usually takes me 2-7 minutes to zone, particulalry in Queynos), more direct travel would be great!</DIV> <DIV> </DIV> <DIV>Two possible solutions I can think of would be:</DIV> <DIV> </DIV> <DIV>1 - Long range griffon towers. You could use these to travel between zones at a cost (60s for tier 3, 2g for tier 4 etc). You could be lazy but you'd have to pay.....</DIV> <DIV> </DIV> <DIV>2 - A quest similar to 'The tie that binds' that allows you to create/change a zoning out location. You could have one per zone (eg Call of Zek) or a generic one that could be changed, but you'd have to earn it.</DIV> <DIV> </DIV> <DIV>Any thoughts?</DIV>

Scort
11-07-2006, 10:34 PM
<P>Long runs to get to places is nice the first time or 2 you go through a new zone and see all the nice graphics but, after that, it's just a time sink that's boring as heck.</P> <P> </P>

Morticyah
11-09-2006, 04:41 AM
I don't mind the traveling. After al, this is a role-playing-game, and you can't expect optimized transportation in a torn up world at war. Wat i would like to see, is that the docks in the big cities come to use. That i have to travel for goiing on adventure seems logical, but the little towns having their docks and the big cities don't. When i go on adventure, this is for an amount of time, but i hate to zone two times and run trough two cities just to get a collection turned in when there are docks, but no bells.I read somewhere that the boats don't come back to the cities to avoid that they are bringing in enemies of that city, and no captain wants to take that kind of risk and face the concequences.<div></div>

EverGo
11-15-2006, 10:16 PM
Ok, if we are talking about realism, how about this:If I can take a boat to Thundering Steppes from Qeynos Harbor, and I can take a boat from Thundering Steppes to Everfrost, then why can't I take a boat from Qeynos Harbor to Everfrost?Or, for that matter, why can't I swim?Swimming between hometowns should be easy enough, at least.As far as realism is concerned with traveling, there is none.  If I am standing in Nettleville, I cannot point to which way Baubbleshire is because I have no idea! <span>:smileyvery-happy:</span><div></div>

DynamicPerforman
11-23-2006, 12:19 AM
<DIV>Err you can take a boat from qeynos to everfrost <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And The Baubbleshire is NW of Nettleville Novel.</DIV> <DIV> </DIV> <DIV>You can't swim because its a [expletive haxx0red by Raijinn]ing OCEAN. Try swimming from Los angeles to Tokyo, or if you prefer, New york to london.</DIV>

Manyak
11-24-2006, 12:27 AM
<BR> <BLOCKQUOTE> <HR> DynamicPerformance wrote:<BR> <DIV>Err you can take a boat from qeynos to everfrost <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Only on the PvP servers. on PvE servers u can only go to Nek/TS.</P>